I've owned Mando for a month and feel confident in leaving an accurate review.
The Good
Theme
I'm a pretty big Star Wars fan so the theme was an easy choice. The theme integration, art, callouts and overall immersion is some of the best in modern Pinball. On the few occasions I've made it to the mini wizard modes ( "I like those odds" , "Precious Cargo", "You have what I want") the feeling of suspense is REAL. The lighting changes and feel during those modes is intense. Stern did a really good job with the Art and Sound packages. Carl Weathers..enough said.
Variety
There's enough variety in gameplay strategy to keep me interested. The added feature of how to spend Beskar makes it fun to try different approaches to scoring and mode chasing. Throw in Co-op mode and challenge mode and there's PLENTY to do.
Difficulty
This could be good or bad depending on how you feel. This game is hard to master. I don't think I'll ever see the final wizard mode unless I alter some difficulty options. It's a trap up / patience pays off type of game. A lot of folks call this a wood chopper. I don't 100% agree with that. Once the game is dialed in and adjusted, the shots are 100% makeable. Backhands are key to success. If you're looking for a "flow master" this game probably isn't it. On the flip side of difficulty, the game is approachable for novices. My wife is 100% satisfied getting that first multiball and feels like she had a good game if she does.
The Bad
The Upper Playfield(premium) is a little cheesy and pretty difficult. I don't know what they could have done different here but it could be better.
The rollovers at the top are difficult to see and feel a little meaningless.
The topper is badass but locking content behind a $2000 paywall is not a trend I'm excited to see Pinball taking.