Latest software version
V 01.86.0 - April 28, 2020
Click here to view the changelog.
V 01.86.0 - 28-April-2020
=========================
- Removed ADD-A-BALL from the SHILED award for DO OR DIE MULTIBALL, as
the multiball continuously serves all of the balls from the trough for
the duration of the multiball, so ADD-A-BALL doesn't make sense here.
- Added settings for SHIELD EXTRA BALL and SHIELD SPECIAL; these allow
the user to enable (the default) or disbale these features as desired.
- Fixed a problem with the implementation of the IRONMAN TARGET
DIFFICULTY adjustment. The MEDIUM setting was implemented correctly,
but the EXTRA EASY setting was implemented as EXTRA HARD and the
EASY setting was implemented as HARD. This has been changed to a
new setting, 1ST HARD IRONMAN TARGET SET; the range is 1-10 and the
default is 4, which corresponds to starting the second IRONMAN FAST
SCORING mode, which is the same as the previous implementation for
the MEDIUM setting (most games).
- Reworked the 1ST HARD BOGEY RAMP (SET) adjustment to be more logically
readable; the behavior is the same, but instead of a default value of
'1' (which implies the first ramp set is hard, which it isn't and never
was), the default is now '2' (second set). The range has been changed
from 0-10 to 1-10, as setting the adjustment to 0 (the 0th set) also
doesn't make much sense.
- Implemented the MUSIC ATTENUATION and SPEECH ATTENUATION adjustments;
these were not implemented.
- Fixed a display bug in the WHIPLASH MULTIBALL background display effect
that was causing the number of hits left to light the super jackpot to
be displayed incorrectly.
- Updated default initials for some High Score To Date entries.
V 01.85.0 - 11-March-2020
=========================
- Added a new skill shot rule:
- Activate by holding in the left flipper button and plunging the ball
to the top lanes.
- The left orbit up-post will remain DOWN and the normal skill shot will
be disabled.
- Either lane will award 1M + 250K for each additional skill shot made
(old or new).
- Whiplash multiball autofire time increased from 5 seconds to 10 seconds.
- Added additional information to the background display effect for WHIPLASH
multiball.
- Whiplash multiball jackpots increased from 250K to 350K + an additional
12.5K per shot made, up to a maximum of 500K.
- Added new effects for WHIPLASH multiball 1/2-way jackpot (the first award
that is collected at the WHIPLASH targets). Formerly, this required two
shots for 500K and 1M. Now, this requires one shot for 2.5M.
- Added new effects for WHIPLASH multiball super jackpot (the second award
that is collected at the WHIPLASH targets). The score has been increased
from 3M to 5M.
- Fixed an issue with the speech for HIGH SCORE TO DATE that would cause
some of the phrases to be repeated back to back.
- Added speech for the flipper buttons in ATTRACT MODE.
- Added speech at game start.
- Added a setting that allows the IRON MAN mode (FAST SCORING, 2X SCORING,
HURRY-UP) to be started when READY during MULTIBALL. The current default
is OFF (i.e. to not allow the mode to start; this is the same behavior as
before).
- Fixed an issue where the background lamp effect for the IRON MAN mode
start ready (the pulsing lights on the IRON MAN targets) would run when
the mode had been qualified but could not be started (during multiball).
- USA default game pricing changed to USA 11 (1/$1 3/$2).
- Added an EXTRA BALL for completing the IRON MAN standup targets. The
current default (adjustable) is 2 completions.
- Fixed errors in text and limit values of adjustments.
- Added a half-way bonus for the MARK SUITS. The bonus is lit after the
third MARK SUIT and awarded at the SPINNER.
- Reduced the number of WHIPLASH TARGETS needed for subsequent WHIPLASH
MULTIBALLS from +5 hits to +1 hit, as an adjustment.
- Added a maximum number of hits for WHIPLASH, as an adjustment.
- SHIELD lanes now light S.H.I.E.L.D. (MYSTERY) after the lanes during
JERICHO MISSILE MAYHEM have been completed.
- Added high score tables for BOGEY, IRON MAN, WAR MACHINE, IRON MONGER,
WHIPLASH, DRONES, and DO OR DIE MULTIBALL.
- Game over effects are terminated when entering test mode.
- Synced the knocker to run with replay/special effects.
- Renamed music and speech volume adjustments (attenuation).
- Fixed a bug that was causing the Magnet device driver to ignore the
"disabled" adjustment.
- Fixed switches from showing up in the tech alert when they are not
broken. These include:
TOURNAMENT START BUTTON
START BUTTON
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
DEDICATED #15 (NOT USED)
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
TEST ESCAPE, MINUS, PLUS, ENTER
DIP #1 - #8
- Updated to new versioning scheme.
V 01.83 - 19-August-2014
========================
System Changes:
- Games built with CPU Part #520-5352-00 need to use V1.83_VE code.
- Games built with CPU Part #520-5246-00 need to use V1.83 code.
- CPU Part #520-5352-00 is built with an FTDI USB chip
- CPU Part #520-5246-00 is built with an Atmel USB chip
- There are no game rule changes between V1.83 & V1.83_VE
- Ticket redemption has been added to Ironman game
V 01.82 - 17-July-2014
======================
System Changes:
- Games built with CPU Part #520-5352-00 need to use V1.81 code.
- Games built with CPU Part #520-5246-00 need to use V1.82 code.
- CPU Part #520-5352-00 is built with an FTDI USB chip
- CPU Part #520-5246-00 is built with an Atmel USB chip
- There are no game rule changes between V1.81 & V1.82
- Fixed small bug with stern logo in attract mode
V 01.81 - 5-July-2014
=====================
System Changes:
- rebuild of game code and assests
V 01.8 - 1-July-2014
====================
System Changes:
- Set up an adjustment that lets you pick the new light shows or the old
- Copied all the needed classic light strings (STD) into the new ironman
game.
- Copied all the needed lamp string strings from the STD edition to the new
one
- Set up a lamp for the iron monger chest light in the coil table
- Copied over all LE code that is needed from STD edition
- Put in code so that if adjustment is set to new LE it shows the new stern
logo, and if it is set to the old LE it shows the old stern logo, in attract
mode
- Added an adjustment so users can select whether they are using LEDís or
incandescent lamps in their game (regardless of hardware version)
- Reworked the flash lamp effects that go from dim to light or vice versa
(for games with LED lights)
- Commented out the attract mode dim to bright effect if the game is using
led lights, but it will still run the effect if incandescent lights are
selected
- Added the iron monger chest light to the iron monger speech FS so that his
chest light will blink with his speech
- Changed the LED LE for bogey ready to a flashing effect because the new
LED lights donít work well on dim to bright LE. The LE is unchanged for
those who still have incandescent lamps in their playfields
- Fixed a score display bug in mini wizard mode Jerico, where the score
would go off screen if it was 100 million or higher
- Changed ironman mode ready effect so it doesnít use dim to bright LE when
set to LED
- Changed ironman mode background (during mode) LE so that it builds up and
then down, instead of just what it did originally which was blink.
- Changed the iron monger super jackpot LE effect it was repeating until
the DE was done, now it only repeats twice before stopping
- Changed the monger multiball hit award LE flash lamps to fs invalid so
the LE will still show through when iron monger talks
- fixed a bug that was keeping the iron monger start effect from running
when it should, part of the fix was to write a new alternate LE for the
last hit on the iron monger before multiball starts
- fixed do or die LE for background as they were doing a dim to bright effect
- Created a mask version of the function lss_sweep_off_down_mask and
lamp_string_off_mask to help reveal mode shots sooner after certain LE
- Made special iron monger chest light shows for various LE in iron monger
attack and iron monger multiball
- Added shooter lane LE, for when you plunge the ball
V 1.62 - 21-March-2014
======================
- Pop bumper jackpot was not adding the jackpot value to the player's
score when completed. This has been corrected.
- Fixed a bug in the specification for the "POPS GROW" format control
string.
- Added drone hits left for war machine multiball to the instant info.
Add-a-ball during war machine multiball grace period was not resurrecting
war machine multiball. This has been corrected.
- For double scoring, added a localized "timers off" function that does not
pause the double scoring timer when the ball is in the pop bumpers.
- Added whiplash target hits left to instant info.
V 1.6 - 10-November-2011
========================
System Changes:
- Fixed a boot-up issue where the game would occassionally not power up
properly.
- Modified tilt to handle game images of larger size.
- Added a flash image verification at power-up when left flipper is held.
- Added a checksum to the end of the image file.
- Added an adjustment where you can disable the tilt mechanism when the
coin door is opened.
- Fixed an issue where auxiliary coils were not being turned off properly.
- Fixed a flipper issue where the power coils would be reactivated incorrectly.
- Fixed an issue where the number of days remaining in a tournament during
attract mode showed incorrectly.
- Fixed an issue in an image decompression algorithm.
- Added checksum generation for blocks read and programmed.
- Added some amount of error detection/recovery.
- Fixed the 5x5 font.
- Modified USB code to be more efficient.
- Compressed some artwork for memory management.
- Fixed a motor issue where it ran in the wrong direction.
- Fixed some minor font issues.
- Fixed deltronics S timings ticket redemption.
- Added premium i/o unlock code.
- Added serial port connection software and interface.
- Fixed an issue with test mode and flippers.
- Fixed a bug with the test menu system that resulted in flippers being switched off during test.
- Renamed 'standard' to 'classic'.
- Added Utility/installs menu (UTIL/INST) subitems now displays.
- Added a check to see if multiple sets of adjustment overrides are installed.
Game Changes:
- Added instant info.
- Fixed music requests during volume change.
V 01.5 - 9-September-2010
=========================
- Removed iron monger middle position switches/logic as they were not
being used.
- The background lamp effect for wizard mode multiball was not toggling
the 'on_phase'. This has been corrected.
- Wizard mode multiball background lamp effect was not setting mask bits
for some shot lamp string to show up. This has been corrected.
- Fixed bogey ramp adjustment.
- Fixed capitalization issues.
- Changed DoD hurry-up scoring from 50M->25M to 35M->15M.
- Iron monger attack was not checking all of the right things before
deciding it was OK to start the mode. This has been corrected.
V 01.4 - 28-April-2010
======================
- Fixed a speech bug where OS talked too frequently during Iron Monger
Multiball.
V 01.3 - 27-April-2010
======================
- Changed Bogey scoring.
- Changed Whiplash scoring.
- Changed Iron Monger scoring.
- Added speech for Iron Monger multiball.
- Removed spinner effects.
- Added Iron Monger Super Jackpot award dots, sounds, and shaker motor
shaking.
- Fixed up text offsets for bonus.
V 01.2 - 26-April-2010
======================
- French text added.
- Added more Tony Stark, Jarvis speech.
- Cleaned up mini wizard mode background display effect.
- Added shaker motor code to Iron Monger, Whiplash and Do or Die.
- Added code to pause the Whiplash Multiball ball timer while the multiball
is starting.
V 01.1 - 21-April-2010
======================
- Italian text added.
- Fixed a problem where War Machine jackpot arrows were turned off during a
jackpot lightshow.
- Added shaker motor shaking to mini wizard mode (Jericho). Added dots for
shot awards. Spinner and pop bumper lamps now on solid instead of blinking.
- Fixed a problem that caused the Iron Monger magnet to possibly fire multiple
times at the start of Iron Monger Multiball.
- Added shaker code to FastScoring, Hurryup, IronMan targets, Bogey Chase,
War Machine & War Machine Multiball.
- S.H.I.E.I.D add-a-ball was not restarting multiballs when awarded during the
grace period. This has been corrected.
- Added monger magnet toss to Iron Monger Multiball and Jericho.
- Increased the volume on some speech.
V1.0 - April 19, 2010
=====================
- Initial release.