I've owned the Hobbit for two weeks now so I feel I am ready to post a review. I may come back as I own the game longer and as the code gets updated to tweak this review. This review is as of code version 1.90.
I will start with non-gameplay aspects. The machine is gorgeous. The cabinet art, the playfield, the bright white GI, the RGB LEDs, the HD Monitor, etc are all top notch. I am really impressed with what they have done with the display. I like the layout much better than how JJP did it with the Wizard of Oz. Lots of information always available. The sound is also great with lots of variety.
What can I say, the game is super fun to play, especially once you start to learn more and more the rules. There are 5 main objectives (runes) you need to collect in order to start one of the main movie multiballs. The runes are: Smaug Multiball, Beast Multiball, Feast Frenzy (collect all the Dwarves), Spinner Frenzy (Advance to Erebor), and complete a mode. There are 31 unique modes to play with several ways to earn extra bonuses on them depending upon the order they are played in, how far you advance in them, how much time you have left, and how far you have advanced to Erebor. There is a ton of other stuff to the rules which I recommend you research if you are interested in the machine. I imagine the code will continue to be tweaked with new additions and refinements, so it will only get better from here.
The machine is super fun to shoot. Before I bought my machine, I played it at a couple shows and on location, and how this machine is setup really makes a difference. It can be slow and floaty if not steep enough, but crank up the pitch and give the flipper coils a power boost and the game flows much better. It can still slow down a little a times, but my machine plays pretty quick. There are some easy shots (the ramps), but the VUK holes and orbits are not easy shots (at least for me). The individually controlled drop targets are SO cool, and make for a lot of unique modes and shots. I read a lot of complaints that the machine is empty and there are not enough shots, but these 11 drops targets alone are so unique (including the stand ups behind them) that they are like 11 unique shots in my book. I like the 4 beast pop ups, but I do feel they are used a little too heavily, primarily when Beast Multiball is running. Hopefully future code will allow Beast Multiball to be completed and that mode will end.
The three main wizard modes/movie multiball modes are challenging and fun. I wish that there were different ways to qualify the three main wizard modes, but instead they are all started the same way - by completing the 5 runes. From what I understand, that will not change.
There is always a lot going on, and the extra monitor on the playfield is helpful, but it currently does not always have details about what you need to do next (like in the wizard modes). I am hoping that more call outs will continue to be added, as well as instructions for the wizard modes on the playfield monitor.
I think my biggest personal concern with this machine could be longevity in my collection. Games can be quick, but when you are on a roll game times can be VERY long. That is needed on such an epic machine to progress, and works for this game. Lord of the Rings is one of my favorite games of all time, but that also has really long game times and can be a commitment to play. In my small collection we will have to wait and see if The Hobbit can last for the long haul. It certainly has the potential to.
JJP really made something special here with this game. In it's current state it is awesome, and will only get better as the code continues to mature. I keep thinking about playing it, and once I start a game it is hard to stop. I don't see that feeling going away anytime soon...but we will see in a year or so from now if I still feel the same way.
If you cannot tell, I would recommend this game to anyone who is interested :).
08/2017 Update: Well, after owning the game for almost a year, it did not last the test of time. The game has sooo much potential, and I think will continue to get better with future code updates, but despite being really deep I found myself bored with it. The real problem is there is almost too much going on all the time, and it is a bit of a multiball fest. It is hard to follow the story/progress in the game when there are always tons of frantic multiballs going on. I love multiball, but in this case it is too much. I still think it is a great game, but not a long term keeper for me.