Ghostbusters (Pro) (Stern, 2016)

Ghostbusters (Pro)

Pinside rating

This game received 259 approved Pinsider ratings and currently rates 8.116 /10


Top 100 ranking

This game ranks 2nd in the game group "Ghostbusters". The group itself ranks #20 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.57

Artwork: 8.713

Sounds/Music: 8.116

Other Aspects: 8.086

Rating comments

There are 120 rating comments for this game.

Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this game. 3 of us have rated this game.


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This game is part of a group

Note! There are multiple versions of this game!
This is "Ghostbusters (Pro)". The other version is: Ghostbusters (Premium/LE)

Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 120 ratings (with comment) on this game

There are 120 ratings (that include a comment) on this game.
Currently showing results page 1 of 5.

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5 days ago
Overall a fun game. I wish the Ecto-1 could have been incorporated somehow in the playfield.
8 days ago
My Review: Ghostbusters Pro
I have owned and enjoyed many Stern games. I am an unabashed Stern fan. I have not bought GB...yet. I played ~10 games of GB Pro at PAPA 19. Then maybe 15 games at the Press Play launch party. Another 15 games at the1Up. I watched the Dead Flip twitch stream of GBLE. OK, with my GB credentials out of the way, on to the review...
The theme is weak. Not terrible, but not great, either. I saw the movie when I was 10, liked it, but haven't thought of it since then. It's better than Gremlins, Beetlejuice or TMNT, but 80s nostalgia is wearing thin at this point.
The art is fantastic, especially on the Pro. I love the colorful cabinet, and the terror dogs look great. I don't like looking at the marshmallow burning-man on the Premium, and Slimer (not Slimmer!) on the LE looks...goofy? I hate all the lime green snot everywhere. This is the first time I can comfortably say Pro > Premium > LE (at least in terms of art.)
The playfield art is colorful and integrates the theme well. Zombie Yeti is an amazing asset for our hobby. I'm glad he was rescued from JPop hell.
This game is incredibly fun. It is packed full of tough-but-satisfying shots. The modes are clever and engaging.
It's impossible to properly judge Premium and LE before playing them, but I'll include my impressions up to this point.
Initially, the magna-slings looked lame and gimmicky. It was silly of Stern to release that video of the early slings. On the Dead Flip stream, I was shocked how normally they behaved. They were a little dead, but I was reassured that thet wouldn't ruin the game, and might actually end up being a nice touch.
I'm not excited about the Ecto-goggles. Holograms? Again? Yawn.
I'd always prefer physical to virtual ball locks. I'm also excited to see the under-the-playfield ramp. I was glad to see Stern step up and fix the Slimer mech.
It's not flawless, but overall, it's a great package. Kudos to Trudeau, ZY and Dwight. I'll be a buyer, eventually. I'm waiting to see if the Premium playfield is enough to make it worth enduring the inferior art package. It's down to Pro or Premium for me. I just can't get over the neon green goo enough to want the LE.
For those who got in on LE, congratulations. Good call. Enjoy the game or the profit. Either way, it's a win.
10 days ago
I had this game in my collection for about a year. While it was fun, and the artowrk is impressive, it got repetitive pretty quickly.
19 days ago
First time I played this game I was at TPF. I played 2 games and didn't really care much for it. (this was partially because the table wasn't level).

A couple weeks later I found a place across town that had several titles on location, GB being one of them. I played it for at least another 30 minutes and it started to grow on me. Thought they did a great job with the artwork and color usage especially. I kept going back to it over and over. The game was a blast to play after you got used to the shots and flippers being so spread apart.

A week later I broke down and ordered a premium from a distributor. I honestly had no interest in this title at first, guess it shows that you have to really kick the tires before you pass judgment.
20 days ago
Not sure how to say this / Rate this #7- This is the highest quality game ever but I had to adjust my rating so this came up where it did. Considering I broke the game 3 times..I had to stop the game when the light bulbs flew off I had to give it 1 for game lighting...literally... FUN FAST GAME to play in person. Not sure about on PS4 Stern Pinball Arcade, not released yet (coming soon).
31 days ago
hard pin for sure, need some tweaks for having fun home (center post or carrot flippers, and anti-airballs plastics)... the theme is great, as the artwork and sound/music... the layout is not usual... still waiting for a final/finished code, as a player i want more, even if its good already, with 2 video modes, midnight madness MB, and mass hysteria MB with reverse flippers... seems its a "love it or hate it" pinball... :)
35 days ago
want a challenge ? play this cabinet !
37 days ago
I play the Pro at my local pinballoreum. I am very close to buying an LE. This game is the devil. I want to punch the one at the pinball place but that would be wrong since it's not mine. So, I am going to buy one. We will see how it goes.
37 days ago
I really love this game. I know that people complain about it being hard, and that the ball drains down the middle too much, but it is just a really enjoyable experience for me. Great artwork, fun shots, excellent soundtrack, and a variety of things to do will keep this in my collection for a long time.
38 days ago
Ghostbusters is an incredibly fun game with an outstanding art/sound package, however there are some game design flaws.

My initial draw to Ghostbusters was the theme and art. I grew up with Ghostbusters and still have several of the toys I used to play with. Despite only playing 10-20 games on early code, I took the plunge and bought one on theme alone. Risky, but I'm glad I did!

Ghostbusters presents a fresh and new layout compared to the usual Borg and Steve Ritchie games Stern punches out. The flipper angle is different, flipper gap is wider, the ramp is bi-directional, and the bash toy (Slimer) is unique, and there's drop targets in the middle of the playfield. This is all great, but the new design comes with a few new issues - mainly air balls. Thankfully, they're not as bad as I read from other owners before buying the game. I did install a protector over the subway ramp entrance on day 1, but I can't tell if that area is a problem. I do not have air balls jumping over in/outlanes. My biggest problem is occasional airballs off of the Scolari Brother targets. The flipper power is so high that all the ball energy is coming right back at you from a solid hit. I'm experimenting with changing the angle of the targets, which seems to be helping. They can be disabled in software, but I'm trying to get it all working with factory settings. Overall, some airball issues but not as bad as I've been reading elsewhere. Maybe I lucked out?

As far as code, the game is very difficult but incredibly fun and rewarding when you're hitting your shots. A few very vocal people on Pinside criticize the game for being too linear, but the progression follows the movie. It doesn't make sense to choose to fight Stay Puft and then spook the librarian after that, right? I actually really like following the modes through the movie scenes! You can choose which scene set to play, so it doesn't force you. Once you get through to the final scenes, it's much more exciting than just selecting a mode like on Star Trek or song on AC/DC. You get a good sense of progression. Finally, on top of the scenes, there's ghost collection events/rewards, multi-ball, video modes, gear collection, and hurry ups. The code is solid as is!!

Gameplay is fast and can be very difficult! It's a drain monster. Seems like I get a decent game every five games and a really really good game every 10-20 games. Games are quick, so it's easy to just keep pushing the "Start" button. Flipper gap can be noticeable, but it's not a major contributor to the challenge. The ball just isn't cleanly fed to the flippers often. It's alway all over the place, so you need to be able to shoot very much "on the fly". When it does feed nice, you have to take advantage of it.

Art, dots, and music are all a 10! There's a total of 30 music tracks in the game, so you'll see lots of variety. Callouts work well. Dots are impressive for the resolution Stern's working with. It's really a shame this title didn't get the LCD.

Overall, fun and difficult game with an amazing sound and art package. Despite the design flaws, the game is great! If you can afford the Premium, get it. Otherwise, the Pro offers the same gameplay but with a couple less "wow" features.

FWIW, my game was manufactured in February 2017.

My favorite part: Theme integration.
The good: Incredible sound and art package. Fun gameplay. Solid code from Stern (v1.13).
The bad: Physical game design has some flaws. A couple flashers are uncomfortably bright.
68 days ago
I just bought this machine after playing it for an hour non stop in the store. Lots of variety, good interaction, love the quotes from the movie. I think they did an excellent job with the theme and captured some of the fun and spirit of the movies. I only wish that they could have gotten more than just Winston (Ernie Hudson) to voice it. Peter Venkman and Ray Stantz (Murray and Aykroyd) would have been incredible!

Update. I traded this version in and have purchased a premium version, as the game play and layout are just so much better. Still great, but Premium is a much better game.
75 days ago
I LOVE the theme, the music, & the artwork! I am a huge GB fan so just seeing this in person blows me away!
I have played the game several times now and several different pinball shows.
I just wish the gameplay was a little better.
Don't get me wrong, it's a GREAT pin! There are just some flaws with the gameplay.
Still though...if I come across this pin at a great price I will pick it up for sure!
77 days ago
I would love be to add this game to my collection sometime. This game keeps me coming back. I love how colorful it is and you can't go wrong with the ghostbusters theme.
85 days ago
While Ghostbusters has a great theme and an adventurously decorated playfield, the game play is just slightly above average. The shots are fine, and the Slimer toy and pop-up Scaleri Brothers drops (a la Cactus Canyon / similar to the trolls in Medieval Madness, etc.) add variety to a somewhat limited playfield design. The only way to accomplish much on this table is to fire up the multiball and rack up some decent points. Activating MB is a matter of hitting the left ramp three times, and then the scores seem to skyrocket (disproportionately, it seems). Pretty to look at and nostalgic for the right target age group, this isn't a loser from Stern - but it's not a winner in several ways either. I'd like to spend more time on this table because I feel like I'm missing something. But, for now, after 50 or so games, this machine is just slightly above average, so not worth it MIB sticker price. Also, it tends to be a bit of a drain monster, so bring a sack of quarters to get a good feel for it.

I'd recommend finding one on location and playing it for a long while before purchasing it.
89 days ago
This game has a TON of design flaws. Scoops reject a lot, ramps often clunky and the ball can fly out of the track. Steep ramp often rejects. You could drive a car between the flippers. The theme is spot on, love the call outs. Animations and music seek lack luster compared to the art. The art is hands down one if not the best in pinball. I was really disappointed. It's another relatable theme pin by stern with poor design aspects and max profits in mind.
3 months ago
This machine is great. Lasted longer than most of my games. Many complaints unwarranted. Scoops that go down the middle are easily fixed by adjusting coil power setting. Flipper gap is fine and doesn't prevent me from having long ball times. Outlanes are difficult but not a deal breaker. This game is tough in a great way. Right ramp is unique, tight, and satisfying, same with left orbit. Art, call outs, music, and lighting are some of the best in pinball. So confused by some of the strange reviews on here.
3 months ago
Played this on location in France.
I have the same comments as many of the posters below:

-Scoops give ball back straight through middle drain (WTF!!11!!!). Why would you design a game like that.
On the LE it is the right scoop, here the left.
-Ball hops lanes when coming back from the ramp and drains (again, WTF) in about 30% of the cases
So in the end an average balltime of 30 seconds is much, drainging most of your balls making shots that you have to do for certain game modes
-Game code is super linear, boring and feels like unfinished (as any Stern product).

An epic fail.
3 months ago
The first new (post-2007) Stern that I've really liked. The theme, art, and music are just awesome. The gameplay is very challenging and very addictive. The layout is great and the rules are fun. I wish the modes were randomized and the outlanes had some rubber on them, but it's still one of Stern's best.
3 months ago
First off, I love the artwork. nice work getting away from clipart again.
for my taste, I hate the LEDs the keep blinding me. Not fun. The gameplay is OK I was expecting more for some reason. Hope the can fix this with the code. it was early code but no clear direction on what to do or what to hit. I was really thinking of making this my first NIB but I will keep looking...
3 months ago
Played on location... was disappointed. Good theme, great artwork but found the game lacking. Now I understand why there are so many machines for sale, just after ppl have purchased NIB.
3 months ago
Can't get into this game. I can see why some may enjoy it but I've played all three variations and don't find myself wanting more.
The outlanes are a bit tough combined with the wide flipper gap and ball time can be too short to get deep into modes. Add the library hole and train thing trying to shoot it down the middle just adds up to lots of swearing.
3 months ago
I love the theme and the music. I would have loved to play more but the machine has a fatal flaw. The scoop on the left side would drain the ball every single time so you could never get a game going. I did my best to keep it out of the scoop, but sooner or later it would go in and when it shoots it back out--right down the middle. Not sure how this fatal flaw could have made it through design, but it drained 50% of my balls that way. Lots of air balls too. Too bad, looked like it could be fun. Glad I didn't buy it!
4 months ago
Wow this is a fun game and I'd like to have one. I played one on site this evening and found it funner than Attack from Mars. The theme, music, toys, and nostalgia makes this one of my favorite pins.
4 months ago
The PF is too busy, air balls and the out-lane drains are terrible. A ball shouldn't jump the rail to the out-lane. The theme is decent but the whole artwork is like a bad cartoon. I like the sounds and some features but its isn't a fun game to play.
4 months ago
I so wanted to love this game but just feels and plays bad; the code is just very uninspired and the layout is cool, but the designer should have fixed all the air balls and wierd physics on this game before release. Wanted to love this game so bad and have tried it several different times. Just can't get into it because of uninspired code and the physics of the game and it's flaws. Dwight crushed it on code on GOT, but with this title it just falls flat code wise. Way too much storage facility multiball also.
There are 120 ratings (that include a comment) on this game. Currently showing results page 1 of 5.

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