Ghostbusters (Pro) (Stern, 2016)

Ghostbusters (Pro)

Pinside rating

This game received 336 approved Pinsider ratings and currently rates 8.036 /10


Top 100 ranking

This game ranks 2nd in the game group "Ghostbusters". The group itself ranks #29 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.387

Artwork: 8.77

Sounds/Music: 8.029

Other Aspects: 7.978

Rating comments

There are 162 rating comments for this game.

Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this game. 4 of us have rated this game.


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This game is part of a group

Note! There are multiple versions of this game!
This is "Ghostbusters (Pro)".
The other version is: Ghostbusters (Premium/LE)

Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 162 ratings (with comment) on this game

There are 162 ratings (that include a comment) on this game.
Currently showing results page 1 of 7.

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5 days ago
I've played this pin many, many times in hopes that I've been missing something, but I have never found it fun to play.

THE GOOD: The sounds are cool, and the general theme works for me. Who doesn't love the original film/song/branding? It's awesome. The concept of the double entry ramp is neat, and I don't mind the video modes on this one. I suppose the bumper awards are somewhat of a cool use, and the random screams are the coolest!!

THE BAD: Because the important shots are tight and sometimes hug the sides of the playfield, the wider gap between the flippers is just poor design. I also find the rules to be all over the place, especially with the ridiculous focus on skill shot and scoring imbalances (video mode). There are also the design issues of the left loop and right ramp entrance being so tight and the side rails (metal bars) that promote jumps. I lose a ball unfairly about every 5 games on this machine, which is ridiculous. Lastly, the main toy, Slimer, is lame and doesn't work properly half the time.

I have all my own machines set up to be as difficult as possible, so I love a challenge, but this game is filled with flawed design. Yes, it is different, and different is often good, but, again, I see the differences in this one as flaws.

No matter how much I play Ghostbusters -- and I will try again -- I just cannot see this machine as a good player. I'm willing to bet that it is in the Pinside top 30 mainly because of buyer's blindness.
23 days ago
As someone who grew up in the 80s what is not to love. Great theme lots to do with great sounds lights shots etc..One of the better pins to be released in last 3-4 years IMHO.
36 days ago
A lot going on with this machine , the ball disappear often between ramps and tunnels, it a fun game but it gets very bright and the ghost screaming is a bit much
65 days ago
First week impressions: The first night I was already thinking of reselling this machine. The straight down the middle drains prevented me from getting anywhere. I only started liking the game when I started getting aggressive with swinging the machine and movie it around to catch a lot of the straight down the middle drains. I still don't like one of the cups that has a tendency to fire it down the drain. I am starting to like the machine a lot more. A center post might be preferable for people that don't like bumping the machine around. The game would kind of suck if the legs were super tight and the tilt mechanism was set to be sensitive. The graphics are good and the playfield looks great in a dark room. The sounds and callouts are good. They got voice work from Earnie Hudson and it is great. It would have been cool if they had gotten the whole cast but never happens anymore. The music is good. AC/DC is the only that I can think of that is clearly better. Overall, I think it is a pretty good game so far with the exception of the straight down the middle drains. It really needs a center post or loose legs and tilt. But what do I know, I just play for fun. I am not a huge tournament player or anything but the game doesn't give itself a chance to put you through its gears with how short the games can be. The audit on the machine put the average game at 1:24. That is pretty brutal. All that code and modes put together never was even seen by most.
76 days ago
Great pin overall! Center drains can be a problem, but this just makes the game more challenging and doesn't bother me. After all, these are built to eat quarters. I find the ball tends to jump around the playfield on hard ramp shots, but some mods out there can help with this. Artwork is fantastic along with the game play and lighting. Rules and the game can be more challenging for the little ones.
82 days ago
I was very excited when I met this game first time. Lot of new gimmicks and toys, coloured modes etc. But that enthusiasm disappeared quite soon. Sorry.
87 days ago
First, I want this game for home. The problem is that I want this game for home so that I can alter it and finally get a good game in with it. The theme is amazing, the modes are neat, the art and light colors are outstanding. The problem is that the game is just too damned HARD. I never feel like I got my $1.25 play time out of it at the arcade. The flippers are too far apart (further than any game I've played) and the ball frequently hops over the rail into the drain, and shots that say fail ramp go right down the drain. This machine is designed to quickly send players packing. There are fixes for this of course, but not at the arcade.
3 months ago
I love playing this game as a child of the 80s. The Slimer toy draws me into playing a game or two whenever I walk by one if these.

I think the Pro is the way to go on this game. It doesn't have the wow factor of some of the next level toys when you see them, but the wow factor wears off quickly when you see how they add to gameplay - which is not much frankly imho.
3 months ago
The gap between flippers is too wide. I played several games and spent a lot of money. The ball drains too fast for my liking. It has fantastic sound and theme is great. However, the gameplay is boring and not fun enough to ever want to purchase or drop coin.
3 months ago
This is an outstanding game.. Fun and the theme is great. Deep ruleset it doesnt bore quick. Fast and furious but also punishing because of the wider flipper gap. Better make those shots count. Playfiels is top and full.. Lots of mods available. 1 great slimer interactive toy... Rest playfield toys inactive but still good. Great sound and lighting.. And watch out for the banshee scream.. First time it will scare the shit out of you.
3 months ago
While I love the playfield art more than any other Stern ever produced, I can't get over two things. First, the thing is just stupid greedy. It's not fun to drain balls all the time. I've played at least six different GB's and they're all drain monsters.

Second, and this could be so easy to fix in a software update, why isn't there more variety in the starting modes? BORING!

I do love the ramps, the playfield layout is quite nice and the shots have a nice variety. I won't drop quarters into it but I'll always play it for free if I get a chance. Someday I will own one and put it on route - not because I like it, but because I think kids will like it.
3 months ago
Ghostbusters is a theme that everybody can get behind. The ghostbusters theme is awesome during gameplay and the sounds effects are great. The rules are pretty fun and trying to get to the final wizard mode is hard.
4 months ago
I do not own this game but I play it often on location. It's a fun game that at times can be frustrating with the SDTM and flipper gap. I think the theme and artwork is top notch with good sound. The Slimer toy is great, I really like the way it lights up as if it was glowing. Right ramp is ok, it would be nice if it was a full loop but I guess they did the best they could with the Pro.
4 months ago
great table if you have patience and ball control. also, plays much friendlier with the center post ball drain protector to make up for the obnoxiously large flipper gap. great theme for pinball.
4 months ago
I really wanted to like this. I'm a ghostbusters fan and a Zombie Yeti fan. The artwork is fantastic, the music and sounds are great. And there's so much on the machine. It really looks the part. But I just don't enjoy playing it. I find it very frustrating and it feels clunky. Every time I see one I have another go at it but I just keep getting frustrated.
5 months ago
I love the Premium, can't abide the Pro when I see how much they took out.
5 months ago
Fantastic theme and art ruined by a ridiculously wide flipper gap, cheap drains and not great code.
5 months ago
I purchased this title w/ full intention of this machine being a keeper for quite some time. Though myself & others really tried to embrace & enjoy this machine, it only lasted a month in the lineup. The most striking aspect of this game is the beautiful lights & artwork & that's where it ended w/ me. It's rules were linier w/ repetitious mode placement. W/ every game play, "We Got One" or "Who Brought The Dog" was constantly the few first objectives & that got old very quick. The flipper placement was an odd setup positioning, as the gap between the flippers was 1960's EM ginormous. The casual player would find it difficult to have a decent game. Though this is pinball & pinball (no matter what) is supposed to be fun. This machine w/ it's hype & $4500+ price tag just doesn't come through. I wish you well in YOUR pursuit for the perfect machine!
6 months ago
I play too hard for my taste, in my humble opinion it was wrong design, the design of the ramps because it is too complicated to take and if this at first glance can be a good thing because it calls you to play after a while creates the effect otherwise it is not that the player is incapable but it is obviously a design mistake by the designer and then the player moves away and prefer to play on another.
6 months ago
Awesome Pin for many days... although he kills many balls in short time... 5 balls might be better or long flipper fingers...
6 months ago
Great looking game. I want to like it. I keep pumping in quarters to force myself to like it. I just don't like it. Too many cheap drains. Feels unfair. Hate the flipper gap and angle.
6 months ago
Fun as hell and lots of SDTM madness. If you're into pins that bite back, then this is a good one. Very challenging, even after several hours of playing, it still had elements of chaos (which means it is probably a good one to own). People complain about this aspect, but I like defensive-type games. Expect like 3-4 games with short ball times, then one that is like 15+ mins when you're in the zone.

Art looks like someone puked Fruity Pebbles all over it in photos, but is amazing in person and is enjoyable and adds to the fun factor. It really ties together in person and feels like a real tight package. Lighting is tasteful, call outs are great, sounds are great, hearing the ghostbusters theme over and over gets grating though, but I can't think of another option that would work from the movie without getting annoying in repeat.

Only gripes are that I wish it had a little bit better flow (mostly stop and go action here) and that the linear progression of the modes does add a static feeling to the game. I wouldn't care if the modes ignored the progression of the movie. Next code update should allow non-linear mode progression. LOTR doesn't follow chronologically in modes. (just realized that would probably break the game if they changed it, I guess it is what it is).
6 months ago
Love the theme and the shots that this game offers. I'm purely a hobbyist and not a competitive player, so for me the game can get frustrating at times as ball times are very short, especially when the ball save is disabled.
6 months ago
I initally hated this game due tue the contstant center drain. With a center post mod installed this game is a lot of fun. Lots of different modes and things to do. I still can't get used to mass hysteria multiball when flipper buttons are reversed.

Artwork on playfield is unique and absolutely beautiful.
7 months ago
Sold my Pro , to upgrade for the Premium. Did not like the right ramp.. I couldnt spend 5 grand , and be disappointed in the right ramp.
There are 162 ratings (that include a comment) on this game. Currently showing results page 1 of 7.

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