Sinbad

Gottlieb

Sinbad

Pinside Rating

This game received 58 approved Pinsider ratings and currently rates 7.289 /10

7.289

Top 100 ranking

This game ranks #217 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.261

Artwork: 7.644

Sounds/Music: 4.557

Other Aspects: 7.235


Pinside staff rating

None of the Pinside.com staff have rated this game. Sorry, no rating from us.

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Found 43 ratings (with comment) on this game

There are 43 ratings (that include a comment) on this game.
Currently showing results page 1 of 2.

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8.813/10
24 days ago
Wife had this pin growing up. We bought it bc she said it was an awesome game. I thought it was just nostalgia, but I love it. It’s nice if you can drop all the targets and get the large bonus. The zipper flippers are fun and lead to you losing balls you shouldn’t on stupid flips.
8.338/10
5 months ago
Patience... patience... patience. This game will teach you to dead bounce and wait a pause before shooting. The double flipper experience is very unique and can be frustrating at first but once you learn to embrace it instead of fighting it the setup is really interesting. Very satisfying drop target arrangement and deceptively simple rules that are easy to understand but challenging to complete. Hearing that chime count down a 4x or 5x multiplier is such a great reward. Awesome backglass on this one.
5.647/10
11 months ago
Nhill pinball museum
7.795/10
11 months ago
This game is a blast and I'm really not entirely sure why, knocking down drop targets has never felt so satisfying.
7.599/10
11 months ago
Fun early Gottlieb machine. I recommend watching Bowen's tutorial to gain a better understanding of this pin.
9.364/10
1 year ago
Fun, hard, satisfaction
We love it
8.466/10
1 year ago
Sinbad is a classic early solid state game with some EM feel. I prefer these to some of the slightly later games as I love the chimes instead of the cheesy space-sounding music on some early SS games. Really fun to play with the four sets of drop targets to build up your bonus multiplier. Fun rules require you to get the x2 before the x3 registers, etc. Once you collect all of the bonus the machine goes nuts chiming off your bonus which you continue to collect even more. The double flippers put you at risk of scissors but also give you more control to hit those drop targets. Simple game but one that keeps you coming back.

I don't love the theme but something about that classic Gottlieb layout leaves me enjoying the look of this game overall.
7.552/10
2 years ago
I like the speed of the SS machine with the simplicity of rule set of the single level EM. The long chute on the left side is like Sinbad's Scimitar, and the 'optional' pin to block the fast shots up and down that scimitar (in my book) should be removed. Yes, that also creates a 'death shot' but hey, if you play with knives.... One NEEDS to have that lane open to get shots up to the bonus shots for Extra Ball and Special as well. This was my go to game for months when I got mine refurbished and running nicely.
6.346/10
2 years ago
Sinbad is a great "classic" game. Pretty straightforward rules and challenging to have a good game. While I currently own this game, I still drop quarters into it when I see them on location.
7.510/10
3 years ago
This was one of the early SS games that I would play down at our local pinball parlor when I was in High School. I learned a lot about aiming with a flipper on this game. It's not one I would purchase but I definitely would pop some money down to play one if I saw it in an arcade!
7.989/10
3 years ago
This game seems simple at first, but the double flippers and sequential drop targets make getting a high score a challenge with lots of frustration along the way. Simple concept, but challenging to master
9.081/10
3 years ago
Its easy for me to fit Sinbad into my top five list regarding EMs and early SSs that have an EM vibe. Sinbad has a great asymmetrical layout without slings and a challenging four flipper arrangement. The bilateral inline flipper arrangement makes for an easy, but preventable, ball drain if you don’t stay sharp. The game is best slowed down for better shots with dead passes as cradling with the two outermost flippers proves to be difficult and dangerous. The bonus feature is both challenging and rewarding. Bonus can be built up by the spinner and left orbit star rollovers. The progressive bonus multiplier must be done by dropping the banks of 1 white, 2 yellow, 3 purple, and 4 red sequentially to build up from 2x, 3x, 4x to the maximum 5x. This multiplier rule differs from the EM version, and is what I prefer between the two. With a chime unit, a big 5x bonus countdown will not go unnoticed by others in the room. Each completed drop target bank also lights the corresponding color roll through lane at the top of the playfield where you will find extra ball and special. With the addition of the Pascal replacement board one of the four top lanes will be lit for a skill shot that increases each time completed. It is wise to avoid plunging down the left orbit as it often sends the ball to the right drain. The two pop bumpers do a great job at keeping the game alive. For me Sinbad is a great game and gets very high remarks from me for its playfield layout, rules, and gameplay with a loose tilt for a little nudging. A EM wannabe shooters game that is all about building bonus, working on multiplying it, and going for an extra ball. The artwork and it’s colors are complimented well with led lights that resemble incandescent lighting for that warm feel. I'm a sucker for chimes in a solid state machine! My favorite of the Gottlieb system ones.
7.493/10
3 years ago
Sinbad is an addictive game that keeps your coming back for more. When I have people over, this one receives more plays than Haunted House. Really. Sinbad really has that "one more game" kind of pull that keeps you from quitting.

The primary complaint I see online is that this game is an EM design in a solid state world. That's not necessarily a bad thing. Games remain short, but it's addictive as a result. The 4 flippers and lack of slingshots makes "randomness" go down. For the most part you have total control of the ball. If you have poor ball handling skills this game will make you suffer. But at this same time Sinbad is great at teaching you some of the more intermediate/advance ball handling techniques. My only real complaints with this machine is that the middle spinner is borderline useless (you get way more bonus just hunting for drop targets) and the left outlane seems to only exist to send your ball into the right inlane (although easily avoided by a well timed nudge).

As I continue to play and purchase pins, I always seem to be drawn back to this one. It doesn't have fancy sound, graphics, multiball, or gimmicks but it's got what a lot of 80s and 90s pins dont have: gameplay and replayability.
6.078/10
3 years ago
This game is fun for a couple rounds but becomes old quickly. The shots are not very well laid out and clunky. Game art is cool but the cabinet suffers from the 70's bad color schemes.
7.304/10
4 years ago
Great early solid state game from Gottlieb. It's a real nice table to play. Not in the same league as Joker Poker, but still one of the better electronic 70's pins. Relatively fast, with balanced and easy to follow scoring. Playfield layout is almost perfect, considering the setup and number of drop targets. Once again those tricky double flippers make certain shot a little more risky and fun.
The art from Morrison is good as usual with a somewhat eerie and supernatural touch to the backglass motif. Biggest drawback here is of course the limitations of sound, bliip-bliip, as this is a 1978 table.
7.070/10
4 years ago
Had this in my house for about a decade as a child/teenager. Its a very early SS from 1978, so it plays a like an EM machine, and it still has bell-chime sounds instead of the mostly-awful early-digital sounds. Its a double-flipper pin that I've always gotten a kick out of. While learning the table, its a nice challenge to get all the pop-up targets down before your ball drains. Its got a fun spinner and some nice rules. Really love it for a 70s machine.

EDIT: I've spent some more time playing older pins, and I've got to say Sinbad is really a cut above most other 70s pins. Its one of the ultimate shooter pins, as its basically all drop targets! I think its actually a better shooter than even the famed El Dorado. One of the few EM/early SS pins that I'd consider owning if I had the room. Lastability-wise, once you get all the targets down, rip the spinner, and finally roll over the score, then you're kinda done with it for another 6 months.
8.694/10
5 years ago
Really fun and challenging game. The artwork from this looks fantastic in my opinion. I love these types of machines for comp play!
7.709/10
5 years ago
What I really like about this game is the simple but challenging rules, nice layout, fun to shoot, and it has a nice theme and nice art to boot. The backglass is just as good as any from that era. In fact I'd probably rate this backglass as one of my favorite 60-70s era backglasses. The playfield art sadly isn't as good. Its okay, and it fits the theme, but its not great. The one thing I do like is the sword art being used to track the bonus, and I like the spinner add to bonus circle. Those while not truly visually the most exciting images, add to the whole cohesion of the theme.
I think this pin is a blast to shoot. Its both fun and challenging. Doesn't have a lot of shots, but it does have a nice risk reward with the strategy and I think for an early SS has just a fantastic rule set. I really like how the bonus multiplier is earned in this game. And once you complete all the drops they reset, and you collect the bonus and can start racking up a new bonus.
The theme appeals to me as I love Ray Harryhausen. I wish they had more of his influence then just the really nice backglass. Still, its a fun theme and I would wager one of the first pins to be based on a movie(Outside of Wizard of course, but still has to be one of the first few). I really dig the chimes. They sound amazing. No music, and no other sounds aside from the chimes and the knocker... But, I don't think you need any. Do the sounds get old.. .Sure... But, I rather take simple sound like this, then some of the sound from say Firepower and Sorcerer, which are both games I LOVE(sound can get annoying though)!!!!!
As for the toys and gimmicks... The game doesn't have any. It has a spinner and spinners are always fun to hit, but this one really could have used a booster in the code. Something that once you clear or hit something it gives you triple points for the spinner... And while I said I like the code... I do think that is the most glaring omission... But, no game is perfect, and the spinner still is fun to hit. And this is not the best game ever. But, its a fun pinball machine and I think anyone who likes pinball will have fun playing it. Will you want to play it for hours on end... Maybe not. But, for a few quick games its really fun. And I think you can always come back to it. Its a fun challenging pin, not the best, but a good classic oldie, that still stands up today.
7.392/10
5 years ago
Simple yet effective. With 4 flippers you think that the game would be much easier but you gotta plan ahead and be patient otherwise it's treacherous.
6.867/10
5 years ago
A brilliant early Gottleib digital machine that is remarkably a very simple game and easy to beat if your accuracy is excellent on the day. 5 targets, 5 times, extra ball, then special (replay), 3 replays for scores leading to 1,000,00 and 3 more if you clock it. This machine was released before high scores were displayed. A brilliant machine to hone your skills and learn the art of pinball - RESPECT
Con Delcos Perth
5.437/10
6 years ago
The double flippers is a unique and interested feature, but after a while it becomes more irritating than attractive. The game rules are pretty basic, knock down targets to multiply the bonus and attend extras. The game is fun when first played but after a while it got to be a little monotonous and boring.
6.564/10
8 years ago
In the hierarchy of System 1 games with split banks of drop targets (a narrow category), I'd put Sinbad behind Totem. Whereas the targets light the rollovers on Sinbad, the opposite happens on Totem, and its more satisfying to collect from the rollover on the plunge and then shoot for the lit targets rather than lighting the top rollovers only after completing the drop banks. Sindbad's drops are dangerous, especially given that cradling the ball or minimizing trouble using the flippers is difficult—the four flipper setup is unique. I can appreciate it, and it provides quite the challenge. Most of the times I find myself flailing away trying to catch a dead bounce to gain any kind of control. Four-bank of drops are knocked down quite easilly (linked to the special), whereas the two bank is deadly difficult. The art is decent, but near the bottom of the System 1 catalog for me, with Close Encounters. A decent challenge with a maddening flipper layout...but overshadowed by other early Gottlieb solid-state games of the era.
7.496/10
8 years ago
I like this game and owned it for over a decade, but have moved on to newer more fun DMD games. The drop target sequence is fun and not that difficult meaning anyone can play and have fun. Very affordable classic older SS game with high production so lots around.
7.055/10
9 years ago
'The double flipper design can be a real adventure '
8.322/10
9 years ago
My review might not be particularly relevant to those of you drawn to newer pinball machines. For me, this was my youth and I played this game a lot then and still love it...so much so that I sold mine years ago and missed having it in my home and bought another. Once you install the all in one board you will have a machine that'll last forever! It looks good, plays fast, smooth flow and has all the drop targets you will ever need. The quad flipper design means you can bounce the ball off them or let it run down to the next flipper for more accurate shooting...there are a lot of variations and it's a fun tournament machine. I'm glad so many were imported into Australia as they are more likely to be found in the depths of someone's shed rather than have gone to landfill as I believe so many did in the States.
There are 43 ratings (that include a comment) on this game. Currently showing results page 1 of 2.

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