Wizard of Oz

Pinside rating

This game received 771 approved Pinsider ratings and currently rates 8.406 /10

8.406

Top 100 ranking

This game ranks #18 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.321

Artwork: 8.907

Sounds/Music: 8.104

Other Aspects: 8.18



Rating comments

There are 404 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 7 of us have rated this game.

7.984

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Found 404 ratings (with comment) on this game

There are 404 ratings (that include a comment) on this game.
Currently showing results page 11 of 17.

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9.620/10
4 years ago
Have about 60-70 plays on version 2.0. Impressed right out of the gate on the visuals alone. It can be dark at first, but I've gotten used to it. The rules are very challenging, and it seems like it would be daunting for a beginner. It helps to watch others play so you can pick up on some of the things you need to do on the LCD. I love the stacking of the multiple multiballs and munchkin modes (on the rare occasion I can get enough loops to get one started) and the various callouts of the witch.

What I don't love is "There's No Place Like Home". I've yet to do it, or see anybody else get it either, and that includes some good players who have already been to the "witch battle". It's incredibly difficult.

There are some mechanical quirks that need to be addressed, the worst of which is the ramp switch that catches a slow ball and can't be dislodged without tilting. A slow ramp shot (usually when attempting the ramp shot from the right flipper) is usually what does it. I've had it happen six times so far, and last night when I arrived onsite, there was already a ball stuck there. The other thing is the little loop to the right of the castle door. It seems to reject shots about 75% of the time. The shooter lane bump is also kind of annoying, but I often go for one of the other three skill shots available instead, so it's not that big of an issue for me.

These criticisms aside, I like the game the more I play it. I have been playing it on location, and it is sitting next to a Star Trek Pro. Since it arrived, I end up spending most of my time on WOZ and only a couple of games of ST.
9.360/10
4 years ago
Ive owned this game for 2 weeks now and Im thinking of what I should sell to buy JJP next game and the game after that. This is exactly what I would expect for a 2013 game, gameplay is smooth, fun and entertaining. Everyone who plays it, loves it and wants to keep playing. This game changes everything for what the future of pinball holds and id bet if it wasnt the Wizard of Oz theme, this game would be top 5 easy.
6.726/10
4 years ago
Looks good, really forward thinking, theme sucks, caint wzit to see jjp future gzmes
8.756/10
4 years ago
Light variations are very cool. Game is fun but I wish the shots were more obvious. Overall a very solid feeling machine that I will play again and again.
9.740/10
4 years ago
Great game especially with the new 4.10 code which needs to be installed to appreciate the game to it fullest. JJP has done a wonderful job with its first pin and really looking forward to their future releases.
Yes there were some board issues and problems in early games, but JJP has very strong customer service and worked hard to correct those. Not ideal, but not shocking that a company's first pin would have some quirks. I've even had responses on the weekend by JJP staff to help correct issues (not very many) that came up. Mine now plays wonderfully.
I like the theme and how the game incorporates sound bites, video, and other things from the movie. Trying to melt the witch, the munchkin mode and so many other things and the very, very deep rules set are incredible! To me the game play is varied, challenging and really, really fun. An excellent pin! I realize WOZ is a theme that some don't care for but I think the game is so incredible that I suggest trying it awhile before dismissing it based on theme alone.

I don't care for the theme of several other pins but gameplay always is most important to me. Besides it's nice to have one based on a family movie that is a classic versus rock bands or movies easily forgotten less than a year after their release.
Also has a unique LCD screen instead of using 90's DMD technology. I also like the LEDs near the fuses which would tell you exactly which fuse is out should that ever be an issue. And how much you can adjust the coils and flipper strength and other game play aspects from the game adjustment settings. Some of these things Capcom did in the 90's and no one else did back then that I know of. In some respects is a leap forward in technology from Stern who makes some incredibly good pins, but has gone very much forward in innovating or increasing technology in many years.
9.460/10
4 years ago
The only negative thing is that the pf lighting does not compare to the last few newer Stern games.

My game is running 3.0 right now. It's a blast to play. Trying to get to battle the witch, trying to get munchkin multiball, trying to get haunted multiball, trying to complete the crystal ball modes. Just can't stop pressing the start button.

You need 8 diamonds to get to the wizard mode. I got the ECMB diamond in one game. I got the diamond for getting the required jackpots in fireball frenzy in another game. That's out of about 200 games on 3.0. So I think this game will be in my collection for a very long time. I guess the only way I end up selling it is that's the only way I can afford some future game I think I need.
9.380/10
4 years ago
Very well may be the best pinball machine I have ever played on. Great layout, consistent shots are rewarded, and the toys really make this a fun game. The LCD screen showing clips from the original movie are great and timeless. The only downside is the scoring... kind of odd to win a free game at only 65,000 points (what the machine was set to).
8.384/10
4 years ago
It's taken me well over a year and a couple of dozen plays to finally get to the point of liking this machine, but now I'm sold. It took me this long, because frankly, it's confusing what the heck to do in this game (I'm playing pre-3.0). For example, I don't know how many games I played before someone finally told me that to get to rescue multi-ball, the winged monkey has to grab the ball, otherwise hitting the rescue targets is futile. Before that, I just kept hitting the rescue targets not understanding why multi-ball never started. Would have been nice if it was more obvious. This game simply just isn't intuitive.

This game kind of reminds me of how long it took me to like Twilight Zone, and that's because it took so long for me to understand the game. As more people get a feel for the rules, I'm sure this will be in the top 10.

It's a beauty though, really. I think after every game I just examined the machine marveling at it's beauty, and how it puts the look of Stern games to shame.

The other problem that I think keeps it lower in the rankings, is that the game, at least for me, just doesn't have satisfying shots. They're not bad per se, and I don't think the game is clunky. It's just that I can't think of any shot that gives me that satisfying feeling. Take for example the warp ramp on Stern's Star Trek. Anytime you hit that shot, its' hard not to feel satisfied, whether it's once or several times in a row. I never got that feeling with WOZ. Nor did I get any sort of rush, like in playing Iron Man. Granted, these are very different games in terms of style, but WOZ fails to provoke any sort of feeling while I play.

With that all said, I think this is destined to be a classic. It's beautiful, interesting, and something completely different.

Update: Spent more time on this game and have gotten to the point where I can consistently put up some good scores.... I have to say, once that happened, the game has started to become boring.. I'm worried about lastability.
9.476/10
4 years ago
Only played a couple of games as it was a buck a credit where I was,but this was enough to open my eyes on what Pinball can be. The fact this game is not #1 and is not even in the top 5 is baffling. WOZ breathes fresh air into the design in a new innovative way. To me this is called a benchmark and can only be outdone it seems by themselves.
6.283/10
4 years ago
Played 5 different machines and just can't get into this game. Hoping for more from The Hobbit.
9.820/10
4 years ago
My current rating is with 3.0 code. Best looking pinball machine ever made IMHO. Best theme integration as well. Gameplay is coming across nicely. I will revisit in 6 months after new code releases.

I just updated my rating. After a year of ownership, I can tell you that this is one of the greatest games ever made. Deep, deep, deep and the lightshow still amazes me.

Another update after three years of ownership. This game is the best pinball game I have ever played.
9.700/10
4 years ago
I've owned WOZ for about 6 months now and with the latest 3.0 release believe I can finally give it a rating.

My marks may seem high but after going through the description in each category, I believe they are accurate with respect to my preferences.

The backglass category is a little difficult to rate since the LCD (which is great) is essentially the backglass, though the surround (which is just okay) does play a part.

"Game Lighting" is another category that's a little difficult to rate. Others have complained that the playfield doesn't have enough general illumination. If I played in the dark, I would agree, but I play in a room with some overhead lighting so it is fine. The rest of the flashers and light shows are amazing.

In my opinion, WOZ is a work of art!
9.880/10
4 years ago
Easily the most fun that I've had at a pinball machine.
5.265/10
4 years ago
I've played the game at 3 locations, the PHoF, Free Gold Watch, and Hi-Life.

First, the good. The game feels solid. The toys are interesting to look at, and many of them are interactive. The LCD display is very clear, and the sound fidelity is excellent. Playfield art is vibrant and interesting to look at. Theme-wise, the game is very strong. Although I'm not crazy about Wizard of Oz, there was a lot of thought that went into creating toys and art that reinforced the theme.

Now, the bad. The rules are terrible for a location player. They might be super-sweet for someone who can spend hours on the game and reading forums to discern what's going on, but all I see are flashing lights, gently strobing lights of many colors, and, out of the corner of my eye, I scry a monitor informing me that I should be shooting for some target that isn't properly labeled. I have been told that the game is very easy to learn if you merely study the included flowchart (no kidding), but I'm not aware of any other pinball that requires a Powerpoint presentation to explain the arcana of how to start a mode.

Want to lock a ball? This is how I -think- it works. Well, you need to hit some rollovers (which are very difficult to pick out of the other flashing circular inserts) a certain number of times and then shoot the ramp that is also used for the house mini-playfield which also starts a Munchkin mode if you do something else. Of course! There's nothing intuitive or natural about the presentation of the rules. The constantly strobing playfield inserts do nothing to help teach the player how to succeed.

Above my issues with the presentation of the rules, there's the issue of "fun". YMMV and all that, but the decisions made with layout, lighting, and software severely limit my enjoyment of this game.

The layout promotes slow play. None of the shots are particularly speedy, nor do they feel "awesome" to hit. It's more like a "well I shot the right ramp again. Eh." feeling than the whizzy speed of a nailed Metallica or AC/DC ramp.

Much has been said about the uneven lighting, and I agree. In a dim setting, like Hi-Life, it's easy to lose the ball. The game has a 'Christmas tree in a dark room' effect, where you can see the lights and you can somewhat make out surfaces reflecting the lights, but it's difficult to focus.

Back to the software. Even more than the playfield, the software slows the game to a crawl. Example: If you lose a ball down the left outlane you can get it back if you hit some targets, hit some other shots, and then some other shots, and then some other shots. During this mode, it appears that you are earning no points (I might be wrong). It's confusing, It's a total flow-killer, and it feels like work. I'd rather just let the ball drain and try to get some real score on the next one.

I didn't expect the game to live up to the hype, but this was still a big letdown. I can't think of a modern game I dislike playing more than WoZ.
9.580/10
4 years ago
If jack was trying to make the best pin ever.? I think he might have done it.
8.672/10
4 years ago
2.0 was the game changer. Game is brilliant.
8.660/10
4 years ago
There is no denying that WOZ is a beautiful game with a great light show, deep ruleset (written as of 2.0), and solidly built mechanics. The theme is also very well implemented and there is a lot packed into the playfield. The LCD is certainly evolutionary, but the silver ball is still where it's at. I always play a couple of games at my 'local' arcade when I go (1.5 hours away), but I rarely get that "I HAVE to play one more game" that I sometimes get with my other current favorites (Tron, AFM, etc.). It sometimes seems that there are just too many options and maybe the rules are too non-linear (I can't believe I just wrote that). Maybe I just need to learn the rules better. It's a great game, but I think only time will tell (for me and for the community) where this game will eventually shake out. Hopefully, the lighting issues are finally resolved.
9.228/10
4 years ago
For jersey jacks first pin this is nuts. I can't wait for the rest of his line up. Awesome game with awesome never before seen features. This game is very deep and playable by the whole family. Great game
9.112/10
4 years ago
This is a beautiful looking pin. I love the lighting as well as the LCD. It's very fun to play. Can't wait till mine arrives.
9.176/10
4 years ago
Whether you like it or not, this is a true breakthrough in pinball. Not a big fan of the game but I really think JJ did a great job. The lights are stunning, three playfields, deep rule set. I am excited to see what JJ does in the future. The repetitive music is a real bummer. Gets old really quick
9.100/10
4 years ago
This rating is based on only a few plays, BUT, you only need to play this a few times to respect what's going on and see how much fun this is. I think the crystal ball is a revolutionary playfield addition. You can see the images perfectly in there.

The back glass display is also revolutionary because it's like watching WOZ on TV

I think JJ really out did themselves here. Truly a great machine that is a lot of fun to play.

My first rating was based on a few plays. This weekend I put about 15 more plays on this out in the wild. This is the most visually gorgeous machine ever made. The lighting is so amazing, it actual distracts you from playing because you want to watch the lights while peripherally watching the ball instead of the other way around. What an amazing machine this is. To me, it's the #3 game ever made behind TZ and STLE. I will own this one day for sure. If you own it, congrats.
8.980/10
4 years ago
beautiful pin , fun , nice flow , only played a few hours but iwould love to own one
9.160/10
4 years ago
OK - After 25 plays I'm starting to appreciate the game more, but it's still more of a struggle than it is fun. I'm a decent player and this game is very tough - it's hard to get used to and not very friendly for new players. Lots of nudging is very crucial to keep the ball out of the outlanes, but they still are very ball hungry!

The game is beautiful to look at, but almost distracting and it's hard to look at the display much. It's a rather complex game, and hard to follow everything going on. I'm sure I'll appreciate it more the more I play it though.

I find the flippers to be a bit weaker than I would like - you really have to hit the ball perfect to get it up the ramp. And the game plays very different than most, in part because it's a widebody but in part due to the funky layout,

The toys are top notch and the theme is very well done - overall an incredibly cool game, but the game play is not quite as fun as some of the top games.
5.569/10
4 years ago
Game looks amazing. Build quality is great. However, it is a game to look at rather than play. Hopefully, this will improve with updates (I am running 1.25)
8.640/10
4 years ago
Damn, this game is amazing. So many flashing lights, what with the color changing LEDs covering the entire game, which does make it a really bad game for people with epilepsy, though.
There are 404 ratings (that include a comment) on this game. Currently showing results page 11 of 17.

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