hAbO's ratings

Pinsider hAbO has rated 122 machines.

This page shows all all these ratings, and forms hAbO's personal top 122.

hAbO's rating weights

Pinsiders can define what aspects of their ratings they find most important.



Rating comments

hAbO has written 122 rating comments:


5.864/10
15 days ago
First EM with more than one bank of drop targets. 20 targets in all ensure players have plenty to shoot at. Fun EM but the flipper length hurts so good.
6.036/10
15 days ago
Interesting layout on this fun EM. The playfield reminds you of Sterns Pirates but with a ships wheel.
6.430/10
15 days ago
Very cool animated backglass on this EM. Fun to play.
6.703/10
15 days ago
Lots of different ways of scoring in this fun EM. Awesome art.
6.342/10
15 days ago
Fun EM with first ever Zipper Flippers. Great art and challenging gameplay.
5.497/10
15 days ago
Simple layout but fun. Vibrantly colored game but kinda bland art.
6.166/10
15 days ago
Fun game with animated backglass. Featured in the rec room of John Carpenters "The Thing"
5.356/10
15 days ago
Great looking EM with artwork that reminds your of the Jetsons. Very fun playing.
5.979/10
15 days ago
Very fun playing and great looking EM.
5.390/10
15 days ago
Another EM that has terrible artwork and has a very sparse playfield and minimal rules.
5.839/10
15 days ago
Not one of my favorite EM's as there's not much to it. Has very bland art comparatively.
6.847/10
15 days ago
Great sci-fi theme with interesting layout. The backglass art and animation is very cool.
7.203/10
75 days ago
Love the add a ball rule. Fun cowboy theme with great art.
7.184/10
75 days ago
Creepy art on this EM. Love the moving lit drop target.
7.203/10
75 days ago
Fun pool themed EM. Colorful playfield with challenging play.
7.267/10
75 days ago
My favorite art and theme for an EM. Fun!
6.664/10
75 days ago
Unique scoring and challenging layout. Not a fan of some of the art but you don't play it.
7.244/10
75 days ago
Traditional theme with fun layout. Challenging
7.361/10
75 days ago
Fun EM with a timeless theme. Fantastic artwork by one of the greats.
7.011/10
75 days ago
One of my favorite EM's to play. Great Art.
7.076/10
75 days ago
Cool EM with nice art. Straight forward playfield layout but challenging.
7.394/10
75 days ago
FUN EM that's a blast over a few beers.
6.884/10
76 days ago
Another Sega movie themed pin which features a dinosaur egg that opens during gameplay to reveal a baby T-Rex. Simple ruleset for casual players that features 2 ramps. Art package is decent and colorful with 3-D translite. A little noisy with all the dinosaur screams and growls but overall a fun game.
6.836/10
76 days ago
Fun game based on the film. Lots of molded toys to fill out the simple playfield layout. Based on its shallow rules and simple playfield its not bad.
7.076/10
76 days ago
RBION is a game I didn't care for initially but has grown on me over the years. Deep ruleset with an interesting layout. Sounds and music are ok with some sort of gratingly irritating. One of those games that still can be acquired for a reasonable price.
7.316/10
76 days ago
Orbitor 1 wasn't a big hit when it came out but in lately it seems more sought after. It was an odd ball pin and still is. Absolutely different gamplay with its bowl like molded clear playfield overlaid over top of a pseudo lunar surface. The bumpers spin and repel pinballs. Kinda cool.
7.359/10
76 days ago
Old school greatness featuring a movie theme of the same name. Very cool artwork for the backglass, cabinet and playfield. Simple layout but shoots well.
6.614/10
76 days ago
This pin is more about the theme than the game. Layout is nothing to write home about and rules are meh. Art isn't bad. Doesn't leave a lasting impression.
7.364/10
76 days ago
Themed after the PC game of the same name. Very appealing art package playfield. Really cool ramp shots. This is a game that should be more fun to play but leaves you wanted more. Great theme for a family oriented home arcade.
7.460/10
76 days ago
Nice looking game overall and no brainer music theme. If you're an Elvis fan this pin is for you. Still affordably priced on the secondary market.
7.616/10
76 days ago
Cool theme based off of the Sopranos show on HBO. Fan layout from Gomez that takes advantage of all the space on the playfield. Rules are pretty deep and will keep players busy trying to become the boss. Music includes the original theme. Sounds are pretty good and callouts are from the show however with 6 seasons I'm surprised there weren't more. Plastics are expensive to replaced so get protectors.
7.916/10
76 days ago
Richie piped in as much flow as possible with this title. Action packed game with deep ruleset and tons of modes. Great animations and original sounds from the movies.
7.460/10
76 days ago
Made in between part 2 and 3 so it doesn't include all movies. The art package of the game represents the festiveness of the movies. Almost too simple of rules to attract super casual players. Multiball is easy to achieve. Sounds and speech are great but can become somewhat repetitive. Still, I like this game and shot layout.
6.807/10
76 days ago
Fun theme but so so playing and looking game. The artwork is chunky and cheap looking. Sounds are a bit corney and playfield isn't all that interesting.
7.652/10
76 days ago
Fun playing fast shooting game with unique layout. A game that takes FULL advantage of the LCD screen with movie scenes.
7.232/10
76 days ago
Great looking pin with unique lower playfield layout. Looks insane with LED's installed. Very popular game show that sort of translates into a pin however the rules are a little confusing and as far as I know incomplete as of this writing. Lots of nuances to scoring.
7.064/10
76 days ago
One of those games that came out at the height of the poker craze. Kind of a cool upper mini playfield and lower LED layout on the lower playfield. Lots of targets to hit. I'm not a big poker player or fan so the rules on the pin didn't exactly make sense. Sounds, music and art are nothing special. If you're a fan of Poker and Pinball you'll love it.
7.904/10
76 days ago
Fast playing with a lot of flow. DOTS, sounds, music are top notch. Hard not to like this game and isn't overpriced in the secondary market.
6.847/10
76 days ago
I had high hopes for this game at the time because it was released shortly after the movie. The layout is pretty interesting with varied shots. The crane is kinda cool however not a new concept with LAH. This may have some of the worst voice acting in pinball however with the advent of Pinball Browser you can have an updated sound package.
7.364/10
76 days ago
Monopoly is a pretty fun and smooth playing game. Lots of little diverse areas to shoot for. The art package and lighting are awesome and its a game that the whole family can get into. I've heard there is a hidden Wizard Mode that isn't listed anywhere similar to Family Guy, another one of Pat's games.
6.951/10
79 days ago
If you're a Stones fan than this game is a must have for you. Great layout with a few toys/gimmicks. Dancing Mick is a little annoying but not a show stopper.
8.060/10
79 days ago
Fun playing game with interesting shot layout. Fresh design overall. Artwork is incredible to look at and the LCD animations are a work of art to themselves.
7.232/10
79 days ago
Packed with ramps and one of the few games without pop bumpers. FAST gameplay and very unforgiving.
7.280/10
79 days ago
Space Shuttle is a great 80's pin that is a blast to play. Simple layout but challenging shots. Great sounds and alphanumeric animations.
6.860/10
79 days ago
Game based on the hit show. The helicopter is pretty neat trick but gets old quickly as well as the call outs and gameplay. Cool multiball buildup on DMD animations.
6.404/10
79 days ago
Water world is not a great looking nor playing game. Horrendous artwork and layout. Interesting to play just to see how it translated from the movie.
6.776/10
79 days ago
An ok game based off a bad movie. Tough to find one in good shape. Very low number produced. Not great but not the worst playing game.
7.340/10
79 days ago
Great looking game with awesome back glass. Faithful to the movie with interesting shots. One of Gottliebs better games towards the end.
7.476/10
79 days ago
Capcom really was ahead of their time and this is one of the best games besides Kingpin and Big Bang Bar. Bold looking and colorful art package. Fun shots and really cool gimmicks. Great sound and DOTS.
6.892/10
79 days ago
Fun game with great layout and rules. Dalek sounds can make you a little nuts after a while.
7.496/10
79 days ago
Packed with interesting shots. Brutal game layout. Love the art package and for the most part sound. I wish they could have waited a little longer for other plot lines to develop with other characters ie Negan. Pinball Browser allows additional custom call outs though.
7.976/10
3 months ago
GB is super fun but also can be super frustrating to play. The layout, shots, art, DOTs, music, sounds and speech are top notch. The magnets used for slingshots can sometimes whip the ball right down the outlanes. Flipper spacing is a little wider than most. Early playfields had issues which hurt the title when it was released. There are a few tweaks make the game great and to keep it from tearing itself apart. I wish this was Sterns first LCD issued games. Movie scenes would have made this icing on the cake.
7.580/10
3 months ago
Aerosmith is a blast to play and is Sterns first pin with the DMD replaced by a LCD screen. Lots of interesting shots with nice code to compliment them. The game has a beautiful art package. Very cool trunk catapult lock.
7.304/10
3 months ago
Black Rose is a fun effort with unique features and gameplay featuring a female pirate. Definitely ahead of its time with a female antihero. Cannon under playfield is fun to shoot.
5.830/10
3 months ago
I was a big fan of the Spy Hunter video game. Absolute genius work. The pin...not so much. Horrible layout that seems most of it is blocked off and segmented. Just not fun.
6.433/10
3 months ago
Blackwater 100 is an interesting game in a gimmicky kind of way. After putting time playtime in on one I had the feeling that its just meh.
7.211/10
3 months ago
Another very underrated pin that's fun to play for everyone of all skill levels. Nice art package with great sounds. Interesting and challenging playfield layout.
7.592/10
3 months ago
Who Dunnit is a fun and underrated pin. Great DMD animations/Dots. Cool throwback theme with awesome music.
7.017/10
3 months ago
Black Knight is a great example of what a cool 80's pin was. Early speech with an upper playfield and very cool art package. Steve Richie at his 80's best.
5.249/10
3 months ago
I played Grand Lizard a bunch in the arcades back in the day and loved it. Played it recently and while the playfield layout is interesting the game is not great. The game is very repetitive.
6.904/10
3 months ago
Action packed sequel to The Black Knight this time with its own theme song. Very catchy theme song with call outs. Unique upper playfield and magna save like the original. Lots of inserts that are dizzying and fun to see. Fast
7.041/10
3 months ago
Super fun and whacky game when pinball companies took a little more chances. Nice art package with city streets and tons of detail. Funny call outs.
5.472/10
3 months ago
Music themed pin featuring the Stones. I've always like the art package of the game. Pretty simple layout and sounds but hey, it was 1980. There are a few sounds from the song "Miss You" which is pretty cool.
6.954/10
3 months ago
What's not to like about this game? Easy to understand rules with fantastic sound and music. Robots, Rockets and Uranus!
7.448/10
3 months ago
One of those games that I've worked on a tons but never owned one. Great theme that anybody can appreciate. Music, speech and DOTS are top notch. Always brings a smile to my face playing it. Tough.
7.098/10
3 months ago
Fun game with a "Top Gun" type of theme. Action packed playfield featuring a kickback to the flippers. Red, White and Blue pylons on top of the head are a nice touch that got noticed in the arcades.
6.860/10
3 months ago
Lots of action and excitement that is faithful to movie. Couple of cool gimmicks and fun playfield.
7.484/10
3 months ago
One of the first games with a DMD, 2nd to Gilligans' Island. Cool cannon shot with the typical Steve Richie flow.
5.861/10
3 months ago
Early Stern pin from 1980 with some of the first uses of speech. Nice art package and fun playfield and multiball lock.
5.437/10
3 months ago
Early Williiams game that brings back memories of the arcade. Known for its great sound and hooky backglass art.
6.475/10
3 months ago
Interesting layout and cool art with a retro homage to the original KISS. DMD animations were smooth and well done.
3.810/10
3 months ago
Awesome artwork with fantastic backglass. Highly collectable if your a KISS fan however time has not been kind to the layout and sounds which are bland by todays standards.
7.796/10
11 months ago
Another Dennis Nordman classic featuring the campy humor of the late night 80's horror personality Elvira. Great flowy ramp shots that are a staple of Normans games. Colorful and detailed artwork that feature lots of hidden Easter eggs by Greg Freres. The sounds are a little muffled ala early 90's system11 architecture but the game holds up in a nostalgic sort of way. Simply a bag of fun to play.
7.700/10
11 months ago
Such a fun system 11 game with easy to follow rules. Great art and unique theme. Crazy funny call outs in this gem.
7.364/10
11 months ago
The Flintstones based on of the live action film is kind of an underrated pin that has a lot going for it. The colorful artwork and kid friendly theme make it an attractive addition for those pinheads with little ones. Lots of interesting modes but a little too heavy on the multi ball for me. The smart ramp feature which opens a lane to pass the pinball to an opposite flipper is unnerving at first until you get used to it. It is very cool feature along the bowling alley and Dino VUK.
7.352/10
11 months ago
Campion Pub is such an odd pin to see and play with its mini games to simulate boxing training. Very unique and interesting but gets slightly repetitive. Tons of callouts and challenging gameplay to defeat all 15 fighters. I'm not sure of the longevity in a small collection though.
7.316/10
11 months ago
Great artwork and sound package with unusual and unique playfield layout. A games title you don't see as often and one of three pins with a toilet to boot :) Fun game to play and the wrecking ball makes for some interesting gameplay. Very enjoyable game with throw backs to other titles with sounds from TAF, AFM, and CFTBL. 2 great video modes - "Run From Spike" and "Save the Girl".
7.724/10
11 months ago
I had the chance to play one of the prototypes at the Pinball Museum in Washington DC a bunch of times. Great sound, music and callouts and some of the best artwork by Stan Fukuoka. Game Design Mark Ritchie has his trademark crisscrossing ramp shots. Hopefully, Circus Maximus group will be successful at bringing this game to market with the proposed LCD screen with additional rules.
7.695/10
11 months ago
Great early 80's pinball by Bally! Fantastic fantasy horror artwork that draws you in. Early speech with terrific sound and 5 ball multi ball. Love it!
6.794/10
11 months ago
I wasn't really a fan of this pin when it came out and it never grew on me. Most people tend to not like the art package on this game but that is the high point in my opinion. The crane makes the gameplay interesting. The Joker/backdrop mural is sort of a waste of space and the Batmobile bridge isn't pointless. The alternate sound package someone made is an improvement to the terrible voice actors.
6.354/10
11 months ago
Like POTC, Stern had tried to release this game very close to the movies premier. Unfortunately, it suffered with a hurried design and rule set. Its supposed to represent all 4 IJ moves but does a so so job. Clunky layout. Very cool multi ball start with all 4 pinballs spitting out the top of the Arc. If another IJ movie comes out and someone does a pin, they will get a chance to do it justice especially with LCD displays now. Not the worst pin but not great.
7.364/10
11 months ago
POTC is a pin by Stern based upon the first two Disney movies POTC - Curse of the Black Pearl and Dead Mans Chest. At first glance you're eyes are instantly drawn to the interactive "Flying Dutchman" ship and "Dead Mans Chest" toys. The art package is pleasing to the eye and the non fan layout it an interesting play. POTC features a fairly deep rules sett with 4 Winds Wizard Mode. DMD Dots are pretty decent as well as the music. Voice actors provide callouts which are repetitive. As I remember this game came out very close to the second movie coming out so maybe Disney kept the story close to the "chest" so to speak making development a pain. In light of the other three movies that followed makes the game a bit dated. Still, its a decent playing game that is family friendly. Its not a keeper in my opinion though.
8.236/10
11 months ago
CC is a super fun pinball to enjoy with a great layout and shots. The sounds, music and call outs are top notch as well as DMD animations. Cool toys and gimmicks like moving train on track; Bart head with popup hat; Mine, with closeable mine door, Two pistols attached to lower apron. Colorful art package to boot.

Noted as the last Williams/Bally WPC95 pinball machine produced before going to Pinball 2000 platform. Production was cut short for this reason to 903 games out in the wild. The rules were never quite finished however enthusiasts have created the CC Continued using PROC add on to be purchased. Heavily rumored to be reproduced.
7.684/10
11 months ago
Challenging and fun game to play. 10 years ago they were tough to sell but now highly sought after. Great title to own.
8.176/10
11 months ago
Early 90's Data East DMD pinball that has a fair amount of shots. The art package is very colorful and done well featuring all the characters from the cartoon. The back box is animated with Bullwinkle pulling from his hat either Rocky, a rhino, or a lion. The DMD animations are well done. Hopefully ColorDMD will have an option for this title as it would fit perfectly with the theme. Fun game and family friendly with a lot to do. One of the few titles that can be had for a deal.

I've played this title a bunch while shopping out a bunch. They all usually have a few broken plastics. Most will have broken ramps at the entrance. If you can find one or both ramps, they are worth their weight in gold. If not you can buy thin sheets of stainless steel to cut your own protector to cover up any missing chunks.
7.848/10
11 months ago
Safecracker is a nifty and rare little pin with unique gameplay. Pat Lawlor's game designs are always ahead of their time and out of the box and this one is no different. The pin is smaller than the average but packed with different shots throughout. The player plays a thief trying to gain access to a bank and rob the safe. The bank is protected by Candy2000 security system that provides call outs. Gaining access to the bank allows the player to roll the dice and move throughout the game board on the back glass. Make it to the safe and the game will spit out 1 of 20 different token from the back glass. The token can be used to "Assault the Vault" multiball. The whole game is timed meaning so there's no 3 or 5 balls per play. Run out of time and the game goes into sudden death.

The rarity of SC makes being able to see one in person let alone play one fairly difficult. I had the chance to play this at the Pinball Museum in Washington DC. Tough and challenging gameplay, typical of a Lawlor game. From seeing other collectors shopping out their games, its a bit of a rats nest on the underside of the playfield because of its size. The head has a red police pylon and decorative mirrored "wings" that fold out. Very fun experience.
6.404/10
11 months ago
Twister pinball based on the movie is not a great game but isn't the worst. It does have a neat multi ball setup and the fan ala Whirlwind adds another dimension. The art package for the game is pretty good with a few toys mounted throughout. The game was designed for the casual player coming out of a movie theater. Its sort of the "typical" licensed theme Sega was churning out in the 90's. Enough to get your interest but has no longevity in a small collection.
6.867/10
11 months ago
I really wanted to like the X-Files more than I did being a fan of the show. I shopped a few out at our shop back in the day and put time into playing it there. The layout is pretty simple with shallow rules. It has a few cool toys and figures to dress the playfield a bit. Callouts and main XFiles theme get stale quickly. The game was designed for the casual player coming out of a movie theater. Its sort of the "typical" licensed theme Sega was churning out in the 90's. Enough to get your interest but has no longevity in a small collection.
7.011/10
11 months ago
If your a South Park fan then this game is for you. Fairly simple layout with figures populating the playfield. A toilet flushes pinballs during multiwall. Carpet munching video mode is funny for the first few times. Call outs get repetitive over time as well as the main theme from the show which plays throughout. Not a great game but not terrible. Its sort of the "typical" licensed theme Sega was churning out in the 90's. Enough to get your interest but has no longevity in a small collection.
7.508/10
11 months ago
The follow up to Steve Ritchie's High Speed, this time with a turbo charger that accelerates the ball in the upper portion of the playfield. HS2 builds off its predecessor by incorporating a DMD. This is another game that is still pretty affordable and family friendly.
7.395/10
11 months ago
Great playing DMD game that is still affordable in todays pinball market. Family friendly for the home environment with easy to grasp rules for everyone.
8.092/10
11 months ago
Beautiful looking game with color controlled led's. LCD backbox and mini LCD on the playfield interact well with the player for status. A few of the shots are incredibly tight which can be frustrating. The left most shot is almost unshootable or I wasn't able to find a sweet spot on the flipper.
6.970/10
11 months ago
Fun game in a larger collection or if you have a horror pin lineup. The art package is phenomenal with a cool hidden back glass reveal of the phantom. The playfield layout is interesting but not a lot going on. Very tough game to find one in decent condition.
8.237/10
11 months ago
One of the deepest rulesets in pinball. Unique playfield design with mini playfield. Great art, music and sound package.
8.520/10
11 months ago
Super pin wide body greatness featuring the first 3 films. Designers had unprecedented access to the movies to draw from and it shows in this incredible game.
8.220/10
11 months ago
Great rock band themed pin with fantastic lighting, art and layout. FUN.
7.568/10
11 months ago
The CFTBL layout seemed cluttered at first glimpse with all the ramps overlaying the playfield. I was sort of turned off by this game at first because of the layout and that its more of a 50's drive in theme than based on the Creature from the Black Lagoon. The playfield is littered with ramps which take up a majority of the view. After playing a few times you get the gist of the layout you can do a deeper dive into just how fun this game is. Great game with extremely challenging 2 ball multi ball. The layout makes the game play fast and punishes missed shots reminiscent of BSD. Its definitely a challenging and brutal game. Big points can be achieved during several modes and in Unlimited Millions. Some of the best DOTS, Music and Art in pinball. I've never owned but have had the opportunity to have torn down and shopped a bunch. This is probably why I've never owned one. This game always seems to get more dirty than others and usually has a broken plastic or 2 namely the Snack bar. The last one is now at a friends home which we play regularly where I've come to appreciate it over the years
7.301/10
11 months ago
Gorgar is a blast to play. Fantastic sound for the time that holds up in a retro cool way. The artwork compliments the fantasy theme that drew players in from across the arcade. A cheap game by todays standards and easy to shop out for a beginner. A great representative of classic late 70's pin.
7.467/10
1 year ago
The Addams Family made its mark in pinball history with its breaking a production record of over 20,000 games. Its a fantastic achievement and in doing so they made a commemorative 1000 gold editions with additional callouts and buy-in feature. Its not a typical fan layout or a stop and shoot game but sort of a perfect mix. The shot layout makes use of all of the playfield that has 3 regular flippers and one mini flipper. Complete the game modes by travelling around the mansion rooms. Magnets under the playfield creates some pretty random movement of the pinball during multiball modes. The Thing hand is a fun gimmick also. Great tie in with the movie from the 90's.

Ive never owned a TAF but have torn down, shopped and played many while working at FunHouseAmusements.com If not already fused, the "Power" magnets need to be fused so as to not burn the mansion area of the playfield. Something also to look for is the mansion area wear. Witty callouts by the late Raúl Juliá are littered throughout. I'm not a big big TAF fan but can appreciate the game when its around to play. Great family game to have though.
8.323/10
1 year ago
For a first pin by JJP, WOZ is the real deal. WOZ breaks the mold with an updated hi-res display in the back box to incorporate scoring and video to emphasize gameplay. The playfield is wide body which has not been attempted by a pinball company in many years allowing for a designers more freedom. Artwork fits the theme perfectly throughout. Immediately from opening up the box to set the pin up its clear that, the quality is beyond expectations. The cabinet feels sturdy and solid with glossy rich decals. Everything from oozes quality. The RGB led control lighting is mesmerizing during gameplay. Two mini playfields are well implemented with gameplay and does not feel like an afterthought. Under the hood, the game runs on a Linux system and fully fleshed out operator menu with tons of information for troubleshooting.

My only minor complaints are that the lighting is a bit dark. With bright LED's in the games control inserts in contrast to the darker aspects of the playfield can make it difficult to track the ball at times. Videos seem repetitive after time although I probably haven't scratched the surface of completing the game. All in all this game is incredible and I'm sure raised the bar for other companies to follow.
7.921/10
1 year ago
White Water is simply a blast to play and is one of the most original non-licensed themes in pinball. It has tons of flow and is blazingly fast with 7 of the coolest ramp shots of any playfield layout. There's a upper mini playfield with an interactive Big Foot figure that blocks shots to his cave. One ramp completely runs the entire length of the playfield laid out over plastic boulders . When the pinball travels along the ramp it smacks the glass and delivers it to the left flipper. Run the river to Wet Willies and shoot RIVER targets to increase the class for extra points. A vicious kickback on the lower left hand side of the playfield keeps you constantly on your toes.

Great DMD animations and sounds are brilliant for the theme. The rules are fairly deep with 2 and 3 ball multiball modes keep players very busy. The playfield and cabinet artwork are outstanding with animated waterfall topper. Tougher than your average pinball machine to shop with all the ramps and plastics. Even tougher to find a White Water with an unbroken plastic or boulder. I've owned this title twice before but its one I miss.
8.460/10
1 year ago
Theme based on one of the best franchises in history. What a fun pin to play and experience. Its a SuperPin or Widebody pinball machine which gave Steve Richie more real-estate to play with in designing this baby. It features 7 mission with a 6 ball multiball wizard mode. There are 2 moving cannons that allow the player to launch pinballs at lit targets during modes. A Borg ship located at the top center of the playfield can launch pinballs back at the player at the start of multiball. It features a video mode also that is well done. Great dressing with the star ships on the playfield although they are not the right proportions to each other. Throw in 3 ramps and a catapult ball launch into a spiral wire form and you have a formula for a bad ass pin.

If features custom voice work by the actors themselves for call outs. The sound effects and music are incredible and full sounding and they even borrow from John Williams main STTNG theme song. The art package for the entire machine is amazing and top notch. Lastly the DMD animations are some of the finest in pinball.

STTNG is fast and the game keeps it that way with 3 VUKs under the playfield to quickly load a ball in play. Maintenance wise, this game can be a bear. There are a lot of optos and switches to maintain. Shopping the game can take a little longer but is well worth it when done.
8.320/10
1 year ago
Fantastic and incredibly fun pin to play. Extremely fast playing. If you want FLOW this game has it. Nearly every shot gets feed right back to the player setting up another one. Great use of space on the playfield and packed with the smoothest and most satisfying ramps in all of pinball. John Popadiuk's use of magnets (4 here) makes for some cool surprises. The art package by Linda Deal is some of the best in all of pinball. Music and sounds are also terrific adding another dimension. The gothic organ music fits perfectly. Great theme and implemented well although it can be a tad repetitive.
9.300/10
1 year ago
Stern is the last big companies of its kind that is still actively producing pinball machines. Lord of the Rings (LOTR) has been one of Stern's most popular games making several production runs since its first release in 2003. Three the first LOTR movies are represented in the game with authentic speech, sound and
music. Not since Indiana Jones: The Pinball Adventure has a pinball company had access to a movie while designing a game.

LOTR had one of pinball's most creative and successful designers of all time, George Gomez. George created a fast playfield layout with center ring that catches and holds pinball's during play. The game artwork is bright, rich and faithful to the story line and immediately draws the player in. Running underneath it all is a deep
rule set that is extremely challenging. Even if the average pin enthusiast isn't an incredibly huge fan of the franchise, there is no denying that LOTR is a fun and exciting game to experience. This is Stern's best pinball game in my opinion.

A few quick highlights on the playfield are moving Balrog with built-in flashlamp, blocks center ramp at times. Tower that collapses on certain scoring features. Mini-playfield that encourages nudging.

One of the best playing pins ever.
8.135/10
1 year ago
One of the best music themed pins - Guns N' Roses pinball belts out some hard hitting songs that still hold up over time. The pinball cabinet is a wide-body giving about an extra 4 inches of playfield. The huge layout of nice feeling shots to make. The playfield has an upper flipper to make the inner orbit which stretches a third of the top of playfield around the pop bumpers. Instead of a plunger the player will find a colt 45 silver pistol and sturdy feeling trigger to launch the ball. The opposite side touts a rose plunger specifically for launching the ball into the. The artwork for Gun N' Roses is done faithfully in heavy use of blacks, reds and greens. The ramps are done in with bright yellow, red and green that sets off the rest of the playfield. The artwork is hand drawn and really well done. It will take you several times of playing to see everything on the playfield. Some of the artwork feature past albums with the mixings of band members jamming out. The playfields also sports scantily clad women especially in the sling shot and multi-ball areas.

The whole playfield is appealing and fairly wide open considering all the game features in it. There are 2 giant ramps laid out over the playfield, one for Guns the other Roses. There is a captive ball on the top left hand corner that has its on little space of playfield to score points off of targets. One of the pop bumpers is also shares some of the action by being included in this area. Additionally the pin features 2 ramps, 3 flippers, 3 game controlled magnets, auto launcher, video mode with 3 and 6 ball multi-ball. Finally the game belts out the famous Welcome to the Jungle, Knightrain, Mr. Brownstone, Coma, Paradise City, My Michelle, Sweet Child O' Mine, Aint Going Down which is the only official release of the song all with Guns and Roses hits playing in the background. The game has nine guitar modes to complete.
8.540/10
1 year ago
Pat Lawlor pin. No Good Gofers (NGG) is reminiscent of the classic 1980 comedy Caddyshack where a pesky gofer causes mayhem and tomfoolery. The gofer keeps Carl the grounds keeper very busy. Instead of one there are two gofers to deal while shooting 18-holes of golf in this very underrated and low production pin.

Pat Lawlor is known for being innovative and always bringing something new to a game. In NGG he designed a
slam ramp in the middle of the playfield that allows players to attempt shots onto the Driving Range. The Driving Range is a 2nd level of the playfield that is a clear piece of plexi with a golf cart and Hole in one shot. This shot is probably one of the most satisfying shots in all of pinball. The golf cart has 2 targets for wheels that can be shot to start 3 different modes and various scoring possibilities. Under the Driving Range are the stars of NGG, Budd and Buzz. They make their appearances by popping up from under the playfield to taunt the player and block the ramp entrances. The 2 main ramps on either side of the playfield leading back to the flippers are done beautifully in a dark blue. The playfield has a spinning disk that randomizes 16 different awards and ball
movement during play. Pop a gofer and Dance Party are hilarious. 5 awards on the disk are multi-ball modes. Even with all the multi-ball modes it doesn't feel like it's too much. There is an upper right flipper that allows shots to the Putting Green scoop, both gofers and sand trap targets. A captive Newton ball in the lower left of the playfield awards various points and has a very cool sound when hitting it. Red, white and blue pop bumpers are located in a narrow left portion of the playfield. It's almost pachinko like watching the ball work its way down. The pinball artwork is brilliantly done in primary blues, reds and yellows. The sounds package is fantastic with the main tune having upbeat and catchy Cajun sound to it. A speaker upgrade is definitely recommended to take advantage of the great sounding explosions and music. Budd and Buzz seem to never run out of funny taunts to blurt out. The light show is also a great attraction to the pin especially at the start of multi-ball. The
lights and flashers glow dim to ultra bright with what sounds like a jet engine revving up eventually ejecting a pinball directly towards the flippers.
7.688/10
1 year ago
Gottlieb's Black Hole (BH) first hit the arcades it made a lasting impression on its players and arcade operators. BH was the first pinball game ever to feature a second playfield that was inverted away from players. It was viewable below the main wide body playfield through a blue tinted plexi-glass that had its own score display. The pinball head featured a dual back glass that was animated and absolutely hypnotic in the dark arcades. The chasing lights around the edges were reflected back into it to create a very 80's infinity lighting effect. The center of the back glass rotated counter clockwise with astronauts caught in the Black Hole's clutches.

BH also offered a very challenging to achieve 3 ball mult-iball. The multi-ball starts by releasing 2 pinballs in the lower inverted playfield and later releases the third on the upper level. BH also featured speech with low mono-tone and cold sounding computer voice. In 1981, it was still rare to hear games speaking. Great artwork, speech and dazzling light effects made BH a very popular game but not with arcade operators. The game was plagued with electrical problems and prone to failure. The numerous electrical issues have been well ocumented by Clay Harrell and can be corrected, termed bullet-proofing. For me, Black Hole with its sounds, lights and artwork encompasses my early memories of going to the arcades.
8.328/10
1 year ago
Played it at Pinfest 2015 with beta code with all insert lights flashing all the time. At Pinfest 2016 had updated code that made the game playable with multiball and more callouts. Flippers were strong enough to make all the shots in the game but were noticeably weak to keep from breaking plastics while on display.

First and second impressions: Incredible layout with a lot of flow that was well thought out. Upper mini playfield is fun to play right off the bat. Lower Brunswick bowling alley looked amazing however I didn't get to play that. Beautiful game top to bottom with many cool toys - Rug/Car/White Russian. Cabinet/playfield art looked professional and not home brew. It looked like a legitimate, full featured pin that just needed more code down the road.

It truly sucks with the current situation the company is in. Don't quote me but from what I understand, the board manufacturer found a loophole to charge more for boards and is holding the company and pins as pseudo hostages?

Would it be worth trying to purchase one in? If you can afford a $12K plus toy then go for it. Fun game that will probably be another super rare game to own.
5.947/10
1 year ago
This is the second pin out of the gate by Spookie Pinball Company and its first licensed theme based off of Rob Zombie music and movies. The game features 10 classic RZ songs with custom speech by Sid Haig aka Captain Spaulding, Sheri Zombie and the artist himself, Rob Zombie.

The GOOD...

First and foremost - Hats off to Charlie and the Spookie team for creating the most "Adult" R rated pin ever. It takes considerable balls to do a theme like this and for their second game. You will never see or hear a pin as raunchy a RZ is. Of course there is a family friendly setting for owners with children.

The pinball layout was designed by Charlie Emery based mainly from Zombie Pinball Cheerleaders proto. The art for playfield and cabinet were done by Alex Horley whom has done design for RZ’s CD’s. The playfield toys were designed was done by Matt at Back Alley Creations. New to the Spookie team and pinball coding is Dave Fawcett. The pin is powered by an all-in-one board designed by Ben Heck.

There are 6 main modes with 4 sub modes and a final Hell Bound wizard mode. As usual with newly released pins, the initial code was meager and not without bugs. At this time the code is at version 20 which is a major release that corrected a ton of things based off of owner feedback. A hefty code update summer 2017 had over 200 new callouts and sound effects were added as well as new DMD animations for variety and less repetitive. The callouts were much needed in helping the player with shots and what has to be accomplished. There are still a few bugs left to tackle (infected mode) however Spooky is still continuing to work on the code. There are tons of things to do and collect in reaching the final wizard mode.

The update process for the pin is a simple pretty straight forward. Download from Spooky then unzip/uncompressing on your PC. Format the SD card and copy the new files on. Any other method can potentially destroy chips the all in one board. This should probably be improved so the home owner cant hurt the board in the process.

The playfield design is completely different than modern games. It’s an old school throwback design. As someone has already stated accurately – “Its Black Hole on steroids” with 2 upper sling shots. This makes ball control a bit frustrating. It’s NOT my favorite layout in the world. Modes are started by shooting the left most orbit which can be a PITA but doable. The upper playfield is playable but with 1 flipper, 2 rollovers and a gate its sort of a dull, useless waste of space. The ball has 2 way to drain to the main playfield.

Playfield art is extremely dark for a pinball but that was specifically requested for the license from what I understand. The art itself is brilliantly done by Alex Horely but there aren't a ton of elements on the playfield. At first glance it is very sparse and at first glance you think you have a GI issue. This is not the end of the world as many enthusiasts will mod/add to their games any way. I’ve added 2 spots on one of the slings with mirror blades. Also added, is lit up sign for “Red Hot Pussy Liquor” and light for the mini playfield billboard by http://www.TimsPinballMods.com and the game looks much better light wise. The backboard is sparse and empty with the exception of a "Fried Chicken and Gasoline" sign.

The cabinet artwork and backglass by Alex Horley is amazing and the high point for RZ. Alex has created CD artwork for Rob Zombie in the past and you can see why it was an easy pick for the cabinet. The artwork originally debuted in Robs other CD booklets for Hellbilly Deluxe 2 and Venomous Rat Regeneration Vendor but to see it on a larger scale is incredible.

The BAD...

Quality wise - This is Spookys 2nd pin and I'd say the quality for this $6000 NIB minus any factory upgrades for what you get is not very good. Spooky stated their quality was improved over AMH, but I still found some things that seemed to be cheaply implemented. A few wires broke free from their solder and needed to be re-done. I found almost no slack in the wire to reattach in some instances. The 2 switches for the rollovers - under the mini playfield can interfere with pinballs passing underneath. Shots would hit the switches and dribble out the other side bending/bashing them. Other owners have stated this was an issue. The switches in this game seem to be slightly lower quality that expected. The constant shots to the ramp killed my switch and on a friends RZ. Generally, there is a break in time when switches need to be adjusted but I was constantly fighting with them not registering. The mini amp used to power the audio is a very low quality off the shelf Chinese amp one could find for $8 on eBay. The audio connectors are flimsy and can go bad if fussed with to much. My friends RZ had a channel blown right out of the box. Spooky did replace the amp. The 5 foot audio cable is mounted from the back backbox to the amp in the cabinet gets routed right next to the power in the cabinet producing a low hiss in the audio. Basic audio engineering can tell you that a simple high frequency filter can be placed on the line to reduce this or just mount the amp/line somewhere else. Lastly, one the ramp screws broke off at the head after a 100 or so plays. When attempting to remove the ramp to fix the problem the other screw broke off at the head.

Design of the VUK area --Depending on shot strength the ball will hop into the VUK or dribble out of serial killer card shot. I’ve hit a strong shot and medium shot with them being rejected. The same strong shot will be accepted. There's no rhyme or reason to it. The upper right "X" targets are almost impossible to hit directly. You almost have to hope for the pinball to ricochet off of a pop-bumper to get a hit. This is especially frustrating when these targets are required to complete "Demonoid Phenomena".

Code - The code has come a loooong way from what initially shipped with but is still buggy even at V22. For a long time in the initial code it would falsely tilt which was infuriating during game play. Infected mode initially blew fuses when enabled and unfortunately its NEVER been correctly implemented as of 9/2018. The menu system and structure is bare bones so if you're looking for the same thing as other manufacturers you're in for a surprise. I eventually gave up thinking it would truly be polished. Fawzma is a new programmer and this is his first pinball project but Spooky needs to know when someone is struggling on the team. The only saving grace is that Fawzma/Spooky do listen to feedback. New updates should not bring new bugs.

Overall the game is sort of fun which is what pinball is all about but is a clunky shit show- sorry Charlie. It’s has high playability factor initially with the right amount of difficulty but that wears off very quickly. The adult call outs are what you would expect for a game of this genre. I’m a horror movie fan and pinball owner so I loved that aspect of it. If you like Rob Zombie and his movies then this might be the perfect pin for you. This was my dream theme and a NIB purchased pin. With that being said it was a huge disappointment for me overall. The layout did not grow on me like I thought it would. The layout was met with mixed reviews in the original Zombie proto. The code was so buggy in the 14 months of owning it and it never got better. RZ was such a PIA to keep error free. Eventually I began to loath the game and I sold it at a huge huge loss just to rid myself of the frustration. The night before selling the game it started to have another issue with the 1000 Corpses drop target resetting over and over again. This was not a physical switch issue but something that only occurred after a specific mode which I cant remember.

I think Spooky missed the mark with the title more ways than one. Its a shame because game had so much potential. Going forward with Alice Cooper and next title, I hope they step it up because people are seeing through the smoke and mirrors.
8.955/10
2 years ago
What can you say about Stern's AC/DC that hasn't been said already? Steve Richie / Lyman Sheats (and others) created an amazingly fun game to play and a home-run for Stern. The fan layout is familiar to all for a playfield however they made it fun and satisfying to shoot for all levels of play. It really goes to show you what a great rule set does for the longevity of a game also.

Lots of eye candy on the play-field including an interactive cannon, Hells-bell and lower mini play-field (Underworld). Richie loves flow and there's plenty of it along with Lyman's extremely deep rule set makes for creative strategy. Even for seasoned players the rule set isn't the easiest to learn by but virtue of playing they eventually sink in.

The dot matrix animations are well done and a joy to watch. The art is a little clunky on the play-field and for some reason the band looks sort of faded. The pro models sport a huge unsettling image of Angus in place of the mini play-field however some pinheads have made overlays with the "Luci" character there. The better art packages are in the premium and LE models. Going beyond a premium and you'll start to pay a pretty penny for it as they are super limited in number.

After owning this game for a few years now I can say this is one of Sterns best pins. The crowd cheering after a successful hit just makes you feel like a million bucks after playing.

Thanks,

Mike
http://www.HabosArcade.com
8.468/10
6 years ago
Family Guy is an all around great pin with fast layout and most notably the mini Stewie pinball playfield. The game was designed the one of the pinball legends Pat Lawlor. He made the table to be simple and easy to play. The layout is fairly straightforward once you see how the ball travels around and underneath the mini playfield. A mini flipper on the left can direct shots back to the upper playfield. Pat worked hard on appropriately scaling the mini playfield and plays nearly flawless. Sometimes the ball will pop off the flipper because of its size and lead to a drain. It takes a little finesse to get the hang of it.

All the main characters are present on the playfield two of which are semi animated. The Stewie character rotates to face his little pinball machine, while the Meg character bobs up and down. The music and sound are top notch. There are tons of random one liners and hilarious double entendres throughout. The edgy humor extends to the modes and multiball which are taken out of episodes of Family Guy show. Hitting a drop targets will trigger a fart sound and a reaction from Peter's reaction. All are modes very challenging including the final (and hiddent) wizard mode - “Sperm Multiball”. Family Guy is full of laughs and challenging pinball. One of my favorite titles from Stern.

Thanks,
Mike
http://www.HabosArcade.com
8.460/10
6 years ago
RFM was a title I thought wasn't that great because of what I had heard about Pinball2000. The stigma the platform has is that it's not pinball. Often heard is that the playfield is too short or the screen is distracting. I played one a few times on location but don't remember much about it. It was at the end of mall arcade era so it came and went at my local arcade. The next time I played one was at the White Rose show in PA. I really liked it and thought it was a very cool concept. After picking up a copy of Tilt: the battle to save pinball and it really made me appreciate the platform and title even more.

So ahead of its time but never reached its full potential...Pin2K was and is more advanced than pins today. It was the next evolution of pinball utilizing the PC as its core. The exception to this maybe Wizard of Oz. The sound is much improved also. The playfield is 3 inches shorter than today's standard of 46". It's length is actually identical to 80's era pins of 43". Better on line diagnostics and easier to service. The platform was scalable and diverse.

Some PC parts can be expensive in needing replaced like the PRISM card. Hopefully, the BIG Guys at NUCORE will be back soon after a hiatus.

I picked one up about 4 years ago. RFM is really fun to play and gets more attention than others in my collection when having gatherings. Lots of mods and well thought out. The animations and sound are very creative. It's a wonder they were able to finish it in the short amount of time they did. They designed the platform and game simultaneously. The playfield is slightly darker than the normal as the designers were still experimenting with pinball interaction. It's noticeable but doesn't inhibit gameplay for me. It's a little multball heavy but other than that its a top notch title that can often be found reasonably priced.

Thanks,
Mike
http://www.HabosArcade.com
7.859/10
6 years ago
Spiderman is definitely one of Sterns better pins. The pin screams excitement with it's up thumping soundtrack. Great custom call outs by JK Simmons and speech from the movies really draw the player in. The art package for the pin is colorful featuring all the characters and villains. The black edition is even more appealing with additional bling but not over doing it. The shots are varying and make use of the entire playfield. The DOTS are a little vague and messy - the only detraction from an otherwise great game.

Thanks,
Mike
http://www.HabosArcade.com
8.207/10
6 years ago
Tales of the Arabian nights (TOTAN) is a stunning game head to toe in all of pinball. The artwork by Pat McMahon is absolutely gorgeous to look at. I found myself seeing something new every time I gazed at something on the playfield or translite. The vibrant blues and gold's pleasingly compliment the art package.

This game was done by John Popadiuk who is an out of the box pinball designer. His pins typically are very ornate with tons of flow and TOTAN is no exception. He favors using magnets to get different desired effects to game play. The main character/toy on the playfield features a big blue Genie or jinn also spelled djinn) which are supernatural spirits mentioned in the Quran and Islamic mythology who inhabit an unseen world in dimensions beyond the visible universe of humans. By hitting the genie activates the magnet underneath to stop the ball or pulse the ball wildly away to start a "Tale". When starting Multiball, the magnet will lower itself into the playfield, taking the ball with it. It's one of the coolest uses of magnets. The playfield also features a spinning lamp and an elegantly designed flying carpet ramp

Another very cool feature are the shooting stars above the outlanes. If a ball is on its way toward draining a circular arrangement of spikes is triggered by an opto to capture the ball. The ball will be released into the flipper inlane. How cool is that!?

The music and sound are also very well done in TOTAN. The music complements the theme and transports the player into the magical story. The call outs by the princess are awesome for the first few games but like other John Popadiuk games it becomes repetitive and annoying - one of my only complaints about the game.

The rules and shots are challenging enough for the average player. TOTAn isn't an extremely tough game to complete but it's not the easiest game either. The final battle is very cool and the DOT animations are incredible throughout.

I had a TOTAN for approximately 5 months before trading for an Attack from Mars (AFM). After I completed the game it felt sort of shallow to me. Comparatively to AFM I felt extremely satisfied with the trade. If the art and some features from TOTAN could be incorporated in AFM it would be the perfect game.

Thanks,
Mike
http://www.HabosArcade.com
7.821/10
6 years ago
Funhouse was the first pin I ever owned and loved it. The carnival/funhouse theme is something that appeals to everyone. There is something fun but creepy with any talking mannequin or clown for that matter.

The art package by John Youssi is colorful and lively with vibrant blues, reds and yellow. The tranlight art shows carnival attendees milling around the Funhouse getting tickets and having fun. Rudy is almost part sideshow attraction with banners stating "Can he see? Can he think and Is He Alive?"

Pat Lawlor and Larry DeMarr design and pin layout makes use of the entire playfield. The layout has a lot of flow to it with the Lawlor'esk shot through the pop bumpers which feed into an outer orbit. The rules are fairly simple and intuitive. Take control of the FunHouse and put Rudy to sleep by advancing the clock to midnight. Once Rudy is asleep, shoot the ball into his mouth to start Multi-ball and a chance at tens of millions of points.

The main toy on the playfield is Rudy himself or at least his head. His eyes, eyelids and mouth are all animated. Rudy makes call outs for shots and comments on the player's game play. Shooting the ball in his mouth to quiet him up a little is called a Rudy Gulp. Rudy is such a unique playfield item and is generously implemented in game play.

Funhouse is a classic and is consistently one of the most sought out pins to own. As an early 90's game they are increasingly difficult to find without some sort of wear unless restored. This game has 2 scoop holes and pre diamond plate so look for wear spots if shopping around.

My Funhouse had a full decal set applied as it was faded. The cabinet was touched up and repainted. The playfield was in really good shape with only some minor mylar bubbling.

Thanks,
Mike
http://www.HabosArcade.com
8.092/10
6 years ago
I owned Cirqus Voltaire for about 2 years before selling it. While in my collection I absolutely fell in love with many aspects about the game primarily how it's a working piece of art. The game is stunning head to toe. It's absolutely gorgeous with vibrant greens and purples featuring all the aspects of a cirqus.

The game has a lot of features that arent typically found in many others including an animated backglass. It also has a pop bumper that rises/lowers into the plafield during game play called the "Boom Balloon". Another unorthodox items is the huge captive ball for the managerie shot. The ring master is a pretty cool main toy. The top of the ring masters head features a magnet. When he's activated holds onto the ball as his head streatches from the playfield. The magnet pulses an throws the ball randomly onto the playfield. It's a super cool effect. The magnet also activates when hitting that targets for him and has wild effect on the pinball. He also lowers/rises from under the playfield to wreak havok. The head of the ring master is on a thick sprink that essentially makes it a big bobble head.

It's also one of the few games with the DMD behind the playfield. This allows for a more heads up approach for the player. The player can view the DMD easiers in my opinion.

Like all of John Popadiuk pins it has a lot of flow and one of his best efforts. His use of magnets and ramps are always imaginitive . The artwork by Linda Deal is awesome and fits the theme pefectly. I believe she does most of the call outs for the game also.

From owning CV I found the game to be semi problematic in maintaning and dialed in correctly. The high wire multiball lock was touchy. It was a balance of keeping the roll over switches at just the right height as to allow them to roll out for multiball. It seems like I had the glass off more than on trying to get this working correctly.

The release of the home ROM has transformed the game from a stop and go pin into a slick fast flowing game. It also improved a lot of bugs. It's a MUST for owners.

I still loved the game but ended leaving in a trade. They are still highly sought after and collectable.

Thanks,
Mike

http://www.HabosArcade.com
9.140/10
6 years ago
My rating is for the remake by Pinball Manufacturing Inc., a division of Illinois Pinball Inc and Gene Cunningham.

I purchased a NIB BBB #17 in 2007 never playing the game. I did play it on PinMame to get an idea of the layout sounds and music though and immediately loved it. After unboxing and setting up the the machine the first thing that hits you is that BBB is a visually stunning, pinball machine. The artwork by Stan Fukuoka is beyond cool with its future-retro style. The deep blues and purples with splashes of neon black light colors is fantastic. The designers really did a great job of adding some fun and humorous call outs also.

Starting a game immerses you into the spacey Jetson's like soundtrack. Immediately you're greeted by one of many colorful characters in BBB the waitress. Sound calls by her can be a bit repetitive but that is the only detraction in my rating/opinion. Ray the bartender, Bouncer, DJ, Aliens and the sexy tube dancer are others that you'll meet in your adventures. The call outs by the characters are absolutely witty and funny throughout. Capcom employees were the source for the voice work. A female admin and security guard did the Tube Dancer and Ray. Who would have guessed how talented they would turn out to be?

The game's toys are pretty cool and original. A neon Tube Dancer on the playfield that gyrates and moans after shooting all three targets around the main ramp. Ray's Ball Buster has 4 captive balls. The player has to make shots to get all balls onto one side of the Ball Buster. At the top right of the playfield features 2 hard core partiers. By shooting all the left hand side drop targets opens the lock for the aliens. The alien's mouths act as the lock mechanism for "Looped in Space"

The game's features and rules are spot-on and fit the theme "Scan for babes", "Catch the waitress", "Mosh A Go-Go", "Cosmic Dartz", "Babescanner", "Lunapalooza", "Tour the Bar" and "Chase the Waitress". Completing all these modes (and the four features mentioned earlier) will start the end-game: "Big Bang". This is a timed 4-ball multiball

The story-line and bar theme are incredibly entertaining. The game has the right touch of the adult humor which is a big, plus. Making a 3 way combo you'll hear "Ooh, a three-some!' and missing the ramp while shooting for the Tube Dancer will hear here say "A little more to the left".

BBB is a special game in history that almost never came to be. Capcom only produced 14 prototypes for demonstration to execs. Unfortunately, before they could be produced along side of another rare pin "Kingpin", Capcom's pinball division shut down. The game would be reproduced by the eventual owner of Capcom's pinball assets Gene Cunningham. It would take him several years and many hurdles to jump to produce approximately 191 of the remakes. Pre-orders for the remake were $4500.

The remakes by Gene corrected several design flaws including the alien ball lock and illuminated ramp. The expense for additional engineering was absorbed by Gene at an approximate cost of $3000 per game.



Thanks,

Mike
http://www.HabosArcade.com
8.820/10
6 years ago
Never a fan of the show or its lure until playing TZ. I had seen it in arcades and never played it until at a fellow collectors house. It's not a fast paced game with stop and go flow which I actually apreciate. The stop and go doesnt make gameplay any easier.

Its my 2nd pin purchace and only got rid of my original for one in better condition cosmetically. Besides my AFM it's been in my collection the longest and will most likely never leave.

Very well thought out pin that uses every ounce of the playfield. Every mode is so well presented with dots, music, call-outs, lighting and rules. All the shots (easy and difficult ones) are extremely satisfying. Lost in the Zone (LITZ) is the one of the all time great Wizard Modes.

Ted Estes on his own time, not only fixed every known bug in the original game ROMs, but also add a number of unique and useful features to the software. He refined the code and added some very cool features.

It's definitely one of the most complex pins out there as it uses all of the switch matrix avalaible.

Thanks,
Mike

http://www.HabosArcade.com
8.738/10
6 years ago
Scared Stiff is simply a fun pin to play and filled with a number adult humor by Elvira and company. The “Stiff in the coffin” accompanies Elvira by calling out modes and bonuses all in Sesame Street-esk Count Dracula accent. The music score is top notch that making heavy use of a dramatic organ for creepy atmosphere. The sound package is completely satisfying and is one of my favorites.

The rules and layout of the game are easy to grasp but hard to master. Playing a short game can be just as fulfilling as a longer one. Getting to the "Wizard Mode" is not overly hard but completing all 10 levels requires some practice and isn't for the faint of heart. The play-field's main toy and easiest target is a crate. It's decorated with warning signs not open and futures tiny led's on top to represent glaring red eyes. Like the game cabinet it's a little "dull" per se artwork wise but it suits the purpose.

Scared Stiff artwork is very detailed and lively. There are tons of things to look at with something new to spot every time one plays. Heavy use of black, red and gray for the cabinet and play-field work well for the theme. The modes give the splattering of color to balance it out.

The call outs can be a little repetitive but varys enough not to be too annoying. The game flow oozes out of this pin with ramps sprawling both sides of the play-field. There is something about it that keeps me coming back to try and achieve the Stiff O Meter or the illusive Spider Mania.
8.770/10
6 years ago
Bram Stockers Dracula (BSD) is a much underrated game but in recent years has gained popularity among players. It's based directly off the Copola's 1992 version of Dracula. Its playfield looks simple in terms of complexity but in actuality it not. The flipper size is slightly smaller making shots rely a more refined skill set. Besides Dracula, Fish Tales is the only other game I know that makes use of the smaller flipper bats. Rules for BSD allow for multiball stacking. Up to three different multiball variations could be active at the same time, with each successive active mode providing a jackpot multiplier of up to 3x.

One of the coolest multiball modes ever is "Mist Multiball". A magnet would drag a pinball across the playfield and the player would be required to knock it loose from the magnet's grasp to start the mode.

The game features a simple and fun video mode where the player defends himself against charging wolves in a graveyard setting. The more accurate you are in shooting wolves the more bullets saves earning a higher bonus.

The artwork for the game makes use of black, red and blue which is a little unattractive and bland looking. The backglass artwork is one of my favorite translites and is a nice tribute to the film. The playfield art is hand drawn and well done. The deep reds and blacks are primarily used to carry the dark tone of the game. The DMD is unusual in that it is all in Red. Animations and dots are very well done and communicate the game play effectively.

The game features a coffin on the upper portion of the playfield over the pop-bumpers. Pinball's can be locked inside for coffin multiball. The coffin releases the pinball's into the pop-bumper area. Inside the coffin is the Prince of Darkness himself. Besides being lit by a standard GI lamp the Prince is mainly dress. It's not the best rendition of Dracula but serves a purpose. The sides of the playfield feature

BSD by far, makes some of the best use of dialog from a movie featuring Gary Oldman, Anthony Hopkins Keanu Reeves and Winona Ryder. I believe Gary Oldman did a few custom calls for the game also. Locking the pinballs in the coffin and hearing the long raspy laugh of Oldman's is so cool.

The music is a little bland but OK. The sound effects in conjunction with sound calls from the movie make up for the over simplistic tune playing in the background.

BSD is a very fun and playable game overall and one of my favorite pins!!!

Visit my tribute page to BSD at http://www.HabosArcade.com

Thanks,
Mike
9.700/10
6 years ago
Wow! When rating this game I have hard time to say anything negative. The only real ding I have is for the artwork on the playfield. The large chunky outlines and drawing of the White House seems blah to me. It kept me from picking the game up for a few years because it made the game seem boring and un-exciting. I wrong with that assumption.

The game play and layout is designed with speed in mind. Every shot makes the player feel good with making it. The ramps return the pinball to the players flipper immediately to make another shot. The fanned out shots make use of all aspects of the playfield for different modes. Four martians spawn to life during martin attack multiball is hilarious. The hovering martian ship is one of the cooler toys in pinball that is semi animated by a kicker that rocks it during game play. The retro 50's style atmosphere of martins invading earth is carried over to the sounds and music. The sense of urgency and adventure of the game translates well. The violins in the background are a nice touch.

Fun factor is beyond the scope of reading this text. You must play and experience the game to know why it's such a sought after pin for their collection. It's a near perfect pin.

Visit my tribute to Attack From Mars with pictures, sounds and info here http://www.HabosArcade

Thanks,
Mike
8.648/10
6 years ago
Tron overall is a pretty killer game to own. It's addictive and fun from casual to advanced players. The Pro version is a bit less dressed in terms of cosmetics and mostly intact in all but 1 game feature - End of Line multiball. The LE version is absolutely gorgeous with the added chrome and additional lighting.

The light show the fiber optics in the ramps puts on is amazing to watch. They match the playfield action, music and sounds perfectly. The ability to change intensity and color of ramps gives the game a chameleon like ability. It's a first in pinball and very welcomed.

The cabinet and back glass art is not the best in terms of resolution but looks good for the most part. In a line up you don't notice the art that much anyway. Again, the chrome legs, lockdown and rails are sharp and modern looking on this game.

Music and sound are outstanding in Tron. It was such a relief not to use "voice actors" for dialog in the game. The call outs by Thiel's wife are well done and match ones in the movie well. David Thiel has been doing sound in games for a long time way back when for Gottlieb. His sound work on such games as Reactor, Krull and Q-Bert were ahead of times. He manages to work in a few retro game sounds at the start of each ball.

My taste in music varies and I love electronic, club and techno. A lot of people sighed when they heard Daft Punk did portions of the sounctrack. You have to admit the electronic sound fits inner world of Tron and pin. The game makes use of the soundtrack well and it's another big relief that Stern secured the rights to it also. Throw in an after market speaker system and turn it up!

The rules and modes are fairly easy to moderate to complete. Most advanced players will find themselves able to start Sea of Simulation the precursor to Tron's Wizard mode Portal Multiball. Completing the last modes are extremely difficult though.

The layout is appealing and has a lot of flow. It's a fast playing pin that fights back with the player to keep control. Like others have stated...the GEM inner right loop shot is a bear to complete sometimes. This is my only complaint in terms of flow and shots in the game. It feels like an afterthought to an otherwise smooth playing game. The Quorra seems to be a difficult shot for me even though it's only slightly to the left. I believe the shots throw a lot of players off with the bottom flippers not being centered but also a little to the left.

For more info, pictures and sounds from on Tron, check my page dedicated to LE #338

Tron #386 http://www.habosarcade.com/TronLE.htm

Thanks,
Mike
http://www.HabosArcade.com