Total Nuclear Annihilation (Spooky Pinball, 2017)

Total Nuclear Annihilation

Pinside rating

This game received 72 approved Pinsider ratings and currently rates 8.342 /10


Top 100 ranking

This game ranks #23 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.08

Artwork: 8.082

Sounds/Music: 8.841

Other Aspects: 8.394

Rating comments

There are 34 rating comments for this game.

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Ranking history

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Rating history

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Found 34 ratings (with comment) on this game

There are 34 ratings (that include a comment) on this game.
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6 days ago
Capturing the theme, lighting, and sound quality are top notch. The sounds and music are repetitive, which is likely ok for a location - the beat will probably be the draw. The game play is fairly repetitive too. The shots and playfield layout very much remind me of EM type of game - no ramps or fancy toys. It seems like a EM that has the sound and flashy lights of the modern pins. It was fun to play, but I would get tired of it quickly if it was my only pin. This would be a VERY good compliment to a collection of 8 or more pins made within the last 10 years for variation in your line up. It could do well on location with other pins as well. I'm not a big fan of the EM style of pins, so it is not something for me to own, but would put some quarters in it for a game or two on location.
7 days ago
Finely got to play this game and I really couldn’t get into it. The sounds were pretty cool, the lighting was good, but the game play was flat. It felt like a older game with a facelift. I don’t think it’s a bad game but it’s just not for me. If you like older system 11 games then this probably will be up your alley.
16 days ago
I got to put some time on this tonight at a friend's house. Awesome job Scott and Spooky. Such a simple layout but crazy fast and addictive. It was so much fun!
25 days ago
I am really enjoying TNA. It is very addictive. I keep coming back to the game. So different than the pins coming out today. The build quality is really good. I ordered the butter graphics and they look amazing. It really makes the game standout. Well worth the money in my opinion. The light show this game will blow you away. So cool. This game plays fast!!! Simple rules just hard a hell to accomplish and advance in the game. The ball lock is unique and different, a great game to play with others. Ball locks can be stolen! If you get a chance to play one do it. You will really enjoy the game!!
35 days ago
Credit where credit is due for breaking away from the current style of game design and bringing back the style and hardware of the late-EM and early-SS eras but with the speed, flow, excitement, and sound effects that those games lack.

Lots of fun as a diversion and/or as a tournament game. But I imagine that the game would get very repetitive very fast in a small home collection.

Also, while I've heard many people comment favorably on the price, I have a hard time agreeing on that point. Given how little the game offers in terms of technology and hardware compared to other new machines, it seems overpriced to me.
40 days ago
Decent. Top 10??.. Like others have said-looks and plays like the old time pinballs with a retros 80s feel and a mid size display. Don’t want to discourage an interesting company and creative force, but not my type of pinball. Try it before you buy- if that needs to be said... There are a lot of targets and that middle circle that reminds me of the Mos Eisley pinball in the Star Wars app. No ramps?! Maybe I was horrible, but ball seemed to hit post by right flipper lane and go out, often. Music, sound are awesome.
60 days ago
Played it once, that was enough. Boring, repetitive, and the music started to give me a headache. If someone offered this game to me for free, I would have to think about it due to the fact I have limited space. Not impressed, and at the price point they are asking, there is no way I would ever buy this game.
60 days ago
TNA is good hard fun.
61 days ago
Played the game at a few shows. Will update stats when get to play it again with the newer code.
61 days ago
Really fun and unique game! Reminds me of a modern cross between an early 80's SS game and System 11 game. Sound and light show is the best in pinball! Scott and Spooky have a winner here!
61 days ago
I played TNA at TILT in Minneapolis. I put in between 30-40 games on it. Overall, I would rate the game in the "okay to decent" range. It's fast and unforgiving, but the music, wow, it really puts you into the game (especially when the sub-woofer is pounding).

As a one player game, TNA lacks a lot. It reminds me of old school pinball with no gimmicks, toys, etc. As a 2+ player game, I see it becoming more fun and competitive.

It's hard to compare this game to other pins since it's so unique, but overall it's an average game which turns to above average if you play it with friends or in tournaments.

**Update was only for grammar purposes
61 days ago
A fantastic throwback game that manages to meld classic layout elements with ultra modern presentation. The game is beautiful, brutal, and a blast to play. I'm eyeing my collection to see what I can move out to make room for one of these at some point.
61 days ago
The game has great lightshows and sounds but unfortunately that's where it stops for us. Its not a bad game by any means.... just not our kind of pin. I can see why folks love it tho. Good job for all those involved in making this pin come to life for people to enjoy.
62 days ago
TNA is an awesome game with many innovative ideas included in it’s design. The innovative skill shot, the in-playfield LED displays for ball save and for EB and meltdown points, the ball save that you can move as the ball enters the inlanes/outlines and the chance to steal your opponents multi balls all give this game that “just one more game” appeal that makes it hard to walk away from. This game is perfect for tournament play and really gets your heart beating fast. I appreciate the solid feel of the well built cabinet and sub-woofer box as well as the high quality sound system. And the lighting on this game is incredible! Scott incorporated an innovative LED system that is much more serviceable than what is now being built into other mainstream games. Also (optional) shaker integration is fantastic! I’m thinking of adding this pin to my collection.
68 days ago
Build Quality: This game is really well built. Easily rivals any JJP game with stunning decals and heavy quality cabinet parts. The playfield has a great clear coat and the underside of the playfield is neatly designed and packed with mechs and light boards.

Lighting and Sound: This is what really makes this game shine as the sounds are just perfect for the game and really give you an intense but still happy pinball vibe. The full RGB lighting is stunning and extremely well coded.

Layout/gameplay/code: The layout is simple as are the rules and the multiball start. Simple to understand but very hard to get going and make progress. Some people are going to complain about it being multiball dependent but after you understand the rules you learn that there are times that you absolutely do not want a multiball running as it makes it nearly impossible to advance. I love the feel of the orbit shots and there is something special about comboing the right orbit and the lock or hitting multiple left orbit in a row. This is a great multiplayer and convention game as the ball times are super fast, you can steal locks, and you are never waiting as someone blows up the game for 30 minutes.

Art: I was not a big fan of the art upon reveal but I have to say in person it is extremely nice. The cabinet art is some of my favorite ever. It just looks like pure pinball awesomeness. The playfield and BG nicely complement the full package and really look much better in person then in the pictures. You really have to see it all lit up to appreciate it.

This game is just fun, it hits on all of the right notes and is everything that other new releases are not. The big surprise for me was that new players and non pinball people love it. I think the sound draws them in and once I point out how to destroy the first reactor they see how simple it is but yet hard to do. Compared to a game like SW which is completely overwhelming and confusing for a new player. In about 2 minutes they can know the basics on TNA and be ready to tackle that first reactor and start a multiball. My wife who doesn't play much pinball loves it because she isn't waiting for ever while I play a long ball and she has a good chance of beating me every few games and she can destroy a reactor or 2 if she has a good game.
85 days ago
No other game is as intense.
Great music and sound fx.
A mix of some flow shots, lots of randomness,
no rinse and repeat shots, fun objectives and sometimes a phantom tilt.
3 months ago
Don't own one but I did get a chance to play around 6 games on one of the first production games at the factory. Freaking fun. Fastest game I think I've ever played. You can't look away for any length of time or the game will punish you. Interesting thought... I don't like brutal, punishing games like GB. TNA, while fast and brutal, never feels unfair. But you feel do like the machine is fighting you. You know you have to hit risky shots to advance in the game so you best attempt to get a multiball to avoid some risk. Everything feels silky smooth on the game.

The art package is excellent. The playfield art is subdued but it all comes alive with the most amazing pinball light show I've ever seen. The game feels solid. The playfield looks great. Charlie let us see the test rig shooting balls onto a playfield and it seems to be holding up very chipping or ghosting. Overall, I think this machine is a great value at the price and whether you have a big collection or a tiny one like mine, you can't go wrong with TNA.
5 months ago
Total Nuclear Annihilation is my new definition of "just one more game!" pinball. The basic game progression is to destroy nine reactors. To do this you need to shoot the center keypad targets to unlock the reactor, start the reactor with a shot to the scoop, overheat the reactor by hitting spinner or switches in the upper playfield, and then destroy the reactor by hitting the random lit shot(s). If you collect the skill shot without switching lanes you will automatically start a reactor. With how difficult this game can be, that is certainly a skill worth practicing. Unlocking the reactor the traditional way involves shooting the three center targets. These shots seem to be angled perfectly to feed the exposed pop bumper, making ball control difficult.

By far my favorite aspect of this game is the Danesi Lock. It reminds me of the locks on Fathom, in a good way. These targets offer players a huge risk reward. A novices player, like me, can use multiball to start the reactor whereas a more skilled player can wait to start multiball when it's time to destroy the reactor. Each ball in play adds a multiplier. The lock is also used as an inline drop target for the jackpot. It takes some concentration as the targets reset rather quickly. I hope to someday be good enough to destroy all nine reactors, but until then I'm happy to keep saying, "Just one more game!"

PS: I didn't even mention the sound. Even on volume for the custom sounds are thumping.
There are 34 ratings (that include a comment) on this game. Currently showing results page 1 of 2.

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