orlandu81's ratings

Pinsider orlandu81 has rated 10 machines.

This page shows all all these ratings, and forms orlandu81's personal top 10.


Rating comments

orlandu81 has written 3 rating comments:


8.896/10
3 years ago
My view on this has changed over time...when I first got my Premium it felt so brutal and unfair. The flipper gap felt like it was a foot wide, and the jumps over the outlanes were extremely bothersome. Let's not forget about the airballs. I've never seen so many on a table. Cling clang bash crunch. That's how this game generally shoots. The subway shot on my premium is by fair the best shot on the table, and it may be the only shot to focus on if you are trying to get a high score.

I made some adjustments that I felt now make the game as fair as possible:

- Metal outlane jump blockers (protects against outlane jumps)
- Swinks target bracket replacements which prevents airballs off of the targets.
- Airball plastic protector which prevents airballs off of the subway ramp
- I moved the outlane posts down to make the game a bit easier
- I dialed in the far right ramp to perfection (premium only) so it can be hit consistently.
- I lowered the flipper power to "NORMAL" in the settings, this slowed the game down and enabled me to focus more on hitting my shots cleaner, and therefore play less defense. Why default is set to "HARD" I have no idea.
- I installed the proper springs to ensure the scoleri targets drop cleanly and don't cause air balls

After I made these adjustments, the game is much more fun and I really do find it "fair". The flipper gap problem is minimized now, because all of the shots on the table have become more makeable as a result of the aforementioned fixes. I say fair with air quotes because of the magna slings. They are a game changer (literally) as they act on their own. If you go in expecting to beat the slings, you will lose. Frankly, I enjoy it when they cause me to lose my ball.

Strategy is actually quite simple. I set the skill shot to the right orbit so I can start the scene immediately. That shot is pretty easy to hit, and if you can avoid slimer, progressing through the game is actually possible with the default game settings. I really like the right cluster of scenes, so my focus is there. When in doubt, hit that subway ramp, hit it all day. Grab the multipliers when possible, that will make a huge scoring difference.

When I want to have fun and be entertained, I'll play Ghostbusters. When I want to play pinball more seriously, I'll play any of my other machines.
7.039/10
3 years ago
This is a unique machine...with clear pros and cons which often leads to mixed reviews.

Pros:
- Beautiful artwork and colors throughout, fit for a Super Mario themed game.
- Compact size is nice for a small space. The ability to deploy it at two different heights is a huge plus if kids will be playing.
- Despite its small size, there is a lot of action jammed into the playfield. I can't believe it has a ramp, 3 pop bumpers, 10 drop targets, 4 scoops and more. Lots of things to hit, many different shots are available.
- The scoring is actually not bad...if you attempt to hit the targets to get the final level, that is where you can earn some of the biggest points/tickets.

Cons:
- It is not a challenging game...I had to adjust the angle to make the shots much harder to shorten extended ball time.
- Because everything is crammed in the tight space, it feels tight during gameplay and some shots can become frustrating and repetitive.
- Call-outs are a bit weak and lack variety, music and sound quality could have been stronger

Overall, this is a fun kitschy game that is worth a play or two. With ticket mode, the kids enjoy it and keep coming back to it for more. As a Nintendo fan, I wanted to own this machine, and since it takes up the same amount of space as a Vid I have room for other items too.
9.880/10
4 years ago
When properly maintained, and especially when tweaked more for home use (Air ball deflectors, Mode start hole is dialed in, and Mini PF is perfectly aligned), this game provides the ultimate challenge with nearly endless replay value. With 12 main modes and at least a half dozen other different modes, I can play it over and over and not get sick of it. Add in a 2-3-6 ball multi-ball option and incredible call-outs from all three of the original Indiana Jones movies, there is nothing not to like about this machine. I find that guests and family members enjoy it for the theme and comfortable feel, while pinball enthusiasts enjoy the balanced scoring and consistent challenge. Mine is bolted to my floor...a must have for any pinball lover.

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