lpeters82's ratings

Pinsider lpeters82 has rated 87 machines.

This page shows all all these ratings, and forms lpeters82's personal top 87.

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Rating comments

lpeters82 has written 52 rating comments:


7.333/10
35 days ago
After reading all the negative reviews, I was expecting this game to be pretty bad. However, after finding one on location, I had a chance to try it out for myself. I liked the layout and though the ring playfield was fun. It's too bad the only way to get all the superstar wrestlers is with the LE, because with some small rule tweak I would have considered adding a Pro to my collection.
7.517/10
35 days ago
After reading all the negative reviews, I was expecting this game to be pretty bad. However, after finding one on location, I had a chance to try it out for myself. I liked the layout and though the ring playfield was fun. It's too bad the only way to get all the superstar wrestlers is with the LE, because with some small rule tweak I would have considered adding one to my collection.
7.820/10
35 days ago
The theme integration and callouts are among the best ever. It's the type of game that you want to hit a button on when you are walking by just to hear a callout. Many are laugh-out-loud funny. In terms of the playfield, I really enjoy the pop bumper and staged balls in the "virtual orbit". I actually think the virtual orbit could be utilized more in the game, and with code still early, it very well could be. I prefer the Danesi Lock 1.0, but I'm glad that Scott and Spooky continue to innovate.
8.550/10
55 days ago
Lord of the Rings is one of the best offerings from Stern. I feel if they ever vaulted the game with an art package from Zombie Yeti, it might reach number one in the rankings. In tern of the playfield most of the shots, either directly or indirectly, feed safely back to the inlanes. In fact, every "character" shot in the game can feed back to the inlanes. This is dependent on diverters and posts, but still having seven shots feed inlanes can lead to long ball times. I view this as both the best and worst characteristic of the machine. The rules on this game perfectly complement the layout. They are deep enough that playing never feels like a bore. I also feel like the game give you options of going for one of the wizard modes: There and Back Again or Destroy the Ring. Toys and gimmicks include the Ring (magnet), Bolrog (bash toy), and Path of the Dead (upper playfield). Of all the toys, my favorite by far is the ring. Ripping the spinner and having the ball jump up through the ring to be caught by a magnet is a fun way to start modes. Bolrog is a simple bash toy, which is okay. Path of the Dead is a bit of a throwback to old school pinball. I almost wish they would have reduced the slope of this upper playfield to make nudging more effective. Bottom line, if your collection is in need of a deep game, this is certainly one of the best. This is one of the few games where, I would rather have the regular over the limited edition.
8.612/10
7 months ago
Lord of the Rings is one of the best offerings from Stern. I feel if they ever vaulted the game with an art package from Zombie Yeti, it might reach number one in the rankings. In tern of the playfield most of the shots, either directly or indirectly, feed safely back to the inlanes. In fact, every "character" shot in the game can feed back to the inlanes. This is dependent on diverters and posts, but still having seven shots feed inlanes can lead to long ball times. I view this as both the best and worst characteristic of the machine. The rules on this game perfectly complement the layout. They are deep enough that playing never feels like a bore. I also feel like the game give you options of going for one of the wizard modes: There and Back Again or Destroy the Ring. Toys and gimmicks include the Ring (magnet), Bolrog (bash toy), and Path of the Dead (upper playfield). Of all the toys, my favorite by far is the ring. Ripping the spinner and having the ball jump up through the ring to be caught by a magnet is a fun way to start modes. Bolrog is a simple bash toy, which is okay. Path of the Dead is a bit of a throwback to old school pinball. I almost wish they would have reduced the slope of this upper playfield to make nudging more effective. Bottom line, if your collection is in need of a deep game, this is certainly one of the best.
7.769/10
9 months ago
There is a lot to like about the game. It is jam packed with features including amazing 3d sculpts, rocking ship playfield, treasure trunk ball lock, whirlpool ramp, interesting outlane setup, and a display that is top notch. With that said, it feels and sounds a lot like a modern slot machine where the game is designed to make you feel like you’re winning with every pull; even though you’re spending 100 credits to win 80 credits. As a location player I have a hard time understanding what shots are the most important when every insert is seemingly flashing and changing colors all the time. It’s just too much for my taste. I’m not drawn to hit the start button over and over. Perhaps it’s better in a home setting where you can really study the rules.
7.895/10
1 year ago
This game is a beast to move, which is reflective of how much is going on under and above the playfield. I'm actually counting coils in my head and I came up with 17, but I might be missing a few. The game is packed. The main pathway though the game would probably considered playing though the seven modes to reach The Final Frontier (6-ball multiball). I think there is a good risk-reward with the mods as collecting artifacts in the modes can result in huge scores in The Final Frontier: 0 artifacts = 10 million (per switch), 1 artifact = 25 million, 2 artifacts = 50 million, 3 artifacts = 75 million, etc. The orbits are also super important on this game. The left orbit is the spinner which, when lit, advances your Warp Factor. Each time you advance the Warp Factor there is a new reward. If you reach Warp Factor 9, you start a timed mode where you try to advance 9.1, 9.2, 9.3, etc. The right orbit is the ball lock, which starts Borg Multiball. During this multiball you are collecting jackpots by firing on the Borg ship. You have to however keep your shields up for this shot to be lit, by hitting the spinner. It's a fun battle. You can also start encounters with the Cardassian, Ferengi, and Romulan by hitting shots in the Neutral Zone target bank. Finally, you can also advance in rank from Ensign to Captain, which basically just adds to your bonus, but is still rewarding. Plus, you'll often hit that Command Decision shot when shooting too early on The Picard Maneuver combo (left orbit to left ramp). Oh, I did forget about the Video Modes, but to be honest they are pretty poorly done. Really the only other negative with the game for me, would be that I wish there was a better way of displaying: Rank, Warp Factors, and Artifacts. Inserts would be ideal, but perhaps there was no room left under the playfield. Good game, but not a long term keeper.
5.764/10
1 year ago
I wanted to like it more, but that center ramp isn't fun to shoot. Beyond that, it takes up prime real estate and prevents some cross playfield shot. the raising ramp also seems like a disappointment. It lifts up and then the ball just bangs around on some exposed targets. Love seeing new companies taking a crack at it, but this first attempt is a miss swing and a miss for me.
7.976/10
1 year ago
I didn't really like this game when I started playing it on route. I'm not a huge fan of the 16-bit style on the display. I would have much preferred a comic style in the vein of Alice Cooper's Nightmare Castle. Additionally, I'm generally not a fan of rule sets that are dominated by modes, however after additional plays the Battle Modes have really started growing on me. Knockouts just feel super rewarding. The game is just fun.
7.414/10
1 year ago
My first impression of this game is that it's pretty solid.
6.346/10
1 year ago
I'm not good enough to get bored on many games, but this is one of them. It's a great theme and the shots actually feel pretty decent. Somehow though, I just get bored while shooting them. I'll play it on location, but would never want one in my home setting. Even on location, I have to make up my own rules and challenges because going for points becomes boring after awhile. Perhaps a redo of the rules could revitalize this game.
6.893/10
1 year ago
A good table. Certainly playable, but not a machine I'd rush out to play again and again.
6.444/10
1 year ago
Admittedly the machine I played was setup poorly, but I think I was still able to get a feel for the game.
8.149/10
1 year ago
I've been excited for this machine since first seeing the Archer whitewood. A little disappointed in the theme and animations, but overall it's still a very exciting release from Stern. I will update my rankings once I get in a few more plays.
7.143/10
1 year ago
Not a bad game, but it just doesn't grab me like some of the other Stern games. I like the theme way more then say, ACDC or Metallica, but when it comes down to it I like those other games quite a bit more then Star Wars.
6.532/10
2 years ago
Somewhat generic rules, but it's not nearly as bad as others make it seem. A very straight forward game. Could benefit from additional voicework. My pick would be Cosmo Spacely yelling at you.
7.440/10
2 years ago
This game has a lot of great things going on, but it's one of only a handful of games I'd call "too easy". I put $2 into the machine and walked away after 30 minutes with the same number of credits I started with...and I'm a mediocre player. Perhaps in a home setting it could be set more difficultly. There are a lot of fun shots on the game, but if you're looking for flowing combos there much better options. This game is more hit your shot, pause, hit your shot, pause, etc. Having said all of that, I did enjoy my time playing the game. I would even still own one in the future. I think it's a game my family would really enjoy.
7.073/10
2 years ago
I finally had a chance to put several back-to-back games on one this past weekend. I couldn't provide a deep review on the rules, but it's a very fun shooting machine. It would be on my short list of value DMD.
7.720/10
2 years ago
I do think the rotating carousel is a unique idea, but there seems to be some odd spaces where the ball ends up getting stuck. I remember seeing something similar on a game being designed by JPop and Ben Heck. I hope someone tries this again, because there is potential there. Unfortunately this feels like a mediocre layout helped by great coding. In my opinion, the code saved this game from being a complete disaster.
7.780/10
2 years ago
Total Nuclear Annihilation is my new definition of "just one more game!" pinball. The basic game progression is to destroy nine reactors. To do this you need to shoot the center keypad targets to unlock the reactor, start the reactor with a shot to the scoop, overheat the reactor by hitting spinner or switches in the upper playfield, and then destroy the reactor by hitting the random lit shot(s). Might sound a bit linear, but there are a lot of choices with how you go about accomplishing that. If you are playing for high score, it's worth the effort to maximize the reactor values, and/or having multiball going to multiply the reward. If you are just trying to complete as many reactors as possible, destroy them quickly and move to the next. One aspect of the game I think some new players will fail to grasp is how important your ball save and ball save timer are to the strategy. Remember there are actually three viable shots to put the ball into the reactor core. The two orbits and your ball plunge. With how difficult this game can be, plunging the ball is certainly a skill worth practicing.

By far my favorite aspect of this game is the Danesi Lock. It reminds me of the locks on Fathom, in a good way. These targets offer players a huge risk reward. A novices player can use multiball to start the reactors whereas a more skilled player can wait to start multiball when the reactor is critical. Each ball in play adds a multiplier. During multiball the locks act as inline drop target for the jackpots and add-a-ball. It takes some concentration as the targets reset rather quickly. I hope to someday be good enough to destroy all nine reactors, but until then I'm happy to keep saying, "Just one more game!"

PS: This is already a long review and I didn't even mention the sound or cooperative gameplay modes. Even on volume four the custom sounds are thumping and the different gameplay modes make it one of the best multiplayer games ever created.
7.638/10
3 years ago
It's the Add-A-Ball version of El Dorado. If you don't like drop targets, well...this isn't the game for you. There's fifteen in this game. Knocking them all down is really the main strategy of the game. After you have knocked them down, they will reset, and the lit targets now award an extra ball. More advanced players can also shoot for the lit drop targets, which are worth 5000 points, versus the standard 1000. I have my game set to 3-balls and eliminated all score based extra balls. It's possible, but rare for myself or guests to have marathon games.
7.036/10
3 years ago
My overall ranking doesn't reflect it; but overall I do enjoy America's Most Haunted more then Rob Zombie. Rob Zombie get's a boost from it's killer art package on the sides and backglass. With America's Most Haunted the rules are perhaps not quite as innovative, but I'm a fan of the straight forward progression of this game, basically: investigate a location with repeat shots until you unlock a battle with the ghost that haunts that location. It's simple, but effective.
8.000/10
3 years ago
See my rankings for the original. I think I prefer the artwork of the original on all things except for the plastics, but it's not enough to change my overall rankings.
8.167/10
3 years ago
Still a great game, I think I prefer the looks of the original (just slightly). If I owned this version, I'd probably look to trade down and put the value difference towards another machine.
7.571/10
3 years ago
Updated my ranking following the release of the new code. I love the theme and artwork, but I just never feel a real rush playing the game. When it comes down to it I think there are better machines for the money.
7.344/10
3 years ago
A fairly straight forward game. Complete one of three target banks to light a bonus sprocket. Collect the bonus by shooting the upper saucer. High scores are achieved by repeating the upper saucer shot. There is a bit more to it then that, but that's BMX 101. It's hard to rank BMX without mentioning it's sister game, Hardbody. There is probably little debate that BMX is the more universally popular theme. Also, because it was first, BMX probably compares more favorably to it's piers. Both machines share a great two tier layout and I like both games, but with current prices, I think Hardbody is the better "bang for your buck".
7.729/10
3 years ago
I have a hard time describing quite why I like this game so much. It certainly isn't a deep game. Additionally, I think it's fair to say there isn't even a high level of shot variety. 90% of the time your shooting for one of the two ramp shots. Perhaps you might need to shoot a target to light the locks for Castle Multiball, but it's such a dangerous shot. My basic strategy is to use Coffin Multiball get close to starting Castle Multiball. This all sounds fairly negative, yet it's one of my favorite machines. Stacking the three multiballs is just such a rewarding task...30 Million!!!
7.400/10
3 years ago
King Pin / Pin Up is what I'm looking for in an EM: a seemingly simple task that's much harder than it seems. Perhaps dumb, but I also like having drop targets represent something like a bowling pin. For me that adds to the theme integration.
7.400/10
3 years ago
King Pin / Pin Up is what I'm looking for in an EM: a seemingly simple task that's much harder than it seems. Perhaps dumb, but I also like having drop targets represent something like a bowling pin. For me that adds to the theme integration.
6.040/10
3 years ago
Somehow this machine doesn't live up to the sum of it's parts. I'm mostly disappointed that all of those awesome chrome wireforms all lead to ball locks. While I'm a fan of physical ball locks, the two in the center just takes up a lot of real estate. If I were releasing F-14 Tomcat 2.0, I'd have a ramp feed into the diverters. If they all stay closed the ball is fed back to the left flipper. If the second diverter triggers the ball is fed back to the right flipper. If the first diverter triggers the ball is sent to a single physical ball lock, which holds three balls.
7.714/10
3 years ago
I'm not a racing fan, but I really enjoyed Indianapolis 500. Great layout with fun shots. The rules are decent, but I wish they were a little more intuitive.
7.003/10
3 years ago
The best thing about Rob Zombie is that it's different than anything else out there, which is great for the hobby. The slings and exposed pop bumpers really keep the ball flying around. I also really enjoy 1000 Corpse mode. The non-linear mode is especially fun in multiplayer games. Adding the ability to curse other players is also really unique. Where it falls a bit flat for me is the upper playfield.

PS: I almost forgot to mention the amazing artwork by Alex Horley. Seriously...in my opinion it's the best side art and translight combo on any machine.
8.548/10
3 years ago
I haven't seen he movie since it first came out, and based on the ratings that's a good thing. I can just enjoy the machine as a jungle adventure. I do agree with other reviewers that the lower playfield is a bit of a gimmick. Having said that, at worst, it's a change of pace like a video mode. Plus, being under the playfield it doesn't get in the way of any of the great shots. The best "toy" on the machine is probably the volcano. Having the balls shoot out of a volcano to start multiball is entertaining. Shooting the volcano ramp through the pops is also a rewarding shot.
9.238/10
3 years ago
Despite not being a Metallica fan, I just can't seem to get enough of this machine. The layout and toys are certainly sold, but what really seems to set the game apart are the polished rules. I've never been a huge fan of mode-based games, where the only objective is to playing through a ladder of modes. With Metallica you are using the entire playfield to collect grave marker, electric chair, and snake to light the coffin hurry ups at the captive ball. It really feels like each shot and each multiball are all building towards one ultimate objective of starting Crank it Up and End of the Line.
7.857/10
3 years ago
A very approachable game. I'm just not sure it has the saying power of some of the other A-listers.
6.982/10
3 years ago
Xenon doesn't instantly grab my attention, but it's still really fun to play.
5.292/10
3 years ago
I've probably played twenty games on this machine. I'm conflicted in writing a review because I don't think it's a good pinball machine, but it somehow it still makes me want to play another game. To progress to the top you first have to hit the left side ramp shot. It can be completed from either flipper, but I found the backhand to be easier. The next shot the easiest, one shot up the ramp. The third level is the most difficult. I just couldn't quite get that mini-flipper down. If you fail this level be sure to use the third flipper to collect the mystery awards. Finally there is the clown level. Not really sure there is a great strategy here, just bash until you defeat the clown. In my games I only completed this objective a few times. I also don't totally know how it's collected, but I did have a chance to play the "good apple, bad apple" video mode. Would have loved to play it again because I didn't really know which apples were good or bad on my first play though.

PS: Unlike other machines, I can honestly say I've never walked passed one without stopping to play a game. :-)
7.725/10
3 years ago
I had a good chance to play multiple games on this machine during my last trip to the Pinball Hall of Fame. I can't speak to it's lastability, but in terms of fun this game is right up there. Each shot felt very rewarding with some type a physical movement for completing a shot. For some reason, I really enjoy little details like the beer glass moving after striking the target.
7.387/10
4 years ago
"Let's get physical, physical." Okay...so Hardbody is the pinball incarnation of an Olivia Newton-John song. Because of that many won't give the machine a shot, but those that do will be rewarded. The basic gameplay involves shooting four sets of targets, aka Stations. Completing all four Stations once or one Station three times will complete a Circuit. Four Circuits completes a Tournament..."Muscle Beach", "North Shore", and "Hardbody". In addition to progressing through the Tournaments completing a Circuit will light a center shot to raise the ramps, exposing the Power Reps loop. This shot progresses from 50K, 100K, 200K, 400k, and Extra Ball. The upper playfield is among the best I've ever played. In addition to the two Stations it features an inline drop targets and a Blaster Loop. The loop progresses the value of Station #1 from 20K, 35K, 50K, 65K, 80K, 100K, and Extra Ball. The game also has an outlane save features which diverts the ball back to the flippers called "Flex-Save". These diverters are often automated, but can also be controlled by the player by pressing buttons below each flipper button. Having the music tempo change when it is no longer automated is a nice touch. While, I really enjoy the game it rarely get's played by my non-pinball friends and family. Oh well, their loss.
5.543/10
4 years ago
The basic strategy of the game seems to be to maximizing the bonus (20,000) and bonus multiplier (x5). The bonus is easily advanced by any number of shots, so it's really not worth targeting. Instead focus on the bonus multiplier. This can be advanced by scoring the lit top rollover or completing the drop target bank. Shooting the ball return and "skill shooting" the top rollover seems to be the safest shot. Once both the bonus and bonus multiplier are maximized the bonus can be collected from the left kick-out hole. That in itself is fun, but that's basically the entire game. For me the biggest knock on the machine is that most of your points are scored after the ball drains.
6.357/10
4 years ago
I'm enjoy a gambling theme, but I just couldn't get into this game. Perhaps it was the numerous stop-and-go elements.
8.202/10
4 years ago
A challenging game with a great layout. In my opinion the true beauty of this game are the Phurba diverters. I wish more machines would give the player this ability to alter the ball path. The Sanctum ball lock is probably one of the better ball locks in all of pinball. The Battlefield is a also lot of fun. My only real negative on this game is that the modes aren't all the fun for me. They are difficult and if your goal is reaching Final Battle, you are probably better off letting many of them time out. Deserving of a top-25 ranking.
8.714/10
5 years ago
I've been told be people I trust that in a home setting this game is too easy; however it honestly might be the most fun table I've played. So many shots are rewarded with some fun interactive toys. Because of this it's easy for even novice players to track progression throughout the game. Players are visually rewarded for each shot. If I were buying a machine specifically for my non-pinball family and friends this would be at the top of my list.
7.086/10
5 years ago
I think the best thing about this Who Dunnit is that it's "different". I'm not sure I'd want it in a small collection, but I think it's a great change of pace machine in a large collection, and no matter what other games are around I almost always play a few games when I find it in the wild.

EDIT: I see that I have Who Dunnit and Terminator 2 rated about evenly. That really has me thinking because I like them in very different ways. For my home collection I'd much rather have a Terminator 2, but if I stumbled upon the two games in the wild my quarters would be dropping into Who Dunnit.
7.257/10
5 years ago
This game is honestly one of my favorite Stern layouts. I like almost everything about the layout / gameplay. The upper playfield could be better, but main complaint is the theme. Wrap this layout in a new theme and it would be quite a bit higher.
5.458/10
7 years ago
When I first discovered this machine in a local bar my hopes were high, unfortunately the game did not live up to my expectation. The game has almost zero flow, hit a shot--STOP, hit a shot--STOP, etc. Killing Kenny is fun, but there is no challenge, so it quickly becomes a boring. Something about the game just doesn't feel satisfying. Fine for a play every now and then, but there are far better game in a similar price point for home use.
7.529/10
7 years ago
A good bang for your buck, but I dislike the reliance on the cannon. It's used for too many critical shots in the game.
8.667/10
7 years ago
I have a special place in my heart for Medieval Madness. For a long time this was the only routed machine in my home town. I wasn't really into pinball in the 90s, so it didn't matter that the scoring was somewhat unbalanced. The castle could have been worth the least points and it's still what I would have shot for, simply because it was the most interesting. To me it's still one of the most interesting toys in all of pinball. I am going to lower my rankings for GAME RULES and LASTABILITY, but I still have a lot of fun playing Medieval Madness
7.625/10
8 years ago
A great "party machine" and the type of game I'd love for one of my friends to own. Basically, I really enjoy playing it but it's not a game I need to have in my collection. I even like the jump rope. I wish more machines used featured like this instead of video modes.

PS: If I owned a bar, I'd buy a Champion Pub, Tapper, and Ice Cold Beer.

PSS: It's too bad they never used an Ice Cold Beer game mechanism in a pinball backglass. Would have made a great mini game.
7.543/10
8 years ago
The first thing you should notice about Johnny Mnemonic is the speed. It's fast! If you don't know what I mean, hit the right loop a few times in a row, you'll see. The second thing you'll notice are high scores. While it's a challenging game, you'll have to adjust your expectations for typical high scores. One cool feature of the game is Midnight Madness. While playing when the games internal clock strikes midnight a timed multiball is started. If you're like me, you'll be setting the clock to 11:59pm often.

It's not a bad pin, but it wasn't a keeper in my lineup. I know this is going to sound odd, but I feel like it plays quite similar to Fish Tales. Shoot the cross playfield ramps then rip the spinner. Really that's the only viable strategy in Johnny Mnemonic.
8.866/10
8 years ago
You're either going to like the theme or not, but it's hard to deny that the gameplay, artwork and sound all fit the theme very well. It's not a deep game, but the shots are fun. Lots of looping shots with the long cast and you can really get into a rhythm with the boat ramp shots, leading to a Monster Fish. The game is very fair in that there is a delay in the Monster Fish countdown. Video mode is probably the best I've ever played; come on, shooting torpedoes at waterskiers! With a subwoofer it sounds like your in battle. I almost always earn a light extra ball, but shooting 20/20 is still a challenging goal. Really the only thing I don't like about the machine is a lack of rewarding long shots. I wish they would have placed a diverter to allow for the spinner shot to complete the orbit. Overall, to stay with the fishing theme, this game is a "keeper".

EDIT: Sold my send Fish Tales to a friend. Quite honestly, I wouldn't have sold it had it been to anyone else. I still have access to play it a few times a week.
7.660/10
8 years ago
Shhh...let's keep this game as a underrated gem. Seriously though Jurassic Park is vastly underrated and should be ahead of several of the games listed above. It's a game that nearly anyone in the family can walk up to and play, yet there is also a variety of long, short and looping shots that keep a more experienced player coming back. Activating and playing through the various modes is challenging. I especially like Feed T-Rex; during this mission the shaker motor is used to perfection. The game also features some of the best toys in pinball. Both the pinball munching t-rex and lightning fast raptor kickback are just fun. My biggest complaint about the game would be the playfield artwork. Something just seems a tad amateur with aspects of the artwork. While I ended up selling my first Jurassic Park, I bought a second project game.

EDIT: I ended up selling my second Jurassic Park, but I'd gladly own one again in 2017. At it's current price range it's still one of the best bang for your bucks in all of pinball.