Pharaoh (Williams, 1981)


Total rating

This game got 30 approved ratings and currently scores 7.360 out of 10 points.

This ranks the game #162 in the Pinside Ranking.


Score breakdown in the 4 main categories:

Game design: 7.292

Artwork: 7.863

Sounds/Music: 5.607

Other Aspects: 7.395

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 8 ratings (with comment) on this game

There are 8 ratings (that include a comment) on this game.
Currently showing results page 1 of 1.

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2 months ago
Fun game, with great art. The shots have a good curve of difficulty. Good sound for its age as well. Rules are a little strange though.
2 months ago
What a great pin, great sounds, cool look and fun gameplay.
9 months ago
Very fun two level playfield game. Often overlooked because of the incredible and classic Black Knight but still a very good and fun game. I prefer it over Jungle Lord for theme and the weird bagatelle on that one. Slightly prefer Solar Fire mainly due to theme but this one is a solid and fun pin as well.
1 year ago
One of my favorites. Love the color schemeing. And the design of pharaoh himself. I don't care for split level games but this one gets a free pass on that.
2 years ago
Great playfield layout pinball to play ...
3 years ago
Some people really love Pharaoh. My opinion is out of the fabulous 4, this is the weakest of the brothers.

The Pros:
An interesting PF design. Artwork that will keep you looking at the game for months and still finding new and interesting things in it. 3 sets of targets, a trapped ball and 2 lanes on the top. Lots to do! Shots from the kicker on the left are timed. Magna saves are always sweet.

The Cons:
The game turns into a trap/backhand game with the shot to the upper p/f from the lower left flipper being your moneymaker. Lower PF is a non-factor. Play is, well, it's boring.

The Takeaway:
I'm happy to get a real tour from someone who knows this game in and out... but I'm just not getting a good feeling from this deck and the more I play this game, the less I like it. Not a good sign at all. Out of the Fab 4, this is the runt of the litter by a longshot. Jungle Lord has new respect in my eyes, even with the random bagatelle. BK is a great game, and Solar Fire is the best playing of these 4 tables.

There are some interesting strategies on the upper PF, but the lower PF is not where you want to be. Trap, post pass (if ya gotta) and put the ball in the hidden tomb for the safe shot and feed to the left flipper on the upper PF. This game may be a candidate for a few PF mods:

1) Small flippers on both sides of the upper PF.
2) A rubber band across the entrance of the Hidden tomb.

This may make this game more challenging. Or it may make it just downright un-playable. I'm curious to know if someone is willing to do this to their deck. Any willing test subjects out there?
4 years ago
Good looking machine with rather limited ruleset. Somewhat unbalanced layout, as the purpose of the lower - and very narrow - playfield is limited to rack up MagnaSave(tm) units. For the main feature you need to keep the ball on the upper playfield, multiball is a rather "useless" - playfield scores double - and the memorizing capabilities of the SS technology are completely wasted, as no achievement/value is held over to the next ball. The only "pros" beside the great artwork are the MagnaSave(tm) feature and the Bonus-Ball feature for two or more player games, IMHO.
4 years ago
I always play this game when I see it. The fact that it has a small lower play-field makes it tough for a novice. It looks great but it seems pretty shallow to me.
There are 8 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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