frenchmarky's ratings

Pinsider frenchmarky has rated 29 machines.

This page shows all all these ratings, and forms frenchmarky's personal top 29.


Rating comments

frenchmarky has written 29 rating comments:


9.048/10
1 year ago
Three things made the game great when I owned one - getting the Doodle Bug lit for 10K and literally rolling the score over multiple times in only a few seconds... the unusual flippers where you can't cradle the ball... and the five pop bumpers for long-lasting scoring up top. A very unique game.
7.346/10
1 year ago
Decent single player game but for me, I felt the drop targets were just a bit too close to the flippers, it was too easy to hit what I were aiming for, and I'm not a very good player.
9.048/10
1 year ago
Very fun game, I remember when I owned one the whole game felt like a tank, really built. Very good game play and killer artwork all around.
7.206/10
1 year ago
I got one because I have a Fast Draw with the same playfield which I love to death. Got it playing but then the sound went out and I needed room so had to sell it. One thing that bugged me was there was a software oversight where if you completed both target banks, and then you happened to hit one of the center targets immediately after they both popped up, it wouldn't register to the game that it had been hit. So you were stuck with hitting the other center one and the banks would not reset them again until after the ball drained. At least it seemed like the software, the switches were all working perfectly. So that killed it for me, Fast Draw still beats it hands down.
7.141/10
1 year ago
I bought one in the 80s because when I was a little kid in the bowling alley I was fascinated by this one. Wasn't a keeper for me but it's all about the cool spinner where you can rack up big bonuses and multipliers etc. It's all about that spinner.
9.760/10
1 year ago
Sold mine but wish I hadn't. If I still had it I'd do a color DMD on it. I'm not real big on games with underground subway stuff where you're waiting for the ball to come back and having to watch the animation over and over out but other than that it I thought it was a fantastic game. There should be a way to vote an 11 on its toys and gimmicks!
9.800/10
1 year ago
I bought one brand new, enjoyed it a lot. Shoulda kept it, very well executed. Only thing that bugged me was the ring hole up top where a clean shot would bounce around and the magnet couldn't grab it and it would not make it thru the ring, but maybe there are fixes for that now. Maybe should have had another switch or opto where as long as it made it all the way up and off the ramp it would still score it.
5.931/10
1 year ago
Fixed one up but it just didn't grab me. Playfield isn't very cleverly laid out, basically everything is situated around the edges with one target in the middle. Relies on the jet bumpers a lot to complete the sequences and I'm more into games where they are all shootable, or mostly shootable with some rollovers thrown in.
8.473/10
1 year ago
Kept one for quite a while and enjoyed it a lot. The playfield is really interesting with the slanted top rollovers, the multitude of mushroom bumpers, zipper flippers and that extra 'Super Bonus'. Very unique play from what I'm used to.
7.384/10
1 year ago
Extremely fast with four flippers, wide wide wide open playfield where you're shooting at rollover buttons instead of targets etc. in the center, or you're shooting at the side targets with side flipper. For a multiplayer it's clever how the entire 13 card sequence is worked in and it also advances in steps to special, so it is not difficult to complete it once or twice during a single ball. I sold mine after a few years but actually wouldn't mind having another one.
7.720/10
1 year ago
I had one for a couple of years that I bought NIB for only 2600 (they were selling cheap!) and was reasonably fun but it got kind of old. Felt like all those drop targets weren't used enough as a big massive goal in a mode, where you're trying to complete them all vs. hitting certain ones. The playfleld LED display is great and loved how it took advantage of the pf backboard with all the incredible mechs back there. Gambling aspect was more random, should have had some kind of risk-taking rewards similar to JackBot. Could never fix the center drop targets 'bricking' which I found extremely annoying even with some modifications. Good but not great.
7.784/10
1 year ago
Not one of my favorite single player Gottliebs that I've owned, didn't keep it that long and it was practically unused. It basically plays like a multiplayer with everything resetting with each ball except the thermometer. The thermometer is the big draw and a cool one and most objectives on the playfield are about advancing it. And the Atlantis-type rollover lanes on the right are cool. Just kind of felt like a single player... that wasn't.
9.437/10
1 year ago
Wish I'd kept this one. It's loaded to the gills with stuff. The left Special lane was so sweet to nail. The weird but neat-o angled rollover lanes up top, the assymetrical pf, that mile-away rototarget shot! One of the great Gottlieb multiplayers. Some people say 'too bad it doesn't have any drop targets' but I think that's because it's so loaded with stuff you notice the only thing that's missing!
8.389/10
1 year ago
Enjoyed it while I had it. Flipper gap is absolutely brutal, for me it was a big detraction. Wonderful subway door animation and killer artwork. It's mainly a rollover game which are not my favorites. I prefer shooter games better myself.
7.544/10
1 year ago
This is the only game I had, sold, and then bought a second one to see if I maybe was missing something. So I gave it two chances.
But it still didn't really grab me. It didn't take advantage of the drop targets the way Gottlieb figured out how to do much better on later games. To me, not bad but not great.
8.849/10
1 year ago
I have a Fast Draw (same game). To me the true genius thing about it is the situation of the drop targets. Even though they are relatively close flipper shots they are the perfect difficulty, where from the top they are easier (but still not gimmes) down to the most difficult at the bottom. 20 years + and I still cannot master them and never will.
7.904/10
1 year ago
When I had this one I thought the artwork was kind of depressing (plus it was the German version which I can't read!) but the gameplay made up for it. Really cool use of all the gizmos, the way the two multiballs pop out simultaneously and the 'secret symbol code' reels. A very very strange game in a good way.
8.342/10
1 year ago
Had one for a few years, I thought Flip-a-Card was better 'a-card' game overall but Spin-a-Card is still very good. That outhole special is a hoot, deciding do I want to take a risk for more specials or score threshold replays on the playfield, or just let it drain and win a game? Only machine I can think of that made you actually consider 'dropping the ball'. :)
8.761/10
1 year ago
Another game I kept for about 20 years that I would take back in a second if I could. Big card sequence divided pretty evenly between rollovers and targets and the spinner helps you out a little to complete it, asymmetrical playfield. I don't even like looking at pictures of it now because it makes me misty.
9.634/10
1 year ago
Kept my Jacks Open for about 20 years, finally sold it but if I could have it back I'd take it. So fun completing the drop target sequences, the 'shaker' outlanes that let you try to save the ball, terrific execution of a card hand theme. Incredible lastability.
6.973/10
1 year ago
I had this game for a while and it was in mint condition but couldn't get into it. All the inserts lit ALL the time except when being motored out, except for the spinner lights. Good playfield layout and I liked nailing the spinner and the vari-targets but no sequence logic whatsoever, just not my kind of thing.
9.301/10
3 years ago
Never get tired of this one. You can backhand nearly every shot. Another game where there aren't any 'gimme' shots once you're down to only a few drop targets left to hit. Six different specials so there's always the ultimate goal of lighting AND scoring them all in one game. Unending lastability. Unending. Yes the drains can be a beast sometimes but the narrow flipper gap balances things out. You can save flipper drains all day long without even trying very hard or being a pro.
8.824/10
4 years ago
Never in all my life have I ever played a pin with so many different ways to win a special, and when you manage to get them all in 5 balls? It is truly a moment to be cherished and remembered. The End. Except the only thing that bugs me is sometimes the shot to the saucer skips over it into the upper rollover area and someday I'll figure out how to annihilate that glitch.
7.592/10
4 years ago
A fun and challenging game but you have to boost and limit the number of replay thresholds for points and score or it becomes like a rigged slot machine and makes the rare gobble hole card hand replays seem like a pittance. The reprinted scorecard (5 levels each for points and score) on mine must have been printed by some dude who wanted operators to go broke in a day and a half.
7.646/10
4 years ago
Best part is 3-ball multiball with the lower playfield lit, and it is rare to get it. Not my fave game by a longshot but the thought of losing that experience keeps me from ever parting with it after all these years. No cinch flipper shots on this game, they are all of moderate or high difficulty. Even the easiest shots are not "I can hit that with my eyes shut" stuff. The lower playfield, especially being that it's backwards, is incredibly fun all by itself and is not just some gimmicky extra.
8.504/10
4 years ago
I love the gambling aspects of the game. It's not the typical randomness thing decided by the machine, but by you. Where at certain times you can accumulate a huge pile of winnings in Casino Run - millions of points, extra balls and credits and you could simply rake it in... but you just get the fever and say "Dammit, I'm still going to take one more skill-based flipper shot and go for broke!!"
8.286/10
4 years ago
Not a deep ruleset but game rocks when you really get it rolling with three balls. Makes it more interesting to have it set so the multiball lock isn't lit until you hit the loop first, instead of it always being on. Sometimes I think it wears kind of thin, until I have a real killer game on it and then I love it again.
7.660/10
4 years ago
The pf and mechanics don't have the 'slick-ness' of a Bally or Williams of the era but the rules and the shots make up for it.
8.849/10
4 years ago
After 25 years I simply never get tired of it. 80+ machines and it is the only one I've ever been able to say that about. I'll step up to that sucker every day of the year like it was the first day I bought it and fixed her up. The lower drop targets are always just difficult enough with the angles available from the flippers to be a challenge unless you are a pinball wizard. The Special holes are merely decoration, it's all about the situation of the drop targets. More fun set to 3 ball with the thresholds lower but the available 2X bonus plus 3X on last ball. My desert island pinball and when I croak I plan on being entombed in the cabinet with a brass replica of the head sticking out of the dirt. The backglass is actually just as good as the 2-player Quick Draw if not better. Big drawback are the drains, they are brutal. Ball makes a little bounce between the rubbers there and can suck the ball right in.