Layout: The layout of this game is tough and fast. It’s a high flow game for those who can reliably make the shots and a brickfest for the rest of us. For what it is, I think its very well designed. When I’m hitting my shots, this game is incredibly fun. The downsides are most shots are tight and/or require the ball to be far out on the flippers to make. That right ramp looks wide but it’s a very hard shot to center on your flipper. The game also gets the ball to the right flipper way more than the left one, and it’s hard to pass it over. And it’s pretty hard (not impossible) to make 6 of the 10 main shots in the game from the right flipper. (It’s nigh impossible to shoot the right ramp or the right orbit from the right flipper. And it’s very tough to shoot the right spinner lane from that flipper (though you can back hand it if you’re good/lucky). Without being able to hit the right spinner, it’s hard to make the left ramp, the inner loop or the upper scoop shots, which are made from the upper right flipper and those shots are fed to that flipper from the right spinner loop. Those shots are also fed from the left orbit shot (through the pop bumpers) but the ball usually comes around so fast that it’s hard to time those upper flipper shots (well…other than the upper scoop which is actually relatively easy to hit from the left orbit).
Rules: We’re not even to version 1.0 yet, but the rule set is impressive and fun (though quite difficult). Most song modes are very hard, requiring a ton of shots (Working Man) or very precise and limited shots (La Villa & Tom Sawyer). Still, the modes provide a good variety of challenge and risk/reward. I really like that the multiballs start with 2 balls and you have to hit the scoop for the third ball (add a ball), or you have to progress in the game (not easy) to the point where you start with 3 balls. I’m not good enough to reach the wizard modes so I can’t speak to them.
Toys and Gimmicks: The gimmicks in this game are pretty basic. The main toy/gimmick is the time machine magnet center shot. That toy ties into a steampunk inspired tour by the Band and therefore is great theme integration and ties into the general aesthetic of the game. The other toy on the Premium/LE versions is a clock over the left loop. It’s part of that same steampunk tour’s imagery and thus ties in theme-wise. You can’t shoot it and all does is add another visual display of mode progress for certain modes.
Game Play. If you can make the shots, this is a fun and fast game with great flow. Otherwise it’s a brick fest which will eat you alive. Novices need not apply.
Artwork: The artwork on the Premium (which I’m reviewing) ties into the Time Machine Tour theming/imagery very well. If you like the steampunk aesthetic, you’re going to have an easier time appreciating the artwork. Regardless it’s bright and vibrant—very fitting for a pinball machine. At first I didn’t love the drawing of the band members in the center of the playfield, but I’ve come to really like it. Knowing that the band liked it too made it easier for me to be happy with it.
Sounds: If you like Rush music, then you’re going to love the sound on this pin. The bigger a Rush fan you are, the more you will appreciate the callouts and the Band members’ senses of humor. I love it all but I’m sure, much like Rush music itself, that it’s not going to be everyone’s cup of tea.
The lighting is great even without the Expression Lighting, but I can’t wait until it’s released, and I can install it in my Premium!