First of all not a JJP fanboy, I actually prefer Stern models myself. I have always found that JJP make beautiful well built games but have always felt the gameplay and code was a little flat and lacking for my style of play.
The Awesomeness:
I have to say that this machine blows your mind as you step on to it, first of all the theme integration is outstanding, I don't know of another game that gets me more into the theme of the game then this one. There is no doubt that you are being transformed into a GNR rock concert as you are playing this game. The lighting outmatches any game I have ever played it is awesome with the LED rails and all of the LED inserts and the game surprisingly doesn't blind you, thou I find it difficult to understand some shots due to being color blind but we will get into that later. The artwork, is some of the best I have seen on a game, there were super smart putting the best art package on the LE, as they are making a crapload of them at a premium price. The sounds and music is amazing, again being a fan of the band helps but 21 songs to choose from full songs and unedited you really can't ask for more here. Lastly, game design if there was one area where I was concerned it was this as I haven't found many JJP really fun to shoot, well I have to say this one is, WTG JJP you finally found a great layout and the same flow quite good considering it has an upper playfield which I am normally not a huge fan of.
What Can This Game Improve:
The drain outs can be very frustrating when doing an initial skill shot (especially when ball save is removed), I am not sure why they chose to go this route, they are already being generous in the code to allow you to progress to a song, why not divert the ball into the in-lane instead of the this weird kick-out onto the playfield.
The code, granted this is early code, but I am not a big fan of the add a ball rule on the multiballs (mine are turned off), and I don't like how there are not combo rules for on the fly play and that risk/reward that goes with it, if you are getting band members consecutively there should be bigger rewards. Same as if you risk going for your six ball multiball there should be more risk/reward there. I don't like the 3 minute rule to complete each album level (I have reduced this to 2 minutes), I know they are trying to get you to listen to entire song but man it makes the machine too long playing for my liking. There is a lot going on in the lighting in multiball and I find it difficult knowing what shots to shoot but this could be a result of my color blindness. The gameplay is a little slower than a Stern, and the reason for this is the flippers, slings and pop bumpers are not as strong as pretty well all other manufacturers. I am not sure why JJP continues this trend, I am tempted to swap out coils on the slings just to get a little action there, and currently I have had to max out all of the coil setting on the game just to get it playing half descent out of the box.
The Awfulness:
The rubbers, yes the fricken rubbers on this game suck, the flipper rubbers are destroyed after 500 games and the sling rubbers are toast, not sure who supplies this stuff for them but they need a refund. Quality control, on my game we could not even play it when we first got it as one of the flippers was so weak you could barely make it to the scoop, this should have been caught in QC and a big miss, luckily we have the means to be to fix it and get it playing, but some noob would have been in serious trouble if they got this machine.
Omissions:
Only one here, a gun mechanism might have been warranted here to finish off the full theme integration, imagine having to shoot the scoop with a Gun mech in the center scoop instead of just shooting it with your flipper, there could have been a subway that ran from the scoop to a loaded gun, then you shoot it in the scoop to collect your jackpot or risk it to move on.
Overall Thoughts:
This game is just plain fun, I have to say it but if Stern mechs/code and JJP design, build, artwork, sound and music had a baby this might have been the best game ever made. However, right now, due to all of the innovations I would say currently this machine is a top 5 machine for me of all time. If they can add to the code and adjust the coil mechanics a bit more this machine could very well go down as one of the best ever. I am glad I made my first JJP purchase and this machine has gotten rave reviews with all of the people that have played it in our facility. If you get a chance to try this game out don't hesitate you don't need to be a fan of the band to appreciate the awesomeness of this game.