The Simpsons Party Pinball is a creation of passion. Notably Keith Johnson being the most righteous pin-geek that he is... made sure this was one of the best pinball games EVER produced.
The Pros:
The layout is packed full of shots is every corner of the table. All the flippers on all the pf's have multiple shots that require skill and timing. I could go on forever, but I think there are many other reviews here that eloquently state their and my case. This table is not your average Fan-Man layout and requires the play to carefully consider their options before flipping the steel ball around the PF. The amount of thought, care and pin-love packed into this game is incredible. Just get to the Springfield Mystery spot to get a real taste of it. You can stack just about everything. Even wizard modes. Agh, my brain hurts!
The Cons:
SouthPark Pop Bumpers that cut off the pf on the left hand side. Fortunately, there are targets in front of and even inside the bumper garden. Good players will see some of the mini wizard modes. Few will ever see the SUPER DUPER MEGA EXTREME WIZARD MODE. I should know, because... I still haven't see it.
The Takeaway:
Most of the ratings for this game that are not glowing start out include the statement : "I'm not a simpsons fan..." or "I'm not a fan of the stop and go play of this game". This leads me to 2 very sad conclusions. People who do not like this game are either: 1) Humorless twits 2) Don't like to think when they play pinball and rely on twitch skills to get their high scores. Unofrtunately neither of the above parties are capable of seeing said forest for the obvious trees. Or maybe they just don't like newer games. Nah, it's got to be that they're just the other type of pin-heads ;)
TSPP is quite possibly THE BEST pinball game to come out after Williams closed its doors. I would put it up there with some of the best A-list B/W games ever made.This deck is that good! A great theme, execution and a damn fine game. If you are going to get a newer Stern game, this deck should be in your short list of not at the top of it. TSPP is a great one that will keep you entertained for years. If you are going to get a newer Stern game, this may very well be the one. It will be for me.
Update:
This game requires a deep understanding of the deep rules contained within. Every shot has a purpose (even the Otto standup and shot to reset your timer to 30 seconds) and the more you "get" the game the more the game will " get you. That means this deck is not for everyone. I heartily endorse the simple games of yore, but if you want a modern true skills game that will test your abilities and patience, this is a great deck to do it with. Master skill level wizard modes await if you can handle the "minor" wizard modes that lead to it. Getting that 5th ball locked on Alien invasion means that you have to plan your locked shots and how to make the upper PF locks AND not drain after the ballsaver is over, is the gatekeeper for me.
The are very few games that match the depth and difficulty of TSPP. The Stern titles AC/DC-Encore, LotR- Valinor, PotC- running the gauntlet, Family Guy - sperm attack and WPT- Keefer Open (which may be the only game that is harder to reach the final wizard mode with "imho") are the only games that come to mind with the depth and difficulty that this table offers. Watching Bowen do his thing on the TSPP altered more than a few strategies I have playing this deck, but by no means is my gameplay linear. I am more aware of the options available to me during the game for it (Thanks Bowen!!!) and for me this deck is akin to Twilight Zone, it keeps on giving and giving.
As far as I'm concerned, this table is a true player and a real keeper.
Update:
If there is a drawback to TSPP it is that you have got to really get to know it before you can ever get it to sing the way you'd like it to. I had to own the game to really figure it out and even then... The PaPA tutorial made a huge difference in my gameplay and strategies. More than any other table I can think of, if you are willing to invest into TSPP, it will pay you back again and again and again and again...
Thanks Keith Johnson!
Update v2:
A strange thing happened to me the other day at Team League. Playing TSPP I looked over at the South Park right next to it. The similarities on the PF layout are very familiar. The lower PF layout from the inlanes and outlanes to the standups on either side of the pops to the Cartman hole/ Itchy & Scratchy saucer. Even the launch lane ro the middle left hand side of the PF... Nearly identical. Even the garage/Chef and right ramp. Now I'm not saying that they are the same game, they definitely are not.
You can take a look here:
http://ipdb.org/showpic.pl?id=4444&picno=9653&zoom=1
and here:
http://ipdb.org/showpic.pl?id=4674&picno=9003&zoom=1
So what is the similarity and differences?
Joe Balcer worked on both decks and is credited as a designer. Joe Kaminkow worked on South Park and Keith Johnson is placed as the other designer on TSPP. Both games are successful pins for Sega/Stern. But the secret sauce is Time+Keefer. This game has one of the best and many would say the DEEPEST ruleset ever created for a pinball game. While there is more to keep track of than most games, the status screens will give you the info you need. While multiball may block out the shots you need to complete modes with, quite often the sound cues and the DMD will still show you if you have made progress towards a mode completion while multiball is going on. Stacking Multiballs and wiz modes are one of the BEST ways to keep the game cranking and there are numerous strategies to consider. This is especially important (for example) with harder settings on S/W preferences or if the garage door is not functioning properly. Three skillshots +1 to start Secret Stash, There's a mini-wizard mode right there. Just remember you have to COMPLETE ALL 6 modes to get to the real wizard mode. This game is much like Twilight Zone for me. It has been around for a while an even though I am familiar with it, this deck just keeps on giving and giving. If there would be ONE thing I wish that this table had, it would be a second switch on the left flipper so you could trap and stage flip on the upper pf. Alien Invasion has been blown SO MANY TIMES on this game. I'll take any help I can get. Has anyone got a mod for this?!?
A true player for the ages.