Cirqus Voltaire is quite a game, with it’s very unique layout, lot’s of diverters and magnets and bash toy (the Ringmaster). The playfield layout, the rules, the lights, the toys, the music and callouts – are excellent. The ball is visible almost always (except when it goes into the subway system). The symmetry of the playfield with the two return ramps enclosing the playfield somehow turns the entire playfield into a work of art. At the same time not having anything blocking the DMD display which is under the playfield glass – is quite a design achievement.
CV has two separate ball lock systems (highwire and juggler) – both are cool, but the high wire multiball lock is really cool – you can see how many balls you have looked up on the wireform. When highwire multiball starts they all roll down together in a bunch.
The Ringmaster, the main bash toy has numerous different positions – completely down and hidden, up so you only see has face or all the way up and exposing the large circular sink hole under him - it’s like hitting pinballs into a golf hole.
CV has a lot of different multiballs (depending on how you count them and including the wizard modes more than 10 different ones) – each with different goals – and they can be stacked in numerous combinations (definitely easier to stack than on BSD !).
Something else I really like about CV, but something I think may disturb other players, are the features which increase the randomness of the ball movement – the captive ball of the menagerie, the pop bumpers on the lower right side above the slingshots, the ball being flung by the ringmaster magnet, even the unique location of the ball returns on the ramps – the ball is going every which way much of the time.
The multiple sequencial wizard modes are quite exciting – for the first 20 seconds or so of each stage the balls are continuously returned to the playfield – it’s pretty chaotic.
Ok, ok, I’ll admit, the sideshow award “Fire that Cannon” is pretty lame (but it can be disabled in the Homeroom 2.0). And “Amazing Roonie” and “Copy Cat” (Homerom 2.0) – yuck – two separate video modes, neither much fun, but once you accept them they’re both kind of challenging – Copy Cat gives you an extra ball if you can keep your stuff together – that’s a motivation, right ?