pipes's ratings

Pinsider pipes has rated 11 machines.

This page shows all all these ratings, and forms pipes's personal top 11.

pipes's rating weights

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Rating comments

pipes has written 11 rating comments:

4 months ago
Fun and unique game. It's a hidden gem and worth checking out.
7 months ago
I've had my premium for 3 years and it's still bolted to the floor. The rule structure allows you to attack the game from a lot of different ways which is great for lastability in a home environment. The light show on the pre/le is second to none - it's simply amazing! I just can't see myself ever letting this one go.
7 months ago
Very simple rule structure but so amazingly fun! Getting all three multiballs going all at once is challenging and so incredibly rewarding. The '30 Million' call-out is one of the best. The theme integration is very well done and immersive. It has one of the better video modes in pinball IMO. Iconic game - simple and lots of fun! This one is a keeper for me.
7 months ago
Finally played it a few days ago and was blown away by the awesome and unique playfield design. Lots of great shots and some cool magnet tricks as well. Unfortunately I was even more blown away by the poor playfield artwork and terrible animations. It's an absolute deal breaker in terms of something I would own. The music and sounds would drive me crazy in a home environment. Small doses on location is bearable. Overall, I did enjoy the gameplay very much despite the games artistic shortcomings.
7 months ago
Probably the best Pro version of a game that Stern has ever produced. It's packed with features and unique shots. The theme and it's integration in the game are very well done and is something that appeals to all ages. Few games are as fun when you get deep into the game and few are as frustrating as well. Aside from a few questionable playfield design choices - this game has a lot going for it and keeps me coming back for more. I've owned it for 3 years and have no plans of letting it go. The new code just made it even better and feels like it's finally complete.
1 year ago
One of my favorite games from the 90's Bally/Williams era. It has a very unique layout and features not seen in other games. No pop bumpers, two ramp diverters (controlled by the player!), 2 super smooth orbits and an upper playfield that is fun and challenging but does not detract from the rest of the game at all. It has probably one the coolest ball lock sequences that I've seen. Such a great effect the way the ball seems to just disappear. It's a challenging game but not difficult to understand. The game is an absolute keeper!
1 year ago
My absolute favorite game hands down. The only thing holding it back is the artwork. Deep, fun, challenging and keeps me coming back for more. I play TWD more than any other game and it's not even close. Keeper!
1 year ago
Quite possibly the best Stern ever made and one of the best games - period. Perfect for the home environment in any size collection. Great rules and excellent layout with tons of unique toys and shots. Keeper!
1 year ago
One of the most immersive games out there. I can't help but be completely drawn in to the Hobbit world every time I play. The sounds and visuals are stunning to say the least. The code is deep but approachable by all levels of player. This one is a keeper!
1 year ago
Very fun and unique game. I played it for the first time at TPF 2018 and walked away thinking I need to own this game one day. I finally got one about a month ago and I couldn't be happier. It's so different from anything I have ever played - from the layout, to the toys/mechs and even music and callouts. It's a very creative design and fits perfectly in a home collection.
1 year ago
I had one for about 4 months and recently sold it. I had about 70 games on it and got to the point where I just didn't want to play it anymore…like literally ever. I just didn't get any enjoyment out of it, it wasn't satisfying to play. It felt like a frustrating and tedious chore, to the point where I often wouldn't even finish a game before turning it off. There's nothing that gives you an adrenaline rush, no sense of accomplishment or purpose to what you are doing. The last month I had it, I never turned it on.
Some positives are definitely the build of the cabinet itself. The hinged speaker panel in the backbox is pretty neat. The stand to prop up the playfield is a nice touch. The ramp upgrade is a definite improvement and helps in the gameplay and aesthetic department. The plastic lockdown bar is 100% ridiculous unfortunately. They screwed up the one thing that you are physically connected with the entire time you play the game. It makes the whole experience feel cheap. There's no getting around that. There's an automatic pause and moment of confusion as soon as someone lays their hands on the game for the first time. I won't even talk about the flipper buttons because those can be changed at least.

I suppose if you are a huge fan of the theme you will be able to look past some of the negative aspects of the game - some, not all. There's just too much to overcome with theme alone, even for the most die-hard Thunderbirds enthusiast IMO. I may be wrong of course.

In closing, as harsh as this might sound, I have to stress that in terms of gameplay, this is undoubtedly THE WORST game I have ever played. There's no comparison.

Here is a post I made in the Homepin thread that I thought would be good to add to the review -

"Besides the people that paid blindly for it years ago...who else wants it? The game costs $6700 + 13% tax here in Canada. It took me 4 months to get rid of mine with 71 plays for $4000. In a fit of pure desperation I attempted several trades during that time as well, only to be laughed at...literally. I offered it to a friend of mine to keep until I figured out what I was going to do with it and he wanted no part of it. Pretty sure he called me a horrible name during that discussion if I remember correctly. To actually want this game I believe you either need to be so nostalgic for the theme that nothing else matters or you just never played another pinball machine in your entire life and have nothing else to compare it to. The look on peoples faces when they lay their hands on that plastic lockdown bar and touch those belly button-esque flipper buttons for the first time is truly a testament to the poor choices that were made in the design of this game. As was mentioned in the Bro review, "it's the only pinball machine that actively makes you not want to touch it." So true. You're already turned off before even pressing the start button - and that's when the gong-show really begins. The ramp to nowhere offers only frustration whether it's the saran wrap or stainless version. The only bit of excitement comes when the ball is trickling up the ramp and you're not sure if it'll make it into one of those super satisfying rollovers or come barreling back SDTM. The wireforms look somewhat interesting at first glance until you realize their only purpose is to release locked balls back into play. WTF? There's zero flow, no satisfying shots, the sounds are repetitive and grate on you by the time you get to the second ball and the DMD makes me want to claw my eyes out. I hated playing it so much that I rarely managed to get to the second ball before turning the game off. I do like the little stand in the cab to prop up the playfield though....good job on that Mike!
Living with this thing for 4 months and having experienced 71 painfully frustrating and unsatisfying plays on it, I can honestly say that Thunderbirds is, without a shadow of a doubt, THE WORST game I have ever played. It was a celebration when it left and that had nothing to do with the fact that I managed to even get anything for it. I just wanted it out of my life.

It's hard to explain but it actually bothers me that it even exists. There's just no excuse to make a game this bad in 2019. If you subscribe to the motto that 'all pinball is fun'......I think you really need to play this game. You'll never utter that phrase again."