Twilight Zone (Bally, 1993)

Twilight Zone

Pinside rating

This game received 1195 approved Pinsider ratings and currently rates 8.767 /10


Top 100 ranking

This game ranks #3 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.908

Artwork: 8.778

Sounds/Music: 8.294

Other Aspects: 8.807

Rating comments

There are 633 rating comments for this game.

Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this game. 9 of us have rated this game.


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Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 633 ratings (with comment) on this game

There are 633 ratings (that include a comment) on this game.
Currently showing results page 1 of 26.

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1 day ago
A very popular game with a deep rule set. Lots of toys on the playfield but it doesn't feel cluttered due to the wide body. Nice use of magnets.
3 days ago
Twilight Zone is one of those games I always come back to. Yeah, it can be a brutal game but once you learn the danger zones you can have really long ball times.

There is a very nice selection of modes to play. Enough to make every game interesting and different than the last but not so much that there are modes unreachable by the average player (given enough time/games).

The art package on the game is incredible, you can spend hours studying all the different theme emelents crammed in. Speaking of theme the game fits its theme perfectly.

There are two primary toys and both are well integrated into the gameplay. First there is of course the clock which times your modes and has several dedicated modes of its own. Also while in attract mode it serves as an actual functioning clock which is pretty near in my book. Second there is the gumball machine and while it has a lesser role (powerball storage and advancement), it is probably one of the coolest mechs in pinball.

I was also thinking it probably somewhat helped with playfield wear as it would always keep 3 of the balls on a slowe rotation through the game potentially subjecting them to less wear. Thats just some therory that popped into my head though and it probably isn't actually enough to matter.

Its only weaknesses are a small area in front od the clock that doesn't have any art and therefore looks bare... but the piano mod does a great job of finishing that area. Also the pop bumpers can be overly dangerous... but when tuned they are not too bad. Still there are some machines I have played in the wild where it is literally impossible to escape the bumpers with your life and thats no fun. Don't worry though, you can adjust it with the right runbers and outlane opening so that they remain dangerous but are not automatic death.

I'm happy to say that I have finally added this game to my collection. Having it at home with time to really familiarize myself with it has only deepened my appreciation for this gem of a game.
8 days ago
Undoubtedly the number one under every point of view!
13 days ago
I am a huge fan of the show so I may be a bit biased. However, this is the game that has it all. The game is so deep that it allows every game to feel very unique. Personally, I continuously change my mind between TZ and MM as my all-time favorite game. TZ is probably the more impressive machine, but MM may have a slight advantage in play ability.
15 days ago
TZ is a classic. One of the greatest games of all time. The theme, art, rules are all spectacular. My only complaints are the silly Power playfield, which ruins a fairly sizable chunk of playfield real estate. Also, the pops in the lower left are a waste. Overall, it's a must own for anyone who loves pinball.
27 days ago
My favorite pinball machine of all time. I liked it so much that I had to buy one. After all these years it's still my favorite. Great music, great theme, great layout, great rule set. What more could you ask for?
28 days ago
Lucky enough to be a kid when this first came out, and I still get excited when I see it in the wild. All time classic pin! Hope to own one day.
29 days ago
Damn near perfect. I own one and its truly in a different category of Pin. It may not be my top favorite game but it is so unique it belongs in anyone's collection. Theme music gameplay variety, this machine has it all.

Difficulty is great. This game punishes missed shots. My wife hates it! some days I walk up and I cant do a thing. Other days im dialed in and its amazing. Into the Zone is a must for any pinhead.
30 days ago
Twilight Zone definitely feels like a classic from the era, and one that I think will continue to hold up over the years. Initially it feels very complicated, but once you get the hang of it, it's not. If you're making your shots everything comes together and feels good. A game that some consider too stop and go really doesn't have a dull moment when you're playing. It's mode-based--sort of--but since there are multiple ways to light door panels you can approach the game from different angles so it never really gets stale.

Tons of toys - everything but the kitchen sink really. Gumball and Battle the Power don't feel particularly relevant to the game (and it's true that neither appeared in the Twilight Zone show), but they're cool for sure. Same withe the clock, a very ambitious, but sort of pointless toy. What makes the game really special is what you DON'T see. The design that went into the complex subway system, for example, or the way the hitchhiker/dead end loop/hole works depending on what direction you hit it from: genius. Magnets, pops, weird diverter, extra shooter, rocket kicker, 4 flippers, powerball... so many great gizmos. The playfield is sort of dark and can feel claustrophic at times--it doesn't really feel like a widebody except the variety of shots.

Playfield art, cabinet art, and translite art are all good. Definitely a nice game to look at.

The only thing I don't like about this machine is the music, and actually I do like the music, I just don't think it really fits the theme very well. Once you learn that the main song is a cover of a song by Golden Earring, it all makes a little more sense, but still it's a stretch since the music sounds more like a NES Mega Man level than the atmospheric Twilight Zone score it should have been. Sound quality on the call outs is also kind of bad and they could have been more varied.
32 days ago
Lots of people like it, and more power to them, but I just don't get it. I can't find the rhythm.
38 days ago
This was a difficult machine for me to get a good handle on, playing it here and there at shows. It wasn't until I had 2 in my possession for full tear downs and shopping out that I developed a full understanding of the rules and features and was able to understand why this is such a revered title. It is a LOADED machine with motors, diverters, subways, physical ball lock, and that fantastic powerfield. That is without a doubt the most entertaining mini-playfield in pinball. It is always satisfying when you make the top hole. TZ makes excellent use of the widebody geometry. The rules are deep for a '90s B/W title and the modes are nice and varied. I'm more of a "flow" guy so the game is a bit too stop-and-go which limits its visceral impact for me. Still, I know a masterpiece when I see one and TZ certainly is!
42 days ago
I dont' hate it..has some features found in most games..rated near the end
45 days ago
game I have is clear coated and plays faster than any other I have played. And even still I feel it plays sluggish/ Not as much flow as a STTNG . Still a great very deep awesome game. Top 2 not with all the new gems coming out still.. The game has good toys and gimmicks . gumball machine and magna flipper upper playfield but that is about it .
48 days ago
Probably my all time favorite pin. I would only put MM above it, due to the fact that MM is such a pure pinball experience. Twilight Zone is complicated, mystifying, and just jam packed with cool shots and features. Not leaving my collection, hopefully ever.
48 days ago
It definitely is great masterpiece and you can get quite easy 20min+ games with it, but overall its not that much fun as it looks. I have it at home and spent lot of days really trying to love it and understand the hype around TZ.

- possibility to play modes simultaneously which gets you in to game and make feel like "everywhere is something happening"

- deep and complex rules, but nothing you cant handle after while

- lot of sounds and music themes

- Powerfield with "magnet flippers" is fun

- One of smallest playfields ever (yes it is widebody, but actual playfield is tiny because of brutal waste of space)

- Few layout mistakes like bumpers too low and close to outlane, lot of hard spots close to flippers, this pin can be very unfair to player

- Quite repetitive gameplay after while because nearly all important shoots are from left flipper - right orbit "Gumball", slot machine hole, lock hole, right ramp "Powerfield", you can even shoot left ramp. The right flipper is actually only for shooting left ramp

- Useless toys and gimmicks which takes huge part of space on the field:
Mechanical clock are really only piece of junk to malfunction, you never look on it during play.
Gumball is almost same useless (ball goes in....and another goes, its amazingly smart piece of engeneering:)
Powerball (ceramic ball) is too light to play pinball with, so its just bouncing and jumping all around, falling from ramps, dont goes properly to Lock hole, jumps over flippers etc. Its not fun its simply stupid!

Only good toy on TZ is the Powerfield.

- Theme is a little problem. TV series itself is cool no question, but almost nobody knows it these days so its weird connected with gameplay. Why Im collecting some robots or hitchhikers. Why Im shooting piano, camera or slot-machine. Why is some town square on playfield...
49 days ago
Really cool game with lots of depth and features. So much stuff going on (upper magnetic playfield, some weird clock, gumball lock) Really cool pin. I didn't think I would like it as much as I did! If only the price was decent
61 days ago
Great classic game and a nice challenge to play. I do think that it's a little too full of gizmo's though, which does not add to the gameplay. Owned it twice, sold it twice.
69 days ago
Even all these years later, still the creme de le creme of Pinball machines.

It certainly lives up to the moniker of "pinball excess", but for all of the pinheads out there, this is exactly the game we would all design if we had unlimited budget coming off of selling 20,000 Addams Family machines.

Not a flow game whatsoever, this game is all about making your shots and marching inexorably towards Lost in the Zone.

As time has progressed, this game has become what I call the AR-15 of pinball machines; infinitely modable. Hell, it's getting harder and harder to find TZ's for sale that HAVEN'T been modded! When you combine the amount of toys the machine has to begin with with all of the mods available for it, you can certainly cross the line into the ridiculous.
72 days ago
This game is THE perfect game. If they ever make a remake, this one should be it. The theme is timeless, the music and sound package are top notch. The ruleset is deep and challenging and getting to Lost in the Zone is very satisfying. The Gumball Machine, the Power mini playfield, the multiballs, the call outs, the layouts, this table was innovative and has everything that makes pinball great. The best jackpot sound package in all of pinball.
78 days ago
2nd best truely. Got into pinball years back after playing medieval madness. Recenty run into one with cheer good luck. Played with my mind for a week with all the faults, ran into my wallet deep. But All worth it. with only the Clock to fix. Having owned some machines this one truely amazed me. Got into the zone and finished the game at some point this week which was a happening, some drain, some games really last. Magnets, gumballmachine, the ceramic ball and its different play and not to forget: Battle the Power. still love it. The wide selection of shots, the dept. and if u adjust some things you keep a decent over vieuw of the playfield, eventhough you can mod it like money burns. Really great machine. Not sure i'll ever part. Felt bad after selling my Tales from the Crypt. Iam afraid there's no match fot this theme. Just works for me.
84 days ago
A classic and easily one of the most jammed pack playfields in the history of pinball, their is something for players of all skill levels to shot for and see. However I have owned 2 and each time I have struggled to keep it around as compared to other classics I find TZ a little shallow and dull once you have seen everything it has to offer.
84 days ago
I love everything about this game except the week plunger shot, for some reason it bothers me.
3 months ago
When you play a TZ the first thing that hits you is the art and play field quality. This game set every standard for how games should be made. Variety, ingenuity (ceramic ball !) and magnetic flippers still make this the best playing "franchised" theme of all time ! Kudos to Rod Serlings wife for dropping his trademark cigarette from the back glass art too. Truly hard to find a flaw for this game.
3 months ago
Simply the best game ever made. The rules are perfect, the layout is perfect, the art is beautiful, the sound design is excellent. It can't be beat.
3 months ago
One of the best games ever built, PERFECT. Very fun and the sound is amazing.
There are 633 ratings (that include a comment) on this game. Currently showing results page 1 of 26.

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