This is a fantastic little game with a lot of fun shots and decent flow packed into a small package. There are more features in this machine than in most of the new machines being manufactured today. Cool shots can be made on all four flippers, many across the playfield (e.g. far L flipper to the yellow "skeet" target bank; side spinner shots, R flipper to green standups); very satisfying loop / spinner shots on both sides; pops and slings keep side-to-side action intense but fair IMHO, this is probably because there are limited places to drain; several key shots (skeet targets, jackpot target, drops, and the mystery loop) have a risk/reward feel to them that is, again, pretty fair.
Skeet mode is awesome, multiball is enjoyable, and it's fun to build the bonuses via the various targets. Gameplay overall is a nice balance between controllable and chaotic so games don't get boring if you're playing for fun. In some ways I'd compare it to late EM / early SS games in this sense -- games can be over quickly if you're not careful. You also have to thing about nudging differently as the physics of nudging is very diff. on a cocktail cab.
What's not to like about the playfield art and overall pink and aqua color scheme?
I like the theme as a departure from the super macho pins of the 80/90s and adherence to theme is solid ... callouts, art, animations, music, modes/goals, attract all work with the idea of a wacky caribbean cruise. My kids dig the colors, music, and size of the machine.
The mystery shot tends to puts a pause in the gameplay that might be annoying to some but this is a machine built for bars ... take the 5 seconds to sip on your pina colada.
Besides a grail machine like Joust, I'd say this is the cocktail machine to seek out (at least compared to others I've been lucky enough to play out in the wild).
Most of the parts are relatively findable as they are standard system 3s. It is my understanding that the alphanumeric display board for this one is unique to this game (it's a diff part number than other AN sys 3s anyway), but the other boards are more common.
What I don't like:
Would prefer to build toward multiball in some way, rather than a mystery award. Similarly, the jackpot is a bit too easy to get.
As mentioned by other reviewers, the GI is a little lacking and this is a good candidate for PinStadiums, led strips, etc. I've added 2 pin stadiums and may add a third as well.
The star post at the top of the right hand loop will frequently cause a stuck ball if you don't remove the rubber ring on it.
Replacement glass is unobtainium ... I'm looking for a local place that can cut me a replacement because what I have has been scratched up and generally abused. I think this is a common problem for cocktail pins that were out in the world and, given the rarity of the machine, that wasn't a dealbreaker for me.
I've normed the scores for cabinet and backglass art, as these categories are null for a cocktail pin.