Ghostbusters (Pro) (Stern, 2016)

Ghostbusters (Pro)

Total rating

This game got 247 approved ratings and currently scores 8.036 out of 10 points.

This ranks the game #43 in the Pinside Pinball Top 100.

8.036

Score breakdown in the 4 main categories:

Game design: 7.511

Artwork: 8.61

Sounds/Music: 8.013

Other Aspects: 7.997




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Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 3 of us have rated this game.

7.452

There are multiple version of this game

Note! There are multiple versions of this game!
This is "Ghostbusters (Pro)". The other version is: Ghostbusters (Premium/LE)


Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 111 ratings (with comment) on this game

There are 111 ratings (that include a comment) on this game.
Currently showing results page 1 of 5.

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8.660
19 hours ago
hard pin for sure, need some tweaks for having fun home (center post or carrot flippers, and anti-airballs plastics)... the theme is great, as the artwork and sound/music... the layout is not usual... still waiting for a final/finished code, as a player i want more, even if its good already, with 2 video modes, midnight madness MB, and mass hysteria MB with reverse flippers... seems its a "love it or hate it" pinball... :)
8.476
7 days ago
Ghostbusters is an incredibly fun game with an outstanding art/sound package, however there are some game design flaws.

My initial draw to Ghostbusters was the theme and art. I grew up with Ghostbusters and still have several of the toys I used to play with. Despite only playing 10-20 games on early code, I took the plunge and bought one on theme alone. Risky, but I'm glad I did!

Ghostbusters presents a fresh and new layout compared to the usual Borg and Steve Ritchie games Stern punches out. The flipper angle is different, flipper gap is wider, the ramp is bi-directional, and the bash toy (Slimer) is unique, and there's drop targets in the middle of the playfield. This is all great, but the new design comes with a few new issues - mainly air balls. Thankfully, they're not as bad as I read from other owners before buying the game. I did install a protector over the subway ramp entrance on day 1, but I can't tell if that area is a problem. I do not have air balls jumping over in/outlanes. My biggest problem is occasional airballs off of the Scolari Brother targets. The flipper power is so high that all the ball energy is coming right back at you from a solid hit. I'm experimenting with changing the angle of the targets, which seems to be helping. They can be disabled in software, but I'm trying to get it all working with factory settings. Overall, some airball issues but not as bad as I've been reading elsewhere. Maybe I lucked out?

As far as code, the game is very difficult but incredibly fun and rewarding when you're hitting your shots. A few very vocal people on Pinside criticize the game for being too linear, but the progression follows the movie. It doesn't make sense to choose to fight Stay Puft and then spook the librarian after that, right? I actually really like following the modes through the movie scenes! You can choose which scene set to play, so it doesn't force you. Once you get through to the final scenes, it's much more exciting than just selecting a mode like on Star Trek or song on AC/DC. You get a good sense of progression. Finally, on top of the scenes, there's ghost collection events/rewards, multi-ball, video modes, gear collection, and hurry ups. The code is solid as is!!

Gameplay is fast and can be very difficult! It's a drain monster. Seems like I get a decent game every five games and a really really good game every 10-20 games. Games are quick, so it's easy to just keep pushing the "Start" button. Flipper gap can be noticeable, but it's not a major contributor to the challenge. The ball just isn't cleanly fed to the flippers often. It's alway all over the place, so you need to be able to shoot very much "on the fly". When it does feed nice, you have to take advantage of it.

Art, dots, and music are all a 10! There's a total of 30 music tracks in the game, so you'll see lots of variety. Callouts work well. Dots are impressive for the resolution Stern's working with. It's really a shame this title didn't get the LCD.

Overall, fun and difficult game with an amazing sound and art package. Despite the design flaws, the game is great! If you can afford the Premium, get it. Otherwise, the Pro offers the same gameplay but with a couple less "wow" features.

FWIW, my game was manufactured in February 2017.

My favorite part: Theme integration.
The good: Incredible sound and art package. Fun gameplay. Solid code from Stern (v1.13).
The bad: Physical game design has some flaws. A couple flashers are uncomfortably bright.
9.160
37 days ago
I just bought this machine after playing it for an hour non stop in the store. Lots of variety, good interaction, love the quotes from the movie. I think they did an excellent job with the theme and captured some of the fun and spirit of the movies. I only wish that they could have gotten more than just Winston (Ernie Hudson) to voice it. Peter Venkman and Ray Stantz (Murray and Aykroyd) would have been incredible!
8.820
44 days ago
I LOVE the theme, the music, & the artwork! I am a huge GB fan so just seeing this in person blows me away!
I have played the game several times now and several different pinball shows.
I just wish the gameplay was a little better.
Don't get me wrong, it's a GREAT pin! There are just some flaws with the gameplay.
Still though...if I come across this pin at a great price I will pick it up for sure!
9.520
47 days ago
I would love be to add this game to my collection sometime. This game keeps me coming back. I love how colorful it is and you can't go wrong with the ghostbusters theme.
7.408
55 days ago
While Ghostbusters has a great theme and an adventurously decorated playfield, the game play is just slightly above average. The shots are fine, and the Slimer toy and pop-up Scaleri Brothers drops (a la Cactus Canyon / similar to the trolls in Medieval Madness, etc.) add variety to a somewhat limited playfield design. The only way to accomplish much on this table is to fire up the multiball and rack up some decent points. Activating MB is a matter of hitting the left ramp three times, and then the scores seem to skyrocket (disproportionately, it seems). Pretty to look at and nostalgic for the right target age group, this isn't a loser from Stern - but it's not a winner in several ways either. I'd like to spend more time on this table because I feel like I'm missing something. But, for now, after 50 or so games, this machine is just slightly above average, so not worth it MIB sticker price. Also, it tends to be a bit of a drain monster, so bring a sack of quarters to get a good feel for it.

I'd recommend finding one on location and playing it for a long while before purchasing it.
7.400
59 days ago
This game has a TON of design flaws. Scoops reject a lot, ramps often clunky and the ball can fly out of the track. Steep ramp often rejects. You could drive a car between the flippers. The theme is spot on, love the call outs. Animations and music seek lack luster compared to the art. The art is hands down one if not the best in pinball. I was really disappointed. It's another relatable theme pin by stern with poor design aspects and max profits in mind.
9.480
60 days ago
This machine is great. Lasted longer than most of my games. Many complaints unwarranted. Scoops that go down the middle are easily fixed by adjusting coil power setting. Flipper gap is fine and doesn't prevent me from having long ball times. Outlanes are difficult but not a deal breaker. This game is tough in a great way. Right ramp is unique, tight, and satisfying, same with left orbit. Art, call outs, music, and lighting are some of the best in pinball. So confused by some of the strange reviews on here.
1.833
61 days ago
Played this on location in France.
I have the same comments as many of the posters below:

-Scoops give ball back straight through middle drain (WTF!!11!!!). Why would you design a game like that.
On the LE it is the right scoop, here the left.
-Ball hops lanes when coming back from the ramp and drains (again, WTF) in about 30% of the cases
So in the end an average balltime of 30 seconds is much, drainging most of your balls making shots that you have to do for certain game modes
-Game code is super linear, boring and feels like unfinished (as any Stern product).

An epic fail.
8.140
61 days ago
The first new (post-2007) Stern that I've really liked. The theme, art, and music are just awesome. The gameplay is very challenging and very addictive. The layout is great and the rules are fun. I wish the modes were randomized and the outlanes had some rubber on them, but it's still one of Stern's best.
6.329
63 days ago
First off, I love the artwork. nice work getting away from clipart again.
for my taste, I hate the LEDs the keep blinding me. Not fun. The gameplay is OK I was expecting more for some reason. Hope the can fix this with the code. it was early code but no clear direction on what to do or what to hit. I was really thinking of making this my first NIB but I will keep looking...
6.684
71 days ago
Played on location... was disappointed. Good theme, great artwork but found the game lacking. Now I understand why there are so many machines for sale, just after ppl have purchased NIB.
6.588
73 days ago
Can't get into this game. I can see why some may enjoy it but I've played all three variations and don't find myself wanting more.
The outlanes are a bit tough combined with the wide flipper gap and ball time can be too short to get deep into modes. Add the library hole and train thing trying to shoot it down the middle just adds up to lots of swearing.
7.486
83 days ago
I love the theme and the music. I would have loved to play more but the machine has a fatal flaw. The scoop on the left side would drain the ball every single time so you could never get a game going. I did my best to keep it out of the scoop, but sooner or later it would go in and when it shoots it back out--right down the middle. Not sure how this fatal flaw could have made it through design, but it drained 50% of my balls that way. Lots of air balls too. Too bad, looked like it could be fun. Glad I didn't buy it!
9.800
3 months ago
Wow this is a fun game and I'd like to have one. I played one on site this evening and found it funner than Attack from Mars. The theme, music, toys, and nostalgia makes this one of my favorite pins.
6.965
3 months ago
The PF is too busy, air balls and the out-lane drains are terrible. A ball shouldn't jump the rail to the out-lane. The theme is decent but the whole artwork is like a bad cartoon. I like the sounds and some features but its isn't a fun game to play.
6.039
3 months ago
I so wanted to love this game but just feels and plays bad; the code is just very uninspired and the layout is cool, but the designer should have fixed all the air balls and wierd physics on this game before release. Wanted to love this game so bad and have tried it several different times. Just can't get into it because of uninspired code and the physics of the game and it's flaws. Dwight crushed it on code on GOT, but with this title it just falls flat code wise. Way too much storage facility multiball also.
4.590
3 months ago
Really a cheap look and feel to this game. Like most Sterns. To me this one is overpriced and overrated. Nice theme though.
8.368
3 months ago
Can be frustrating, but not all pins are meant to be mastered in a day. I shake my head at all of the ways people have changed the game to make it easier. Would not be surprised if I own this again some day, but had to part with it when a game that was high on my want list was offered for it in trade.

Pairs well with a Game of Thrones Pro. I would have a good game on one and then would hit shots with greater ease on the other machine soon after.
8.800
3 months ago
I loved ghost busters as a kid when the movie came out and this pin brings it back to life. I haven't played more than a dozen or so games, but can't wait to run into another one
7.191
4 months ago
Clunky and the game has some ridiculous SDTM shots.
7.062
4 months ago
Game looks awesome.... I judt think there is way to much going on. And for a casual pinball who is just trying to have fun, there are too many rules and modes.
9.016
4 months ago
Tons of fun and great shots.
9.800
4 months ago
Having a chance to play the difference variations of Ghostbusters, what a great game no matter which but the Pro has the best playability factor to me because there's less complexity on the right ramp & with the game being very difficult as it is & the Scoleri brother drop targets already getting in the way of shots, slimer moving up & down & not left to right really speeds up the game as well. It may be more reliable & easier to work with/fix down the road if it needs adjusting. I also like the traditional bounce off the slings. Hand drawn artwork is very refreshing to see, the colors really pop & the game makes for a beautiful addition by adding life to any gameroom. The song can become a little tiresome but it's perfect for Pinball. Nice job Stern!
9.662
5 months ago
I think I like it because of the theme more than anything else. Pin isn't as interesting as other Stern tables but this plays like an old school 90s table. Also if you're a fan of NYC, I think you gotta have this.
There are 111 ratings (that include a comment) on this game. Currently showing results page 1 of 5.

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