Dialed In

Pinside rating

This game received 328 approved Pinsider ratings and currently rates 8.601 /10

8.601

Top 100 ranking

This game ranks #6 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.944

Artwork: 8.342

Sounds/Music: 8.126

Other Aspects: 8.549



Rating comments

There are 139 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 2 of us have rated this game.

9.438

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 139 ratings (with comment) on this game

There are 139 ratings (that include a comment) on this game.
Currently showing results page 1 of 6.

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9.720/10
3 days ago
This game has it all: Applies the latest technology to a great layout and flow with a very good rule set. Challenging with a lot of satisfying shots. Definitely keeps you coming back for more.
This game looks great and has a quirky retro futuristic theme with tongue in cheek humor that pays homage to some past Lawlor games. It’s nice to have an original theme vs another license.

There are a good mix of easy to tough shots, with the roving EMP targets, the 5 magnets and the unpredictabilty of the Theatre Magnet to help to keep each game different from the next.
The SIM shot is tough and takes a bit of luck but is very satisfying. The Big Bang, virtual Theater and Side ramp shots are also great. Excellent ball lock in the subway ramp that is similar to LOTR that manages to keep the flow going.
The scoring is a bit weighted to the modes, you can have a lot of flow and multiball jackpots but the modes, Sim Card and Big Bang are what deliver the scoring.
Biggest issue I have is the randomness of the magnets on the EMP mode where you can get a drain on a good game. But there are many game adjustments that can be made to suit your liking.
9.201/10
12 days ago
Purchased the LE, very surprised at how much DI has grown on me as it has become on of my all time favorites.
9.560/10
13 days ago
A another grand slam from JJP and with an unlikely subject. One I'd love to own!
9.052/10
14 days ago
Good game feels like big buck hunter never a good photo of player which is hilarious in selfie mode lots of flow just would have kept interest if the energy in the sound was there
9.080/10
19 days ago
Wacky theme but very well done - some very clever and modern features and modes - selfie, emoji, etc. The layout and shots are good and the sound package is very good and really helps tie it together.

Not that simple for a beginner to get the hang of, although the game does have some good instructional call outs.

Overall an excellent game, even if the theme does not grab you - still quite fun and entertaining!
9.676/10
20 days ago
Just recently got a Dialed In LE and we love it. The originally theme is fun, maybe a tad cheesey but it fits modern times. It’s a blast to play
10.000/10
24 days ago
Dialed In simply put might be the coolest pinball game ever made. No one is going to tell me games like Attack from Mars or M Madness or whatever is a better game than Dialed In.... there just is no way! This is the most fun you'll ever have playing a pinball game.
8.973/10
26 days ago
I adore this game...it has the best layout of any machine made in the last decade or so. Crazy number of shots, with brilliant flow and awesome ramps. Original theme is a plus, and I love the humour/interesting modes they can use as the result of the theme. Art is decent, lights are great, packed full of toys that integrate with gameplay well...Lawlor at his best.

I've never got on with JJP, widebody games are not my favourite as the ball moves slowly, the screen is far too big and packed with confusing information, and the scoring is too low to keep me interested. Dialed In solves the first two of these by being a single body game (thank goodness) and having a less cluttered screen (though I'd still prefer a small screen with backglass). The only issue stopping me from buying one is the awful scoring...who wants to have an awesome multiball run only to end up with 100,000 points for your trouble? The only poor feature of an otherwise amazing game, which is disappointing for sure, but doesn't detract from that awesome layout!
9.676/10
30 days ago
Spent 6 hours on this table last night. This morning i woke up and started listing my whole collection for sale.
At the end of 6 hours game play we realized not 1 game was the same. The main goal was the same but the modes change everytime. I know this is normal on sterns too, but you dont need a 300 page instruction book and 20 internet videos to learn it. It simple enough for the casual player to feel like they are playing like Keith O.
The light show is smooth and fluid. The BG animation does not look like a video editor with turrets. Its simple yet entertaining.
Sterns dead. Games like this and TNA are the future.
9.860/10
30 days ago
This game blows pretty much every other game I've played out of the water. The lighting is beautiful. The interaction between the play field & LCD screen is flawless. There are a lot of different types of shots to go for. It's difficult enough & there is enough variety in game play to keep it interesting in the long run. The rules are very intuitive & overall it's a blast to play!
8.747/10
30 days ago
The hardest category to rate is Theming. It's a theme nobody wanted or asked for, but the theme was done well. I had a lot of time today to play many pins, all the new titles. I really enjoyed spending my time on the Dialed In. The best thing for me is how it told me what to do. Sometimes rules are hard to follow, but with this pin it tells you where to hit, which is nie. This game took my attention away from most of the top100. It's not that is the best, but it really had my attention today.
8.984/10
38 days ago
First to qualify my review. I own about 80 pinball machines but only 3 were made after 1980 (Data East Star Wars, Houdini, and Dialed In). I have now played between 50 and 60 games (thanks to Silverball Museum on Delray Beach, FL) that are in the Pinside 100. I have only enough time to give a fair review on maybe 30% of those games. I have no real way of comparing this game to any Stern Game after AC/DC and I have never played a Spooky Pinball game (Although I do have a deposit down on a current game).

As of today, I have played over 1000 games.

I was hesitant to spend 9K on a game with a theme I don't love but I was swayed by the fact that it is partially science fiction (my favorite theme) and I thought that being an unlicensed game I might have a better chance at getting a game with more money being put into the game itself as opposed to licensing, rights and acting fees. I honestly don't feel like any game is worth 9K but nevertheless I was getting tired of having a whole bunch of cool looking old pinball's that played like garbage. My initial plan was to start buying some of my old favorites but with the current prices, I couldn't justify spending 5-7K on a 20 to 30 year old machine when I could get one new in box for just a little bit more. Thus I went out and purchased 3 new machines with the help of credit cards and sales of some of my old machines (The third is Alien LE, which I have yet to receive). Dialed In was the one I wanted least but will probably turn out to be the one I like the best.

Just one more note before on to the review....I set my game on the most difficult settings when I get them. I know most people start easy and then work there way up. I like to do the opposite. I hope to never see everything there is to see and if the game is easy and I see everything then I will have nothing to look forward to.
The first few games were played on factory settings. The remaining 1000 were played on the preset level Extra hard (70% of games) and Hard (30% of games). The outlanes are set at factory settings and I have limits of 2 extra balls with sensitive tilt (I'm in the minority, 'nudging is cheating' camp, yes I know games have been designed for nudging for a long time).

POSITIVES: - The game playing elements are superbly incorporated into the theme. Like the theme or hate it, they did an excellent job with this.
- I love the Theater. While the animations aren't that advanced this a very 'cool' feature that is excellently incorporated into the game. I never get tired of shooting for it as it continually has different things to shoot for. I actually find myself disappointed when I look up and see it empty.
- The shaker motor is used well in this game and adds to the experience. While I'm not in the camp of 'I must have a shaker,' in this game it works well. The game shakes when the train passes by, this is especially nostalgic to me as I spent a lot of time just outside an elevated train in father's office as a child. The building would rumble every time. Anybody who has been in building with a subway beneath them can definitely relate. It's also used well in the disaster modes, such as the meteor shower and volcano.
- The cell phone is awesome. I've heard (or read) this being ridiculed so many times here on Pinside. I can't think of anything more relevant and more appropriate for the game's theme, especially in this day and age. Everybody is entitled to their opinion, but I'd be willing to bet that just about everyone who makes fun of this feature has not spent much time, if any, with the game. I love the way it adds apps and you have to charge it up...this is simply terrific creativity by JJP. I think using an app to start a mode is a great way to start that mode.
- The magnets are excellently done. This is especially done well in EMP mode. This is definitely one of the best use of magnets ever in a pinball game. It's almost like they should have used this for a 'magic' theme gamed. This just 'wowed' me the first time I experienced it.
- For whatever reason, I like the way the pop bumpers...POP...in this game. I love the fact that the developers decided to stop the clock on any countdowns whenever the ball is bouncing around in there. I'm not a big fan of pop bumpers in modern games and think they are a bit anachronistic but at the very least, they 'feel' more advanced in this game.
-....And the best for last.....(THE BIG BANG).....Damn, I love this....for me (and my admittedly small amount of experience on games of the past 20 years) there is no better feeling than hitting that target when you need it to complete a mode. The developers did a great job the 'explosion' effects. At first I didn't know what this did, but once you learn, you can't wait to hear those words..."Big Bang is Ready".... then comes decision time....do you wait to start a mode or do you take the points now and try to light it again. I do have one issue with this which is discussed below in the paragraph about the Sim Card.

NEGATIVES: - There are a few spots where the ball gets stuck. It gets caught frequently on the side of the front right side of the ramp. Occasionally the ball guts stuck in gap in the rail where the wrench goes up and down. The ball very frequently gets stuck on the track where the 'electric guy' goes back and forth...usually right under his foot. This comes undone when the game does a search but about 10% of the time it ends up draining the ball down the side. I understand there is a 'mod' to correct this. There are a few spots on the playfield where the ball gets stuck but you can loosen it up by shaking the machine. On the positive side of things, after a few searches, the game sends out another ball so you don't have to immediately open up the game.
- Occasionally the magnet in the theater doesn't work properly and drops the ball down the middle. However, I'm beginning to wonder if this might be my house rather than the game. I have had other issues with other games with inconsistency with coils. Some days my games are stronger than others.
- I have had some quality control issues. The first week 3 things went on the machine but I was able to correct these issues through the help of technical support. These were all known issues and were being corrected on future machines. These issues include the subway getting stuck open and the theater going out due to a wire that is not glued in. I am not an advanced repair man so pretty much anybody could do what I did.
- I'm really nitpicking here but there just aren't a lot of negatives. I'd like to see some more saveable high scores for various modes. Currently you get to save your high scores...obviously....but the the only modes with high scores are the advanced 'BOB' modes which only come into play if you have a really good game and get that far. But I suppose a lot of the other modes have a fixed score you can get so there is no point. Still...some code changes would give you something else to shoot for. I'd love to be able to go for a high score every time a new mode started.
Really, really, nitpicking.....they could have painted the train station or put some lights on it instead of leaving it to the modders. On the video portion, the station is painted and/or lit up. You can get the color scheme from Mezel Mods.

I'd say that these issues are minor after 1000 games played and the problems that were correctable were easily repaired.

ONE MORE POSITIVE AND/OR NEGATIVE?
The Sim Card Shot: I sort of have mixed feelings about this one. Being an old EM guy, I'm used to very difficult shots that you often need a lot of luck to make. I think very difficult shots should be included in every game but should be used for only the most important of shots.
I can't really make up my mind on this, but sometimes I feel like it would have been better if the Sim Card shot and The Big Bang shot should have been reversed. The Big Bang shot is so beneficial in many ways and in all modes, so in my opinion it should be a tougher shot than what it is...kind of like the Sim Card shot.
The Sim Card is, at least for me, very difficult to make the way you are supposed to. The ball goes in there many times throughout the game by accident but I can't seem to make it when I need to. I find that I can't ever make it off the upper right flipper unless I'm trying to get it onto the upper tracks and time the flip wrong and it floats in. The only way I can intentionally make the shot is by rebounding it off the area around the Big Bang Target or by rebounding it off the drone targets. But even with those ways it only goes in occasionally. The vast amount of the time it goes in after a hit the flipper button too soon and the ball kind of floats up there and in or bounces off something else and in.
The Big Bang shot on the other hand, is not too difficult. Occasionally the electric guy gets in the way but you have a direct shot on it and a skilled player should be able to hit it without difficulty. It seems like a great way to finish a mode. On the other hand the Big Bang shot can be extremely beneficial and it seems like it should actually be a bit tougher to get. Therefore, this is my reasoning for why I think this shot along with the Sim Card Shot should be reversed.
One more thing on this....., at this time, I have only played this on the harder levels and the Sim Card light is not saved if you lose your ball. I'm not sure if it is saved on factory or easier settings. My stance would soften a bit if the Sim Card light was saved from ball to ball.

CONCLUSIONS: If you are at all considering this game for a purchase, you should just go ahead and purchase it. You are probably being held back by the same reasons I held back for awhile. Basically, if you are not completely turned off by the theme, you will not be disappointed. When I was deciding which games to buy I was on the fence and was considering about half a dozen new games. This was the one game I was most reluctant to buy. Admittedly, I was held back by the haters out there. If money is holding you back, that is a different story. If there is such a thing as game being worth 9K, then this game is as close to being worth it as you will probably find. Again, I have not played a lot of the recent games, so I'm not saying there isn't anything better. If bang for your buck is the issue, there are other choices. Afterall, you can get 3 Stern Pro Edition pinballs for the price of two JJP games. So that's a whole extra game of value to make up for the shortfalls of the other two, if indeed they are inferior games to the JJP games.

BOTTOM LINE: I feel like that there are no perfect games out there. There are plenty of things on all games that I think could have been done better. When I say better I don't mean by spending more money on more gadgets.

To this point of my life, playing this game is by far the most fun I have had playing pinball. Once again, There are a boatload of games made in the past 20 years that I have never played so don't take that statement to mean this is the best there is.

....bottom line....it might not be the best game out there, but it must be one of the best.

A BRIEF MOMENT TO BOAST (cuz I get so few chances at this): I am at best an average player despite having many years of experience. I never even learned to cradle balls during multi-ball. Definitely can't get the ball to the opposite flipper. However, after over 1000 games played on Dialed In, with my high score being 751,000 and all the other top 8 scores between 590,000 and 690,000....I had an extraordinary game a few days ago of 3.2 million (at this time, the 8th highest on Pinside). I even saw a mini-wizard mode, my first ever. The one you get after you start 6 modes. The ball just didn't seem to want to drain. Just when I got an inflated head, I haven't come close to a top 8 score ever since.

FOR ANYBODY TRYING TO MAKE A DECISION ON A PURCHASE:
If it's game play you are looking for, it's hard to wrong on this one. Same applies if you are buying it to use with family or friends. What better way to introduce today's youth to pinball. All they have to do is add facebook to it and you'd have new pinballers for life.
Do I need to spend the extra money for A LE? Depends.....the game plays the same either way. If using headphones with an external volume control is important then you need the LE. But this is not a rock and roll themed game so it's not as important on this game. For what it's worth, I have never used the headphone jack. You also get the blue body armor paint, a nicer looking sign on the quantum theater, a limited edition plate with your game number. You get a few extra doodads, like the comic, and you also get some lights on the ramps. There is also a lit city skyline in the back which doesn't really add much to the game, at least in my opinion, because it is clear glass with white lighting. In a way, it's out of place.
You get the invisiglass, an important option depending on where the game is set up but you can always buy this separately.

Hopefully this review is helpful to anybody considering a purchase or anybody comparing notes!
9.523/10
40 days ago
Gotta love a new Pat Lawlor game! I got to play this for the first time at TPF a few weeks ago and loved it!
9.600/10
40 days ago
Great game,easy rules,fun game play.
This game has a lot of things to do,lightening animation is gorgeous.
10.000/10
54 days ago
Pat Lawlers best. JJP's best. My favorite pin of all time! The layout and rules are so much fun.. and I absolutely love the original theme, especially since the modern pinball world is comprised of mostly licensed and non-original themes. DI is essentially a modern day old-school Ballys/Williams machine and I love it! Super original, original music and sounds, and the one-more-game feel I think was lacking in my previous JJP pins. They nailed it!!! GREAT game.
9.320/10
57 days ago
I recently got to try it out at a show. I loved it. The rules are easy to understand even in a hectic environment like a show. It's now my all time fav.
8.968/10
58 days ago
I thought DI looked giddy when I saw pics of the unveiling, but this game is really fun. I love the selfie mode. I do find it a little confusing, it's hard to tell what you're supposed to be doing much of the time, and what your progress through the challenges is, but I'm sure that would come with time and experience.
9.326/10
59 days ago
Wow. Just wow. Can’t get over this beautiful game. So well designed and thought out. You hear a new sound effect every time you play it. Playfield layout is one of the best. Not sure how you could get better than this game. If only the price were lower.
9.520/10
60 days ago
I've owned this game for a few months now, and it's brilliant. I feel that people who have a preconceived notion about this being a game about cell phones and emojis are really doing themselves a disservice, as the story is pretty entertaining. I'm not a huge Lawlor fan, but I really enjoy the layout and shots in DI. The lightshow is the best I've seen in any game. The Big Bang shot is one of the sweetest and most rewarding shots I've come across. There are more updates to come, so I'm sure the game will only get better. Definitely deserves its spot in the top 10. As a former owner of TZ, I think DI is better! My only gripes are that the SIM shot is basically impossible to hit intentionally. It's infuriating to have SIMs loaded up and you just have to hope for a lucky bounce. I also really don't like that the theater often drops the ball SDTM. It deflates a good game, and in my opinion, feels like a design flaw. If these two issues weren't there, I'd score this game a perfect 10/10. As a final note, I had a load of issues with this game out of the box, and am still diagnosing issues today, but JJP really has gone above and beyond to make things right. I'll be buying more JJP games in the future!
8.864/10
64 days ago
I went into this one thinking I'd hate it. The theme looked terrible and I felt that the cell phone craze had finally hit pinball and felt like it was going to be really stupid. (You can play on your cell phone instead of the flipper buttons? Really?) However, I was absolutely blown away by everything else about it. The layout, toys, gimmicks, sound, lighting, and just overall interactivity of the machine are nearly impossible to match. After the second game I now plan on buying one by the end of the year even with it being out of my budget. I haven't been so blown away by a pinball machine since the first time I played Theatre of Magic (my all time fav). I just have to have this machine....
9.480/10
64 days ago
Best game since MM!
9.192/10
80 days ago
I finally spent some time on this pin and it was exactly as advertised. Solid build quality. Great shots. Smooth. Very unique, original design. The theme is ok, it's better once you play it than it sounds. It's quirky and even silly, using humor and an offbeat attitude in contrast to the natural disaster theme. It's gimmicky, but mostly in a good way. When it comes down to the most important things, for me, it plays great, feels great and is very well designed. It only loses points because of the somewhat odd mix of ideas and concepts, but they definitely don't outweigh the fact that this pin was built with skill and talent and originality. I can see this one lasting a good, long while in a collection. But, I agree with those who wonder - will it age well? It's fun, and has that one-more-game feel.

UPDATE - I've owned this one for a few weeks now, and I agree this is one of the best made and designed games in many years. I am a Pat Lawlor fan, I enjoy his ramps and unusual angles and side shots. This is a very nice effort from Lawlor after a few years away from pinball. JJP was smart to add him to their team, especially after Balcer left to make Houdini. I always felt WOZ was a great design that may have been even better had Lawlor been involved. Dialed In is fun and SUPER smooth, it feels great just to shoot ramps and make shots. Scoring is very hard. You are barely awarded any real points until you complete modes, and collect SIM cards. If you don't complete modes, hit BIG BANG! when lit and collect SIM cards (by hitting the very tricky SIM card scoop located right where you'd expect Lawlor to put it) you won't really score well. But that's the depth of Dialed In. It's perfectly fine and fun for beginners, but it's very, very deep with 11 (I think) disaster modes you must complete (not merely start) and 8 (I think) SIM cards to collect to get to the wizard mode. I'm maybe 50 games into DI, and so far I have yet to collect more than 2 SIM cards in a game! That kind of deep challenge makes people (me at least) keep coming back. Also, the camera, which takes your selfie, is used for more than just that. You have to wave your hand in front of the camera to scratch off tickets and get bonuses! Genius. Sound is good, music is ok, but the speakers produce some low key buzz or feedback that is odd for such a sophisticated machine. I hear others have this issue too. Overall, fantastic pin that gets better and better as you get to know it.
9.760/10
85 days ago
First thing: forget about theme. This is a pin that doesn’t take itself too seriously. It’s just plain fun. The playfield layout, rules, lighting, toys, sound and video are all top notch. If you have any doubt about this pin, just go play it. I guarantee it will put a smile on your face.
7.968/10
85 days ago
I had the chance to play several games on a Dialed In LE this weekend. It is a interesting, attractive game with an unique theme. Problem for me is that I never really quite 'got it'. But, I was slow to fully appreciate the WOZ and TH too and now I own and love both. Given the reputation of JJP games I am sure that it will do well. It plays very fast and the targets and game rules will make it a challenge for most players. But, its theme just isn't for me. Now I am looking forward to playing a POTC and considering it for my next game. But, MBR is numero uno for me on my wish list. It has to be MBR and I believe fully that it will be. Just makes way too much sense!
9.156/10
89 days ago
Surprising pin. A pin based on our cellphone culture?? But it did it well. Feels like a Sim City pinball. Playfield is crowded, probably on the heavy side. Only issue I had was the charging guy target which will move around and can block ball straight down the middle. I get it-don’t make that shot.
The pin does a nice job of using the voice talent and animations to get you in the game. The selfie mode is hilarious but probably has triggered seizures. It might not age well, but for now is a solid addition to any game room.
There are 139 ratings (that include a comment) on this game. Currently showing results page 1 of 6.

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