KingBW's ratings

Pinsider KingBW has rated 96 machines.

This page shows all all these ratings, and forms KingBW's personal top 96.


Rating comments

KingBW has written 89 rating comments:


8.908/10
20 days ago
I waited a while to review this one as I wanted to weigh it correctly against the LE and CE. The fun factor, Theming, Lighting, Music, are super great! The SE plays faster than the LE and CE without the upper playfield, but it does miss some of the fun factor, interesting related features, and physical ball locks. The game is still great, but my wife and I think that the LE/CE game play and game features are much better.
10.000/10
20 days ago
I waited a while to review this one as a perfect 10 rating needs a sanity check ... but this game is really that good. The fun factor, Theming, Lighting, Music, upper playfield are super great! I played an LE at a location for close to a year and put probably over 200 games on it. The game had the mutiballs either turned to a harder setting, or turned off and I couldn't see why there was all the complaining about the multiballs. It was really hard to get a good score and was trying to progress and learn as much as I could. Once I got my LE (a month before I wrote this review), it was so different. Yes the pre-staging multiballs were easier to get and if you have a good game, they are a few that could get stacked or get strung in series. Believe me ... those that complain about all of the multiballs ... this game really needs those for pre-staging the songs and sets up some other modes and scoring too.

The CE is pretty cool with the extra bling, undercabinet lights, and the coma physical ball lock. I tried to get one from 6 distributors on day 1 with no luck. I had to get an LE, but that is still a top notch game in my opinion. The CE features are "nice to have" but the LE doesn't fall short of being just as great.

The unique shaped upper playfield is effective and fun. It's designed to hide the lower playfield a minimum amount and looks awesome too. The SE doesn't have the upper playfield and I think the fun and game play suffers without those features on the upper playfield. For those that only care about flow, flow, flow, you might like the SE better.

There's really nothing that I can knock down on any of the categories in the review. My wife loves this pin also - another good thing. This pin will not be leaving our collection - lastability at the max.
10.000/10
20 days ago
I waited a while to review this one as a perfect 10 rating needs a sanity check ... but this game is really that good. The fun factor, Theming, Lighting, Music, upper playfield are super great! I played this at a location for close to a year and put probably over 200 games on it. The game had the mutiballs either turned to a harder setting, or turned off and I couldn't see why there was all the complaining about the multiballs. It was really hard to get a good score and was trying to progress and learn as much as I could. Once I got my LE (a month before I wrote this review), it was so different. Yes the pre-staging multiballs were easier to get and if you have a good game, they are a few that could get stacked or get strung in series. Believe me ... those that complain about all of the multiballs ... this game really needs those for pre-staging the songs and sets up some other modes and scoring too.

The unique shaped upper playfield is effective and fun. It's designed to hide the lower playfield a minimum amount and looks awesome too. The SE doesn't have the upper playfield and I think the fun and game play suffers without those features on the upper playfield. For those that only care about flow, flow, flow, you might like the SE better.

There's really nothing that I can knock down on any of the categories in the review. My wife loves this pin also - another good thing. This pin will not be leaving our collection - lastability at the max.
8.064/10
41 days ago
I completely deleted my old rating. This game we originally hated because of the cheap drains built into it with the scoops ejecting the ball SDTM and missed ramp shots coming back SDTM and flipper gap, etc. Well, the code changed and improved and instead of playing brand new games at the shows that were not tweaked in, we started playing games that people had tweaked in, had ball saves activated for the scoop ejects - even those were adjusted to hardly ever go SDTM. The game grew on us more and more.

The game is packed with fun stuff and lots of interesting shots compared to the more modern Sterns. The premium is packed more and we like that one better. The last major code change was a good one. Once the game is tweaked in and adjusted properly, it plays pretty well.
8.608/10
41 days ago
I completely deleted my old rating. This game we originally hated because of the cheap drains built into it with the scoops ejecting the ball SDTM and missed ramp shots coming back SDTM and flipper gap, etc. Well, the code changed and improved and instead of playing brand new games at the shows that were not tweaked in, we started playing games that people had tweaked in, had ball saves activated for the scoop ejects - even those were adjusted to hardly ever go SDTM. The game grew on us more and more. It was quite a transformation in our opinion on it. Eventually we wanted one and bought one.

The game is packed with fun stuff and lots of interesting shots compared to the more modern Sterns. The hologram ecto goggles gizmo is pretty cool and wish that they did more with that. The last major code change was a good one. Once the game is tweaked in and adjusted properly, it plays pretty well. It's not going to leave our collection anytime soon.
7.122/10
42 days ago
The game itself is mostly fun, popular, and attracts attention at locations. The theming is okay, but there is hardly any actual movie assets in the pin. One thing that I really dislike is the 180 degree lift scoops that lifts the ball up to the wire forms. Very clunky and inconsistent. Even the auto-launch can't consistently get the ball up that lift scoop ... and can mess up your skill shot attempt - very frustrating. It's good that the Pro has wire forms instead of plastic ramps though. Other than those, the game layout and features are pretty good. The raptor pen is a let-down compared to pro/prem. The code is deep and there is a lot to accomplish and figure out (a good thing). Most of the graphics are good, but a few that look like a cardboard cutout puppet show don't match the others and are not that good. Good sound effects.
7.555/10
42 days ago
The game itself is mostly fun, popular, and attracts attention at locations. The ball swallowing T-Rex is a really good interactive feature. The theming is okay, but there is hardly any actual movie assets in the pin. One thing that I really dislike is the 180 degree lift scoops that lifts the ball up to the wire forms. Very clunky and inconsistent. Even the auto-launch can't consistently get the ball up that lift scoop ... and can mess up your skill shot attempt - very frustrating. Other than those, the game layout and features are great. The raptor pen is a good feature. The code is deep and there is a lot to accomplish and figure out (a good thing). Most of the graphics are good, but a few that look like a cardboard cutout puppet show don't match the others and are not that good. Good sound effects. If it wasn't for those lift scoops, I would probably want one.
7.543/10
42 days ago
The game itself is mostly fun, popular, and attracts attention at locations. The ball swallowing T-Rex is a really good interactive feature. The theming is okay, but there is hardly any actual movie assets in the pin. One thing that I really dislike is the 180 degree lift scoops that lifts the ball up to the wire forms. Very clunky and inconsistent. Even the auto-launch can't consistently get the ball up that lift scoop ... and can mess up your skill shot attempt - very frustrating. Other than those, the game layout and features are great. The raptor pen is a good feature. The code is deep and there is a lot to accomplish and figure out (a good thing). Most of the graphics are good, but a few that look like a cardboard cutout puppet show don't match the others and are not that good. Good sound effects. If it wasn't for those lift scoops, I would probably own one.
8.236/10
43 days ago
Hmmm. I waited a full year since I bought this one to review it. I really like how the extra bling of the Royal is worked into it - color changes with each ramp shot, speaker lights change with it, interactive backbox lights (subtle), topper, extra large color display (awesome improvement). We played one at Expo and thought that the game was somehow better and it grabbed our attention. One NIB became available and we grabbed it - last off of the line (at least in the 2020 run). It was great and we played it a lot when we first got it to try to learn it and learn some strategies. That was a fun time working through that. Not many choices for strategies. Its fun to play, trolls add a different element, but for points, it's just basically hit the castle all day for max points. The scoring is a little unbalanced in that respect. The honeymoon was over after a few months, but was still fun to play. Is it the best pin out there? No. Is it a really cool updated game with max bling and flash? Yes. It compliments other games in our collection and will be very popular with guests. It will be anchored to our collection for a long while, but it's not a "forever keeper" for us.
8.372/10
11 months ago
The theming and licensed assets was integrated real well to help contribute it to being a fun pin to play. The playfield general layout seems very similar to Medieval Madness. I weighed buying a HUO MMR vs. this Elvira and MMR has more shots and a more populated playfield. However, Elvira has more code depth and modes to explore. Some day I may get an Elvira. We like the "fun factor".

I like that Stern used some RGB for lighting effects during the modes. It's a minor "wow factor". The animations are pretty good except for a couple of cardboard cutout puppet show scenes. The Elvira horror episodes was a pretty cool them integration. The LE upgrades are good and make them unique. The super high priced optional topper is ... lets just say overpriced.
8.312/10
11 months ago
The theming and licensed assets was integrated real well to help contribute it to being a fun pin to play. The playfield general layout seems very similar to Medieval Madness. I weighed buying a HUO MMR vs. this Elvira and MMR has more shots and a more populated playfield. However, Elvira has more code depth and modes to explore. Some day I may get an Elvira. We like the "fun factor".

I like that Stern used some RGB for lighting effects during the modes. It's a minor "wow factor". The animations are pretty good except for a couple of cardboard cutout puppet show scenes. The Elvira horror episodes was a pretty cool them integration. A good pin, but the higher price (guessing to cover the Elvira license costs) makes it overpriced NIB. The super high priced optional topper is ... lets just say overpriced.
9.128/10
2 years ago
Full disclosure - I play a Standard in a league and general play at a couple of locations, but play those less now that I've owned an LE for two months and play that a lot.

The pin is really good overall, but is compared to the other JJP pins quite a bit and might be a "little" below some of those games in a couple of the different rating categories. The layout is a good design with super smooth shots, and we all could come up with ideas on how it could be better with the theming in our own opinions, but that's true with just about any pin. I would have liked to have seen an upper or lower playfield and a hologram playfield mechanism (similar to the DI theater). Exiting the pop bumpers can be pretty brutal. With all that aside, it is one of the better new pins available today.

The code and animations are real good with what assets JJP could get. Lots of modes that you can achieve as you get further into the game. That's what helps to set this pin apart and keep the game play interesting … and makes you push that start button again. The light shows for the modes and lighting sweeps turned out really good, but sometimes when you are looking for the flashing lights to hit to progress, the light shows distract from that. That shot confusion goes away after you have played the game about 50 times or so and know what to shoot for with the call outs. The GI is pretty dark if you play the game in a dark room. There are light board connections for spots, but those got left out of the final design for some reason. There are 3rd party options to brighten up the playfield to see the ball. I might add some lighting to mine, but want to keep it dim to keep the lighting effects prevalent.

The sound doesn't have much bass to it at all - music or sound effects. I added a sub-woofer, and there just isn't that much lower frequency content that can be amplified. Guessing that some of the sounds came from casino slots. The call outs are good in a instructional way, but wish there was some humor or taunting here and there (maybe some of that will be in future code updates to help polish it off). We always appreciate more call outs.

The standard doesn't have the Wonkavator physical ball lock. I personally like that added feature on the LE. It adds a little excitement and eagerness to the game when you see 2 balls locked there waiting for you to activate that mode.

Another good pin from JJP
8.948/10
2 years ago
Full disclosure - I play a Standard in a league and general play at a couple of locations, but play those less now that I've owned an LE for two months and play that a lot.

The pin is really good overall, but is compared to the other JJP pins quite a bit and might be a "little" below some of those games in a couple of the different rating categories. The layout is a good design with super smooth shots, and we all could come up with ideas on how it could be better with the theming in our own opinions, but that's true with just about any pin. I would have liked to have seen an upper or lower playfield and a hologram playfield mechanism (similar to the DI theater). Exiting the pop bumpers can be pretty brutal. With all that aside, it is one of the better new pins available today.

The code and animations are real good with what assets JJP could get. Lots of modes that you can achieve as you get further into the game. That's what helps to set this pin apart and keep the game play interesting … and makes you push that start button again. The light shows for the modes and lighting sweeps turned out really good, but sometimes when you are looking for the flashing lights to hit to progress, the light shows distract from that. That shot confusion goes away after you have played the game about 50 times or so and know what to shoot for with the call outs. The GI is pretty dark if you play the game in a dark room. There are light board connections for spots, but those got left out of the final design for some reason. There are 3rd party options to brighten up the playfield to see the ball.

The sound doesn't have much bass to it at all - music or sound effects. Guessing that some of the sounds came from casino slots. The call outs are good in a instructional way, but wish there was some humor or taunting here and there (maybe some of that will be in future code updates to help polish it off). We always appreciate more call outs.

The standard doesn't have the Wonkavator physical ball lock. I personally like that added feature on the LE.

Another good pin from JJP
7.555/10
2 years ago
If you set this pin right next to a TZ, the general layout is pretty similar - pops mid left, right mid upper flipper, higher left upper flipper with specific targets for each of the upper flippers. This isn't a bad thing as TZ is a top game as well, and is very different from TZ other than that. The loops are fun, but get repetitive after a few games. It's multi-ball heavy and I like that kind of game, but playing it at locations with lots of other noise, the pin doesn't really give you a lot of visual cues what multi-ball you are in without looking up at the screen (which is hard to do with a multi-ball). It would better if there were mode specific light shows of some sort. The call outs are good to know what you are suppose to shoot for. I'm not a fan of the music and would not own one because of that, but I don't hold that against it for playing at locations. I feed this one quarters for a few games when I see one at locations.

With a tournament type player designing it, I can see why those type of players really like this game. Lots of super secret, high scoring, challenging multi-combo types of shots. It's good to see a layout from Stern that is different from it's predecessors.

I like that on the Prem/LE it has a few more playfield mechanical gadgets with the mummy lock and the ramp raising. Shooting between the pops for the left ramp mummy lock is a little difficult and yet rewarding to do so. The more mechanisms the better and it makes the Prem/LE a little more fun to play than the Pro.
7.431/10
2 years ago
If you set this pin right next to a TZ, the general layout is pretty similar - pops mid left, right mid upper flipper, higher left upper flipper with specific targets for each of the upper flippers. This isn't a bad thing as TZ is a top game as well, and is very different from TZ other than that. The loops are fun, but get repetitive after a few games. It's multi-ball heavy and I like that kind of game, but playing it at locations with lots of other noise, the pin doesn't really give you a lot of visual cues what multi-ball you are in without looking up at the screen (which is hard to do with a multi-ball). It would better if there were mode specific light shows of some sort. The call outs are good to know what you are suppose to shoot for. I'm not a fan of the music and would not own one because of that, but I don't hold that against it for playing at locations. I feed this one quarters for a few games when I see one at locations.

With a tournament type player designing it, I can see why those type of players really like this game. Lots of super secret, high scoring, challenging multi-combo types of shots. It's good to see a layout from Stern that is different from it's predecessors.
7.632/10
2 years ago
The Munsters LE version is fun to play. The layout of the lower small playfield is pretty good - maybe one of the best out there. However, the mini-playfield ball is not heavy enough or too small. The ball bounces all around down there (lots of air balls) and that gets frustrating. If that one thing was changed it would make it great. The mini-playfield adds a lot to this game - something you try to acquire. That makes the Prem and LE version so much better that the Pro. The color playfield art looks better than the LE black and white in my opinion. The occasional green lighting for modes looks pretty cool. The overall look of the pin with the color side art, translite art, and powder-coated gold legs looks real good together as a package.

Locations leave most of the default settings on, but they really should turn on the ball save. I've had many plunges to where I never got to hit the ball with the flippers with less than 5 seconds of play. That's not worth the $1 per play price tag especially if you get two of those per game. The ball saver should be on by default. The code is a little shallow and needs some polish and maybe some more excitement. The animations on the display are good. The Herman multiball is really easy to get started and play, and is fun.

I could see myself picking up a HUO Prem or LE for a good price some day if the code matures and gets noticeably better. Until then, I will continue to get my fill of it playing multiple games at locations and shows.
7.612/10
2 years ago
The Munsters Premium version is fun to play. The layout of the lower small playfield is pretty good - maybe one of the best out there. However, the mini-playfield ball is not heavy enough or too small. The ball bounces all around down there (lots of air balls) and that gets frustrating. If that one thing was changed it would make it great. The mini-playfield adds a lot to this game - something you try to acquire. That makes the Prem and LE version so much better that the Pro. The black/white (no color) art I get, looks okay, the occasional mode green lighting looks pretty cool on this playfield, but I like the color version better.

Locations leave most of the default settings on, but they really should turn on the ball save. I've had many plunges to where I never got to hit the ball with the flippers with less than 5 seconds of play. That's not worth the $1 per play price tag especially if you get two of those per game. The ball saver should be on by default. The code is a little shallow and needs some polish and maybe some more excitement. The animations on the display are good. The Herman multiball is really easy to get started and play, and is fun.

I could see myself picking up a HUO Prem or LE for a good price some day if the code matures and gets noticeably better. Until then, I will continue to get my fill of it playing multiple games at locations and shows.
7.270/10
2 years ago
The Munsters Pro version isn't nearly as fun to play as the Premium or LE, but it isn't one that I hate either. After playing it for a while, it seemed repetitive.

Locations leave most of the default settings on, but they really should turn on the ball save. I've had many plunges to where I never got to hit the ball with the flippers with less than 5 seconds of play. That's not worth the $1 per play price tag especially if you get two of those per game. The ball saver should be on by default. The code is a little shallow and needs some polish and maybe some more excitement. The animations on the display are good. The Herman multiball is really easy to get started and play, and is fun.

I would not own this model, but would play a game or two at a location if I saw it there.
9.624/10
2 years ago
This is one of the best pinball machines we have played. We followed this one from the reveal, to playing prototypes, to playing the first production LE pin on the line at JJP (the first non-employees to play the production model), to playing a SE in a league and on locations, to finally owning a LE.

It takes about the first 20 or so times playing it to get a handle on what to shoot for and how to progress in the game. It's not "hard" to figure out, there is just a lot going on in this packed playfield. The rocking upper playfield with flippers on it is probably it's most unique feature. The shots all have a purpose in the plot/progressing of the pin and you really need to play it to understand it. Yes, there is a kind of quest to work your way through the game with several parallel paths to get to the super wizard mode (very hard to get to). With all the character selections at the beginning of the game with the advantages and disadvantages of each character, it creates several different approaches for strategy. The code is fantastic. The "gold collecting" for a multiball is pretty cool. The plundering creates some comradery and heckling that means something in multi-player games. The theming is great considering the licensing limitations. Sometimes games take a while to play, other times it can kick your butt. And that's one of the many reasons to keep pressing that start button. You can tell that Eric put a ton of effort into his first design, Keith and Joe supported that with a ton of effort in programming with lots of game variations, the Jean-Paul created animations that were done very well. David Thiel created some great music and sound effects that are theme appropriate and sound good. The call outs from the character "Gibbs" are very piratey.

The LE and CE have the RGB general illumination that accent the different chapters/modes/wizard modes. The SE doesn't have that, but it still looks good. The SE also doesn't have the rotating poppers and the mountain structures. It still has the same game play as the LE and CE though at a cheaper price.

Give this game at least 20 tries.
9.940/10
2 years ago
This is one of the best pinball machines we have played. We followed this one from the reveal, to playing prototypes, to playing the first production LE pin on the line at JJP (the first non-employees to play the production model), to playing a SE in a league, to finally owning a LE. We have played the CE model and it is pretty close to the LE model except for some artwork and cosmetics … and cool topper.

It takes about the first 20 or so times playing it to get a handle on what to shoot for and how to progress in the game. It's not "hard" to figure out, there is just a lot going on in this packed playfield. The rocking upper playfield with flippers on it is probably it's most unique feature. The shots all have a purpose in the plot/progressing of the pin and you really need to play it to understand it. Yes, there is a kind of quest to work your way through the game with several parallel paths to get to the super wizard mode (very hard to get to). With all the character selections at the beginning of the game with the advantages and disadvantages of each character, it creates several different approaches for strategy. The code is fantastic. The "gold collecting" for a multiball is pretty cool. The plundering creates some comradery and heckling that means something in multi-player games. The theming is great considering the licensing limitations. Sometimes games take a while to play, other times it can kick your butt. And that's one of the many reasons to keep pressing that start button. You can tell that Eric put a ton of effort into his first design, Keith and Joe supported that with a ton of effort in programming with lots of game variations, the Jean-Paul created animations that were done very well. David Thiel created some great music and sound effects that are theme appropriate and sound good. The call outs from the character "Gibbs" are very piratey.

The LE and CE have the RGB general illumination that accent the different chapters/modes/wizard modes. That little thing makes a big difference in a home environment, but probably not so much at a location with other pins and lights around it. We like the topper on the CE a lot, but the coral things stuck on the rails I'm not fond of. The Davey Jones pic in the middle of the playfield I don't care too much for and would rather have Jack Sparrow (which is why we got an LE). A lot of people like the CE looks better and that's fine. The plus of the topper with the minus of Davey Jones and the coral cancel each other out. (I still want that topper though.)

Give this game at least 20 tries.
9.940/10
2 years ago
This is one of the best pinball machines we have played and owned. We've had it for 4 months now so the honeymoon phase should be over, but we still love this one a lot. We followed this one from the reveal, to playing prototypes, to playing the first production pin on the line at JJP (the first non-employees to play the production model), to playing a SE in a league, to finally owning a LE.

It takes about the first 20 or so times playing it to get a handle on what to shoot for and how to progress in the game. It's not "hard" to figure out, there is just a lot going on in this packed playfield. The rocking upper playfield with flippers on it is probably it's most unique feature. The shots all have a purpose in the plot/progressing of the pin and you really need to play it to understand it. Yes, there is a kind of quest to work your way through the game with several parallel paths to get to the super wizard mode (very hard to get to). With all the character selections at the beginning of the game with the advantages and disadvantages of each character, it creates several different approaches for strategy. The code is fantastic. The "gold collecting" for a multiball is pretty cool. The plundering creates some comradery and heckling that means something in multi-player games. The theming is great considering the licensing limitations. Sometimes games take a while to play, other times it can kick your butt. And that's one of the many reasons to keep pressing that start button. You can tell that Eric put a ton of effort into his first design, Keith and Joe supported that with a ton of effort in programming with lots of game variations, the Jean-Paul created animations that were done very well. David Thiel created some great music and sound effects that are theme appropriate and sound good. The call outs from the character "Gibbs" are very piratey.

The LE and CE have the RGB general illumination that accent the different chapters/modes/wizard modes. That little thing makes a big difference in a home environment, but probably not so much at a location with other pins and lights around it.

Give this game at least 20 tries.
8.432/10
2 years ago
Generally this is a good, fun pin to play. I like the art on the Pro cabinet better than the Premium and LE. The general layout is different and fairly good. However, there are a couple of "clunky" shots that if they were designed a little different to be smoother, it would be a great pin. Sometimes it is real frustrating. The animations and call outs are great and fit the theme well. The lil Deadpool on a spring was the subject of many jokes by the pinball community initially, but it has generally been accepted at this point. The battles are fun, but the various other multi-balls I like better. The extra mechanisms and toys make it better than a Pro. I would play this on location several times on each visit. I would maybe like to own a LE some day down the road for a good price.

Update 7/6/21: It seems like later builds corrected some geometry that made some shots "clunky", and/or people figured out how to make some adjustments for smoother shots. This pin grew on us over 2 years (mostly play pros) and we landed up buying a premium NIB a couple of months ago. We like it a lot and we can hear how good it is in our home environment (verses load public places). We probably would have bought a HUO LE if we would have found one at a reasonable price - rating updated.
8.432/10
2 years ago
Generally this is a good, fun pin to play. I like the art on the Pro cabinet better than the Premium and LE. The general layout is different and fairly good. However, there are a couple of "clunky" shots that if they were designed a little different to be smoother, it would be a great pin. Sometimes it is real frustrating. The animations and call outs are great and fit the theme well. The lil Deadpool on a spring was the subject of many jokes by the pinball community initially, but it has generally been accepted at this point. The battles are fun, but the various other multi-balls I like better. The extra mechanisms and toys make it better than a Pro. I would play this on location several times on each visit. I would maybe like to own a Premium some day down the road.

Update 7/6/21: It seems like later builds corrected some geometry that made some shots "clunky", and/or people figured out how to make some adjustments for smoother shots. This pin grew on us over 2 years (mostly play pros) and we landed up buying a premium NIB a couple of months ago. We like it a lot and we can hear how good it is in our home environment (verses load public places). We'll be keeping this one for a long time - rating updated.
7.936/10
2 years ago
Generally this is a good, fun pin to play. I like the art on the Pro cabinet better than the Premium and LE. The general layout is different and fairly good. However, there are a couple of "clunky" shots that if they were designed a little different to be smoother, it would be a great pin. Sometimes it is real frustrating. The animations and call outs are great and fit the theme well. The lil Deadpool on a spring was the subject of many jokes by the pinball community initially, but it has generally been accepted at this point. The battles are fun, but the various other multi-balls I like better. I would play this on location several times on each visit. Not sure if I would want to own it though. Maybe some day down the road.

Update 7/6/21: It seems like later builds corrected some geometry that made some shots "clunky", and/or people figured out how to make some adjustments for smoother shots. This pin grew on us over 2 years (mostly play pros) and we landed up buying a premium NIB a couple of months ago.
7.905/10
2 years ago
The playfield has a lot of things on it and is not "bare". Theming is great (premium is a touch better than pro). The lit shots make it easy to know what you need to aim for and step you through the game. It's a fun game, but doesn't "pull you in", yet has that "one more game" feel to it. After a while playing it, it seems to be a little repetitive even though there is a lot to shoot at. I would play this at locations every visit if the Gene mouth is working properly. If there was a real good deal on an LE, I could see myself owning one to compliment my pin collection. Currently there are other pins that are higher on my interest list.
7.520/10
2 years ago
The playfield has a lot of things on it and is not "bare". Theming is great (premium is a touch better). The lit shots make it easy to know what you need to aim for and step you through the game. It's a fun game, but doesn't "pull you in", yet has that "one more game" feel to it. After a while playing it, it seems to be a little repetitive even though there is a lot to shoot at. I would play this at locations every visit if the Gene mouth is working properly.
7.167/10
2 years ago
Pretty much a copy of the Seawitch layout, no ramps or playfield toys. The main "gimmick" is probably the spinning disc (record) that doesn't effect game play too much. Lighting and theming is good, display animations are pretty good for the theme. I like that the different songs concentrate on specific things in the game and that it is pretty clear what you should be shooting for. The loops are fun to shoot. It's fun to play, would play it at locations, but after a couple of plays, it's time to move on to the next pin. It's not $8K fun, but more like $3-4K fun so I will likely not own one and just get my fill by playing it on locations while they have it in their pin rotation. I don't hate it or have a major dislike for it as it is fun, but is limited entertainment with it's design.
6.890/10
2 years ago
I finally got to play one that was in great shape with good lighting. ColorDMD mod is great for this pin. Had a really fun time. Interesting shots, layout and code progression. I would play a "good one" (functioning well with good LED lighting) lots of times on locations, but would get repetitive to own one for a long period of time.
7.088/10
2 years ago
A fun game as is, but likely could have been better if the manufacturer (Heighway) could have seen this one through, finished and polished the code. An odd shape backbox, but that's not important. The video screen in the center of the playfield mirroring the back box display is fantastic. The lighting is too dark. Could have had GI flashing or pulsing lighter and still had the dark and eerie effect. The pop bumpers with their lighting are pretty cool. I played one with the Alien ball lock feature working and that gimmick is really well done. Overall, it was a fun pin to play.
7.276/10
2 years ago
Same as the original for the most part. It "seems" better though somehow. The lighting seems better and maybe the colors or sharper graphics??? A fun pin that's a little corny. I would play it on location every time. If I had tons of money, I would probably buy this one ... but don't think it is the best pin out there.
8.197/10
2 years ago
The remake standard is a fun game with some humorous gimmicks just like the original, but this LE with the large wide LCD/DMD really makes the bigger difference to me. The artwork has more color than the original. The lighting is way better than the original. The sound is better as well.
7.396/10
2 years ago
Looking at the pins rated above this one, NASCAR is under-rated. Especially if you are a NASCAR fan. I watch NASCAR in the spring/summer until football season starts, so I like NASCAR, but I'm not a super fan. The pin theming is excellent and the gimmick of the outer loops/laps in unique and hitting the car is good. No skill shot as a consequence of the loop gimmick though. The mechanism for the garage under the test car is clunky and needs the service bulletin repairs. I had a hard time finding this pin at a location that was in decent shape and in good working (intended) condition. When I found one in good condition for sale, I bought one because I really wanted to like it and give it a try when working good. Once it was dialed in and the service bulletins applied, it played great. The scoring rules are good (not too deep or difficult), different multiball modes that make it interesting and provide some challenge. Non-pinhead friends and family find it fun and play it as much as my other pins. I've had it now for 6 months and the honeymoon is over for me, but I'll probably keep it for a year or so (until I need that space for a new pin) as it is a good short game pin that adds some balance to my collection and is popular with friends for now.
7.019/10
2 years ago
This one is a love/hate relationship. Love the theming and artwork. The ball lock shot is way too narrow though. We almost bought one 6 months ago to learn the rules and we really wanted to like it. We've played this many times on location and have grown to not want one for ourselves anymore. Too much stop and go. I like the general play, but the layout is a little too difficult for a general player. I wish it was just a little better, but we will feed it a few quarters at locations from time-to-time.
5.044/10
3 years ago
Not a favorite of mine even though I do fairly well with scoring at locations and I'm not a "great" player. The layout seems pretty wide open with all of the key shots way at the very top of the playfield. I don't have complaints with the design for the ball coming back and draining SDTM. The code isn't very deep. When you score real good, there is some repetitive key shots that have to keep being made. No adrenaline rush when playing it. There are call outs though that help more than modern day pins do.

The theme itself is not a long lasting theme. 24 was a good TV show, but is dated now and not too popular.

I would not own this one, but I would (and do) play this a couple of times while out on locations.
6.936/10
3 years ago
The layout is VERY similar to other popular themes ... good because it is a well liked layout but come on ... Stern needs to do better than this as the newer pins are "kind of" just re-themes of a popular layout. That is a negative to me for this pin ... it suffers because of the popularity of it's predecessors.

The Groot integration is good and when all of those balls come out at you in a multi-ball, it is a rush. However ... usually a couple of them go right down the center drain. AS does it a little better.

It is fun to play. Variety in the music tracks from the movie is great. The video integration is much better than a DMD so I don't want to bash it too much, but a bit repetitive and long video segments when more call outs and subtle fanfare for good achievements are what we "expect". Maybe code updates will improve that. Long video segments if nothing is going on during the game play is just fine to me.

The variation in the code for achievements completing specific shots I applaud. Not super deep, but completing shot goals is a plus for me. I like the game, but would not want it in my collection if I had a MET also (which I currently don't).

I play this pin in a league and would play it out on locations for a few games before moving on to the next game. Game seems better in a quieter setting so that you can understand some of what is going on. Playing it in a loud atmosphere takes something away from it. I don't get the adrenaline rush while playing it, but the fun factor is pretty good.
5.477/10
3 years ago
The game is fairly fun to play. I'm not a fan of the way the video is integrated into the game play, but they did that well for the plots of the game play. The playfield is dark and needs to be with the video being the primary part of the game. There isn't much to the playfield at all and you can't see the things you are hitting beyond the visual effect of the video - that is by design, but takes away from "pinball" for me.

It is a "change" of the way that pinball is played (for me at least) - some like that, some don't. I wouldn't own one, but would maybe put a couple of quarters into it at a public location if all of the other pins were occupied. I don't hate it, but it is just a "meh" to me.
7.906/10
3 years ago
This was a sleeper for me. Hard to find one of these at public locations. It is fun to play and a really good change up a line up with more modern pins. It does not give you an adrenaline rush, but the "fun factor" makes up for some of that. The unique playfield layout at the center drain makes you change the way you flip and be more protective by NOT flipping and letting that center post help you out. The out lane free spin design makes you go after one of the drop targets with "some" priority to help create ball saves. Scoring strategies are a learning experience.

The fact that the final wizard mode code was never completed is pretty minor as I may never (or will rarely) achieve that anyway. No music fanfare or callouts for winning extra balls is also a small negative, but doesn't affect game play. The theme of "Wheel of Fortune" is not too popular. Corny jokes by Pat.

Overall this was a bit of a surprise/sleeper. If the lastability turns out to not be a "keeper", that is ok because we are having fun with it. The going prices for this pin makes it not too bad of a bang for the buck in my family's opinion. I wouldn't consider it a top 10 pin, but I think it is better than many pins rated in the 30-50 range.

Fun ... and a little different.
7.952/10
3 years ago
Very much like the Pro version ... not much difference. I've played this pin several times at a arcade in a league. This one is hard to review because I like some things and dislike other things. I want to say the layout is boring, but it is more of a disappointment that it is missing cool toys and features, but I kind of like the game play maybe because it is similar to ACDC that I love. It plays nothing like ACDC because SW falls short of it in many ways. The Tie fighter on a spring ... that should be more of one of the side minor features but is the main bash toy. I like the integration of the small LCD and the targets under them - that is great. This is Stern's best integration of the back box LCD, but it is hard to keep looking up to get the info you need ... so it needs more call outs. Maybe those will still come with future code. I like the 4 main progression plots for the multiball mode rewards. The music is good, the artwork is what I expected for what the license would probably allow and is "ok" because of that. It is entertaining to play. There are some punishing shots that go SDTM that I really don't like about it. I'll watch the progression on this one and MAY someday buy a Premium/LE second hand if the code improves and the game play improves with code updates. The Pro is much better for me however if weighed on price comparisons. As you can read ... it is good and not so good in my opinion, but pretty fun too if you get a good game going on it.
6.245/10
3 years ago
Capturing the theme, lighting, and sound quality are top notch. The sounds and music are repetitive, which is likely ok for a location - the beat will probably be the draw. The game play is fairly repetitive too. The shots and playfield layout very much remind me of EM type of game - no ramps or fancy toys. It seems like a EM that has the sound and flashy lights of the modern pins. It was fun to play, but I would get tired of it quickly if it was my only pin. This would be a VERY good compliment to a collection of 8 or more pins made within the last 10 years for variation in your line up. It could do well on location with other pins as well. I'm not a big fan of the EM style of pins, so it is not something for me to own, but would put some quarters in it for a game or two on location.
7.258/10
3 years ago
Very interesting game. Cool features and gimmicks. The sounds are good quality but there isn't much adrenaline excitement - seems very low key. The under field bowling alley is pretty different. A lot of stop and go, which normally doesn't bother me, but it seems to drag on to me maybe because of the lack of adrenaline rush.
6.257/10
3 years ago
A fun game with some funny adult humor - that is what makes it great. The gimmicks are ok. The sound quality is pretty bad - definitely need one of those pinsound upgrades. Would play a few games on it at a location if I see it.
7.286/10
3 years ago
Fun game with some cool effects and gimmicks. Would play it on location every time if it was there. I think some of the cool effects would get old if you owned one though. The fun factor is there for me primarily because of the gimmicks. Overall "one of the good ones".
7.257/10
4 years ago
I've played this pin several times at a couple of arcades. This one is hard to review because I like some things and dislike other things. I want to say the layout is boring, but it is more of a disappointment that it is missing cool toys and features, but I kind of like the game play maybe because it is similar to ACDC that I love. It plays nothing like ACDC because SW falls short of it in many ways. The Tie fighter on a spring ... that should be more of one of the side minor features but is the main bash toy. I like the integration of the small LCD and the targets under them - that is great. This is Stern's best integration of the back box LCD, but it is hard to keep looking up to get the info you need ... so it needs more call outs. Maybe those will still come with future code. I like the 4 main progression plots for the multiball mode rewards. The music is good, the artwork is what I expected for what the license would probably allow and is "ok" because of that. It is entertaining to play. There are some punishing shots that go SDTM that I really don't like about it. I'll watch the progression on this one and MAY someday buy an LE second hand if the code improves and the game play is much better on that version. As you can read ... it is good and not so good in my opinion, but pretty fun too if you get a good game going on it.
6.995/10
4 years ago
For some reason that is hard to pinpoint I kind of like this pin. It doesn't beat your butt, but still makes you want to play a few games on it. It has a theme that isn't super exciting or sought after, yet they incorporated the theme into the pin very well. It's just "different".
6.991/10
4 years ago
I would feed this pin a few dollars to play it on location if found. It's fun, but not fun enough to want to own it. The theming is good, but the layout/toys are just "ok". Love to play it at pinball shows as those are usually in really good shape.
7.103/10
4 years ago
This one I've held off on. I like the theme and the related artwork is pretty good ... could be better. Game play is important to me and it depends on how the game is setup or maintained as to how it plays. The ones that are kept up play with a lot of fun ... but there is a limit to that. Hitting the same few targets to get to the reward modes gets old after you have your first good game of the day on it. I would play this every time I see it on location a few times, and had it on my wish list for a while for a good filler pin that guests would really enjoy. I did come real close to buying one. However, now there is a similar POTC pin theme being released soon so this fell off my wish list. Changing out the lights to LEDs and adding some of the available mods really makes the look of the pin look great.
7.436/10
4 years ago
Lots of stuff to shoot at and a unique playfield - I like pins that have their own uniqueness. It is fun too. Lots to figure out. I DO play this every time I go to locations that have it. Still undecided if I would want one to own. Once I learn the rules better, I will likely update my rating.
7.352/10
4 years ago
I like the Tron theme, it is a "different" playfield layout (which I applaud), the lighting is good (available mods make it better). The LE "seems" better than the Pro though. I would own one of these if I found a really great deal on one, but it's not on my wish list. I would definitely play a few games if one was at a location that I visit.
7.141/10
4 years ago
I like the Tron theme, it is a "different" playfield layout (which I applaud), the lighting is good (available mods make it pop). I like the LE better though. I would not likely own one, but would play it every time at a location.
8.173/10
4 years ago
The remake LE is a fun game with some humorous gimmicks just like the original, but this LE with the large wide LCD/DMD really makes a difference to me. The LE has green accents that does add to the artwork. The lighting is way better than the original. The topper is pretty cool too.
7.364/10
4 years ago
I never watched the show (don't get that cable channel) so the theme and back story I don't follow in the game. However, they probably did a great job with theming. The artwork fits the theme. It seems like you just keep hitting the same targets/toys over and over again to get anywhere in the game. That is just it - most games are that way, but this one gets monotonous with that. I would play a few games on location every time, but I would not want to own it. The LE plays better than the pro because there is a little more action and a couple more things to shoot for - it does make a big difference for me.
7.009/10
4 years ago
I never watched the show (don't get that cable channel) so the theme and back story I don't follow in the game. However, they probably did a great job with theming. The artwork fits the theme. It seems like you just keep hitting the same targets/toys over and over again to get anywhere in the game. That is just it - most games are that way, but this one gets monotonous with that. I would play a few games on location every time, but I would not want to own it. The LE plays better than the pro because there is a little more action and a couple more things to shoot for.
5.457/10
4 years ago
Theming is good, but not a pin that is fun enough to own for me. Sound is not too good. I would likely play one game on it at a location, then move on to the next pin.
7.480/10
4 years ago
This one had to grow on me. I hated it at first with the code that it was released with. I've given it several more plays at locations over the last few months with newer code and it is pretty fun to play. However, the playfield does seem a little empty and there isn't the "wow" factor that other pins have. They did make good use of the new LCD. It is Batman 66 style campy and that fits the theme. The crane ... design came from a previous Batman pin, so my thoughts on that are that they should have come up with something new/different for a main gimmick.

Overall, not bad and would probably have one as a "filler pin" if it wasn't so blasted expensive (more so than normal). Not worth the high price tag compared to other pins in that range. So I will just keep playing it on location occasionally for the fun factor that it does bring.
7.103/10
4 years ago
I like the game and would play it on location every time. I typically like deep rulesets and layered modes, but did not find them as entertaining as more current pins. The theme is not a must have for me. This could have been one of the best pins when it came out. Mods would definitely give the pin a good face lift (including a color DMD). Some of the main shots seem a little repetitive. The magnetic ring is pretty cool, but it needs a better main gimmick.
8.896/10
4 years ago
This is a REALLY fun pin. Seems like a lot of copied features and layout elements from other games ... maybe pulling it all together for a better all around pin. The toybox is a cool feature and the 3 to 6 multiball adds some strategic fun to it. It is just something really odd that it plays a lot more fun than it looks. I hope to own this pin someday. The Premium with the upper playfield is better for home use than the Pro in my opinion. It adds more scoring strategy and makes it a little more interesting. I would play either version on location every time. The art is really good, but maybe too much detail ... sometimes a "little" less is better. Art is not a important feature for me, but it is good.

2/26/18 Update - I now own this pin and it is a great fun pin to own. The fun factor, funny factor with jacky call outs, and the overall presentation with the music and RGB lights make it a "just one more time" kind of pin. The upper playfield does in fact make the game play and game progression better - it's small and not much to it, but is a good feature to have over the Pro.
8.664/10
4 years ago
This is a REALLY fun pin. Seems like a lot of copied features and layout elements from other games ... maybe pulling it all together for a better all around pin. The toybox is a cool feature and the 3 to 6 multiball adds some strategic fun to it. It is just something really odd that it plays a lot more fun than it looks. I hope to own this pin someday. The Premium with the upper playfield is better for home use in my opinion. I would play either version on location every time. The art is really good, but maybe too much detail ... sometimes a "little" less is better. Art is not a important feature for me, but it is good.
8.896/10
4 years ago
A really fun game to play with smooth shots and a great design. I don't really care for the way it is themed ... probably should have just been called "Quantum City" or something else. I would love to own this game some day because of how fun it is and how great the game play is. I've only played this about 50 times to date at the various shows over the last year, but the various modes and plots and playing within them make this game very entertaining ... so much so that you don't really think about the theme while playing. Very entertaining to play.
7.520/10
4 years ago
Same as the original for the most part. It "seems" better though somehow. The lighting seems better and maybe the colors or sharper graphics??? A fun pin that's a little corny. I would play it on location every time. If I had tons of money, I would probably buy this one ... but don't think it is the best pin out there.
6.998/10
4 years ago
This pin is fun. The DMD game play is not too corny either (but looks a lot better with a 3rd party color DMD). I wouldn't mind owning one of these for the right price, but other pins are on my priority list. The physical lock is different and fits the theme. The lastability would probably be pretty good for the first year or so, but the shots would get repetitive. This pin attracts people to want to play it, then play it a few more time. It kind of has that "one more time" feel ... at least for a few times.
4.750/10
4 years ago
The game is "ok". Nothing I would want to own, but might play it at a location. Don't really care for the theme or art. The game plays ok, but is pretty repetitive. The spinning lamp is an ok toy, but doesn't make much sense to spin for the game. The skill shot is a good challenge.
5.942/10
4 years ago
I wanted to like this own as it was on my "maybe" wishlist. I don't like how much space the "upper level" takes up. The wavy ramps are kind of cool, the theme is "ok", but after a couple of games, it just is not that entertaining to me. The key shots seem repetitive and I didn't see a lot of depth to the gameplay. It may have been good compared to other pins at the time it was first released.
7.164/10
4 years ago
Fun game. Funny game with the corny humor ... but that gets a little old after a while. The layout is good and fair. The rules are a little shallow, but does have a few modes that are fun. The castle rumbling around is funny the first several times you see it. I would play this a lot on location, but probably would not own it. I like the remake lighting better and feels more "modern" for some reason, even though it is the same layout.
4.976/10
4 years ago
I scored really well on this game, but there isn't much to shoot at in the crowded playfield. Score goals is pretty easy, but a cool gimmick. The modes aren't too exciting, but it is a pretty fun game. I would play this a few times on location. My "lastability" is low, but still fun to play for a few games, then move on to the next game.
4.921/10
4 years ago
I've held off on rating this and gave it a few more tries as it is rated high in the polls, yet not too interesting and appealing to me. I would play this a couple of times on location as I still wonder what I'm missing with this one. The rules are pretty shallow, no real intriguing modes. I like the toys and some of the gimmicks, and the regular game play is ok, but not enough for my "lastability" to return again and again. An ok pin to play occasionally on a location. If something changes my mind, I'll update my rating.
5.896/10
4 years ago
The game is ok to play on location a couple of times. The Stewie mini pinball is a neat gimmick, but not that great. the "lastability" is low for me. It's not that I hate it, just does not hold my interest and is not too exciting.
6.472/10
4 years ago
I'm not a Star Trek geek, so the theme is not an attraction. That is not a big deal to me, but probably takes away from effect satisfaction. They did "represent" the theme pretty good. The playfield lacks excitement, seems to be a little repetitive. The lighting is good, better than the pro. Gimmicks are not exciting and don't really add to the game, but better than the pro. The good is that I still like to play it and would play it on location for a couple of games every time. The "Lastability" is not too good for me and is why I will likely never own one.
6.276/10
4 years ago
I'm not a Star Trek geek, so the theme is not an attraction. That is not a big deal to me, but probably takes away from effect satisfaction. They did "represent" the theme pretty good. The playfield lacks excitement, seems to be a little repetitive. The lighting is good, but the premium is better. Gimmicks are not exciting and don't really add to the game. The good is that I still like to play it and would play it on location for a couple of games every time. The "Lastability" is not too good for me and is why I will likely never own one.
7.242/10
4 years ago
This is a fun game and would play it every time I would go to a location. Some things/gimmick animations delay the game play a bit for me. The first few times you see them, they are pretty cool. I wouldn't mind owning this as a filler pin as I would play it occasionally if it was in my collection, but others would likely want to play it because of the theme and the cool gimmicks. The collectors edition of this pin is "a little" better for the eye candy aspect and lighting.
7.001/10
4 years ago
This is a fun game and would play it every time I would go to a location. Some things/gimmick animations delay the game play a bit for me. The first few times you see them, they are pretty cool. I wouldn't mind owning this as a filler pin as I would play it occasionally if it was in my collection, but others would likely want to play it because of the theme and the cool gimmicks.
7.192/10
4 years ago
This is a fun game. The gimmicks are a little humorous. Lighting and artwork are good. The game play is fun and initially engaging with the gimmicks, but gets repetitive. I'd play this on location every time I see it, but probably would not own it in my collection because it would loose the fun factor too soon. Playing it on location is still fun.
5.876/10
4 years ago
The game was okay. Played it at 3 shows and 2 locations. Every one of those pins had problems with the ball getting caught up in the ring master and had to wait for ball searches. Twice we had to have someone get the ball from being lodged in that area. Bad design for that? The gimmicks were different but uneventful. Not to fond of the artwork, but that does not weigh high for me. The game play on the display was different, but not too descriptive. After you play it a few times you figure out what you are suppose to do. I'd probably continue to play this at locations because it is a little different and let it try to win me over. Maybe in time and several more plays I would like it better.
8.120/10
4 years ago
This is a great pin - especially for it's time with innovative things incorporated into the playfield design for that time period. It is typically the pin that others are compared to when you have a pin with a lot going on and deep rules/modes. I would play this at a location every time I would go. A lot of fun to play. Someday I hope to own one in good shape. I have heard of a few common issues with these that need to be looked for when you buy. Both my wife and I love it. It would be a long term keeper in or collection ... some day.
7.576/10
4 years ago
Yes, I've played one of these Black Spidey versions several times. This is a pin I would play at a location every time I go, but the "Lastability" of it as a HUO game would probably not be that long for me, except that it is pretty rare. The game design is ok, but wish there was better theatrics or better modes or something to keep my interest better. I like the theme and others would play it just for that. Maybe some extra modes can add some excitement/eye candy rewards. I do like the artwork graphics better than the original version or VE version. I like the pin, but it would get old after the honeymoon love period for owning one.
7.107/10
4 years ago
This is a pin I would play at a location every time I go, but the "Lastability" of it as a HUO game would probably not be that long for me. The game design is ok, but wish there was better theatrics or better modes or something to keep my interest better. I like the theme and others would play it just for that. Maybe some extra modes can add some excitement/eye candy rewards. I don't like the artwork graphics too much or call outs - the original version is better. Black Spidey is a better with graphics.
7.376/10
4 years ago
This is a pin I would play at a location every time I go, but the "Lastability" of it as a HUO game would probably not be that long for me. The game design is ok, but wish there was better theatrics or better modes or something to keep my interest better. I like the theme and others would play it just for that. This was a "lower price" pin by todays standards, so because of that, it's ok. Maybe some extra modes can add some excitement/eye candy rewards. I like the artwork graphics, and call outs better than the VE version. Black Spidey is a little better with graphics.
5.853/10
4 years ago
The modes were good, but lacked some polished theatrics - the sound, music, visuals, & light shows could have been better. Maybe that is the best technology back then. (???) The game was fun to play and that is important to me, but some of the other ratings bring it back down. Maybe some mods would help spruce it up a bit.
7.401/10
4 years ago
See my ACDC Prem comments. I played the prem in an arcade several times, loved it, then found and bought one. Then I played a Pro at a show the following week and what a big difference in the two models. The pro seems like a cheap imitation in quality of targets, gimmicks and general looks. The prem seems like a much better machine, even though it is basically the same. The prem has the added playfield that is "kind of" a reward for good play in most modes. The pro lacks that drive to obtain that. The average ratings between the Prem and Pro show that others feel there is a big difference also. Even with that being said, the pro is still a good game. Go for the prem if you can ... it's worth it.
8.633/10
4 years ago
See my MET pro comments. I like this one a bit better because of the added hammer gimmick ball lock. I would play this game every time on location. It may get old after a few months as a home pin, but I still like this one a lot ... especially if you find one with all the good mods installed. Mods definitely add some more fun and excitement to this pin.
2.093/10
5 years ago
The entire game concept is a gimmick. It is really cool to play it once just for the "gimmick". Way oversized game that plays extremely slow. The pinball is not a nice small metal ball, but something like a plastic ball from a toddlers baseball and bat kit. "Lastability" for me might be to play it once a year (if I see it that often) just to smile at the gimmick concept of it. Not a "serious" pin for me.
5.079/10
5 years ago
Not a good game for me. I'm not a big fan of South Park so the game itself has to win me over and it did not. Balls kept getting stuck every game in the Kenny toy area, and with a multi-ball the big hole at the right center would jam if multiple balls went in. There were likely a standard number of shot targets, but seemed real repetitive. The toilet toy was funny, but ... kind of too much toilet humor repetition for me. I would play it again on location or at an expo for a few plays, but would not want this for a home use machine. The "lastability" on this one would be real short. I would spend money on many other pins before this one.
7.240/10
5 years ago
The game is ok ... I like it. Fun to play for a few plays, but then it's on to another pin. Nothing really bad to say about it, but it does not hold my interest. Needs a 3rd party color DMD to maybe spruce it up a bit. I would play it on location or at a expo for a few plays. The car carousel is a cool feature but is not too exciting as a gimmick. If you are a Mustang gear head, you would probably love and cherish this pin.
6.087/10
5 years ago
I'm not into the theme, seems well represented in the game, but that does not matter to me. It drains too much on the sides, but not bad enough to dislike the pin because of it. Repetitive sounds and call outs. The game plays ok, but seems a little slow. I would play it if I saw it at a location or at a expo, but only a few times. It looses my interest quickly. If you are a "treky", you would probably like it more than I do because of the theme. I like the newer Stern Star Trek pins better.
8.212/10
5 years ago
A really good pin that's fun to play. My ratings are based on a "stock" pinball machine as it would come loaded (at the Pro level) from Stern. The mono-color DMD is boring and not to clear to see what some of the images are for the first few times you see them. This game REALLY needs a color DMD upgrade to enjoy it better. The shot targets are pretty cool. The game code/rules do not seem to be very deep and is ok if you want a game that is not too complex. My wife & I like the game and make sure to play it in our rotation when we go to a arcade or pin expo. Played it many, many times. The more mods the better as they spruce things up and add to some of the entertainment. The premium is a little more fun with the extra "hammer" and such, but haven't played that one enough to really be a good judge of how much better it is (to us at least). I'll review the premium at a later date.
9.678/10
5 years ago
This is a great pin! You have to like AC/DC to really enjoy it. The rule set gives you a variety - a different set for each of the song selections that you choose at the start of the game. That gives it some "lastability" to figure out all of the rules and strategies. That would make this a great HUO pin. Others don't like the cannon or the lower playfield. I like them.

The mon-color DMD is bad and outdated. My ratings are based off of the "stock" premium as received from Stern. There are some much needed upgrade mods out there that would be a must for me to own one. That includes the color DMD and the cannon mod. Another good mod that I would have fun with is the MikeD LCD mod to replace the band automation. With those mods (and maybe a few others) my rating goes up to very close to a 10. I like the Helen mod upgrades too. So many good mods out there for this pin.

I will own one of these pins soon. I hope to have one within a year if I can find one in perfect shape for a decent price. If Stern made a ACDC Prem Vault NIB, I would order one tomorrow!

Edit: I got my own ACDC Premium now (on 10/8/16). A great pin that will keep my interest and attention for a long time.
10.000/10
5 years ago
This pin is my "top dog". As I went through each of the ratings, to me The Hobbit is the best game currently out there. Great theatrical presentation with all the video, music, and sound. The rules are deep and fantastic. The rules allow several different strategy approaches. Lastability - there is so much to try to figure out and try different combinations of approaches that it will keep my interest for a very long time. Because of this, it would make a fantastic HUO pin. It may not do as well out on location because of the complexity in understanding the rules as soon as you walk up to it for the first time. There is nothing bad about this pin and I know of nothing that falls short of a perfect grade for it in these categories. The only thing that is not "perfect" was the roll out of the pin when first in production. There were a few flaws that became apparent, but JJP came up with and distributed fixes for those flaws. That is great for a pin company to do that.

The play of this pin puts you into a type of quest and keeps your interest (instead of just banging into targets and toys in a meaningless way to make lights flash and score points). As a result, there are very long balls/games. If you are more of a person that just likes the quick games with a game designed to drain the ball and beat you, this is not that kind of a game.

I love this game and I have one on order. It will be a keeper in my collection until I die.

Update 12/27/16 ... Have had this pin for over a month, learning rules and strategies and this is STILL the best pin out there in my opinion. You really need to play it several times to give it a chance. Once you start to figure out the game play and get beyond just knocking down drop targets and targeted holes, you will see that the modes are what you play for and have to target specific things in a specific order as indicated by the playfield flashing lights and call-outs. I really recommend it to those that like this kind of a challenge.
8.412/10
5 years ago
This is a good pin to balance out a pin collection with ones that have big in depth rule sets like LOTR, WOZ, TH. It is a pin that is a fast game that will make you want to play another game, then another. Sound is "ok" but reported to be a lot better with a external sub. This pin likes mods. There are some pretty good mods out there for this pin that help the appeal of the game, but are not necessary.

This pin polishes you shot skills and helps you do better on other pins as well. There's just something about it that makes you want to play it over and over again. If you like long quest type of games and those only, this one is not for you. This one does compliment those long running quest games though. This game would do well out on a location as it is a good familiar theme and is easy to understand the basics of the rules. The deeper rules aren't as easy to initially pick up on, but are more like rewards for having a good ball going.

The "stock" mono color DMD is pretty bad - especially with the movie clips. A color DMD mod (add-on) from a third party is almost a must for making it a little better. My ratings are based on the "standard stock" options from Stern. Add a +1 to it with modding it out.
6.108/10
5 years ago
This is a good Williams game from the 80's. It was the first to put a ball save feature into a game. It was the first to shoot the ball at the flippers at high speed. Knowing that gives it a little nostalgia. The game is fun for a few games, but then you need to move on to another pin. Not much depth as most of the pins in this era. I added tons of customizations to spruce it up a bit to set next to more modern day pins and that helped to get it more attention. The sound quality is pretty bad like other 80's machines but is a pretty good over-all pin. Fun for a few games at each venture at least.

If you are looking for a game from the 80's build era to balance out your collection, this is a good one.
9.740/10
5 years ago
WOZ is a really great HUO machine. It has a lot of code depth, which give it good "lastability" to keep learning how to get to different modes and to get deeper into the layered rules/modes. The theatrical presentation with the lights and music is great and has a lot of variation from one mode to the next. The actual theme is not my favorite, but JJP presents it very well in a cool design, so it gets a high rating from me also. Even after my 80 year old mother-in-law played it a few times, she was hooked and is her favorite in my small collection of pins.

Game play is long if you are a good player. This is good if you want to really get entrenched into a game that takes you on a journey. If you only want to play short games, activate the pindemption dongle (extra) to shoot for specific things. This is a good compliment game to a fast pasted pin like IM, ACDC, or GB.

I can see why some people do not like playing this at a location. It takes several plays to get hooked on the depth and intrigue of what else the game has to offer.