Cocktail pinball machines fascinate me. I think they're a really clever concept, but ultimately a flawed one. One thing about normal pinball machines that like, in fact its one of my favorite things about them, are the backglasses. I love backglass art. So, that is a big minus for me, not having that art. But, the cool thing is you save space with a cocktail pin. The length is not as long as a normal pin, but the width is basically like a wide body. So it almost balances out.
Now, this game in particular. What I like about this game is its layout. If you count the special target there are 7 shots in this game. Two of the shots are standup target banks. The layouts shots are not super easy. But, they are doable and the lock shots in particular are a bit harder than you would think to hit.
And also I think the code for the game also enables you to actually try to use the whole playfield and not just spam one shot.
Not saying you can't cheese the code. You can. But, its a bit clever in a way, and I think pretty nifty. To kick out your lock ball to start MB, you need to trigger the release switch. That switch turns off and on by bumper and sling hits. So not only do you need to get control to make the shot, you need to time the bumper hits. Makes it a little more challenging.
And while there are only truly 6 main shots(i'm not counting the special... as how often will it be lit up... I've gotten it a few times, but mostly its off and useless), the rollovers are actually pretty important. You spell put out rock and get an extra ball, you can spot a rollover at least one way, maybe more... But, having the rollovers matter a little bit, gives you a little something to do.
Also, the inlane gives you rewards and each switch hit lessons the rewards. The most lucrative is double your score. And that is where you can get really silly points quickly, depending on your luck and then your ability to control and make the shot.
The shot for the rewards is possible from both flippers. So either inlane you go down, you can take your shot and try to get that reward.
This is the flaw with the game. This is where you want to try to shot all the time. But, again its not easy to get it to go down an inlane. So, I don't have an issue with this scoring concept, but the amount of times you can get double your score in a short span of time or a game can be really silly. And thus in a multiplayer game can make it more than a bit unfair. Balance issues aside, I still like the code and its fun.
As I said there are only 6 shots, but 2 standup target banks. Sometimes there is a roving shot that you need to hit, and then you can hit them all to reset it. So I like how the code makes use of the targets. Makes it a bit harder, as you might not always get the clear bonus as you need to hit the roving shots first. Just adds another element of challenge into it.
Then there are the outlanes in the layout. I like these as either outlane can lead to a drain or back into play. Just watch your nudging and you might be able to save it.
And also if you have extra balls lit, you can control them and give yourself a little insurance if the ball goes to the outlane then you might get the eb if you set it up as insurance.
So I like that about the layout. Game keeps you active and playing no matter where the ball is at.
There are no toys or gimmicks... Aside from the fact that it is a cocktail machine. That's its gimmick... Not a great, but as I said. I kind of like them... Even though no backglass art.
As for the art itself. Its decent. Has some sex appeal, and that's really it. Just men and women dancing. Nothing great, nothing horrible. It works... Kind of. There is no art on the cab, but I like the cab. Its retro has the 70s wood grain finish type look of an atari. So I like how it looks. Not fancy and it won't stand out among other cocktail cabs with the same cab design. But, there is a charm to its look.
One thing that really shocked me. The light show. WOW! Light shows are something that to me is gut feeling. This machine has a great light show. It wowed me. There is just something about how this game uses its lights that I think was ahead of its time. It just pops and really makes the game so much more enjoyable.
The music and sounds are fine, nothing amazing. YOu'll enjoy them as you play. Or you put music on, and hear what sounds you may, and just enjoy the light show.
Will say... One of the biggest flaws with this game is no jackpot for MB... I don't know if that's because the code or sys 80 b couldnt handle a jackpot. I'm not certain. I don't know. Just a bit of a bummer that the only benefit to mb is that you have a 2nd ball that you can shot and get points for.
So all in all this is a fun and clever pin. Is it the best pinball machine ever. No it is not. Is it fun. Yes it is. Would I own one... Well, yes, I do own one. I don't know how many more cocktail machines I'd want to own. I do want to get its sister pin, as I like the playfield art on that one better, and I think it might be the better game of the two.
But, this has to be one of the best cocktail pins ever. I say that, because its actually a fun pin to play, and I've had more fun playing this pin, then some actual normal pinball machines. With that being said. Around 15-25 minutes I think this machine could hold my attention before I'd want to play on something else.