Rob Zombie's Spookshow International (Spooky Pinball, 2016)

Rob Zombie's Spookshow International

Total rating

This game got 61 approved ratings and currently scores 7.818 out of 10 points.

This ranks the game #62 in the Pinside Pinball Top 100.


Score breakdown in the 4 main categories:

Game design: 7.211

Artwork: 8.346

Sounds/Music: 8.207

Other Aspects: 7.599

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Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this game. 2 of us have rated this game.


Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 26 ratings (with comment) on this game

There are 26 ratings (that include a comment) on this game.
Currently showing results page 1 of 2.

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7 days ago
I really wanted to like this game. I just couldn't. I love the Rob Zombie theme and I really dig his music. The machine itself it built very well and I think Spooky did a great job with it. I wish them the best and am anxious to see their next pin. There are just a few fatal flaws in this game. The right orbit it just too tight. There is no fixing that. The code is decent but also has some fatal flaws. Ball search after 10-15 seconds. Drop target not resetting to where it was before mode start. Identical modes. Repetitive call outs.

Overall this is a very neat game, just not one that couldn't last in my home.
8 days ago
Finally had a chance to play this last night. Put a buck in, played it once, and that was enough. Maybe if I was a die-hard RZ fan I would consider purchasing this machine, but even then it would be a stretch. Just not enough going on in this game. The middle of the playfield is just empty, wasted space. The backglass is really nice to look at, but for the prices this game is fetching, you'd be better off just buying a reprint of the backglass, framing it, and putting it up on your wall. Game just feels cheap to me.
31 days ago
First new machine. Really needs to be dialed in. Needs adjusting. Plays fast, lots of kickers. Very busy game, lots to do. Hope they are working on switch and software problems. Will update.
34 days ago
I LOVE my new Rob Zombie pin. Great haunted can't go wrong with scary and spooky. I'm not a RZ fan but still really like the music. The game feels really solid and well built which is a testament to Spooky and co. I love the add a ball and modes and the extra slings EVERYWHERE which really keep the ball hopping. Also, fun to mod with good room for extra toys. Can't wait for another code update!

56 days ago
A significant downgrade from their first pinball in gameplay. America's Most haunted plays better in every way. More shots, more modes, more toys than Rob Zombie. Although this one isn't nearly as ugly as America's most Haunted, so there's that I guess. Just a boring pin to play. The best of this whole pin is the backglass.
65 days ago
Here's a game I had a complete change of heart on. Initially I was on the waiting list for the game, especially after seeing the cab and backglass reveal, but once I saw the playfield art & layout I backed out. Well a year later, and after 18 revisions to the code I finally realized why this game is a winner... and that is simply due to the overall fun factor. Ghostbusters hooked me with it's subway ramp, and Rob Zombie hooked me with the Add-A-Ball multi ball. And the multi ball on this game is so much fun!

I wish the initial shots of the playfield weren't so overly lit in the promotional material by Spooky, cause straight up, that is what turned me off. They lit it so bright that it just made the lack of illustration a big eye sore. But once this game is in it's correct arcade dim light, the reason for the minimalism makes perfect sense. It's a scary game, and it needs to be in the dark. I'm a huge fan of scary stuff and the atmosphere around such said stuff, so once I actually saw this in person I knew I had to have it. Why, because the lighting is great in the dark and the art fits it just right in that context. In the light, it's just ugly. So weird, but for this game it's totally the truth. I build haunted houses and make horror films, so I always get super critical about this sometimes overlooked point.

Now I still think they need to do some more work to the code, but currently I feel that Spooky has done a great job of turning the overall perception of this game completely around. The callouts, the music and the fun are all there, and it's simply a joy to watch 7 balls racing around a haunted house. Hopefully my current vision of this game holds true and I continue to love it after a year... until then, I'll just have to get some high scores!

btw, Spooky, add engine sounds to the Video Mode. It's super weird without that. It's like you're floating down some highway, not dragula racing as it should be ;)
65 days ago
WOW! What a blast! I played this game for the 1st time at a fellow collector's home. What a great and fun layout. Fast, without being the typical fan layout. Good music,call outs, gameplay. It keeps you on your toes. If it has a weak point it's the lighting. The game is a little dark but for this title it works.
71 days ago
The only redeeming factor about this game is the cabinet and translight art and the rules are decent. Playfield art and layout are god-awful.
3 months ago
I own and operate this pin. We keep it on adult mode. The adult call outs and animations are really great. The GI lighting was a bit dark. Easy fix by adding the Pinball Refinery lighting kit ($60 I think). The cabinet and backglass art is the best ever IMO. The build quality is good and sturdy. No particle board. Easy to service playfield. I love that this pin comes stock with a real silkscreen backglass, color display, FF speakers with 10" woofer and amplifier, and powder coated armor with a nice hammertone texture. There's almost nothing left to upgrade. It really feels like a good value. I originally ordered this thinking it would be a bit of a novelty, collectible, with cool art and hopefully fun. It turns out it is actually an excellent pin. Surprisingly good. Everyone at the location likes it, including the competitive and league players. Fun layout. Lots of randomness with the 4 slingshots and open pop bumper. Lots of ball action. Fun and unique modes. A really fun 7-ball multiball. Plenty of challenge. Hilarious call outs. Cool horror theme. Spooky really did a great job here. Don't let the simplistic playfield fool you. Not every pin needs tons of ramps and magnets and subways and bash toys. This pin is FUN and I'm very glad I bought it.
3 months ago
I played 6 games today. I don't know the rules, and have no history with the game...

If you are a Rob Zombie fan, you will likely love this game. If you are not, hopefully you can appreciate the unbelievably amazing backglass and cabinet art. The game plays fast and furious — it’s the most spastic shell game I’ve ever played — even more frenetic than Black Hole. It borrows two very strong elements from one of the best games ever, Centaur: 1. live add-a-balls, and 2. moveable inlane lights that earn you a ball save. These two features coupled with the extra sensitive sets of slings built into the game walls make this unique and exciting offering in 2016.

The upper playfield is barely used, and the flipper is too small. I got the ball up there once, and had almost no chance at the ball -- that's nothing compared to the TBL upper playfield I just played the night before.

Action/Per/Minute: Likely the best of all time. Centaur would be a close 2nd.
Backhands: fair — not so sure there were good backhands.
Bonus Multiplier Goal: unknown
Dink Donk: fair — quite a bit of dink donk in the game
Drops: 1 drop. It was askew, and mounted too tall in the game (needs adjustment) — the ball could get past the drop, so it’s not the most precisely placed drop of all time.
Drops Sweep: none.
Extra Balls: yes - amazing add-a-ball feature on the fly — I was playing 2, then 3 then 4 balls at once without being in a multi-ball mode. Pure genius.
Flippers: 2 - felt normal.
Goal -EB/BC/MB/Jackpot: unknown. I did notice one goal of center ramp as a jackpot at times.
Hurry-ups: unknown
Inlane Lane Change: yes - very fun aspect of the game.
Inlane Ramp Release: decent. both inlanes are spoon-fed, but one comes from the upper playfield which is rarely used.
Inlane Swoosh: decent. good on the right side, not so much on the left.
Inner orbit: good - it has one
Jackpot/Bonus Collect: unknown
Lane Change: none. There are no 1-2-3 rollover lanes.
MB Earning: I locked a ball once, but I have no idea how to earn multiball.
MB Fun: very fun. super random movement. not many good detain shots, so it’s very tricky.
Metal Ramp: no
Nudging: very good — have to wrestle the outlanes.
Orbits (Repeatable): very good. you can repeat left orbit to right flipper like high speed. This impressed me.
Outlane Fun: good. right-lane was more fun than the left side.
Pops: Very good — they do not “trap” the ball like on most moderns, so they just add randomness and risk to shots. Well-placed.
Rules (time/order): unknown.
Shots (total): 10? forgot to count.
Skill Shot: very good skill shot. You have to be perfect to get a 3-way bounce. I never got one, but the challenge was fun!
Slap-Saves: very good - normal Williams distance
Spinners: none =( this really surprised me.
Stop'n'Go: decent. pretty much in action the whole time. Video mode is a long process…
Taunting: good - tons of call outs.
Toy/Gimmick: To me the gimmick of the game, is the shell game and the add-a-ball. The toys on the playfield do not interact, so I consider them sculptures not toys…
Voice / V. choreography: Excellent. great call outs from RZ, and they really make the game stand out.

ART: best of all time (from a heavy metal point of view)
SOUND: big 10” sub woofer and shaker motor. Felt great — but you have to be a fan of RZ’s “music” you’ll be hearing a lot of it.
DISPLAYS: color dmd was fun to watch.
FEEL: felt great
OVERALL: It’s a hit for RZ fans, and perhaps for people who love to explore modes and programming. Overall, I did not find all the shots satisfying. I did enjoy trying to keep multiple balls in play, and that’s a frequent aspect of the game. I'm very proud of these guys. We have to remember this is their 2nd game EVER...
4 months ago
Wow this game is nuts and has a serious cool factor . If you like dark themes cursing and swearing and gore this has more than any other pin . If your against demons and hell themes this game is not for you!! I don't a lot about modes or anything like .this game rocks straight out of the box the bass is awesome .this is a super fast super brutal pin even for good players can be difficult and a challenge every time .very different than most pins that's a plus in my books .art work is everything it should be for rob zombie a must try pin .
4 months ago
I think this is a rather polarizing game. If you love all things Rob Zombie, you will probably get a good rush from the music pumping and the lights flashing, combined with the fast and brutal gameplay. The slick animations on the lcd compliment the machine perfectly and the cabinet and backglass art are first class. There is no doubt that this game draws your attention from across the room.
This machine won't be for everyone, though. The playfield layout is unique, but I don't think the shots are as good as on AMH (which I love). The toys are more just for show and there is no real gimmick or hook on the playfield to set this game apart. The rules are also rather shallow (no stacking??) and the scoring is a bit unbalanced, though I believe this will improve somewhat over time.
5 months ago
I have a regular edition. Amazing art work. The back glass is so cool. The mods are challenging. Hard as hell. Add a ball is so cool. Multiball is so fun. Hit 1000 corpses right out of the box and since then not once. Music is good. The bass is amazing. Color DMD is so nice. Video mode is fun. I have the upgraded lighting and plastics. Also got added toys. Added topper from laseriffic. Visually a beautiful game. The game play is really fast. I'm mean fast. A real challenge to keep up with multiball. Quite the workout. Overall I am very the game. The only issue I have is the ball on occasion gets hung up near the target. Hopefully a fix is on the way. I recommend the game!!
5 months ago
great theme SHIT design in my opinion. I had fun playing it but wouldnt want to own one
6 months ago
I was surprised at how much fun this pin is! The theme is not going to happen for my young family, none the less, it's still a fun shooting pin! A unique layout on this deck & some interesting rules. I really like how the add-a-ball is done. Spooky is getting this pinball manufacturing down! They know how to build fun! ;)
6 months ago
Ive owned this machine for about a week now, so I may update or change the rating as I have had more time to play it and get deeper into it.

First and foremost - If your looking for a family pin for the house that the kids can play "THIS IS NOT FOR YOU".
If your looking for a fast paced game chocked fully of rock and roll, monsters and gore "BUY THIS GAME".

As a fan of both Rob Zombies music and films I find this game very appealing and utterly amazing (may not appeal to all).
It is very fast paced and incredibly responsive with a lot going on once you get deeper into it.
The more I play it, the more I love it.
The sound quality is fantastic and mixes 10 different Rob Zombie tracks into the game play. Sound effects also include voice overs from Rob Zombie, Sheri Moon Zombie and Sid Haig. One feature I really like on this game is the clock. The game ships in family mode and you can set the clock to automatically put the game in adult mode after a certain time of day. We have two young children, so it is currently set to switch over to adult mode at 8:30 at night (after the kids are in bed). The audio in adult mode is a little over the top in an awesome way. When you first switch it to adult mode you hear Sheri Moon say "ok, get ready to see some tits, ass and hear some four letter words". Some of which include Sid Haig saying things like "get your head out your ass boy", "what the fuck was that shit", "hey chicken fucker, get the cluck out" among many other lewd and utterly hilarious remarks. The game is chalked full of this and really fun in an addictive way.

Cons: Occasionally the ball gets stuck behind the drop target at the top of the play field. The upper play field is a little lacking. I would have also like to see a few more toys and gimmicks that interact with the game play. Looking forward to seeing what software updates come out and hopefully some mods.
6 months ago
I bought this game after playing it in Dallas. The adult mode is a nice novelty. It is not as deep as Scared Stiff (one of my all time favorites), but it gets close. Many modes, challenging rules and fast action insure this game will not grow stale. It is probably a top 20 title.
7 months ago
The layout is different than anything else out there, which is great for the hobby. The pop bumpers and slings really keep the ball flying around. I want to like this machine more; but for some reason I just don't enjoy the left orbit shot to start the modes; nor do I really enjoy the upper playfield. What really makes this machine stand out though is the amazing artwork by Alex Horley. Seriously...the best side art and translight combo on any machine.
7 months ago
Very fun game with a lot of multi-balls and a difficult skill shot that pays off - free ball. Great use of theme too.
7 months ago
Fantastic looking game that plays fast and feels like a system 11 with a DMD. It's good to see some different style games being made. It won't be for everyone and it's not as polished as sterns new games but it's fun and a good mix of pace. Still needs some polish on the code and I would prefer some more toy interaction but I think fast an furious was more the goal with this game. Another solid offering from Spooky.
9 months ago
Rob zombie is a great game with cool toys, great artwork, great music and sounds, the dots are awesome, and the rules where decent but I'm sure they will get even better with code updates
9 months ago
Currently at SFGE this weekend (6/10/2016) and played ROB ZOMBIE once so far.
To form a real opinion of this game (like any other game) you've got to see it,
play it and really give it a test drive.
It's refreshing to play for me because the shorts are makeable and the balls coming back to the flippers
can be calculated but don't come back to the flippers the same way all the damn time type of predictable.
The "randomizing" factor of the middle playfield side slingshots add a variation to play that I truly welcome.
It's a good balance of make the shots and let the game do it's part too.
I got the House of 1000 corpses mode and it was a good balanced launch flow of balls to the playfield,
instead of balls just falling down all at once. Adding balls was totally doable during this mode.
In the end I got 641 corpses and a #3 place high score (photo posted to high scores board of this site later).
I don't recall getting through any modes and I didn't get to the upper playfield, so I've got many more
achievements to shoot for on this game.
I'd love to see this game in a record store or two in the world, that'd be rad and will shoot for more high scores today.
9 months ago
Rob Zombie's Spookshow pinball game is a very different table than America's Most Haunted.

The Pros:
This game looks and sounds fan-tas-tic! There are multiple options on the skill shot and many of the "sticking points" of Spooky's first design have been learned from. This game moves the ball around really well. Lots of different tunes and the callouts are (adult mode) are politically incorrect and hilarious. The layout has some really great shots. The orbits and the center ramp in particular feel smooth and flow incredibly well. The lock shot is really tough and the pf kickback will definitely keep you on your toes.

The Cons:
The game has an unusual design that works really well in some ways and in other ways, makes me wonder what these guys were doing with their whitewoods. The upper PF and the Pop layout in particular made me scratch my head. Whenever I got the ball to the upper PF, it hung onto the right rail and went straight down to the lower PF. I need more time on this deck.

The Takeaway:
A great game for Zombie fans. Spooky is learning from their previous designs. Now if they could only get Keith Elwin to design some tables for them... hmmmmmm...
10 months ago
I have had the opportunity to put well over 20 games on RZ thanks to our local pinball league.

Spooky has done an outstanding job with this machine. The cabinet is the best cabinet I have ever seen. The playfield art fits the theme. The backglass is amazing. So aesthetically, the game is one of the nicest ever created.

For me, this game is an outstanding hybrid. It merges the rules of Classic 80's Solid states, with the layout of a top notch System 11, and the color dots of a fantastic DMD. My one complaint is related to the dependency of multiball for creating high scores. Hopefully, the rules will continue to be fleshed out to add combos or more weight to the modes.

I have one on order, and I expect to have it sometime this summer. Based on my time on the machine, I'm sure I'll put 100 games on it pretty quickly.
10 months ago
Played this at Pinfest. Waited in a decent line because I was pretty excited about it.
It was very lackluster. They playfield feels empty and they barely have any art filling the open area. It seems like the start of something good that's only halfway done. The level of the music to call outs was way off. Could barely hear the game music but had the call outs shouting in your face.
Doesn't hold up to AC/DC or Metallica. I hope there is more in the works before production.
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