Roadshow shows that two heads are not always better than one. However, this is still a great game.
The Pros: There is more to do on this game than you can shake a stick at. Well a big stick anyways... Both Red and Ted are extremely well integrated into the entire game design and modes. Getting to the west coast is tough. Scoring 1 of the 3 wizard modes on the west coast is a blast. Shots are all over the playfield and the reverse standup is the only target in a game that I know of that is designed to be hit from above. The shaker motor does well with this theme and the game can really get going in multiball. Multiball is a lot of fun on this game. 3 flippers on the left hand side of this game mean that the ball is travelling across the PF as much as it is up and down the game. The second shooter is very well implemented. Me likey! When the game is set up steep and the outlanes are open... watch out! Especially on the left outlane under the mini-fleeper.
The Cons: Country-Pop sucks. If you listen to the lyrics... they are rather frightening in a trailer park stalker kind of way... "Every little dream I dream about you Every little thought I think about you Drives me crazy when you go away I oughta keep you locked up at home And like a wild horse I wanna break you I love you so much I hate you Every little thing reminds me of you Honey when you leave me here all alone " How about just leaving her... just my 2 cents... A few modes seem like an after thought. If Red or Ted are broken... oh, boy. I was fortunate enough to have a repairman who could guide me through most of the troubles and fix the rest. Thank you Tom Grobe.
The Takeaway: A great game for the price. Lots of fun and the whole theme works very well. Congrats to the Lawlor team once again.The cab driver is a great character as well. Good thing this game was made before 9/11.
Update:
This game keeps on giving. From the reverse standup strategy to the inevitable trapping of a ball under the mini flipper. Damn, now how do I get out of this mess without tilting the game. Skills y'all! The more I play it, the more I look for certain prizes for cities I have visited. I have actually posted a cheat sheet on the BG, over the billboard, to keep me from looking at Carlene and to help the pin-cause. Reaching the west coast is awesome, but you have got to remember to prioritize the spinner lock shot for the Super Pay-Day Wizard mode. Nothing is more of a let down than reaching the west coast only to have the mode time out and you are sent back to the east coast without your reward. Starting Super Pay-Day puts the weight on the skill shot as it adds a ball to your wizard mode! Which leads me to three beefs with this game.
1) General bugginess of the software. This is not up to Dwight Sullivan's and Ted Estes's usual quality of work.
2) No wizard mode for completing all 12 of the awards at "The Wheel". I mean... at least some points would be nice. No? I guess not.
3) Completing EVERY city on this cross country trip will require at least 3 visits to the left coast (it usually takes me at least 4 visits because I always miss one city on my third trip) should give you more than just a "wow". Really? Now I'm not asking the game to tell me I'm pretty or take me out to dinner... but all that work for no Sooper-Whammy-Jammy? See beef #2. Points, a Bil, at least... Most disappointing.
4) I hear people say this game is too linear. The pops will randomize 1 of 2-3 awards for you to choose from each "column" as you travel from east to west. Is it perfect, no. But it isn't the same mode sequence in every game either. There are a few modes not worth playing. Anything with dozer bashing, nope. Too dangerous. Some linearity. Some modes you can time out. It is what it is.
Houlton!
Update V2:
As much as I'd like a mini-wiz mode for the road-busters wheel, it's not a real necessity. The real joy of this table though is PAt Lawlor's incredible design and the shots that this game offers that none other do. This is probably the most "flowing" design that he has done other than NGG and Grand Prix. Yes you can get that shot to orbit around the entire PF and back to the mini flipper to shoot for the Blasting Zone. It is incredibly satisfying when you do. Make sure that you don't tilt out all the bonus you have built during your ball, with your multiplier, it can be HUGE! Learn to use the reverse "magic" standup to your advantage whenever possible and learn your modes and their corresponding awards. Check the rulesheet at PAPA.org for details. The more I play this game, the more I come back to it. It goes great next to my Funhouse. Is it pinball perfection? No. Is it a damn fine game, I certainly believe it is.
Keep on Truckin'!