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This page provides an overview of all that's in Houdini pinball machine (and all that's not)!
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This machine has been rated by 305 users and currently ranks #116 (not in Top 100)
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has a 15" LCD in the backbox, well integrated to the backglass
Throw playing cards through moving hoops.
21.1.21
Click here to view the changelog.
21.1.21 (Release: January 21, 2021) New — Magic Spinner Bonus — after the magic shop is opened, additional spins would collect towards a magic spinner bonus that is collected at the magic shop. Bonus is 400 * spins * visits to the shop. Accumulated bonus spins are zeroed out at end of ball. New — King of Cars accuracy bonus — based on how many successful throw are made, an accuracy scoring bonus is added to the total. Accuracy is based on cards available to throw, not the number thrown. It is possible to exceed 100% by making ‘double? shots. Example, making 5 of 10, will award an additional 50% of the points earned New — Magic Stand-up targets can now help secret missions, missions completed without magic target help score double. New — During a jail escape, hitting an escape letter will add the original hurry up value to the current hurry up value New — During the Great Jail Escape hitting an unlit escape letter will reset the hurry up value back to the start value and add 5 seconds. New — Setting to allow play to continue after Master Magician, if you have additional balls. The default setting is game ends after Master Magician, which is the current behavior. New — Second Houdini letters for escapes and secret missions (note default settings around Houdini letters have been adjusted as part of this release for escapes, missions, stage acts and magic shop visits, you may want to change you Houdini letters in adjustments). New — pricing plan. 4 units for 1 credit, 20 for 6, support for ‘Tokens?currency type New — Sound effects on lower lanes and inner loop New — Upper Catapult switch compensation New — More ‘today in history? added Modified — Lots of new and improved light shows Modified — Ball save adjustments on Trunk MB Modified — Film Modes that start with Trunk Multiball will start even if catapult misses Modified — Magic Shop hole ball handling and choreography Modified — Catapult/Trunk lock and movie start processing Modified — Can no longer start Trunk MB or Seance during Movie Binge Modified — A missed catapult throw that drains while Movie is starting, will not end ball. Modified — Start Button attract Modified — Magnet behavior during Multiball Modified — Can no longer start a mode once the Great Jail Escape has started Modified — Movie Binge can no longer start if MB or a stage mode are running Modified — Movie Binge now has a wrap-up screen, and more sound calls Modified — Card detection at higher speeds in card king Modified — Timer behavior during catapult sequences. Modified — Main score screen to better show scores of 10,000,000 and up Fixed — issue where an extra ball could be put in play on a catapult miss when Trunk MB or a movie was starting Fixed — Movies will still start on a catapult miss Fixed — Master Magician was requiring three hits per Seance letter not two, as the rules stated. Fixed — Clearing balls could result in a game reset Fixed — collecting the last Houdini letter will no longer say “collect Houdini letters . . . “ Fixed — Issue where the HOUDINI encore chat would not end even after collecting the Encore Bonus Fixed — black screen that appears between high score entry and match Fixed — display info when pricing is for 20 Kroner, it was incorrectly showing 15 Fixed — reset audits sometimes crashing the game and not resetting properly Fixed — Tilt during film mode preventing future film modes from being started Fixed — left and right lock releasing more than one ball when certain magnet or dimming activity was occurring Fixed — Elephant shaker action playing during outlane modes Fixed — Stage monitor not showing proper image when Master Magician is ready Fixed — display issue on progress ribbon if 10 or more illusions performed Fixed — position of commas on main screen when score is 10,000,000 or more Fixed — left and right lock releasing more than one ball when certain magnet or dimming activity was occurring Fixed — Tilt during film mode preventing future film modes from being started Fixed — Incorrect game tip wording 19.4.7 Fixed – Volume Changes via coin door not saving correctly Fixed – Audio Knocker causing reboot Fixed – Magic Shop + Multiball end of ball bug 19.4.6 New — Clear Credits added to Utilities menu in the service mode New — Magic Stand-up, regardless of insert color, will advance the current mission one step, if the mission has had a least 1 shot made. New — new attract mode feature called ‘today in Houdini History’ as been added, there are now a Dozen dates were bits of history will appear instead of the trivia and game tips. New — player scores from last game carried over between power cycles New — pricing plan 2 for 1, 5 for 3 New — during handcuff king, a clean shot to the key target will remove a cuff New — Settings to control brightness of back panel, stage spotlight and trunk spotlight — Dimming can result in some flicker and may cause strobing when streaming game play. New — support for water torture mod Modified — added incremental adjustments for volume Modified — display graphics and lightshows during master magician Modified — jackpots in the third stage of Man From Beyond increase in value as jackpots are made Modified — ball save when catapult sequence is running leading up to MB Modified — Vsync handling to remove occasional curtain tearing Fixed — after over hitting start when entering initials, and game not on free play and there are no credits would result in the ‘last scores’ screen showing all 0s Fixed — issue where pricing info did not update immediately after changing Fixed — issue where sometimes during MB a ball would end, rather then just MB, when draining at the same time a ball enters the Magic shop Fixed — high score entry screen now correctly shows all categories the player earned Fixed — if in metamorphosis the ball bounced out of the stage on last shot, an extra ball could be put into play.? Fixed — depending on how install factory default was being done it would fail Fixed — order in which high scores are entered if more than one player has a high score Fixed — crash when hitting start button when viewing stats Fixed — bug where starting return from beyond and master magician would result in things freezing after running out of flips 18.12.12 New — adjustment for right lock if it is having trouble releasing the ball to the scoop or if two balls are being released. The double release can occur if the machine is set very steep. This adjustment can also be used if you find that sometimes the ball does not feed to the scoop from the subway every time. If you need guidance on adjusting this, contact support. New — high score will automatically exit after 30 seconds of no activity Modified — The “Encore bonus”, awarded for performing all stage modes, now requires a shot to the stage, after the last stage mode ends, to collect the bonus. Added lights and sounds to the sequence. Modified — adding a player now shows a score of 0 vs score being blank Modified — elephant animations Modified — pricing schemes Modified — light show improvements throughout Modified — pressing start during match sequence will start a new game, assuming credits or free play Modified — bonus sequence wraps up faster on flipper escape Modified — hit both flippers in attract will go to last scores screen Modified — playfield lights turn on quicker after a trunk throw Modified — various animation tweaks Modified — Jail escapes will award at least 5K if completed Modified — Trunk MB will now re-light jackpots once the ball reaches the VUK when super jackpot is lit, vs waiting until the super was awarded Modified — the timer will no longer pause when the ball is going through catapult sequence if a multiball is active Modified — Trunk Multiball super jackpot will be awarded even if ball misses both trunk and upper catapult Modified — sequence of reporting a mission completion, extra ball and Houdini letter being earned when all three occur at the same time Modified — Houdini letter voice calls Modified — handling of Houdini letter for stage modes that end by draining Fixed — In secret missions, behavior of lamps when it would show the next shot, when the previous shot was not fully completed. Fixed — bug in Master Magician that could result in a reboot Fixed — bug in master magician where it would both prompt for initials and continue on in game play for the last player, in certain multiplayer scenarios. Fixed — Bullet catch not properly diverting the ball to trunk in some scenarios Fixed — issue where the scoop would sometimes fire extra hard when doing things in service mode Fixed — Elephant mode would score extra points on a ball drain Fixed — issue with match not firing knocker for each match and in some cases not awarding more than one credit on multiple matches. Fixed — issues with starting a new game by holding start button for a few seconds while a one player game is in progress. Also a setting added, that must be set to On for this feature to work, defaults to ‘Off’ Fixed — bug where count of multiplayer game in audits was being updated incorrectly, this change will correct existing data, but historical data may still not be 100% accurate Fixed — after selecting an illusion during magicians choice, the displayed illusion would change if a flipper button was hit, the player would still get the selected illusion. Fixed — Trunk MB sometimes being a four ball multiball when it should be Fixed — a trunk miss on Trunk MB super jackpot shot would put another ball into play Fixed — bug that would crash system if king of cards timed out and no flipper was hit Fixed — bug on Haldane where a spinner switch hit before the intro completed would cause a crash Fixed — film master mystery was not awarding 10,000 points for starting it Fixed —the ‘you have earned a Houdini letter’ would play more than once Fixed — stage alley arrow being lit during séance MB for no reason Fixed — fourth ball being put into play at start of séance if a ball was not ejecting cleanly from the scoop Fixed — if a multiball was running and séance letters were hit the display would not properly show that, and if the spelling of séance was completed, any letters hit during the MB would not be displayed when the display would show séance multiball as being ready Fixed — voice calls on ball save won’t repeat if the ball falls to make it to the shooter lane and falls back into the trough Fixed — issues were master magician would start when other modes or items were still running. The player must finish any modes, escapes or multiballs that are in progress Fixed — when earning a Houdini letter, sometimes only the letter would be seen, not the whole status screen Fixed — return from beyond and escape death were allowing magic standup targets to still assist a paused stage or movie mode Fixed — bug where visit to Escape Death would resume from where any previously failed attempt failed vs properly resetting things. Fixed — bug where a left orbit shot was not awarding a hurry up when jail escapes set to easy Fixed — lock 2 insert would not always turning off after MB runs Fixed — bug where when in séance MB, shooting a ball to the trunk to start trunk MB, while also draining the other ball still in play, could result in the ball ending, not getting the trunk MB and not being able to get that MB for the rest of the game. Fixed — bug where shots to the magic shop hole, depending on various game states and behavior of the subway switches, would put more than one ball back into play. Fixed — bug on Master Mystery when using a flipper escape with halt sounds on flipper escape set to off, that could sometimes result in the mode not fully starting. CHANGE LOG 18.8.5 fixes some bugs in the 18.8.1 release. CHANGE LOG 18.8.1 New — added an additional main audio track (now 4 different tracks), existing tracks have been improved New — sound effect on increase jackpot New — sound effect at start of game New — sound effect on shooter lane New — Flipper escape on Magic Shop, currently only available on visits 1,2,5,8 New — voice calls for NY cop for Great Escape opening New — “progress ribbon” on ‘last scores screen’ that shows what you did on each of the major objective areas. New — points per second — shown on the last scores screen, shows who is the most strategic/efficient. New — Most Efficient Player Recognition — requires a game of at least 2 minutes to qualify New — Support for Custom Message — to use, put a png formatted file, named custom_message.png with width of 1360 and height of 768 on a USB key and insert into the USB extension cable as if were doing a log dump or code update. Following directions on screen, after reboot, go to settings -> Standard to enable it. New — Mini-Magician mode for Secret Missions New — Master Magician Mode — a little rough still, will get cleaned up in next release New — Reset High Scores — Go to Settings -> Utilities -> Reset Scores New — adjust ball save time on Trunk Multiball New — adjustment for ball save time on Seance New — 10 second ball save on Return from Beyond New — 10 second ball save on Escape Death New — consecutive ramp and loop scoring now have a 1 time 500K payout on the 7 consecutive shot, normally the 7th shot will go back to the start of the ladder. New — Added support for mechanical knocker — kit availability soon New — support for Euros on the pricing/credits display New — support for Pounds on the pricing/credits display New — support for Kroner on the pricing/credits display New — setting to control how much the shaker is used. Setting it to ‘Low’ will remove shaker in the pops, setting it to ‘Heavy’ will enable it for catapult build up. New — Ball save in Man from Beyond when balls 2 and 3 are put into play New — Voice calls for magicians choice New — Voice calls for Movies — new voice is a more of a movie preview voice, and is the default, you can switch back to the female voice in settings or choose random, which will use both, but each ball will be just one voice. New — Voice calls for some of the newer joke hat pulls New — Voice calls for straitjacket New — Voice calls for Bullet Catch New — Insert coin animation in attract mode (show if no credits) New — Press start animation in attract mode (show if credits or in free play) New — ball save at start of Movie Binge New — Stage Mode Status screen now shows Green for a mode completed and red for a mode started by failed New — Bonus for completing all stage modes, total points earned on the modes, plus the average score multiplied by the number of modes completed. (Straitjacket: three jackpots to “complete”, Needles: 75 needles, Bullet: 1 jackpot, cardking: 4 hoops). New — cop Easter egg New — Presets — under service -> Settings -> Presets, * You can now load a set of settings change to make the game extra easy, extra hard, etc * Can also save your current settings and then re-load them later (e.g. hosting an event, need to change some things, easy to now go back to what you had) * Can also restore factory settings from preset menu * As a reminder factory restores, presets and code updates do not impact pricing setup, stage calibration or coil strength. Modified — upgraded jail escape animations and sequences Modified — minor changes to point value of hurry ups Modified — Player choice now properly named as Magician’s choice Modified — improved animations for straitjacket multiball Modified — Stage Eject feature, while not 100%, it is now working reasonably well and you check it out by enabling it via settings. Modified — new and improved animations for milkcan escape Modified — if knocker installed, when gun fires in bullet catch — knocker will fire Modified — improved magic shop door animation Modified — improved trunk animation for increasing jackpot Modified — improved trunk animation for metamorphosis Modified — improved Houdini speech animation for metamorphosis Modified — metamorphosis — stage now open for final shot, with stage eject Modified — improved Houdini speech animation for handcuff king Modified — improved Houdini speech animation for king of cards Modified — improved Houdini speech animation for walk through walls Modified — softened the edge of the spotlight animation on stage act intro Modified — for all of you who get insulted easily, the announcer will only insult your skill shot prowess starting on the second ball if you have not made a skill shot. Once you make a skill shot you will not hear the insult the rest of the game. Modified — added positive comments from narrator on some skill shots Modified — increased scoring values on secret missions Modified — behavior of secret missions, after starting a mission, hitting the original first shot of the mission will continue the mission from that point vs just cancelling out the current attempt and requiring the magician to start over. Modified — Shooting the trunk during Bullet catch will now also award a ball lock if appropriate Modified — Magic shop magic points are not random if tournament setting is turned on Modified — on Straitjacket MB, the ball save timer is 5 seconds longer if you choose inverted. Modified — Stage will no longer check the front of stage switch before closing. This prevented a ball search from freeing a ball stuck on the lip of the stage. The risk of the curtain closing and creating ball jam was viewed as unlikely. Modified — opening sequence/animations for film modes Modified — ice breaking animation on Many From Beyond for lower required stage hits Modified — a tilt switch not being hit in 30 games will not cause a credit dot, but will still show as red in switch test. Modified — tweaked needless opening animation/sequence Modified — brightness of eyes when yellow and red when time running out Modified — Stage entry processing to confirm there is only a single ball in play Modified — handling of shooter lane fallbacks and shooter lane switch failures Modified — Magic shop increases bonus is now +3 Modified — Removed maximum on bonus multiplier Modified — it escape death and return from beyond were both already earned, then magic shop will award points instead Modified — movie binge scoring does not use playfield multiplier Fixed — issue where a rapid double drain with ball save active would not save both balls. Fixed — outlane modes inserts are no longer lit during multiball since they are not active. Fixed — spinner in needles was scoring double — sorry guys and gals Fixed — when earning a lock at magic shop or skill shot, it will not affect the state of the lock lit Fixed — issue with timer not always pausing correctly in magic shop if entry was off the pops Fixed — bug where switch error indicator would show a warning/credit dot, if 30 games in a row were single player games. Fixed — bug where a seance super jackpot would not count as a jackpot towards Houdini letters or return from beyond. Fixed — if finished Elephant during a multiball and extra ball was being put into play Fixed — bug where getting a joke magic hat item and also starting escape could result in an extra ball being put into play Fixed — ‘no credit’ voice calls would not play on start button press if within 30 seconds of boot up Fixed — some modes not properly halting speech on flipper escape when that setting is enabled Fixed — Tilt not triggering in various times when it should Fixed — Bullet catch not starting the aiming from the far left. Fixed — Bullet catch not always lighting the secondary shot that will score a jackpot Fixed — Bullet catch not always awarding a jackpot on a missed catapult throw Change LOG 18.5.4 New — pops will now pause timer, except the milkman multiplier. It will also not pause if the current stage mode is handcuff escape or or needle trick or if a multiball is active Modified — The timing of the check on balls being released form subway that confirms release. On some machines the time this was taking was longer than expected and could result in a second ball being put into play. Modified — animations and lightshow behavior for curtain opening/closing for stage modes Modified — timing of stage action on water torture on successful completion Fixed — race condition at end of elephant if ball entered stage after timer ran out and the ball would not be put back into play right away. Fixed — issue where if you had ramps, but non consecutive and no loops the ramp bonus at end of ball would show a consecutive ramp number of 0. Also depending on sequencing ramp max count could be impacted buy loop max count. Fixed — stage curtain not opening right away when earned, if another stage mode had recently ended and a movie was also ready to start. Fixed — if you earned 5X bonus on skill shot, and if you had hold bonus multiplier on previous ball and the new multiplier value exceeded the threshold for a extra ball it was not giving it to you. 18.4.27 Fixed — issue with scoop not ejecting a ball after certain game sequences Fixed — Off feature of Match that was causing the match music to play during attract mode Fixed — issue with stage opening during one of the outline modes Fixed -- issue with showing 'status' screen on marquee when it should be one of the illusions Modified — API Cockpit settings screens now highlight in green if current value is the default for all rows, not just the currently selected row. Modified — minor tweaks to high score entry screen Fixed — jail escape hurry-ups continuing to count down during card king New — Fastest Escapes recognition (inspired by TNA/Scott D.) • Handcuff Escape • Water Torture Escape Version: 18.4.11 New — skill shot — each target has an an award, so hitting the flashing shot when on that target gives that award. Shooting super skill awards all three items. New — Players Choice — allows the player to choose which stage act to perform. Available when the ‘status’ screen is on the marquee. That screen can be locked in via skill shot award or magic shop award. New — match sequence. **Temp music New — added a display counter for spins needed during Haldane movie mode New — 4 additional ‘bad' hat pull items New — animations for increasing of trunk multiball jackpot New — Setting to adjust timer for Movie modes from 30 to 60 seconds (45 second is default) New — Setting to adjust timer for Stage modes that use a timer, except king of cards which has its own setting. Adjustable from 30 to 60 seconds, 45 is default New — Settings for match sequence (credit or off) — Off will not show sequence New — Settings for match sequence (percentage) — percentage of 0 will show match sequence but never award a credit New — settings for Knocker (‘Audio High Volume’, ‘Audio Low Volume’ or ‘Off’) New — lightshow for super skill shot New — lightshow for magic targets New — Score banner animated when going from shown to hidden and vice versa New — coil adjustments for left ball lock to shorten or lengthen the time the plunger is held down. If two balls are being released reduce the time if the ball is getting hit and bouncing up when releasing increase the time. If you find you are needing to increase the time more than a small amount it is possible its s mechanical issues that needs to be addressed. New — Setting to enable an autofire of the shooter lane if the ball has been sitting idle for 60 seconds. Defaults to Off New — sound effect when ball traveling the wire form return from upper catapult New — Extra ball when reaching a certain level of bonus multiplier. Controllable via settings between 5 and 9 or Off, defaults to 7 Modified — if Seance MB and needles both running, seance targets will only show the state of things for seance and not show red even though they will still score needles points. Modified — only one stage hit is needed at start of game to open the stage Modified — spotlight behavior in Man from Beyond has been adjusted during the escape asylum stage Modified — Seance ball save time increased Modified — straitjacket Multiball disables ball search to give time for decision, but if no decision made for 30 seconds, reversed flippers will be selected for the player. Modified — start of movies to wait for pending animations to complete Modified — handling of pausing of mode timer during catapult throws Modified — resetting defaults via utilities menu only impacts features, standard, replay and sound, does not reset pricing or coil settings. Modified — reduced the delay period after exiting service menu before service credits can be added. The delay exists to prevent accidental service credits since the service exit button and service credits are the same. Modified — Upper VUK fallback handling to limit pulse time increases. Modified — Magic Points at magic shop not random if tournament is turned on Modified — Bess’s size in water torture Modified — Stage behavior on a ball entering when stage is not ready. Will now release the ball after the 5 seconds. Can occur if curtain is open by mistake or broken. Modified — lightshow engine to improve performance Modified — fanfare and music behavior at start of stage modes. Modified — milkcan multiplier timers now at 40, 35 and 30 Modified — add time feature a little more generous Modified — Increases Trunk MB jackpot (25K), super jackpot (75K) and increase jackpot values (2500/5000) Modified — Stage behavior on dropping ball, increased delay before returning to ready position to insure ball has cleared the chute Modified — increased Seance MB point values Modified — add time to properly match timer/grace period Modified — lamps to better sync with grace period Modified — Scoring on Needles Fixed — Bullet Catch opening fanfare being cut off Fixed — Bullet Catch not releasing ball from upper catapult of player drains before ‘aiming/firing’ gun Fixed — Bullet Catch race condition causing a ball to get under upper catapult Fixed — Knocker sound Fixed — various movie modes when flipper escape with cancelling of intro voice calls, the music volume was not returning to proper volume right away Fixed — typos in playing tips screens Fixed — animation sequence issues at end of Films when time runs out Fixed — if a new game was started before the FIN animation, then the FIN would show up after the new game started. Fixed — throwing both cards at once could result in progress map showing up over the card throwing Fixed — if ball drained out left outlane, after going through milkcan loop and return from beyond was lit, it would do both a ball save and start Return from Beyond, now it will just do the ball save. Fixed — chimping penalty — when using inverted flippers it was treating certain flipper actions as chimping, when they really weren’t. Fixed — max extra balls setting was being ignored. Fixed — Haldane was not properly reducing spins still needed when hitting the magic stand-up target to advance through the mode. Fixed — flipper escape not working for Seance, when a Secret Mission was already running. Fixed — issue with magic shop not pausing timer quick enough when entering the magic shop right after it just opened. Fixed — animation sequence when ball drains during a movie mode Fixed — if magic stand-up hit while elephant mode is starting the game would crash, while this scenario should not occur, possible if a second ball is accidentally in play Fixed — missing flag resulting In the VUK diverter not disabling during a tilt. Fixed — water torture flipper escape not releasing ball immediately Fixed — glitch in needles animation Fixed — issue with low level processing on control system that was causing some catapult throws to be super hard or super soft. Fixed — walk through walls sometimes putting an extra ball into play when doing a flipper escape Fixed — a few stage mode were not flipper escaping correctly if the ‘halt sound on escape’ was set to off Fixed — race condition that could result in a music fade preventing new mode music from playing. Fixed — issue where starting King of Cards via Players Choice could result in a ball search releasing a ball and killing the players ball. Fixed — fanfares not playing at proper volume Fixed — issue where if game powered down with ball in certain locations it would not properly release balls on power up. Fixed — issue with increase jackpot animation with increase value showing in front of, instead of inside the trunk, if the last metamorphosis trick failed AFTER Houdini entered the trunk. Fixed — issues where some features were incorrectly showing on the display when starting a new game after leaving the service mode if they were running when the service mode was entered. Fixed — issue with movie or film mode that is a multiball that times out before reaching its Multiball stage messing up other running multi balls. Fixed — secret mission crash in multiplayer game Fixed — stage was opening after a multiball ended but a movie mode was still active Fixed — issue with Stage insert not flashing when open if a movie was also ready V18.2.27 —————————————————————————————— Added — new sound effects and fanfares for king of cards Added — new fanfare at start of game Added — new fanfare at start of bullet catch Added — new music and Fanfares for Handcuff Added — Tilt events will be ignored for 10 seconds following a ball search to not penalize a player trying to free a trapped ball. Added -- Tilt Events will be ignored for first 5 seconds of a players ball, so an active bob from a previous player does not result in a warning/tilt. Added — Flipper Hold Boost — Use if you are finding flippers are being knocked down, can happen with a lower power situation or with flippers power set hot. Will add some buzz to the flippers. Added — sound check to display test. Random voice calls as well as a left/right sound test will play while in display test. Added — increasing power for Upper VUK on repeated fallbacks Added — shaker action to pops Added — 4 Units for 1 Credit to pricing menu (no clue how I missed that). Also made that the new default. Added — Houdini quotes to attract mode Added — misc voice calls Added — More Houdini trivia to attract mode, with voice calls if attract sounds is set to yes (the new default, owners of games running V18.1.10 would need to change this settings) Added — Playing/Rule tips to attract mode Added — a sound will now play if adjusting volume while in attract mode Added — Binge Champ to attract mode Added — Scoop Ballsave’, provides a very short ball save when balls ejected from the scoop, when not in multiball. Controllable via game settings, has a default of “On’ Added — error message if boot up fails due to connectivity issues with Control system Added — lower lock inserts above flippers will now light in the Trunk MB color to represents locks. If the locks are also needed for mini-magician modes, they will alternate colors. Added — shaker action to seance jackpots Added — Third main music track added Added — setting for ‘Max Service Credits’ Added — light show for jackpots in Straitjacket mulitball Added — mini light show when curtain hit These have been added, but are still in development, meaning voice calls and animations are still being worked on. Being added so that anyone getting through all of the movie modes or completing all of the escapes is rewarded. Movie Binge Mini-Magician Mode Great Jail Escape Mini-Magican Mode ————————————————————————————————————— Modified — Mini display will return to splash screen when leaving the display test in service mode. Modified — Tilt will no longer trigger a credit dot if not activated with 30 games, but will still show as red on the switch test screen. Modified — high score entry will no longer show a letter after the maximum letters have been entered, but will still let you go to the ‘backspace’ to remove an incorrect letter. Modified — ball search to stop search if ball enters and leaves shooter lane. Modified — Straitjacket MB selection screen to show inverted 3X not 2X Modified — Scoring value of Water Torture Modified — fallback handling for scoop Modified — animations for milkman escape Modified — new opening screen, with talking Houdini, for walk through walls Modified — GI now active in most areas of the service menu Modified — prevent playing of ‘jail open’ if jail already entered. Modified — default for sound setting ‘stage open announce’ and ‘stage re-announce’ both to false. It is suggested that you review these settings on your machine, Modified — default for game settings ‘Magic Standup Ball Save’ changed to ‘On’. It is suggested to check your settings and set this to “ON”. Modified — improvements to animations for water torture Modified — High score screens now show category on top then player Modified — new animation added to same player shoot again screen Modified — Elephant to start mode with ball from left trough if available. Modified — Scoring value of locking balls in the trunk Modified — scoring value of super jackpot in seance Modified — secret mission objectives Modified — increased initial switch and increase values in Needles Modified — Volume of timer countdown Modified — speed of balls kicked out of trough when Clearing Houdini’s Balls Fixed — issue where a ball search could occur right when the ball is put into play, if it had been sitting in the shooter lane for a specific amount of time. Fixed — Clear Houdini’s balls would lose ‘press start message’ if the feature is used more than once. Fixed — Movie modes not updating mini display correctly or properly calling out next shot Fixed — Clear Houdini’s balls — would not fully clear left lock Fixed — Tilts occurring during bonus impacting next ball/player Fixed — game time including time in shooter lane at the start of a ball Fixed — Water Torture not announcing orbit shot Fixed — Water Torture not disabling add-time inserts correctly Fixed — various timing issues with flipper escape on water torture Fixed — StageAlley not flashing correctly when in a stage mode Fixed — Houdini letters not properly updating between players or games Fixed — Magician pulling an empty item out of hat, when it is the playfield multiplier advanced award that had already once been achieved.. Fixed — Issue where if no balls are in the main trough the game would start but not put a ball in play Fixed — Crash caused by secret mission conflicts between players Fixed — where a ball entering the left lock and a ball draining within a half second of that would cause a pre-mature end to multiball. Fixed — catapult accuracy tracking, added Upper Catapult tracking Fixed — low level memory management bug Fixed — Issue with auto firing of ball from shooter lane at start of player (well, hopefully fixed). Fixed — setting for number of balls that was limiting it to 4 instead of 5
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