I'm still getting to learn X-Men. I like it, but I like it less and less the more I play it. Not a good sign.
The Pros:
A great PF borrowed and flipped from Tron with a few extra shots at the top of the PF. This game has flow! Magneto MB start with the balls spinning in the middle of the table is way sweet.
The Cons:
This one is on me. I still don't know how to really make this game sing. The Wolvie magnet is not my favorite placement of a magnet on a PF. Standard issue hit the (whatever) shot x times over to complete mode is... uninspired. The Iceman ramp/diverter missing on this game is a hinderance to the game and I have had more than a few balls placed directly between the flippers when the ramp crosses the PF. Super weak LE feature.
The Takeaway:
I'm still willing to give this game the time it needs to get updated and play the way it should. Between the LE's and the standard edition, I am beginning to think that the standard version is superior (transformers syndrome) to the more expensive LE variant of this deck. We will see what Stern and Lonnie Ropp have in store for us with updated code this title... but I am losing faith with this title.
Update:
FAITH RESTORED! There are two big reasons for this. One, a friend of mine got a Magneto in primo shape and it is a joy to play. Two, I have a much better idea of what to do after reading the rulesheet and getting to know this game better. Wow! I may have never been so happy to be so absolutely wrong about a pinball game. This game just made the want list! That and a Ripleys...
Scores updated accordingly. More updates to come!
Update v.2:
Now, when I go to my friend's home to hang and play pinball, I spend an inordinate amount of time on this deck. The shots are tight, the rules are deep and the flow of the game is spot on! The strange thing is that the features of the LE are some of my favorite and some of my most vilified toys on a pinball game. I love the Nightcrawler "troll" targets and the spinning magnetic multiball start.But that damn Iceman ramp that feeds the ball SDTM (with no ball save) is one of the worst features ever put into a pinball deck. Playability goes to the pro on this feature alone. I don't care for the translite on the Pro. It's too damn busy for my tastes. For some reason, the voice acting on this game is serviceable, but not more than that. And that is a shame, because the comic book is all about the characters. I don't like adding mods to make the game play as it should, but the Wolvie messenger ball makes visibility and the shot less of a bash toy and more of a skillfully aimed shot. You still have a random reflection from the shot, but it is not the sucker shot it was before. Get it already. The rules on this table are incredible, complex and very well done. Combos, stacking modes, functions and multiballs... Hooo-eee! This game is very deep and challenging. The DeadPool rules make a huge difference in how you select and complete modes. X-Men joins games programmed by Lyman Sheats and Keith Johnson in terms of complexity, needed knowledge of the ruleset and skillful play as far as what the player needs to do to reach and complete the wizard modes in this design. This game has just made the "want" list. I grew up with the comic book and with all the work that Stern and Co. has put into this game... It's a true player for me!
The best rulesheet that I have found for this game (S/w ver 1.51) can be accessed here:
https://docs.google.com/document/d/1RXQg7NEYahyzLrrT-E3WXAmhKNtT-eVfqc5GEWZdHL0/edit#heading=h.gca79vh2ek4
Update v.3:
The voice actor for Magneto sounds like Thurston Howell the 3rd
Update v.4:
I am coming to the belief that this is the least known of Stern's "underrated" games. When this game came out, it didn't make much money. The code was horrible and the theme didn't have a movie tie in to get people to want the game the same way they wanted I-ron Meng. The good news is, this game is a true player and a real shooter. The rules are good AND deep. Two wizard modes. I have never gotten both of them in a single game play. When you get into the rules, there are certain strategies that become apparent. However, there isn't a "thing" that makes or breaks this ruleset. Multiple goals can be sought after simultaneously. Some of the shots on this game are HARD (rogue). Some of these shots are EASY (iceman) and the rules accommodate for them. A few of the modes have secondary shots and features to help with assisting completion. The more I play this game, the more I find out and appreciate what has gone into this underappreciated design. There are a few things that I still don't really understand. Why are the flippers so far to the left? How does one rely on Deadpool? Why are the quotes on this game so overblown? I have had Storm, Phoenix and Cyclops talk through an entire bonus count. Yeesh...
The good news is that this game plays so much better than most pinheads will ever appreciate. I am so glad I got mine. Overpaid for it, and I just don't care. This game is a true player and if you get the chance... play the heck out of it! I still prefer the pro to the LE.