Ok, so I made the 100 mile drive to play last night. It is REALLY a great game, you guys. Now, if you're a tourney player - and are just wanting a quick bang bang jackpot multiball, probably not for you. But, this game, like a LOT of JJP games are an EXPERIENCE. Once you get the song going, and if you can REALLY get it going... wow does it rock.... It is just so fun to complete stage after stage of the songs and having to decide to keep going or to stop...
The game - as you all know already - is stunningly beautiful. The coolest thing I didn't know is the spotlights in the back corners of the game actually move like real stage lights.
I don't really know what JJP is doing, overall.... but the toys are significantly cut-down, vs their other games. The use of the optos and prox sensors makes the playfield very clean looking... not a lot of rollovers and other switches sticking out. So, there is a "CLEAN" look to that, in my opinion. Also, less can break.
It is definitely multiball heavy.... similar to Hobbit. Once you get the songs going, there is a lot of stacking. I didn't play enough to really understand ALL of the different things that were going on. I just mainly tried to start songs and keep them going as long as possible.
This game is really really really great. Very enjoyable. Shots are clean and smooth. It has a really nice flow to it all... and with the concert experience going the whole time, it really makes for something fun.
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---Edit---
After picking one of these up, I truly don't understand the hate for this game. The rules are so incredibly similar to Metallica; yet - deeper... and it seems like all y'all just LOOOOVE metallica... I am convinced that some people truly have no patience to figure out what they're doing, and then - try to do it. Some, it would seem prefer a simpler machine & ruleset... want a mode-scoop / saucer and nothing else to understand.
MET - Collect the snake / coffin / grave / electric chair (gets harder the deeper you go) - through the appropriate shots and, of course lane stacking.
You can start multiballs to help you make this happen (coffin / snake / grave / sparky - there are 4)
Very little / no scoring until you can get to crank-it-up and, ya know - actually DO something in the CIU mode.
Then you are in CIU - there are 4 of these. Then you can really score.
You have the option of getting out of the CIU mode, if you choose, or - ya know - Risk it all!
GnR - Collect the band through the appropriate shots (harder the deeper you go)
You can start multiballs to help you make this happen (Ignite the Flames / Throw the lights / Make Some Noise / Turn it up - there are 4).
The better you do in these multiballs, can hugely impact your song level; making scoring pretty crazy.
Then - once you collect the band - you can do the song (kinda like CIU).
The songs are all different they build toward the album modes - there are 4
And you have the opportunity to risk it all in your song modes - if you want - or you can just - get out... (kinda like CIU).
I think its not only a great music pin, but it's also a really fun pinball machine on it's own. The Album modes are really tough but fair.
On top of that - it's just gorgeous & is a total crowd pleaser in the basement.
If it is price and one of those arguments - I get that. If this was priced like a Stern Prem; maybe people would like it more... I don't know. I mean - I feel that way about TS4. Totally fun game... just not at that price-point (for me).
***End review***