Latest software version
Version 1.1.0.5 - MAR 23, 2021
Click here to view the changelog.
v1.1.0.5
23/MAR/2021
system - log file was not clearing after an update
system - log file would copy to usb on audit dump but did not clear a flag that could prevent the game from starting
system - log file will now clear if it gets larger than 100MB
General - main screen mini map now reflects difficulty
General - mini map shows green rooms indicating a weapon is available
General - path with weapon in next room will strobe green to match color on mini map
Frank - some animation, sfx, shaker changes
19/Jan/2021
V1.1.0.4
crypt - jackpot was being awarded with ball dropping from upper left exit
crypt - mode would override the increase multiplier insert if it was ready to collect
zombie - inlane flag to fire sfx on flipper was not disabled when mode ended
zombie - values did not reset after headshots
zombie - failed ball save launch (ball rolling back over outer switch) would stigger a head shot event in frenzy
general - multiplier collect light would clean in frank frenzy when flippers are hit, light logic didnt refresh preoperly
general - bash animation for upper drop target would cancel out weapon collection animation due to the "shortcut" process
general - status map updated to account for difficulty
general - crypt mode total was blocking the base display update so the room display wouldnt change behind the scenes
general - room travel was not looking for the just launched flag from a ball save, and awarding a room travel
gereral - timing changed to allow not so fast orbit shots to count as orbits
general - mystery award now says advance to monster, when you advance to monster instead of the old advance 2 rooms
general - score font size reduces a bit when score is 1 billion or more
general - eye/stake target blinks green if weapon is ready to collect. blinks white if right lock is ready
general - monster modes did not obey the weapon/speedrun rules consistantly
general - draining with a weapon would reset in crypt/ethyl selection situation
insects - spinner countdown starts reduction in 4 seconds
frank - flipper skipping didn't update playfield lights immediately
wolf - shooting inner orbit triggers right outer orbit. flag that prevents center shot from triggering wasn't resetting properly
wolf - left/right orbits would trigger negative events when it shouldn't.
wolf - shots opened up for frenzy after mode is completed
bdb - inner orbit to right outer orbit was trigger events when it shouldn't
bdb - outer left orbit to right outer orbit was trigger events when it shouldn't
bdb - check for start condition was allowing bdb to start with a visit to frank instead of a defeat
bdb - time left changed to kick off on mode start instead of first shot made
bdb - game over screen now shows for the player who gets to wizard mode and has balls remaining
weapons - ramp strobe effect was not canceling with room transition
ballroom - status display map had the wrong image. The jacket was the wrong size as well
highscore - catagory font size reduced a bit too allow some larger strings to fit
pit creature - jackpot values were getting out of control, not resetting properly
pit creature - collected weapon did not show instruction when mode started
pit creature - jackpot values did not match collected value
igor - score display value didn't match the collected value
igor - main mode shots didn't apply collected points
igor - mode total did not display correct value
mystery - 2 room advance award only works when you are further into the game (hard)
mystery - first award would block room progress if in foyer
ethyl - if ball didn't capture properly on ethyl start, releasing crypt lock too early would cause ball tracking issues
ethyl - defeat flag was being set before the defeat score was collected which would cause the hurryup value to be too much
alice - ramp light indication speed was set to low
alice - mode total value position changed
zombie - final head shot value was not doubling prior to frenzy
zombie - weapon collected single shot value was not doubled
zombie - rare instance roaming would causing shots to stop roaming
Zombie - next roam shot will be available right before current shot becomes inactive
1/AUG/2020
V1.1.0.2
General - Option to disable speed run if weapon is used
Insect - After collecting a bug, score would not reduce like it should
Pitcreature - Speed run time was not calculated after defeat
Pitcreature - phase 2 time remaining issue
12/MAY/2020
V1.1.0.1
General - Easy/Medium/HArd removed. Get now progressively gets harder
General - Animations are being reencoded for higher resolution and clarity
General - Menu settings font size changed
General - Menu settings replay incremental value now uses millions
General - Bonus credits were not being added
General - Ball save timers obey whats in settings
General - Ball search better handles left castle lock missed switch situation
General - Menu system ball drain on save issue resolved
General - Getting only a mode highscore would not reset the autoend timer properly
General - Upper lane switch animations added
General - Traveling out of kitchen to laboratory was marked as an invalid travel in error
General - Score display using wrong images after BDB started for a player
General - Coil test working again. Start to run repeated test, menu button to immidiately test fire coil
General - Skillshot hit to front drop target with ball lock would not start crypt mode
General - LED system was updating too fast
General - Skillshot quick animation transitions better to main display
Wolf - Display updated with wrong screen after shotgun load
Status - Normal game display is now one of the displays
Alice - 3rd chop wasn't telling left scoop to ignore frenzy shot if ball takes subway
BDB - Combo effects removed while in mode
BDB - Ramps would double trigger on slow roll
BDB - upper lane save routine was overriding multiplier light
BDB - "THE TOWER" missing when cashout timer was running
Crypt - Crypt music now plays after monster hurryup is crypt mode is still running
Ethyl - Frenzy jackpot animations added
Igor - Playfield eyes pulse in conjunction with direction
Fly - You now hear buzzing coming from a room
Items - Rooms now have items to collect depending on the monster you are locked to
04/Feb/2020
V1.1.0.0
General - New graphics backend
General - Memory leak resolved
General - Removed 'Recycle After Game' option
General - Mystery ready state did not reset when coming out of menu system
General - Guillotine now forced to stay up while in hurryup
General - Zombie frenzy save would end too early if you made it past the first wave and then some
General - EOB sequence changed
General - Flipper skipping monster intros working
General - Mystery monster intro flipper skipping working
General - Hurrup display would not update properly some times
Skillshot - outside orbit reward would not update room display properly
Crypt - crypt ethyl skip select fixed
BDB - start condition check moved to mode totals
BDB - default time increased to 60 seconds
General - attract wasn't refreshing the replay value
General - secret passage animation updated
Vampire - vampire ramps count wasn't resetting for next player
General - General - eob score was not adding to total due to scores being disabled at eob
V1.0.7.6 (beta)
General - Game over ball released from crypt would trigger outlane magnet save if it was available
General - Search count before release option added to menu system (Ball Release Search Rounds)
General - Frank search release would get interupted by diverter logic
General - Frank search in attract went missing
V1.0.7.5 (beta)
General - Trough coil power can now be set, and saved across updates
General - Game wasn't checking for toughjam when attempting to start a game
General - More lock diverter changes
General - Removed save insert lights from all lightshow animations
Pit - Right orbit frenzy shot wasn't activating as intended
V1.0.7.4 (beta)
General - Official topper support
General - Habittrails enables ball save instead of looking for the outlane switch to be activated
General - Outlane light was not activated if outlane switch was first to be hit in skillshot
Insects - Was not enabling ball save if crypt mode was already running
V1.0.7.3 (beta)
General - Double flipping on start of ball2/3 would trigger EOB animation
V1.0.7.2 (beta)
General - Servo settings would not display restored value in the menu system
General - Lower magnet would continue to hold ball while going into menu system
12/SEP/2019
V1.0.7.1 (beta)
General - Key settings are now saved across updates, ie. upper flipper, magnet pattern, games played
General - Menu system was not displaying recent audit changes until a system reboot
General - Mag-neat-o save light show reverted back to original
General - Mag-neat-o explode SFX was missing
General - Servos would not disengage after coming out of menu system
General - Secret passage was not lighting after skillshot
General - Music selection after skillshot was selected before skillshot outcome was applied
General - New stuck switch menu option under tests
General - More frank lock safety checks added
General - Mystery light show would lag at start due to other lights trying to take priority
General - Replay animation/lightshow speed improvement
General - When room transition animation runs, display should update properly
General - Match yellow text would crash due to timing issue
General - Mystery award was awarding after ball drains and left subway was not triggered on next ball
General - Crypt lock + tilt was causing problems
General - Starting crypt while in a mode frenzy did no update ball save counts properly
General - removed the open lock delay from frank
General - Match score in tens would be offset from where it should have been with certain large numbers
General - Mystery light would not re light after mystery collect times out
General - Chop rewards are at 2/10/20/30 chops
General - Guillotine will drop and reset at each ball search instead of waiting a few rounds
General - Highscore screen was not displaying if you tilted on ball 3 and highscore was available
General - trough could become out of sync (loading ball when machine is loading) first search will kick a ball to resync
General - Replay animation delayed if monster intro is running
General - Monster multiplier was being used on first monster, throwing off scores
General - map area reduced when in monster mode
General - Ball save disabled when game tilts
General - New combo voices
General - New highscore voices
General - New match win voice
General - Tilt uses the Tilt Switch Sensitivity ms option
General - New option to recycle the game after each game
General - Mode start intros are skippable with both flippers
General - Outlane save will use mag-neat-o instead of insta eject if ready
General - If ball goes to outlane when coming from upper playfield, mag-neat-o save is activated
General - Frenzy shots collected are increased by monster multiplier
General - Ball save animation updated to use full screen. old animation was causing black screens
Alice - frenzy shots wont auto collect opposite sides of orbits
Crypt - Save time updated to 15 seconds
Ethyl - Reverted hurryup start condition. kicks off at single ball and if player defeated mode
Frank - locked balls were releasing too early
Frank - drop target now cancels out the skillshot if right ramp opto is skipped somehow
Frank - Save time updated to 20 seconds
Frank - Ramp jackpot screen value did no reflect try collected value
Frank - Right ramp would lock out super jackpot
BDB - cashout/you win state wasn't being tracked on a per player basis
Igor - Center lane wasn't ignoring the rollout from mode start properly
Igor - In frenzy orbit exiting won't collect a frenzy show
Pit - Frenzy shots added
zombie - gun shot sfx from flipper if ball just rolled over inlane switch for that flipper
zombie - If collect value is at minimum, roam timer is 2x faster
zombie - frenzy time resets to 20 seconds after each wave
13/JUN/2019
V1.0.7.0
General - Ballsearch would not run if certain switches remaing active (spinner for example)
General - Magnet test added to Utilities menu
General - Skillshot launch slowdown fixed
General - Ball launch lightshow updated
General - Co Op modes added
General - More rewards for guillotine chops, now with screen indications
General - Tilt no longer forces crypt lock reset
General - Lower drop targets will fire reset coil and knockdown to attempt to free stuck ball
General - Chop servo now goes to minimum lower position instead of max upper position during search
General - Delayed player 1 added callout was not canceled properly
General - Highscore auto end timer now moves on to next player if one needs to entery highscore instead of going to match sequence
General - Extra ball option yes/no
General - Menu system found more text that did not convert to uppercase
General - better support for servo setting integrity
General - Ball hops from habit trail to outlane will save the ball
General - In attract, extraball text changed to EB to fit on screen
General - Tilt would interfere with match/highscore
General - Mystery award needed to account for all monsters being visited
General - Frank/DBD/visit count working better
General - Menu system will shot default color in different color
General - Attract font size increased
General - left ramp will trigger success if ball doesn't make it all the way to the lock
General - Ball search from attract would only work one time if search was canceled with flippers
Alice - frenzy mode has its own dedicated looping background animation
Frank - removed slow riser move effect to help release balls better
Frank - upper drop handled better when right lock is ready
Frank - if ball is trapped on left lock, riser will move up/down to attempt to jar ball loose
Frank - missing bash target light when mode is beat
Insect - When combined with crypt, ball save count was not updated properly
Insect - final bug shot to left subway was forcing left scoop to ignore the shot (would not start big bug battle)
BDB - general switch scoring disabled
BDB - ball save disabled when all lives are lost
BDB - before bdb starts and crypt is released, game will disable flippers to drain and start mode
BDB - Die scene swapped from TPF version
BDB - Ball saves no longer trigger shot advancement
BDB - Orbit shots will not trigger the next shot advancement when completing an orbit
BDB - reduced cashout timer
Crypt - ending crypt while starting mystery mode monster would force music back to normal game play
Ethyl - hurryup starts after ethyl is defeated
Ethyl - Crypt lock clears on tilt
Ethyl - missing 1 mil score when locking from above
Ethyl - mode total screen working when nothing was done while in mode
Frank - When mode ends center targets might not register hits
Frank - Missing center target sfx if player is in foyer at the time mode started
Picreature - score adjustments
Wolf - score adjustments
Wolf - shaker added when miss/or get hit by wolf
Zombie - Frenzy mode behavior changed, 4 shots + closeup
Zombie - top side of new jackpot value holds for 5 seconds
Zombie - shooting loop from opposite side will not active lit shots, same for frenzy
Mystery - now only takes one shot to left subway to activate mystery.. but mystery is only available for certain amounts of time depending on times collected
Mystery - won't start if left upper playfield switch was triggered first
8/APR/2019 V1.0.6.21
General - Pit Creature, potential crash due to invalid value type in mode total
General - Flipper hold boost option added
8/APR/2019 V1.0.6.20
General - Crash bug on match sequence when in multiplayer
General - Ball on shooter lane will launch with launch button if autolaunch switch detection is missed
General - Player 4 score nudged to left
General - More lower playfield switches added to lock logic
General - All modes have speed run score tables now
General - 2 voices were interupting each other at the end of match sequence
Insect - When using subway, left scoop will be ignored if a bug is available there
2/APR/2019 V1.0.6.19
General - left ramp no longer controls how the frank lock works
General - lower lane light logic wasn't updating properly
General - Frenzy mode indicator added to all modes when in frenzy
General - Super skillshot animation was being overridden by room travel transition
General - mystery "get to left scoop" quote was being activated while in a monster mode when it shouldnt be
General - speaker light kit integration
General - match boost option added
General - Extra ball collected animation added
General - Female 1st player start character added
General - Lower magnet patterns added to help grab ball sooner after release
General - Frank + Crypt mode end could cause flippers to drop
Frank - lock stays closed on mode end, but reopens on any lower playfield switch hit
Frank - multi ball save added back in on mode start
Frank - Releasing from lock on match would add points to player one
BDB - Wizard mode added
Igor - Main loop animation updated
Igor - Mode lights were not updating properly
Igor - Mode objective light stays on instead of going off to help add more light
Wolf - Mode lights wouldn't update properly on start
Insects - Forcing only one of the mode select targets to be an insect
Zombie - mode callouts added
Pit Creature - middle mode objective light would not update properly when not found
Ethyl - Flasher/mode light alternate when you need to drop in from behind lock
3/MAR/2019 V1.0.6.16
General, locks will release at match instead of on game reset
General, removed green tiles from maps
General, reduced BDB default high score down to 10 million
General, stretch man in dungeon should only run outside of a monster mode
General, blocking save animation/voice from playing after crypt/frank ball launch
General, in tilt, the left scoop till look for a ball more frequently
General, when player one starts game , BDB music and with player1 quote
General, skillshot quote pays immediately, room and monster quoted now come after
General, hurryup timer pauses when in subway or upper right exit
General, Save magnet has a setting to change time it takes to fire the ball back up the playfield
Skillshot, left ramp now triggers super award if lock is already set
Ethyl, mode total now shows if you drain with a ball left in lock
crypt, lock color changed to blue
pit creature, hide and seek timer ticks off at .1 second instead of .5
pitcreature, phase one location is random instead of 3rd shot
wolf, reduced point values
wolf, voice for miss now cycles instead of random
wolf, while in hurryup, shots no longer count
BDB, highscore table default reduced from 1 millionto 10 million