Twilight Zone (Bally, 1993)

Twilight Zone

Pinside rating

This game received 1202 approved Pinsider ratings and currently rates 8.768 /10

8.768

Top 100 ranking

This game ranks #3 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.916

Artwork: 8.769

Sounds/Music: 8.292

Other Aspects: 8.816



Rating comments

There are 643 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 9 of us have rated this game.

8.734

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 643 ratings (with comment) on this game

There are 643 ratings (that include a comment) on this game.
Currently showing results page 1 of 26.

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9.895/10
6 days ago
Simply put: a classic on every single level. The stylish and colorful playfield art. The DMD animations. The audio with dialogue from episodes from the show. The extremely deep rule set. The theatricality when the game rewards the player for hitting a jackpot or a ramp or multi-ball. The toys. Everything about this table is absolutely beautiful. The machine is as beautiful as a 60's American muscle car and just as much fun to experience. No disrespect to Monster Bash or Medieval Madness but this, to me, is the #1 table of all-time.
8.820/10
6 days ago
Hard to ask for a better game than Twilight Zone. It may be a little confusing and complicated for beginners (which is why I didn't love it the first few times I played it), but that's also why it's a great game to own...you keep on figuring it out long after you have figured out most other games. It has just about every kind of shot and not a lot of unfair-feeling drains...it's usually my fault when I lose a ball. I do like how many different mods there are for it, keeps it interesting as time goes on. If I could improve anything, it might be to make hitting the clock target feel more substantial. I like having a big target to hit up the play field, like the castle in MM, the crate in SS or even Frankenstein in MB, and it feels like TZ lacks that and it would have taken much to put that in. Anyway...it's just a great game. TAF was the first game I played much of so I'm probably biased towards Lawlor games, but I do love them!
10.000/10
16 days ago
Awsome, the perfect machine, very deep.
10.000/10
19 days ago
Words cannot describe accurately how amazing every aspect of this game is. Personally I think it has an edge on MM in terms of depth of play, artwork, lighting, theming and especially MODS, which don't clutter the playfield as much as you'd think. Hoping to add one someday before they are 20 grand for a fully restored machine.

The more I play this the more I want one. Love the TV mod. The lighting just amazes me every time I play it.
9.660/10
29 days ago
Added an extremely nice TZ to the collection quite a while ago. I've waited a long time to rank it. This game is incredible. I believe I prefer it slightly over Indiana Jones, though both tables are incredibly fun wide bodies. I absolutely love the rule set and the shots in TZ. It also has the great combination of punishing you if you're not on, which I like. Keeps you coming back and absolutely deserves a high rating. For me personally, monster bash doesn't even come close to TZ.
8.032/10
57 days ago
A very popular game with a deep rule set. Lots of toys on the playfield but it doesn't feel cluttered due to the wide body. Nice use of magnets.
9.040/10
59 days ago
Twilight Zone is one of those games I always come back to. Yeah, it can be a brutal game but once you learn the danger zones you can have really long ball times.

There is a very nice selection of modes to play. Enough to make every game interesting and different than the last but not so much that there are modes unreachable by the average player (given enough time/games).

The art package on the game is incredible, you can spend hours studying all the different theme emelents crammed in. Speaking of theme the game fits its theme perfectly.

There are two primary toys and both are well integrated into the gameplay. First there is of course the clock which times your modes and has several dedicated modes of its own. Also while in attract mode it serves as an actual functioning clock which is pretty near in my book. Second there is the gumball machine and while it has a lesser role (powerball storage and advancement), it is probably one of the coolest mechs in pinball.

I was also thinking it probably somewhat helped with playfield wear as it would always keep 3 of the balls on a slowe rotation through the game potentially subjecting them to less wear. Thats just some therory that popped into my head though and it probably isn't actually enough to matter.

Its only weaknesses are a small area in front od the clock that doesn't have any art and therefore looks bare... but the piano mod does a great job of finishing that area. Also the pop bumpers can be overly dangerous... but when tuned they are not too bad. Still there are some machines I have played in the wild where it is literally impossible to escape the bumpers with your life and thats no fun. Don't worry though, you can adjust it with the right runbers and outlane opening so that they remain dangerous but are not automatic death.

I'm happy to say that I have finally added this game to my collection. Having it at home with time to really familiarize myself with it has only deepened my appreciation for this gem of a game.
6.156/10
61 days ago
Lot of interesting game play, but didn't last. Playfield was well designed- makes you feel queasy like right in the middle of a show. I would put a few quarters in once in awhile, but wouldn't look to add.
10.000/10
64 days ago
Undoubtedly the number one under every point of view!
9.900/10
69 days ago
I am a huge fan of the show so I may be a bit biased. However, this is the game that has it all. The game is so deep that it allows every game to feel very unique. Personally, I continuously change my mind between TZ and MM as my all-time favorite game. TZ is probably the more impressive machine, but MM may have a slight advantage in play ability.
9.520/10
71 days ago
TZ is a classic. One of the greatest games of all time. The theme, art, rules are all spectacular. My only complaints are the silly Power playfield, which ruins a fairly sizable chunk of playfield real estate. Also, the pops in the lower left are a waste. Overall, it's a must own for anyone who loves pinball.
9.360/10
75 days ago
Always enjoyed this game, even better with a color dmd. The powerball callout always brings back memories.
9.740/10
83 days ago
My favorite pinball machine of all time. I liked it so much that I had to buy one. After all these years it's still my favorite. Great music, great theme, great layout, great rule set. What more could you ask for?
9.800/10
84 days ago
Lucky enough to be a kid when this first came out, and I still get excited when I see it in the wild. All time classic pin! Hope to own one day.
9.840/10
86 days ago
Damn near perfect. I own one and its truly in a different category of Pin. It may not be my top favorite game but it is so unique it belongs in anyone's collection. Theme music gameplay variety, this machine has it all.

Difficulty is great. This game punishes missed shots. My wife hates it! some days I walk up and I cant do a thing. Other days im dialed in and its amazing. Into the Zone is a must for any pinhead.
8.996/10
86 days ago
Twilight Zone definitely feels like a classic from the era, and one that I think will continue to hold up over the years. Initially it feels very complicated, but once you get the hang of it, it's not. If you're making your shots everything comes together and feels good. A game that some consider too stop and go really doesn't have a dull moment when you're playing. It's mode-based--sort of--but since there are multiple ways to light door panels you can approach the game from different angles so it never really gets stale.

Tons of toys - everything but the kitchen sink really. Gumball and Battle the Power don't feel particularly relevant to the game (and it's true that neither appeared in the Twilight Zone show), but they're cool for sure. Same withe the clock, a very ambitious, but sort of pointless toy. What makes the game really special is what you DON'T see. The design that went into the complex subway system, for example, or the way the hitchhiker/dead end loop/hole works depending on what direction you hit it from: genius. Magnets, pops, weird diverter, extra shooter, rocket kicker, 4 flippers, powerball... so many great gizmos. The playfield is sort of dark and can feel claustrophic at times--it doesn't really feel like a widebody except the variety of shots.

Playfield art, cabinet art, and translite art are all good. Definitely a nice game to look at.

The only thing I don't like about this machine is the music, and actually I do like the music, I just don't think it really fits the theme very well. Once you learn that the main song is a cover of a song by Golden Earring, it all makes a little more sense, but still it's a stretch since the music sounds more like a NES Mega Man level than the atmospheric Twilight Zone score it should have been. Sound quality on the call outs is also kind of bad and they could have been more varied.
6.155/10
89 days ago
Lots of people like it, and more power to them, but I just don't get it. I can't find the rhythm.
7.776/10
3 months ago
This was a difficult machine for me to get a good handle on, playing it here and there at shows. It wasn't until I had 2 in my possession for full tear downs and shopping out that I developed a full understanding of the rules and features and was able to understand why this is such a revered title. It is a LOADED machine with motors, diverters, subways, physical ball lock, and that fantastic powerfield. That is without a doubt the most entertaining mini-playfield in pinball. It is always satisfying when you make the top hole. TZ makes excellent use of the widebody geometry. The rules are deep for a '90s B/W title and the modes are nice and varied. I'm more of a "flow" guy so the game is a bit too stop-and-go which limits its visceral impact for me. Still, I know a masterpiece when I see one and TZ certainly is!
6.968/10
3 months ago
I dont' hate it..has some features found in most games..rated near the end
8.319/10
3 months ago
game I have is clear coated and plays faster than any other I have played. And even still I feel it plays sluggish/ Not as much flow as a STTNG . Still a great very deep awesome game. Top 2 game..no not with all the new gems coming out still.. The game has good toys and gimmicks . gumball machine and magna flipper upper playfield but that is about it .
10.000/10
3 months ago
Probably my all time favorite pin. I would only put MM above it, due to the fact that MM is such a pure pinball experience. Twilight Zone is complicated, mystifying, and just jam packed with cool shots and features. Not leaving my collection, hopefully ever.
8.658/10
3 months ago
It definitely is great masterpiece and you can get quite easy 20min+ games with it, but overall its not that much fun as it looks. I have it at home and spent lot of days really trying to love it and understand the hype around TZ.

Pros:
- possibility to play modes simultaneously which gets you in to game and make feel like "everywhere is something happening"

- deep and complex rules, but nothing you cant handle after while

- lot of sounds and music themes

- Powerfield with "magnet flippers" is fun

Cons:
- One of smallest playfields ever (yes it is widebody, but actual playfield is tiny because of brutal waste of space)

- Few layout mistakes like bumpers too low and close to outlane, lot of hard spots close to flippers, this pin can be very unfair to player

- Quite repetitive gameplay after while because nearly all important shoots are from left flipper - right orbit "Gumball", slot machine hole, lock hole, right ramp "Powerfield", you can even shoot left ramp. The right flipper is actually only for shooting left ramp

- Useless toys and gimmicks which takes huge part of space on the field:
Mechanical clock are really only piece of junk to malfunction, you never look on it during play.
Gumball is almost same useless (ball goes in....and another goes out....wow, its amazingly smart piece of engeneering:)
Powerball (ceramic ball) is too light to play pinball with, so its just bouncing and jumping all around, falling from ramps, dont goes properly to Lock hole, jumps over flippers etc. Its not fun its simply stupid!

Only good toy on TZ is the Powerfield.

- Theme is a little problem. TV series itself is cool no question, but almost nobody knows it these days so its weird connected with gameplay. Why Im collecting some robots or hitchhikers. Why Im shooting piano, camera or slot-machine. Why is some town square on playfield...
9.020/10
3 months ago
Really cool game with lots of depth and features. So much stuff going on (upper magnetic playfield, some weird clock, gumball lock) Really cool pin. I didn't think I would like it as much as I did! If only the price was decent
9.196/10
3 months ago
TZ is my favorite pin - blends theme I love with a lot of different shots and ramps that are unique in shape. I have a love/hate on the sound - I love the deep voice "Wha ha ha ha" and "I want it back" - I say these throughout the day after I play it :-). Love the sounds when the ball hits varies targets. Do not like the sound quality and the repetitive music. Same with the lights - live the flashers but do not like how dark the PF is. I like to play my games in the dark and would need to add a couple spots to see the ball better.

I like a more start/stop game where I can take a breather - check out the back glass or think about my next shots. This game does have that but also has some fast play integrated - especially with the ceramic ball - which I love as a nice twist. Love hearing "Power balllllll"

My only thing I am on the fence about owning is the complexity of the PF + age of the game. Years ago when I wanted one my 1st dist talked me out of it - saying too many things break down and I am not a tech guy. Recently a couple dists stated with home use I should not have to worry too much about things breaking a lot - and there is Pinside which has an incredible knowledge base to assist with issues.

Overall love the game - are the newer ones deeper, brighter and have higher tech? Ya. However this has the best overall combination of theme integration/nostalgia/animations/variation of shots/rule set complexity/and I wanna play one more game that I have experienced so far.
7.856/10
3 months ago
Great classic game and a nice challenge to play. I do think that it's a little too full of gizmo's though, which does not add to the gameplay. Owned it twice, sold it twice.
There are 643 ratings (that include a comment) on this game. Currently showing results page 1 of 26.

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