The Hobbit (Jersey Jack Pinball, 2016)

The Hobbit

Total rating

This game got 245 approved ratings and currently scores 8.310 out of 10 points.

This ranks the game #21 in the Pinside Pinball Top 100.

8.31

Score breakdown in the 4 main categories:

Game design: 7.72

Artwork: 9.061

Sounds/Music: 8.593

Other Aspects: 8.175




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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 114 ratings (with comment) on this game

There are 114 ratings (that include a comment) on this game.
Currently showing results page 1 of 5.

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9.100
10 days ago
Pretty awesome pin. Much to do and although the layout looks simple it still has a lot of variety.
Some may not like the long ball times.
9.380
24 days ago
Good/great - absolutely stunning visuals, lighting and sound. Intricate and deep rule set. Innovative playfield. Wide body design.

Could be better - beasts can be intrusive. Can feel excessively multi-ball driven at times. Can be challenging to know what the objectives are during MB modes.
10.000
25 days ago
Quality is written all over this game. Jersey Jack is definitely the leader in building a quality game. The Hobbit has everything and keeps you coming back for more. It's extremely beautiful, and the LED screen showcases some action packed scenes. The software is very impressive; again, high quality here. I was blown away with this pin when I first saw it on the road that I had to buy one. I play it every day. 10/10 in my books.
10.000
26 days ago
This is as close to the perfect game as it gets. The theme, the technology, the way the game pulls you into an adventure is unlike any other game I've played. I liked it so much after playing it on location I bought one.
10.000
26 days ago
What a great playing game !
Sounds and visual are top notch.
I play with Bose headphones via the built in headphone jack.
A little hard to learn at first to learn the rules 31 modes with 3 wizard modes
The playfield and shots are very entertaining and sometimes hard !
Very good build quality and last ability
The pop-ups are noisy when reseting though

Time will tell if it's a keeper AA++
8.928
27 days ago
So you know that girl in high school that everyone wants to date because she has amazing style and basically the hottest girl in school? Then when you finally get a yes to prom everyone says "WOW you're going to prom with Alicia? Holy she's HOT!" Then you get to prom, everyone is staring at you because you are prom king and queen then after the night is over you realize Alicia had so much beauty and hype but did not have time to explore who she was as a person inside. This was hobbit for me. A beautiful, well-lit machine that everyone wants to play. I just didn't have enough time to get to know the machine.
9.312
29 days ago
This is a tougher review. This game gets full marks on sound, animations, music, quality. The animations and video is so polished, playing the game reminds me of a high end VLT in vegas when you unlock special modes. Just excellent design. Ruleset was incredibly deep.

The machine I played was on location and the flippers seemed a little weak, and the pop-ups were changing the direction of the ball, so I think this game needs to be tweak a little. Super impressed overall!
9.640
30 days ago
Didn't like it at all when it came out. UNTIL I got to play it a lot at a friends place. It really grew on my and I had to own one asap. It brought real change to my collection.
9.660
30 days ago
The LCD screen is such a huge addition to these machines. Great game-play and has RPG elements to it. Very deep game-play. Love it
9.080
39 days ago
A really great second offering from JJP. How can you not love Gandolf screaming "JACKPOT!." There is an open playfield but the pf toys that pop up underneath, along with the rollover, and drop targets make up for that. The many modes with multiball add on is great. There's just so much to do. I don't care for the "arrow" left outlane kicker because I've had many a ball shoot directly into the opposite (right) outlane, but I can live with it. One of my wishlist tables that will be a far reach for me unfortunately.
10.000
39 days ago
As a transition from Ghostbusters Premium- its the Hobbit for the win!

Definitely a shooters game to the max- needs dialing in like any other pin, but nothing unusual about the process- unlike GB which required tons of modifications to make the game playable.

Build quality is just on another level than the basic Stern boxes of today- which seem more appropriate for routed games for money making rather than collectibles for the home.

I've barely scratched the surface in the Hobbit like most others. Its got the depth of an RPG video game crossed with a pinball machine.
7.072
41 days ago
A beautiful machine, great audio visuals and mostly excellent build quality. However, 2-3 weeks of owning and I was done, for all the technical tour de force I found the game wanting, few shots that are satisfying and big scores are all about the over the top multi-ball which turns it into a random event. For all the animation and gusto of the scree, you never have time to appreciate it in game. For those that liken it to a RPG, you've obviously never played one! The rule set appears complex, deep and very interesting to start with, but it just does not deliver. A great shame in my book.
7.264
43 days ago
The most gorgeous game I have ever seen. Unfortunately I found the game play monotonous. I love playing it on someone else's dime.
10.000
46 days ago
A masterpiece! Going to get one.
9.420
46 days ago
Really an amazing game, deep rule set, fantastic artwork and sound and a very immersive game. Quality is second to none and there are a lot of little things that have been done that put the game over the top. Only knocks are that it is very hard to figure out for a casual player, the modes may seem somewhat repetitive and the shot variety can feel limited. In a home environment you have much more time to appreciate and try to understand the game. On route, you will never be able to figure it out. Theme integration is about the best out there.
10.000
48 days ago
Amazing game. Layout and Gameplay could have been a little better. Also, the Smaug toy/gimmick could have done a little more, but overall. Amazing package, with a price to match.
9.760
49 days ago
Have the Black Arrow SE model and absolutely love it. Its a blast to play. Very deep rule set, 31 modes and many multi balls. It's a beautiful looking game and it's built with quality and has lastability in any collection. Can't recommend it any higher.
8.860
50 days ago
I picked up Hobbit in a trade but it wasn't really on my wishlist based on the few plays at TPF. I am very happy I gave it a chance. Totally different type of game play as it seems to be heavy on multiball action but it really works well in my opinion. Beautiful art and animations, latest rules are a huge improvement. Don't let the "wide open" look of the playfield fool you there is plenty to shoot for.
9.860
53 days ago
Epic pinball's experience! The atmosphere increases with the game, the sound and the animations are incredibles! Deep rules (31 modes and 3 wizards) makes every game different. The next age of pinball are here.
8.012
55 days ago
One of the best looking pins out there, the LE is gorgeous. I really don't understand the reasoning behind the upper right flipper, honestly. You can hit those drop targets with the lower flippers, and no upper ramp is designed in the machine. Ball and game times can be very long, and i really have yet to fully understand the ruleset. By far Jersey Jacks best machine to date.
9.380
56 days ago
I have had mine about 4 months now. I wanted to give it a while to see how it does. As others have said from a build standpoint it is in a league of its own same with video and audio. It is the game that always pulls people in when they come over and they often keep playing just one more game and stay a while :) . Great game.
6.661
60 days ago
overated I don't know though I am not a big fan to begin with.
10.000
66 days ago
My favorite with WOZ,Keith P. Johnson is a genius
5.963
66 days ago
I have been playing this machine ALOT since it appeared in my local arcade. I will say that I am drawn towards this machine, and I want to love it, but several times have I reached a wall where I feel the machine lack certain things and I as a player, get completely turned off by it.

I do think the machine has great potential when it comes to writing ruleset via the software, so this has made me want to write an extensive review here, both for educational purposes and perhaps also to influence healthy changes for future software updates.

So lets me first list the things I see as PROS and write a little about that - I will keep this shorter than the CONS because I believe this machine has mostly positive reviews, so I don't think I can add much new information here. If you like you can scroll down for the conclusion.

PROS:
-Interesting playfield, with tons of shots and shot-sequences
-Unique mechanics (atleast in my experience) with these whack-a-mole type of popup beasts embedded in the surface of playfield
-Captures the theme of the movie REALLY WELL
-Really satisfying animations / sound-effects for when you complete something

With emphasis on the first point listed here, I will say that this machine has an overwhelming amount of different things to go for, even before you include the massive amount of different modes to play with. There are 5 different multiballs that I have encountered so far - I don't know if there are wizard-modes in the form of multiball that I have yet to encounter. If you try the machine it speaks for itself in this department; if you are starting out on it with no former knowledge, you will be overwhelmed with all the possibilities.

I will come back to this aspect of the machine under CONS though, and so I will end this section with simply saying that the impressive amount of things to do leaves the machine with great POTENTIAL.

CONS:
-Weak flippers and a lack of responsiveness. Knocking the ball(s) around just never FEELS GOOD like for example on LOTR
-Inconsistent goals:rewards. Certain goals are fun to try and reach, but the reward nullifies the meaning behind going for that goal. Subsequentely, some rewards might be helpful if one could get, but the goal required to obtain it, nullifies the reward
-The LOCK droptargets (I could swear there are magnets, but they say it is the LOCK-targets!) make the ball move completely randomly at times across the huge open playfield, making predictions sometimes impossible
-Arbitrary tasks that yield no real rewards
-For the most part very linear scoring-system, that give the player little benefit from extensive game-knowledge. Very different from, say, Game of Thrones
-Angles of the walls where the flippers are seated (not sure what the correct term for this part of a machine is. I am referring to the solid, last part of both inlanes where the ball gets fed onto the flippers when it for example rolls down an inlane) are so flat that there are often times where the player can do very little to influence the ball, and whether you hold the flipper or nudge or do whatever; the ball will simply bounce around alittle back and forth and gaining control of it is fairly easy (not much skill involved)
-Ringbutton adds a feeling of another level of strategy being accessible, however most of the time it is not practical and player will often just spam it whenever the chance to mash it comes
-Senseless tilt-system

The feel-good factor on this machine comes from completing objectives, getting to the blinking lights and cool animations. Very few shots make you simply FEEL GOOD playing.

To mention an example of inconsistent goal:reward a good example is one way to light extra-ball. You do this by unlocking ALL modes - WITHOUT STRATING A MODE. If we count the shots needed for this, and we presume that you hit droptargets one by one, this requires 14 different shots across the machine, where 11 of these shots will after a successful shot, return the ball bouncing uncontrollably around on the playfield. After completing these 11 shots (without starting a mode, which essensially is like crippling your run on purpose) you will need to hit a moving droptarget. After hitting the moving droptarget, extraball will be LIT and you will now have to make two more shots into two different holes, where one most likely is hidden behind droptargets so you again need to shoot more droptargets. This is obviously a high-risk strategy, and what is the reward? An extra ball - a reward you would want for SAFETY. So the times that I go for this strategy, I often find that I spend on average two balls getting the extraball, and other times use up all 3 balls chasing this greedy goal. Not to mention, dodging mode-start, which would give much more points, possibly multiball and advance you toward the first wizard-mode. Now this goal is COOL - it is only that the reward it offers makes no sense and so nullifies the whole purpose of going for it. Had it instead given a 2x mutliplayer for the remainder of the ball (for example) in addition to an extra ball, it could be worthwhile to go for it.

Another problem on the machine is that several multiballs come in the way of one another. The smaug-multiball feels much more valuable score-wise than beast-multiball, but you will often find that once your smaug-multiball starts, you will eventually also trigger beast-multiball, making beasts constantly pop up from the board to block jackpot-shots for the smaug multiball. You will try to avoid this of course, and if you play skillfully you can - but most of the time it only comes down to being lucky. Now to emphasize; there is nothing new that player often don't want multiple multiballs, but usually simply for the fact that you blow two of them at the same time. NOT because one RUINS the other one. I will speak more of ways this could have been solved on the software-side under ringbutton.

The LOCK-targets (I repeat, I could swear there are magnets...but they say there isn't so..) will often change the trajectory of a bouncing ball dramatically and randomly. This means that the ball is bouncing from the side of the wall, you nudge gently to avoid draining in the middle - and SUCCESS; the ball is headed for the left flipper - however, "mid-air" the ball suddenly changes direction completely, right above the flippers and gets sucked down the middle, leaving the player baffled and helpless. All pinball machines have a certain amount of luck/bad luck that is part of the equation, but this type of RNG-like behavior in seemingly safe situations, where the player have done everything he/she could to stay in control, makes the machine feel less fun over time

The many different modes have a vast range of objectives to in order to be completed, one is to shoot the right ramp once. Another is to shoot a sequence of many different and difficult shots. The only real way to get real points from mode is to start it with mode-multiball (or another multiball) and keep the multiball going while completing it, in order to be allowed on a treasure-hunt. This is however extremely hard because of the bouncy nature of this machine, and even if you get to the treasure-hunt, it is hard to get anything from it, and some modes yield much more points than others, without there feeling like there is any consistency between difficulty:reward

The linear scoring-system make you feel like it is all about - as another user here put it: "chopping wood". Most of the time, to get a high score you simply have to be lucky with juggling the ball and never draining, so you can collect 500 here, 1500 there, and keep doing that for 30minutes to one hour.

The ringbutton could have had a much more strategic influence on the game, as it does on Game of Thrones, but here if you for example want to postpone the last LOCK because you are on beast-multiball, it means regularely slamming the button because LOCK has been lit again. It would feel much more consistent and strategic if the machine understood what you are saying with that button-press, and for example understand that; "player wants to postpone lock UNTIL THIS MULTIBALL HAS ENDED - okay." Or that you hit the last beast needed for beast multiball and now have a 3-second window to "postpone beast multiball". Instead you will find yourself spamming the button mid-play for no real reason, hoping to collect the 1500p that regularely is awarded on it - or hoping that a ball will be added to your multiball

Some other things I experience regularely that adds to the "feels-bad"-factor can be that you have the gollum-save on right outlane, which give you a chance to save your ball should you drain there. However, during multiball having this lit does nothing for you - so during multiball you can find the end of a ball by draining on the right outlane while if you drained the same way without multiball, you would have a ballsave there. Beast-targets are somewhat inconsistent; a hard head-on hit will often not trigger, while a slight graze will trigger it everytime, and other targets will simply trigger themselves right after popping up. The ballsave on left outlane may be lit, but the ball just rolls over the automatic plunger from time to time for no reason. The exit from bumpers will often consistently feed the ball right down the middle. Some of these issues might be local issues with this specific machine though.

Nudging: The machine SAVES tiltwarnings across balls. So if you have obtained a tilt-warning and then drain, it is often smart to hurry and shake the machine into a tilt just to erase the tilt-warning for next ball. The machine is also so big and clunky that often if you try to go for a hard nudge from the side, the machine will give you a warning on the nudge itself, and then tilt acouple of seconds later from its own wagging back and forth. This might also be a local issue, not sure.


CONCLUSION: All in all, The Hobbit is a beautiful machine, that draws you in, and has a lot of potential - but as it currently is, it is more likely to be a pasttime activity for new players and will not keep professional or skilled players coming back for more, due to its lack of consistency between goals and rewards, and a point-system that is too linear. Most of its problems can be fixed with software updates however, and the machine is fairly new so hopefully this is something the developers are aware of and working on.
7.602
72 days ago
Beautiful game but when you start a review with how it looks is not a good sign for game play. Shots are fun but there are too many trolls. Also too many multi-balls . Game time is too long and a bit like chopping wood. Still overall good but would not add to my collection.
There are 114 ratings (that include a comment) on this game. Currently showing results page 1 of 5.

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