Twilight Zone (Bally, 1993)

Twilight Zone

Pinside rating

This game received 1217 approved Pinsider ratings and currently rates 8.769 /10

8.769

Top 100 ranking

This game ranks #3 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.916

Artwork: 8.768

Sounds/Music: 8.302

Other Aspects: 8.816



Rating comments

There are 648 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 9 of us have rated this game.

8.734

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 648 ratings (with comment) on this game

There are 648 ratings (that include a comment) on this game.
Currently showing results page 1 of 26.

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8.800/10
14 days ago
Love this game. The rules are deep and make sense when playing. The gameplay is challenging and a lot of fun. One of my favorites for sure! Happy to have owned it.
9.700/10
32 days ago
Classic game, probably mine and many others' favorite. Don't touch the door!
10.000/10
39 days ago
So, I'm a huge all round TZ fan, so I'm a fan starting with the theme. But what a game! About as deep as one can get with a pinball rule set. Also, the availability of mods for collectors is vast and varied in both scope, quality and good taste. A pinhead can add to this game to satisfy any taste, which is awesome. This allows a collector the opportunity to buy fun stuff for their game rather than having to go out and buy a new game in order to scratch that purchase itch we all get as collectors. The play is great and things like the powerball and the Zone Mode make this game unique and fun for every leve of player.
7.780/10
44 days ago
Really terrific, except for the whole being fun to play thing. Theme, art, toys all great. Playfield feels cramped to me and I don't like the shots.
8.056/10
45 days ago
Among the best of all time, though I do split hairs over exactly how close it should be to number one, as my rating number shows. Excellent layout, variation, rules. Entertaining, though sometimes frustrating. The theme can seem weird because the show was different every episode, so the game is a hodge-podge of otherwise unrelated gimmicks, shots, and toys (camera, piano, gumball machine, robot). I've played this game countless times over the years, and while I've enjoyed it, I've also passed up the opportunity to own one. I think I like it better as an occasional game than an all-the-time game. (If I had a much bigger collection, I'd seriously consider including this one.)
7.876/10
47 days ago
Not much can be said that hasn't already been said here. I will say that in the age old discussion of TAF vs. TZ, I lean towards TAF...maybe because I'm not that good of a player, and TZ seems to eat me up! A great game for sure, and one that's been duly canonized as such. A theme that integrates very well with gameplay. Add to your collection with confidence.
9.894/10
58 days ago
Simply put: a classic on every single level. The stylish and colorful playfield art. The DMD animations. The audio with dialogue from episodes from the show. The extremely deep rule set. The theatricality when the game rewards the player for hitting a jackpot or a ramp or multi-ball. The toys. Everything about this table is absolutely beautiful. The machine is as beautiful as a 60's American muscle car and just as much fun to experience. No disrespect to Monster Bash or Medieval Madness but this, to me, is the #1 table of all-time.
8.820/10
58 days ago
Hard to ask for a better game than Twilight Zone. It may be a little confusing and complicated for beginners (which is why I didn't love it the first few times I played it), but that's also why it's a great game to own...you keep on figuring it out long after you have figured out most other games. It has just about every kind of shot and not a lot of unfair-feeling drains...it's usually my fault when I lose a ball. I do like how many different mods there are for it, keeps it interesting as time goes on. If I could improve anything, it might be to make hitting the clock target feel more substantial. I like having a big target to hit up the play field, like the castle in MM, the crate in SS or even Frankenstein in MB, and it feels like TZ lacks that and it would have taken much to put that in. Anyway...it's just a great game. TAF was the first game I played much of so I'm probably biased towards Lawlor games, but I do love them!
10.000/10
68 days ago
Awsome, the perfect machine, very deep.
10.000/10
71 days ago
Words cannot describe accurately how amazing every aspect of this game is. Personally I think it has an edge on MM in terms of depth of play, artwork, lighting, theming and especially MODS, which don't clutter the playfield as much as you'd think. Hoping to add one someday before they are 20 grand for a fully restored machine.

The more I play this the more I want one. Love the TV mod. The lighting just amazes me every time I play it.
9.660/10
81 days ago
Added an extremely nice TZ to the collection quite a while ago. I've waited a long time to rank it. This game is incredible. I believe I prefer it slightly over Indiana Jones, though both tables are incredibly fun wide bodies. I absolutely love the rule set and the shots in TZ. It also has the great combination of punishing you if you're not on, which I like. Keeps you coming back and absolutely deserves a high rating. For me personally, monster bash doesn't even come close to TZ.
8.032/10
3 months ago
A very popular game with a deep rule set. Lots of toys on the playfield but it doesn't feel cluttered due to the wide body. Nice use of magnets.
9.040/10
3 months ago
Twilight Zone is one of those games I always come back to. Yeah, it can be a brutal game but once you learn the danger zones you can have really long ball times.

There is a very nice selection of modes to play. Enough to make every game interesting and different than the last but not so much that there are modes unreachable by the average player (given enough time/games).

The art package on the game is incredible, you can spend hours studying all the different theme emelents crammed in. Speaking of theme the game fits its theme perfectly.

There are two primary toys and both are well integrated into the gameplay. First there is of course the clock which times your modes and has several dedicated modes of its own. Also while in attract mode it serves as an actual functioning clock which is pretty near in my book. Second there is the gumball machine and while it has a lesser role (powerball storage and advancement), it is probably one of the coolest mechs in pinball.

I was also thinking it probably somewhat helped with playfield wear as it would always keep 3 of the balls on a slowe rotation through the game potentially subjecting them to less wear. Thats just some therory that popped into my head though and it probably isn't actually enough to matter.

Its only weaknesses are a small area in front od the clock that doesn't have any art and therefore looks bare... but the piano mod does a great job of finishing that area. Also the pop bumpers can be overly dangerous... but when tuned they are not too bad. Still there are some machines I have played in the wild where it is literally impossible to escape the bumpers with your life and thats no fun. Don't worry though, you can adjust it with the right runbers and outlane opening so that they remain dangerous but are not automatic death.

I'm happy to say that I have finally added this game to my collection. Having it at home with time to really familiarize myself with it has only deepened my appreciation for this gem of a game.
6.156/10
3 months ago
Lot of interesting game play, but didn't last. Playfield was well designed- makes you feel queasy like right in the middle of a show. I would put a few quarters in once in awhile, but wouldn't look to add.
10.000/10
3 months ago
Undoubtedly the number one under every point of view!
9.900/10
4 months ago
I am a huge fan of the show so I may be a bit biased. However, this is the game that has it all. The game is so deep that it allows every game to feel very unique. Personally, I continuously change my mind between TZ and MM as my all-time favorite game. TZ is probably the more impressive machine, but MM may have a slight advantage in play ability.
9.520/10
4 months ago
TZ is a classic. One of the greatest games of all time. The theme, art, rules are all spectacular. My only complaints are the silly Power playfield, which ruins a fairly sizable chunk of playfield real estate. Also, the pops in the lower left are a waste. Overall, it's a must own for anyone who loves pinball.
9.360/10
4 months ago
Always enjoyed this game, even better with a color dmd. The powerball callout always brings back memories.
9.740/10
4 months ago
My favorite pinball machine of all time. I liked it so much that I had to buy one. After all these years it's still my favorite. Great music, great theme, great layout, great rule set. What more could you ask for?
9.800/10
4 months ago
Lucky enough to be a kid when this first came out, and I still get excited when I see it in the wild. All time classic pin! Hope to own one day.
9.840/10
4 months ago
Damn near perfect. I own one and its truly in a different category of Pin. It may not be my top favorite game but it is so unique it belongs in anyone's collection. Theme music gameplay variety, this machine has it all.

Difficulty is great. This game punishes missed shots. My wife hates it! some days I walk up and I cant do a thing. Other days im dialed in and its amazing. Into the Zone is a must for any pinhead.
8.996/10
4 months ago
Twilight Zone definitely feels like a classic from the era, and one that I think will continue to hold up over the years. Initially it feels very complicated, but once you get the hang of it, it's not. If you're making your shots everything comes together and feels good. A game that some consider too stop and go really doesn't have a dull moment when you're playing. It's mode-based--sort of--but since there are multiple ways to light door panels you can approach the game from different angles so it never really gets stale.

Tons of toys - everything but the kitchen sink really. Gumball and Battle the Power don't feel particularly relevant to the game (and it's true that neither appeared in the Twilight Zone show), but they're cool for sure. Same withe the clock, a very ambitious, but sort of pointless toy. What makes the game really special is what you DON'T see. The design that went into the complex subway system, for example, or the way the hitchhiker/dead end loop/hole works depending on what direction you hit it from: genius. Magnets, pops, weird diverter, extra shooter, rocket kicker, 4 flippers, powerball... so many great gizmos. The playfield is sort of dark and can feel claustrophic at times--it doesn't really feel like a widebody except the variety of shots.

Playfield art, cabinet art, and translite art are all good. Definitely a nice game to look at.

The only thing I don't like about this machine is the music, and actually I do like the music, I just don't think it really fits the theme very well. Once you learn that the main song is a cover of a song by Golden Earring, it all makes a little more sense, but still it's a stretch since the music sounds more like a NES Mega Man level than the atmospheric Twilight Zone score it should have been. Sound quality on the call outs is also kind of bad and they could have been more varied.
6.155/10
4 months ago
Lots of people like it, and more power to them, but I just don't get it. I can't find the rhythm.
7.776/10
4 months ago
This was a difficult machine for me to get a good handle on, playing it here and there at shows. It wasn't until I had 2 in my possession for full tear downs and shopping out that I developed a full understanding of the rules and features and was able to understand why this is such a revered title. It is a LOADED machine with motors, diverters, subways, physical ball lock, and that fantastic powerfield. That is without a doubt the most entertaining mini-playfield in pinball. It is always satisfying when you make the top hole. TZ makes excellent use of the widebody geometry. The rules are deep for a '90s B/W title and the modes are nice and varied. I'm more of a "flow" guy so the game is a bit too stop-and-go which limits its visceral impact for me. Still, I know a masterpiece when I see one and TZ certainly is!
6.968/10
5 months ago
I dont' hate it..has some features found in most games..rated near the end
There are 648 ratings (that include a comment) on this game. Currently showing results page 1 of 26.

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