Written by moomoocow, published July 9th, 2013. 8 comment(s).
After many bungled craigslist meets and failed ebay bidding wars... I finally picked up my first pinball, a beat up Dungeons and Dragons, from a nice guy who lived 5 miles away (and who helped me move it for a small amount as well!). The game plays fine, but one of the dragons lair holes is a bit sticky and if the ball gets stuck there, I sometimes have to remove he glass and manually activate the kickout.
The art is beautiful, the topper is majestic and as my first pin, I could not ask for more. The inlane/outlane combo is brilliant - but spoils life for other pins (I keep hitting the space below the flippers to stop outlane drains now!) The rules are a bit weird - as far as I can tell - the key to scoring is the targets - one set of the targets leads to a 400k ball drain bonus that lasts for all remaining balls! Multiball is the result of (1) trapping the ball in either "Wizard escapes" or "Warrior escapes" trap and then (2) getting into associated the "dragons lair" area and rolling down the accompanying ramp, releasing the locked ball - There are some other ways to get multiball, but I still haven't played enough to figure out exact rules for those.
The million point shot (http://www.youtube.com/watch?v=iTA6_Ovew14) is a cool idea, but execution is so difficult that it's really not worth it - especially given the points from the regular drop targets are pretty good.
That, combined with the fact that getting into the dragons lair area is a matter of luck (there is no direct shot from the flippers, and you must rely on bumper bounces feeding in) means gameplay is a bit limited to:
1. hitting drop targets
2. locking balls
3. going for mystical millions (too hard)
4. aiming at the bumper targets and hoping for dragons lair
5. blocking in/outlane drains as needed
While this is enough for me - many pinball afficiandos will likely find this mind-numbingly boring. I play pinball a couple of times a week, and I'm slowly teaching my 3 year old kid the mechanics of the game - combining quality family time with pinball :)
This my first (and only, for now) pin - and while I like other pins more (Getaway 2, e.g.), I doubt I'll ever sell this one - between the art, nostalgic associations with the theme and the pure rarity of the game - it's a keeper!