Stargate is my first pin, and while I was a bit warry purchasing it since I had never played it myself, I decided to go for it since it receives so much praise. I'll start by saying this is definitely a great game!
The playfield design is very good, with plenty to shoot for. At first glance, the two guards and the rollover drop-target blocking shots may seem a bit overkill (That's three shots that can be blocked), but in reality it really helps give the playfield more variety, and keeps the ball moving rather than going into a hole whenever these shots are made. The two ramp shots are really nice too. The right ramp is tough to hit, but super satisfying when hit right, and the left ramp is really fun because, if the shot is failed, the ball often rolls back down in such a way that it comes back to the upper right flipper and you can try to make the shot again. Sometimes this happens three or four times in a row before finally making it up! Similarly, the left-center kicker target, used to cycle through transporter awards, often kicks the ball back to the upper flipper, allowing you to make multiple shots at it until you have the award you want ready. Honestly, this game might have one of the most used upper flippers in pinball! The pyramid shot up the center is very satisfying, and can actually be made from all the flippers, but since it's so small it's easy to miss, and weak shots often go SDTM, so it's a good, challenging shot.
The rules in this game are really good! You could simply go for the pyramid rounds, but there's a slew of other ways to score and awards to earn. Transporter awards can be collected by shooting the left guard then making the shot after it lifts up. A five way combo can be started at the left ramp. A hurry up activates on the sarcophagus shot after 10 bumper hits. And, one of the coolest rules, is Quartz. Throughout the game there a different ways you can collect quartz, and at any moment you can make the shot past the right guard to trade it your quartz for different rewards. You have to be careful though, because if you get too much quartz you may surpass the reward you want (For example, light extra ball is available when you have 7-9 quartz, but if you accidentally get to 10, you'll have to trade your quartz, get back to zero, and recollect enough to reach the extra ball again), so collecting and managing your quartz is something you'll need to pay close attention to if you want to get the best rewards. It's a really cool feature as it really makes you think about what you're doing. Probably my main complaint is how easy it is to reach both of the wizard modes. Eye of Ra is reached after completing all six rounds, and Stargate Multiball is reached after completing the seven different objectives in the center of the playfield. Oftentimes, however, Stargate multiball can be reached almost by accident during a good game, and Eye of Ra could also be easily reached by starting a mode, waiting for it to end, and then repeating this until all modes are completed. I think it would have been good if the pyramid shot had to be relit somehow, rather than just always being available to start a mode. Thankfully, however, the game is programmed so these wizard modes won't score super well if you just get to them. They both rely on super jackpots, which can be raised various ways throughout the game. Raising the super jackpot on your way to the wizard modes is extremely important to getting an amazing score, rather than just a good one. On top of that, Eye of Ra itself is actually very challenging, so just because you get to it doesn't guarantee any big points! Probably my only other complaint is just how common multiball is. The game's main multiball can actually be started from the skillshot! Four of the six rounds are multiball, rather than timed (although this works out pretty well, I think), and of course, the wizard modes are all multiball as well. I really prefer when multiball is an exciting mode that you really feel like you earn, but I got used to the common multiball in Stargate pretty quick, so it's certainly not a deal breaker.
The presentation in this game is pretty good. The callouts don't bother me at all, although there really isn't much variety. Most are just callouts directing the player to different shots, with a few praising the player for doing well, but there aren't any quotes from the movie or anything, which is s shame. The music is really good in my opinion though, and the different tracks fit the different modes really well. The main play theme is a bit tense, which worried me at first as I thought it might become annoying, but it really isn't a problem. The music for Glidercraft is really good in particular, and the music in the last stage of Eye of Ra really makes things exciting and tense! The artwork on this game is amazing! It's kept fairly simple, but that's a good thing. Specifically the translite, which simply has the Stargate on it and the walkway into it, yet it's really detailed and has the awesome mirrored rope light, which makes it look as if there's actually a portal through the backbox! The lighting on the playfield is good enough, but there aren't really any light shows. The main shots on the game can strobe to indicate it needs to be shot, and there are times when the lights all blink on and off, but that's about it as far as the light shows go. There is a nice strobing effect with the flasher bulbs on the playfield though, which looks pretty cool. The DMD animations are also just decent, There are some really nice ones, but there are also some pretty blurry and rushed looking ones. It's better than most Gottliebs, that's for sure! And finally, you can't have a review without mentioning the game's main toy, the Glidercratf! It's definitely a cool toy, although it sadly doesn't interact with the ball in any way. I love how it stays hidden behind the pyramid until the glidercraft mode starts, as it really takes people who don't know about it by surprise. (And you can also tape weird pictures to it and people won't see them until it comes out! :P)
Overall, I'm extremely happy with the game, and you can't really go wrong buying it. It's especially nice that it's a Gottlieb because System 3 is built extremely well (Or so I've heard), and prices are kept down. The rules are very deep with plenty of strategy involved, and it looks beautiful. I definitely plan on keeping this game for a long time!