Latest software version
V1.8 - March 14, 2013
Click here to view the changelog.
V1.8 - March 14, 2013
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- First pass of the redemption system.
see http://www.sternpinball.com/downloads/Stern_Pinball_Redemption_System_Software_Manual.pdf
for details.
- added an adjustment for launching balls after a locked ball.
- fixed a bug where Optimus/Megatron Super Jackpots were not initialized correctly when MB progression is turned off.
- The Optimus Prime Multiball progressive Super Jackpots are now scored based upon how many times Optimus Prime MB was started prior to scoring the Super JP.
1 start = 100% of Super jackpot escrow.
2 starts = 75% of Super Jackpot escrow.
3+ starts = 50% of Super Jackpot escrow.
- The Megatron Multiball (A) progressive Super Jackpot is now scored based upon how many times Megatron MB was started prior to scoring the Super JP.
1 start = 100% of Super jackpot escrow.
2 starts = 75% of Super Jackpot escrow.
3+ starts = 50% of Super Jackpot escrow.
- added Optimus Prime & Megatron Multiball minimum Super Jackpot scoring logic.
- added Autobot/Decepticon HSTD info to instant info
- added MB progress adjustments
- added Decepticon High Score tables.
- added Autobot High Score tables.
- added redemption ticket sounds
- added rule progression to the Optimus Prime Multiball rules.
- added rule progression to the Megatron Multiball rules.
- Changed text coordinates for redemption award display effect.
- Added game-specific display effect, lamp effect, and sound effects for redemption.
V1.7 - March 23, 2012
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- changed/added combo info on the background dot matrix score screen.
- added Combo Champion
- added Best Combo Champion
- added super pops lit speech
- added super spinner lit speech
- added soundwave speech
- fixed display typos and overlapping text on display total screens.
- fixed overlapping text on Battle for Cybertron Super Jackpot award screen
- fixed overlapping text on Megatron Multiball (A) total screen
- fixed overlapping text on Megatron Multiball (D) total screen
- fixed instruction text on Megatron Multiball (D) background screen
- instruction text on Megatron Multiball (D) background screen is now more readable.
- added light shot multipliers to allspark award
- added bonus hold to allspark award
- added bonus X hold to allspark award
- added Super Pops lit to allspark award
- added Super Spinner lit to allspark award
- factory settings for extra easy...extra hard, etc.. is now supported
- fixed ticket/token/extra ball text on the background score screen that overlapped the ends of the display screen.
- fixed replay, when set to extra ball, from showing special on the display.
V1.6 - January 24, 2012
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- added new Australian coinage/pricing table.
- fixed a problem where the Allspark awarded "add-a-ball" during MudFlap & Skids but didn't kick a new ball into play.
V1.5 - January 20, 2012
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- added new Australian coinage/pricing tables.
- Megatron now has a virtual lock adjustment.
- Consecutive shots to the Allspark no longer count as a combo.
- fixed a problem with the BumbleBee Timer when the Allspark awarded more time.
V1.4 - December 21, 2011
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- added combo rule
- made NEST team speech louder
- Sentinel Prime speech is now louder
- added/modified narrative speech
- additional art added to megatron battle sequence
- added Pillar narrative
- added/modified shaker effects for Optimus Battle.
- changed default setting for modes to light Extra Ball.
- added/modified lightshows
- delayed ball search during "Battle for Cybertron" start.
V1.3 - December 9, 2011
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- Ironhide Scoring countdown speech is now a bit louder
- some ball searches were taking too long to start, this has been corrected.
- balls stacked on the megatron jam switch are now jiggled loose.
- changed skill shot score awards
- added hands free skill shot
- added super skill shot
- extra ball can now be lit after starting "X" modes
- reduced max hits for optimus battle
- fixed "0X" multipliers display bug.
- modified some sound assets to play updated TF 3 sounds instead of custom speech.
- changed some speech calls in megatron multiball and mini-wizard/wizard modes to be delayed so they can be heard more clearly.
- fixed an issue where one of the constructicons making devastator was displaying incorrectly (out of frame).
- changed scoring on MudFlap & Skids.
- fixed a MudFlap & Skids background display problem where the required # of shots were not displayed correctly.
- fixed a problem where autobot modes could be started without playing all the autobot modes first.
- Added revised All Hail Megatron artwork
- Added special/replay/bump'n'win/ticket artwork
- Added Ironhide, Shockwave and Ratchet mode speech
- Added an additional shot to Ratchet and Shockwave completion
- Fixed an issue where two different speech call outs were being played in team select when there should have only been one.
- Added new text to mini-wizard mode
- Modified speech for wizard mode
- Added award sound fx to wizard mode
- Fixed an issue where names weren't being called properly for some mini-wizard awards.
- Added functionality to keep track of pillar shots in wizard multiball
- Added new artwork and speech to Wizard mode
- Modified speech for mini-wizard mode
- Added new sound assets files
- Added new movies for Shockwave mode
- Changed some fonts for non-english language
- Modified some images for Optimus and Megatron multiball
- Modified sounds for Optimus and Megatron multiball
- Added non-english language text
- Added images for mini-wizard mode.
- Added art assets for mini-wizard and Wizard mode
- optimus now shakes more when hit.
- added speech
- added double scoring music, start f/x, sound f/x
- lowered megatron multiball d score awards
- changed/added decepticon/autobot mode rules.
- fixed/added audits.
- Mudflap & Skids is now a multiball rule.
- Added Extra ball art
- Added shoot again art
- Modified Multiball total text effects
- Modified Megatron Multiball D speech to be in line with dots
- added double scoring sounds, speech
- Added cube narrative
- Added double scoring sound assets
- Reorganized Megatron Multiball D jackpot speech/animations
V1.2 - October 21, 2011
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- Fixed a bug where followup speech was not played sometimes.
- Changed final mode super jp shot, changed sentinel prime super jp shot.
- Added new dot movies to Ratchet mode
- Tied in sound effects to Ratchet and Shockwave modes
- Fixed an issue where Ratchet display awards paused too long.
- Modified a font for the total screen in Multiball mode
- Double scoring is now always available
- Stopped double fire of megatron coil during coil test
- Lowered Megatron Multiball D super jackpot scores
- Pops now move Devastator shots
- Fixed a problem where IronHide completed speech was not heard
- Changed mode start shot rule (shots go dark after a make)
- Changed narrative
- Added multiplier & multiplier lit sounds
- Mode start default difficulty is now set to hard
- Added German translations.
- Modified Ironhide mode with complete dots, speech and sounds.
- Fixed an issue with bumblebee mode playing the mode end animation after every other animation except mode end.
- Fixed an issue in several modes where mode end (dots) were not playing correctly
- Fixed a compression issue with the attract logo
- fixed display award parameter passing
- Star Scream timer now pauses for left ramp entrance switch.
- Changed devastator mode to alternate between r. orbit and random pops selected shot.
- Changed Optimus Prime battle light show.
- Modified Ratchet mode with new movies and corresponding sound effects/speech
- Modified texts and speech
- Added new sound for mode advance
- Added gi fx to optimus multiball ready music
- Added new Starscream stingers.
- added French translations.
- Added speech to Mudflap and Skids mode.
- Modified Bumblebee and Blackout Modes to include the score for completed dots
- Modified Devastator Mode by re-arranging dots and applying speech
- Modified the pops display to correspond with different bumpers
- boosted ironhide stinger
- added captive ball to bumbleebee rule.
- Added follow up speech to Bumblebee mode.
- Completed BumbleBee speech, sound and dots choreography
- Completed Shockwave speech, sound and dots choreography
- Changed blackout speech sequence
- Added mode intro speech
- Fixed pop bumper sounds
- added IronHide award sounds (and made them louder)
V1.1 - October 10, 2011
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- removed unused dot artwork
V1.0 - October 10, 2011
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- Initial release.