SPINNERS! LIGHT THE SPINNERS! I dont understand the low ratings on this game. For a widebody, its not that slow. As i said previously, lighting the spinners is not that tough and easily attainable at least once in a 3 ball game. Who doesnt love to rip a spinner and listen to it rack up mega points when lit? The left spinner is super EZ to nail dead center.
I recently acquired one that had been sitting broke in a finished dry basement for 20 years, was undocumented HUO, in excellent condition for $400. The inserts were all flat, PF was dirty but very nice, BG was almost a 10.
PROS:
Artwork-I love the colors and lightning bolts on the cab, the Backglass is Mirrored and fantastic. Overall just a beautiful, colorful machine that is also well lit, great use of GI lighting. For some reason, a well lit, colorful, attractive game is much more fun to play in my opinion. (Strikes and Spares comes to mind)
Spinners-EZ to light and nail for big points over and over.
Ball capture-Interesting ball launchers on each side instead of normal boring return lanes and outlanes.
CONS:
Sounds. I realize SS was in its infancy but its hard to believe there is no "back ground sound or music" Merely 1 year later Williams came up with games like BK which have amazing sounds. My 1979 Meteor sounds blow this one away.
Ruleset- Not that EZ to figure out whats what. You shouldnt have to study the ruleset to figure a game out. I still am not sure about the drop target goals.
Kickers- There is only (1) switch in the Kickers above the flippers, I adjusted them closer than usual but still occasionall get no kick when the ball glances softly off the edges. Kickers are a bit weak as well, but i didnt service them.
All in all i like this game for a widebody. Im kinda bummed I promised my brother he could have it so its going to his house now that i have it working as it should. Good thing is he lives 5 miles away, has a Stargate, so im sure i'll be spending a little more "family time" with my bro now!
;-)