Im a Spooky fan and a TNA owner and I thought about buying one on the 1 day they were for sale. Horror films aren't my thing and I had never seen Ultraman before so I passed. I'm glad I passed on this one.
I played this at SFGE. So to be clear, there was a loud convention in the background which made immersion in to the game a little difficult. I hope to play this in a quieter place and re-evaluate my rating at a later date. I think anyone who plays this in an arcade is going to feel the same way. Home collectors may not.
Overall the theme and asthetics were good. Gameplay didn't feel fluid with the multiple scoops/doors along the left of the playfield. Balls from these doors and other places on the playfield pop up in the lower return lanes which are covered by plastics. This means when the ball dissapears under the playfield, you can't look up at the lcd screen or even at the rest of the playfield because the ball is going to appear from under the return lane plastic and drain at an unknown time if your not watching. The majority of shots result in this disappearance to the subway. There is a flash at the lower slingshot, but if your looking up, your likely to miss it. Not sure if this is a horror movie surprise kind of thing, or with less background noise you can hear it coming. I found it ridiculous.and kept me from immersing in the rest of the game.
The second thing that got me was that it felt cheap and flimsy. The shaker integration seemed great (and sometimes extreme) but every time it shook I felt like something was going to fall off. Just kind of ruined the horror theme surprise.
I only caught some animations while standing in line and snippets when I dared to look up.
Not a great pin for me. I played it twice and that was enough in this setting. Hopefully I find it again in a quieter place