Ghostbusters (Pro)

Stern

Ghostbusters (Pro)

Pinside Rating

This game received 514 approved Pinsider ratings and currently rates 8.241 /10

8.241

Top 100 ranking

This game ranks 2nd in the game group "Ghostbusters". The group itself ranks #40 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.674

Artwork: 8.91

Sounds/Music: 8.263

Other Aspects: 8.184


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.

8.041

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This title is part of group: "Ghostbusters"


Found 273 ratings (with comment) on this game

There are 273 ratings (that include a comment) on this game.
Currently showing results page 6 of 11.

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8.400/10
5 years ago
MAY 2018 - 9.364
I've been playing pinball regularly for about 5 months and this is the first game I would buy if I had $5K to blow. Highlights for me are the theme, art, sound, and layout. Yes, the center drain is cruelly wide, but consider that incentive to learn to nudge.
FEB 2019 - 7.360
Now that I've played many more pins, I can see where this pin falls flat. Kudos remain for the art and sound. The linear rules blow and so does that flipper gap.
SEPT 2019 - 8.400
New and better code means higher score.
5.871/10
6 years ago
I've played this pin many, many times in hopes that I've been missing something, but I have never found it fun to play.

THE GOOD: The sounds are cool, and the general theme works for me. Who doesn't love the original film/song/branding? It's awesome. The concept of the double entry ramp is neat, and I don't mind the video modes on this one. I suppose the bumper awards are somewhat of a cool use, and the random screams are the coolest!!

THE BAD: Because the important shots are tight and sometimes hug the sides of the playfield, the wider gap between the flippers is just poor design. I also find the rules to be all over the place, especially with the ridiculous focus on skill shot and scoring imbalances (video mode). There are also the design issues of the left loop and right ramp entrance being so tight and the side rails (metal bars) that promote jumps. I lose a ball unfairly about every 5 games on this machine, which is ridiculous. Lastly, the main toy, Slimer, is lame and doesn't work properly half the time.

I have all my own machines set up to be as difficult as possible, so I love a challenge, but this game is filled with flawed design. Yes, it is different, and different is often good, but, again, I see the differences in this one as flaws.

No matter how much I play Ghostbusters -- and I will try again -- I just cannot see this machine as a good player. I'm willing to bet that it is in the Pinside top 30 mainly because of buyer's blindness.
8.880/10
6 years ago
As someone who grew up in the 80s what is not to love. Great theme lots to do with great sounds lights shots etc..One of the better pins to be released in last 3-4 years IMHO.
8.700/10
6 years ago
First week impressions: The first night I was already thinking of reselling this machine. The straight down the middle drains prevented me from getting anywhere. I only started liking the game when I started getting aggressive with swinging the machine and movie it around to catch a lot of the straight down the middle drains. I still don't like one of the cups that has a tendency to fire it down the drain. I am starting to like the machine a lot more. A center post might be preferable for people that don't like bumping the machine around. The game would kind of suck if the legs were super tight and the tilt mechanism was set to be sensitive. The graphics are good and the playfield looks great in a dark room. The sounds and callouts are good. They got voice work from Earnie Hudson and it is great. It would have been cool if they had gotten the whole cast but never happens anymore. The music is good. AC/DC is the only that I can think of that is clearly better. Overall, I think it is a pretty good game so far with the exception of the straight down the middle drains. It really needs a center post or loose legs and tilt. But what do I know, I just play for fun. I am not a huge tournament player or anything but the game doesn't give itself a chance to put you through its gears with how short the games can be. The audit on the machine put the average game at 1:24. That is pretty brutal. All that code and modes put together never was even seen by most.
9.116/10
6 years ago
Great pin overall! Center drains can be a problem, but this just makes the game more challenging and doesn't bother me. After all, these are built to eat quarters. I find the ball tends to jump around the playfield on hard ramp shots, but some mods out there can help with this. Artwork is fantastic along with the game play and lighting. Rules and the game can be more challenging for the little ones.
7.001/10
6 years ago
I was very excited when I met this game first time. Lot of new gimmicks and toys, coloured modes etc. But that enthusiasm disappeared quite soon. Sorry.
7.149/10
6 years ago
After a lot more games with this, I've taken it off of my wish list. The theme is amazing, the modes are neat, the art and light colors are outstanding. The problem is that the game is just too damned HARD. I never feel like I got my $1.25 play time out of it at the arcade. The flippers are too far apart (further than any game I've played) and the ball frequently hops over the rail into the drain, and shots that say fail ramp go right down the drain. This machine is designed to quickly send players packing. It needs more gimmicks and the layout feels uninspired.
8.420/10
6 years ago
I love playing this game as a child of the 80s. The Slimer toy draws me into playing a game or two whenever I walk by one if these.

I think the Pro is the way to go on this game. It doesn't have the wow factor of some of the next level toys when you see them, but the wow factor wears off quickly when you see how they add to gameplay - which is not much frankly imho.
6.984/10
6 years ago
The gap between flippers is too wide. I played several games and spent a lot of money. The ball drains too fast for my liking. It has fantastic sound and theme is great. However, the gameplay is boring and not fun enough to ever want to purchase or drop coin.
9.900/10
6 years ago
This is an outstanding game.. Fun and the theme is great. Deep ruleset it doesnt bore quick. Fast and furious but also punishing because of the wider flipper gap. Better make those shots count. Playfiels is top and full.. Lots of mods available. 1 great slimer interactive toy... Rest playfield toys inactive but still good. Great sound and lighting.. And watch out for the banshee scream.. First time it will scare the shit out of you.
7.988/10
6 years ago
Ghostbusters is a theme that everybody can get behind. The ghostbusters theme is awesome during gameplay and the sounds effects are great. The rules are pretty fun and trying to get to the final wizard mode is hard.
8.380/10
6 years ago
I do not own this game but I play it often on location. It's a fun game that at times can be frustrating with the SDTM and flipper gap. I think the theme and artwork is top notch with good sound. The Slimer toy is great, I really like the way it lights up as if it was glowing. Right ramp is ok, it would be nice if it was a full loop but I guess they did the best they could with the Pro.
8.465/10
6 years ago
great table if you have patience and ball control. also, plays much friendlier with the center post ball drain protector to make up for the obnoxiously large flipper gap. great theme for pinball.
7.135/10
6 years ago
I really wanted to like this. I'm a ghostbusters fan and a Zombie Yeti fan. The artwork is fantastic, the music and sounds are great. And there's so much on the machine. It really looks the part. But I just don't enjoy playing it. I find it very frustrating and it feels clunky. Every time I see one I have another go at it but I just keep getting frustrated.
7.451/10
6 years ago
I love the Premium, can't abide the Pro when I see how much they took out.
6.775/10
6 years ago
Fantastic theme and art ruined by a ridiculously wide flipper gap, cheap drains and not great code.
5.623/10
6 years ago
I purchased this title w/ full intention of this machine being a keeper for quite some time. Though myself & others really tried to embrace & enjoy this machine, it only lasted a month in the lineup. The most striking aspect of this game is the beautiful lights & artwork & that's where it ended w/ me. It's rules were linier w/ repetitious mode placement. W/ every game play, "We Got One" or "Who Brought The Dog" was constantly the few first objectives & that got old very quick. The flipper placement was an odd setup positioning, as the gap between the flippers was 1960's EM ginormous. The casual player would find it difficult to have a decent game. Though this is pinball & pinball (no matter what) is supposed to be fun. This machine w/ it's hype & $4500+ price tag just doesn't come through. I wish you well in YOUR pursuit for the perfect machine!
2.830/10
6 years ago
I play too hard for my taste, in my humble opinion it was wrong design, the design of the ramps because it is too complicated to take and if this at first glance can be a good thing because it calls you to play after a while creates the effect otherwise it is not that the player is incapable but it is obviously a design mistake by the designer and then the player moves away and prefer to play on another.
9.180/10
6 years ago
Awesome Pin for many days... although he kills many balls in short time... 5 balls might be better or long flipper fingers...
7.068/10
6 years ago
Great looking game. I want to like it. I keep pumping in quarters to force myself to like it. I just don't like it. Too many cheap drains. Feels unfair. Hate the flipper gap and angle.
8.071/10
6 years ago
Fun as hell and lots of SDTM madness. If you're into pins that bite back, then this is a good one. Very challenging, even after several hours of playing, it still had elements of chaos (which means it is probably a good one to own). People complain about this aspect, but I like defensive-type games. Expect like 3-4 games with short ball times, then one that is like 15+ mins when you're in the zone.

Art looks like someone puked Fruity Pebbles all over it in photos, but is amazing in person and is enjoyable and adds to the fun factor. It really ties together in person and feels like a real tight package. Lighting is tasteful, call outs are great, sounds are great, hearing the ghostbusters theme over and over gets grating though, but I can't think of another option that would work from the movie without getting annoying in repeat.

Only gripes are that I wish it had a little bit better flow (mostly stop and go action here) and that the linear progression of the modes does add a static feeling to the game. I wouldn't care if the modes ignored the progression of the movie. Next code update should allow non-linear mode progression. LOTR doesn't follow chronologically in modes. (just realized that would probably break the game if they changed it, I guess it is what it is).
8.840/10
6 years ago
I initally hated this game due tue the contstant center drain. With a center post mod installed this game is a lot of fun. Lots of different modes and things to do. I still can't get used to mass hysteria multiball when flipper buttons are reversed.

Artwork on playfield is unique and absolutely beautiful.
7.192/10
6 years ago
Sold my Pro , to upgrade for the Premium. Did not like the right ramp.. I couldnt spend 5 grand , and be disappointed in the right ramp.
10.000/10
6 years ago
Cool ramp structure, deep ruleset, fun theme and feel, need multiple captive ball features, and awesome light show make this one of the best there is.
8.489/10
6 years ago
It could be the location I played at, they seemed to have very little slope to the playfield. I had very long ball times and surprisingly loved the game. I don't think I scored incredibly high but I felt like I was doing incredible and it was exciting and well-paced! Several plays at different times all left me with the same great feeling of a game well played.
Call outs were excellent and music was great! Who doesn't like Ghostbusters??
There are 273 ratings (that include a comment) on this game. Currently showing results page 6 of 11.

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