Below is breakdown by category of my opinion on the game
Code version: .83
Model: Smaug SE
Gameplay
The game no longer felt like the ball was just "ping ponging all over the place". Although the games flipper power still needed to be cranked up a bit I felt the game did not play slow and flowed fairly well. Also, I've complained before about a lack of shots on the game. Well, I can see now that as Keith and Ted add more to the code that the "lack of shots" thought didn't even come across my mind as you start to see shots open up in the game in unique ways. It's easy while not seeing the game to think "There's just a bunch of drop targets and pop ups in the game, those are not really shots". I probably would have agreed with that comment before I played the game but not any longer. Even though the game was running software version .83 you can see how Keith and Ted will take advantage of all of the games drop targets and pop ups in unique ways. With the way the drop targets act you can have a shot to a standup target between two drop targets, that's pretty cool. Also, the pop ups themselves can be hit from behind which when combined with the ramp divertor opens up even more shot possibilities
Sound
It was nice to finally play the game in an environment where I could actually hear the game. We all know that the game looks beautiful (it sure does) but it also sounds incredible. David Thiel has worked on a lot of top games and you hear his work in every aspect of The Hobbit. I noticed at least one mode where the sound for hitting an orbit shot changed due to being in that particular mode, a nice touch. You can already tell that there is a great deal of effort and detail being put into the games audio work. The music on the game, done by "Two Steps from Hell", sounds impressive and we still have yet to hear the complete soundtrack they created for the game due the game running fairly early code. If the game already sounds this good just wait until the rest of Davids work and the Two Steps from Hell soundtrack is in the game.
Rules / code: The game I played was running software version .83 and you can tell it's still fairly early code. Besides Smaug multiball I noticed a handful of hurry up modes and traditional modes starting. However, I don't believe the traditional modes in the game are 100% complete as they didn't really give me a feel of being in the mode compared to say while playing LOTR when more unique sounds and animations are played for each mode. The code overall was certainly further along then what I played at the Michigan Pinball Expo a year ago. There is not a doubt in my mind that the game will only get better from here thanks to Keith and Teds code work. Those guys did and are still doing an incredible job supporting WOZ's code, the best in pinball I've always said. With JJP they are batting a 1000 in terms of code support and being transparent about the status of code. As I've said in another thread "Don't underestimate the power of the Keefer"
Value
Does the game offer as much value as JJP's previous title The Wizard of Oz? WOZ seemed to be a special case, almost like Twilight Zone, where a calculator wasn't used to make the game and everything that could be put into the game was included. The Hobbit, although not as loaded compared to WOZ in my opinion, still offers a ton of value. Value cannot be judged by toys / features alone but also by the amount and quality of work put into a games rules, audio and animations. With TH you have two of the best pinball programmers of all time, Keith Johnson and Ted Estes, working on the games rules. The rules that I've seen in Keiths other games games, LOTR, TSPP, WOZ, are not just traditional rules found in other games. Keith Johnson has a gift for telling a themes story through code and making a player feel as if they are on a quest. That alone adds a lot of value to a game. The Hobbit is set to have over 30 modes, I'll say that again, over 30 modes! This is a game, like LOTR, TSPP, and WOZ, that you can own for 10 years and will always have an objective for you to achieve. Also, the value of David Thiels audio work and The Two Steps from Hell soundtrack adds a lot to the value factor as well. I recall David himself saying at a show that he's putting more effort into The Hobbit then any other game he's worked on. We know David has done a great job on his other games and that same quality and fun factor to the sounds can already be heard on the Hobbit even with early code. The "Two Steps from Hell" soundtrack offers a lot of value as well. The group has worked on major Hollywood films, such as Harry Potter and Pirates of the Caribbean, and it's just awesome to hear that level of quality in a pinball machine. Finally, the games animations from JP are impressive to say the least. The layout and design of the screen is slick and the animations themselves are high quality and only help immersive the player more in the world of Middle Earth.
Well done JJP