To be clear, I've always felt that the original AFM was the best pin of all time, and perhaps the most copied. I try to be objective and take into account the following things for each game; the era in which it was made, the appeal of the theme, the simplicity to learn, difficulty to master, ball times on average (not too long, not too frustrating), whether or not it makes you want to keep putting quarters in the slot rather than how it stands up at home. Given this formula, my favorite game for the last 23 years (STTNG) falls short. But that is another review...
AFMrLE surpasses AFM in almost every way and is now my new favorite game. I'd pour quarters into it on location and I ignore the other games in my collection now that I have it at home. I'm sure all of you are familiar with AFM so it's unlikely that I need to get too detailed on the original design. I'll just say that it is the pinnacle of playfield design and programming. There are clear objectives and excellent flow. If you've never played it before you can quickly figure out how to blow up the UFO yet there are goals for the experienced player that are challenging to achieve.
The differences between AFMrLE and the original are (mostly) improvements. The lighting is much better and it has the look of a modern game but retains the 90's feel. The light show with the color changing saucer LED's is unreal. The shaker motor is so well integrated that it makes you wonder why it wasn't included on the original. The larger screen is an obvious improvement and I like the new animations. But like the topper, the new screen doesn't have an effect on gameplay. They are just fun to watch while you're waiting for your turn. Flipper response feels excellent and if anything this new version plays faster. With all of the adjustment options I see no reason why you couldn't make AFMr play and feel like the original if you wanted.
If I have any criticism for AFMrLE, and I truly am looking for things to complain about here, it's the strobe and the sound. The LED strobe is bright enough but because I can see the reflection of each individual LED from the strobe board on that beautiful clear-coat, I prefer the original. This is just me being picky. I bet it isn't long before somebody actually measures the light output of the original vs remake. Lastly, the sound quality is good, not great. This is more a complaint about the sound being stuck in 1995. The speaker upgrades for AFMrLE are excellent and it sounds great right out of the box. Much better than the original cheap speakers. But, there is a bit of distortion to the speech that let's you know the compression is over 20 years old. I have to wonder if PPS or CGC had access to the original sound files and could have cleaned them up. I only mention this because if you compare AFMr to Monster Bash, the sound on Monster Bash is far superior and it sounds like it was made yesterday. It's hard to believe only 3 years separate AFM and MB. Again, I'm reaching here.
Can you take an original AFM and mod it to the level of AFMrLE? Just about and if you have one I wouldn't sell it to buy the remake. But having the option of a new copy of an all-time classic that comes fully modded out of the box can't be beat. If I were an operator I'd buy an AFMr and make sure I emptied the coin box regularly.