I'm writing this rating after two weeks of owning the game and over 100 games. I'll update as time goes on if my feelings change.
Summary: Fantastic game. Everything about this game shines from the theme to the toys to the layout to the overall fun factor. One of the best pins out there.
Layout: The layout is very well thought out, with a lot of flow. This pin, however, favors those with a high level of shot accuracy. I'm just average which can make some of the tighter shots, like the right ramp, tough and interrupt the flow. But there is so much to shoot for, and when you are in the groove, hitting your shots, it is a great feeling.
Rules: I'm reviewing this on code version 1.52, and the code feels complete. I understand that there is an update coming to add some more animations and another MB, which is great. This is a mode based game. You can stack some things, but there doesn't seem to be any strategy or reward for stacking. The modes are very well done, and the ones that are available are random at the start of each game, so every game feels a bit different. The two most important things in the game are (1) completing a mode, and (2) collecting a sim card. As for completing the modes, some are quite tough, while others are easier. Again, this game very much favors those with good shot accuracy. Those who suffer in that department might get frustrated in their inability to advance. I'm average and can find modes that I can readily compete. For the others, I try to light Big Bang before I start them. This one shot is very satisfying and allows you to complete a mode with one hit, so it is useful for the harder ones. As to the sim card shot, this is lit upon completing a mode and gives you a mode point multiplier for the remainder of the game. It is a very hard shot. While people complain that it is nearly impossible to make on purpose, you can exercise strategies to get it, like starting a MB when it is lit or trying to bounce the ball off of a target to get in. Overall, it can get kind of frustrating to try for this shot and not get it. On the other hand, it is so powerful in terms of points, that you don't want it to be easy, and when you do get it, you feel elated.
Toys: This game has some of the best toys. The moving statue is enormously fun to hit, and it can change what shots are available to hit as it moves back and forth. There are also 5 magnets in the game that are used very well during certain modes, like EMP and some of the multiballs. There is also the theater shot, the physical ball lock, the drones, the camera, the phone, etc. The one criticsm I have is the diverter. I'm not entirely sure what the purpose is. I know in some modes, you are supposed to hit the ball to the diverter and then try to nudge it through the hole in the upper playfield and into the pops. I find this nearly impossible, but perhaps I'm doing something wrong. It is used well in one of the MB's where you try to sneak your ball past the arm that is raising and lowering.
Artwork: Really great. The pin looks beautiful. I love the design of the playfield, cabinet and backglass.
Theme: I know some are not into the theme and view it as a game about a cell phone. It is not. It is a game about a city and natural disasters. As you play, a newscast narrates the story in the background as to what is happening in the city, and this is done exceedingly well. My one criticism is that I wish I knew whether I was trying to save or destroy the city. I think I've come to terms with the story being about a dimwitted guy who accidentally gets an experimental cell phone, starts opening apps, which leads to natural disasters, and then plays the apps which can either destroy or save the city. I wouldn't mind a bit more explanation, but it is what it is, and it is fun. There is also a certain amount of cheesiness, but this is part of the fun and gives the pin a feeling of some of the older 80's and 90's pins only far more polished.
Sounds: The music is good and fits in with the newscast theme, but can get repetitive. The call outs and voice acting is top notch.
Lighting: Another JJP home run. Very good RGB lighting.
Fun: This is one of the most fun pins I've played. It keeps everything light hearted, but at the same time, there is a level of intensity to it to complete the modes. I keep wanting to play one more game.
Conclusion: Another home run for JJP. The care and attention they put into their pins is amazing. The quality is outstanding, and the playability is top notch.