Star Trek (Pro) (Stern, 2013)

Star Trek (Pro)

Total rating

This game got 389 approved ratings and currently scores 8.127 out of 10 points.

This ranks the game #34 in the Pinside Pinball Top 100.

8.127

Score breakdown in the 4 main categories:

Game design: 8.229

Artwork: 7.4

Sounds/Music: 7.865

Other Aspects: 8.421




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Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.

8.793

There are multiple version of this game

Note! There are multiple versions of this game!
This is "Star Trek (Pro)". The other version is: Star Trek LE / Premium


Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 151 ratings (with comment) on this game

There are 151 ratings (that include a comment) on this game.
Currently showing results page 1 of 7.

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8.680
20 days ago
Flow, flow, flow. Love how most shots return to a flipper. The choose your own mode play, stacking missions never gets old. If you like to mod your games, this is one of the best. Cabinet and backglass are biggest disappointment to otherwise great game. One of Sterns best.
7.093
24 days ago
Good: Theme, color scheme and lighting. Upper flipper involvement. Enterprise toy. Clear rule set.

Bad: Primarily ramp game which gets repetitive and can feel like banging posts a lot. Not much for toys besides the Enterprise. Rule set is repetitive. Unremarkable music.
7.879
44 days ago
Fast game play keeps it exciting. Goals are easily understood thanks to callouts. The modes are rewarding. "Captain's Chair" and "Kobiyashi Maru" are nice bonuses.
7.366
59 days ago
Star Trek (Stern 2013) is a bright, slick, rapid game that resembles a mix of AFM and STNG. Smash that ship... hit the center button... smash mash smash... oh wait... is this still pinball? For as clean and zippy as the shots are on this beast, there isn't a lot of intrigue to the game. Most of the modes require the same shots in different order, and the games can get exceedingly long without much satisfactions. A good, solid game that feels great to shoot, but not very engaging at times... smash smash smash!!!

I'd like to own one after my top 25 or so are secured, definitely not worth the money now.
8.440
3 months ago
Lots of ways to approach the game, and even after owning it for a year, I'm still figuring out different play strategies. What I've been working on the past couple of months is stacking the three Nero levels first, then completing the first level for the rest of the modes to get to the Kobayashi Maru. I've had my best scores this way.

Hitting the warp ramp consistently is the toughest shot, and is satisfying if you can hit it several times in a row. Hitting the left ball lock is also a tough shot, and unforgiving if you miss it.

A couple of things I don't like about the game. The flashing lights can be so bright and intense that it can be difficult to see the ball, and it can also give you a headache. I'm not a big fan of the back glass.

This is an extremely challenging game, and I never get tired of playing it. This was my first (and so far only) NIB game, and I have no regrets. This will be staying in my collection for a long time.
4.098
3 months ago
Played several different star treks. Hope Sterns gets some of the bugs worked out of this title. Buggy and doesnt play well, but the lights look nice.
6.539
3 months ago
I'm not a Star Trek geek, so the theme is not an attraction. That is not a big deal to me, but probably takes away from effect satisfaction. They did "represent" the theme pretty good. The playfield lacks excitement, seems to be a little repetitive. The lighting is good, but the premium is better. Gimmicks are not exciting and don't really add to the game. The good is that I still like to play it and would play it on location for a couple of games every time. The "Lastability" is not too good for me and is why I will likely never own one.
8.443
4 months ago
Overall I think Star Trek Pro is a great game. The lighting is excellent on this game and you will see some great light shows. Music in the game is pretty good but I wish it offered more variety. My only gripe about the game is the lackluster backglass artwork. Also, while some of the DMD animations look impressive others can seem like an afterthought.

The rules although somewhat repetitive (hit the blinking shots) are fun and become more unique the deeper you get into the game. While there are 6 mission inserts each mission has 3 levels with each level containing more difficult rules and unique animations. In total there are really 18 unique missions, plus 3 wizard modes for each set of 6 you complete. There are also 3 multiball modes that can be started through normal play including Vengeance, Kahn, and Klingon multiball. Overall there are 24 modes in the game which is a lot compared to most pins. If you like mode based games then I think you will really enjoy Star Trek.

In terms value and fun I think Star Trek pro offers both. While the premium and LE are the more feature packed versions of the game I do not feel that anything is really missing from the pro version of the game that hurts its gameplay.
10.000
4 months ago
I think that Star Trek is the best pinball Stern has made. Even this pro model is amazing, virtually the same great game play as the premium just a little less bling.
9.465
5 months ago
You know.. this game reminds me of Attack from Mars but with a higher difficulty. Ramps are really easy to hit (love that) but the starship is really tough to hit. Overall, I think it's a pin easy to get into. My downside is that I'm just not a big fan of the new star trek.
5.800
5 months ago
This is one I jut think is a bit overrated. At one point, I wanted to buy it. The more I played it I came to learn I made the right choice passing it up. I like a lot of Steve Ritchie games, but this game is so repetitive instead of a great game underneath. The sounds are cools, but lets face it, the Star Trek license isn't such a great license. Doing the old school show might have been the way to go. The new movies are lame and I can't help but think that hurts this game.
5.193
6 months ago
Playfield have lack of invention, idea, gimmick, or anything. Its really boring pin and its just another in row of modern Stern poor pinballs.

Art of all table is terrible. Playfield art isnt actually art, there are only stupid simple symbols. Backglass is the same simple and boring.....5min in Photoshop:)

Cant believe its rated so high on this site. Big disappointment for me. Shiny new LEDs dont mean its good pinball guys!!
7.840
6 months ago
The Pro really suffers by comparison to the LE and premium and the effect is multiplied by the differences in the playfield and no bass or shaker.
4.640
6 months ago
Why is this in the top 100? It plays bad and it looks like a cheap toy. Too many colors, like the sales guy that found how to do objects with gradients in Powerpoint made the design.


Boring gameplay on an empty play field, just shoot up ramps without any strategy. The continuously flashing of LEDs hurts the eyes which makes you drain balls, it is like the Strobe mode of Attack from Mars but badly done. Actually the more I think about it the more I think it is inspired on Attack from Mars but somehow they did not get it because it missing the flow.


Star Trek The Next Generation is a much better game. Real rules, classy artwork, recognizable music, funny remarks from the actual actors during play, a lot of hidden tricks and of course the 6 ball multiball and the two cannons! I hope they make a remake of that one so it will be more on location.
9.360
6 months ago
Another great game by Stern and a nice homage to the Star Trek TNG machine by Williams (same designer, Steve Ritchie!). Excellent shot flow and ruleset to follow, along with the different Multiball modes and the Vengeance toy (also pays homage to Attack From Mars in a way).

Dammit Jim, I'm a doctor, not a pinball wizard!
9.069
7 months ago
Flow King here. i havent played the premium or Le but id assume there even more fun. 18 modes and 3 wizard modes makes this game highly appealing for longevity
7.833
8 months ago
I really like this game and the 3 flipper layout. I will always play this game when I see it. I gave it top ratings for fun but don't feel the layout is new for Steve. But I would pick fun every time.

Don't like the art and the fact that the modes are hit a shot x times but super fast compared to SM so I edited my rating because I like this game better
9.320
9 months ago
Fast and Fun!! And it's Star Trek!
9.283
9 months ago
I did not play this game with the old code, but from what I understand it was terrible with the game allowing you to time the modes out. The new code requires you to make a lot of shots to finish the modes. The better you do in the modes, the bigger the payout will be later when you reach the mini wizard mode. Making combos during the modes will reward good points. There are lots of tactical decisions to be made while playing the game, particularly when it comes to what modes you stack your M-Balls with and also when to activate the 2x playfield scoring rewarded from reaching warp 9.1 on the side ramp. Speaking of which, the side ramp is an insanely fun reflex shot to loop repeatedly. Back handing the spinner is a shot I find satisfying as well.

Its a decent looking game. I don't enjoy movie art on my pinball games that much, but it is decent. I would not consider myself a Treky but do enjoy the franchise. One of Sterns finest games IMO.
9.074
10 months ago
This game is fast, fun, and the theme is spot on. Great sounds, fun missions to complete, overall a challenging rule set that keeps me coming back for more.
8.320
11 months ago
a very good game !!!
9.540
11 months ago
Very fun and fast.
7.618
1 year ago
Bottom Line: sparse and simplistic, but fun and fast.

Mediocre artwork on the translite and playfield, but outstanding lighting.

The playfield is extremely sparse and the gameplay is a bit vanilla. All the modes are basically just shooting at various ramps a bunch of times until you get a medal. Different sets of missions yield different rewards, such as making the ramps worth more, or the pops worth more, or the spinner worth more, but the gameplay just feels very flat. the rules aren't bad, it's just that once you master the ramps, the simplistic layout doesn't really lend itself to any serious variance in gameplay.

The Vengeance toy looks cool, but is a bit underwhelming since all it does is shake like a bobble head and blink a blue LED at you.

The playfield artwork is functional, but amateurish and unimpressive. Lots of elements that look like they were created by cranking up the Bevel/Emboss all the way in Photoshop, and lots of boring gradient fills.

Unfortunately, in the end, this game fails to shake the notion that it is basically a stripped-down version of STTNG. While the Stern is arguably faster and certainly brighter than its Williams counterpart, it is essentially the same layout minus the dual cannons, the elaborate subway system, the metal wireform habitrails, 3 VUKS, a real kickback, a real knocker, the full cast doing custom callouts, actual drawn artwork on the playfield and translite, a 6-ball wizard mode, a video mode (and a bonus easter egg video mode), and a bunch of toys.

Overall still a very good game, though. Just not a true classic.
7.609
1 year ago
Very fun machine. My only complaint is how quickly my playfield dimpled. There are dimples all over the place and I bought it brand new. I have machines from the 90's that have no signs of dimples. The game is easy to understand and fun. The dmd animations of people are the worse part of animations. The others are fine. Great machine to play and the lighting is superb.
9.420
1 year ago
Candidate for best in show, due to it's ability to get so many things right. It's difficult to think of another machine that has better flow, is fast, plenty of things to shoot at, and a hell of a lot of fun. It's so well balanced and offers so much without any glaring mistakes. Credit to Steve Ritchie for designing a perfect layout for nonstop flow and satisfying combos (full orbits with spinner, multiple ramps, third flipper and third ramp, and an interactive ship to bash reminiscent of AFM. Also difficult to find a better light show in pinball. This thing shines! The only thing I don't care for is the silly fluorescent light that Stern puts in their backboxes, but easily modded to LEDs.

Edit: modes became a little repetitive over time, but still awesome game.
There are 151 ratings (that include a comment) on this game. Currently showing results page 1 of 7.

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