Dialed In

Pinside rating

This game received 207 approved Pinsider ratings and currently rates 8.610 /10


Top 100 ranking

This game ranks #6 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.966

Artwork: 8.39

Sounds/Music: 8.09

Other Aspects: 8.549

Rating comments

There are 96 rating comments for this game.

Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 2 of us have rated this game.


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Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 96 ratings (with comment) on this game

There are 96 ratings (that include a comment) on this game.
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5 days ago
This is a well designed pinball playfield that is hampered by a questionable theme. It's a fun game with good shots and fantastic jjp build quality. I'll play it anytime I find it on location but wouldn't buy one.
16 days ago
Dialed In represents the ultimate culmination of Pat Lawlor's design skills, refining all the good and ditching all of the bad. This game will go down as one of the best playing pins of all time. The game is just that good.


-- This game utilizes the standard playfield size as well as TOTAN, maybe better.
-- The ramps flow very nicely, even the side ramp.
-- The theatre is integrated well, as is the phone and mechanic diverter.
-- There is a trapdoor and real sewer! Thank god JJP didn't go with stern's cheap eject pothole strategy.
-- There are 5 magnets, but the center 3 can be adjusted to suit the player's preference. Medium (one above default) is a blast!
-- Flipper manipulation via "attacks" during multiball works very well and can prevent cradling, which is a nice change.
-- The selfie camera is great fun and doesn't get old. The high score images are a great idea.
-- When working correctly, the bluetooth app is super challenging and fun. Great for tournaments!
-- The precise adjustment of coils in the settings is a treat!


-- It's great to see a non-licensed theme in a high-investment pin. JJP is willing to take risks and push the market in new directions.
-- The theme of the player's crazy-Bob phone having issues and causing disasters is a cool idea. The disasters are great modes.
-- Crazy Bob's cheesiness adds a fun aspect to the game, and the channel 8 newscaster narration is perfectly integrated.
-- The cell phone dude is not the greatest art idea, but the playfield looks awesome, as well as the cabinet art and backglass.
-- The lighting for this game is close to the best, if not the best, in pinball. The use of RGB LEDs is top-notch.
-- The animations on the LCD and smartphone are amazing. These guys have a talented team of animators. Stunning.
-- The standard music suits the theme of "a day in Quantum City." The mode music is wonderful, especially EMP Strike.
-- The initial call-out and music in Chaos in Quantum City multiball is intense!


-- The modes are wonderful to play, and the integration of Big Bang is intelligent design, not natural selection.
-- Sim card is an intense carrot, seeing that it is worth so much. Avoid setting it to remain lit after drain to keep it intense!
-- Having the first multiball a 2-ball and easier to achieve is great for early momentum.
-- Crazy Bob modes and multiballs are a nice addition. The left loop is sometimes oddly difficult to hit when it counts.
-- The theatre modes and hurry-ups, if planned correctly, can coincide with important side ramp shots.
-- Chaos in Quantum City multiball is very, very intense, possibly the most intense multiball in all of pinball.


-- Theatre modes that release the ball downward (EMP etc.) can cause frustrating SDTM drains.
-- Phone can reject many shots with the JJP protector in place. This can be considered a good thing for difficulty.
-- Sim card shot is almost impossible to get dialed in. It is often based on fluke, which is not a good thing for skilled players.
-- There is an imbalance in scoring with the modes and all else. To crush: light bang, start mode, BANG!, get sim, rinse, repeat.
-- The wireform for the left ramp return is flawed in design and can cause the ball to bounce out in random directions.
-- The playfield is more difficult to seat than other pins due to design. It would be nice if it was like the old Williams machines.
-- The first version of the app worked great, but the new one is laggy. I Raised the bluetooth dongle, which helped.
-- Only half the character scenes in the phone are animated. Hopefully this will be fixed with new code.
-- The Crazy Bob plastic sign and lights do not face the player and are hard to see. I've already seen player mods for this.

In the end, the criticisms are very, very minor when compared to the positives. Dialed-in exceeds most if not all other pins out there, and the build quality of JJP exceeds all other manufacturers. Get out there and play Dialed In; you won't be disappointed.
18 days ago
This game is so fast and a great shooter.
If you can get over the theme you will have a lot of fun with this lawlor game.
18 days ago
Superb layout, smooth, with a nice variety of shots.

Great lighting, not too bright. Just right.

Theme is a bit of a miss really. And the guy holding the phone just doesn't look cool.

Game is fun to play but it feels strangely lack lustre as the call outs just aren't that inspiring. Music is not great either.

Enjoy playing it but no desire at all to own one.

Will update rating if I ever change my mind.
23 days ago
I honestly thought this game would be a dud given the theme of cell phones, but JJ hit a home run. It is a super fun game, that even in incomplete code, blows away the competition. In true Pat Lawlor fashion, the shot layout is unique and yet has amazing flow. Unique integration of phone-based play, a selfie camera, a functional cell phone, and natural disasters make this cheesy theme a smash hit. The modes and objectives are extremely fun, diverse, and non-repetitive. Lawlor brings back elements from past System 11 titles which makes it a great throwback to Whirlwind, Earthshaker, etc. Just a great fun, competitive game for kids and adults alike. Construction seems very solid, and unlike the long-playing WOZ and Hobbit, this is a superb on-location game as well.
24 days ago
Pat's best game yet.
27 days ago
As close to pinball perfection as humanly possible. Lawlor and Jersey Jack at their best!
27 days ago
Simply, one of the best games ever.
Modes are fun and varied, Sim Card just about the right amount of difficulty to hit for the reward, flutter flippers are clever and well implemented, looks beautiful.
The ONLY gripe I have is the callout for CRAZY starts to get annoying very quickly (I can see this becoming the modern version of OK,OK,OK on LW3).
32 days ago
This game seems to really get it all right. The words that keep coming to mind are “immersion” and “integration”. “Immersion” because the game together with the large screen in the back box and the smart phone completely pull you in to the game play and never distract – you are in Quantum City. The layout seems new, yet so clever, the use of playfield space so economical. Tucking 3 different targets for the upper flipper (stand ups, a scoop and a ramp) under the left ramp basically leaves a full fan layout to shoot from with the lower flippers.
“Integration” because of how all the features, toys and shots affect game play. Firstly you have the Theatre which depending on what is being shown determines what the shot is – I know of no other game in which one shot has so many different functions. Then there’s the moving target QED – sometimes he’s the target, sometimes he is in the way of the shot you want to make so you have to knock ball to the other flipper or shoot something else. Or sometimes he’s moving so you have to wait till he’s out of the way to make your shot. He’s basically changing the layout of the game, depending on game situation.
Pretty much all the main shots also send the ball to different places depending on situation and/or how hard you hit it – this via diverters, magnets or trapdoors into the subway system. The layout is so flexible, sometimes offering up surprise shots like hitting the phone scoop with the upper flipper.
Then there’s the Sim Card shot. Really really hard to hit directly with the upper flipper when you are trying, but often it just rolls in when the ball is moving around in front of the Theatre when you’re not trying. Reminds me a bit of some EM games which have important shots which are extremely difficult to hit on purpose. Basically you try to keep the ball in play as long as possible and eventually the ball goes in by accident.
Personally I really like the theme and title – and especially that the game is unlicensed. This allowed the creativity of the designers to flourish unfettered and it really shows. From the amazing layout, to the original music to the backbox animations and everything else. The backbox is kind of like a normal lit backbox except the view of the city is changing slightly depending on situation. The game has a lot of tongue and cheek humor – like the anouncers of the disaster modes in the phone or the BOB modes – maybe not all completely cohesive with the main theme, but they are wacky and add to the charm.
33 days ago
What an amazing game. The sounds are amazing, even though the speakers are a bit tinny-sounding. Light shows are incredible. The screen is a HUGE improvement over WOZ - it's much more clear on what to shoot. Love it. I could play it over and over again and not get bored. (The phone connection is a bit of a gimmick, though.)
38 days ago
I don't like dialed in because of the theme and rules I just find the game kinda easy but it has some cool toys.
40 days ago
Man I hated this game when it was revealed and thought it was the biggest WTF? I had ever seen.....I feel completely different about it now. The theme is still not something I'm into (but has grown on me some) but the rules are outstanding. The scoring is balanced and difficult to score well. Anytime I play this with a first timer they are always impressed and have a great time. The toys are awesome, the layout and shots feel great! It's just plain fun and I've even found myself quoting the callouts. To go from thinking they missed the mark to they nailed it is such a gap but I'd own one and I definitely never saw myself saying that.
42 days ago
Innovative pin
44 days ago
I like what I've played so far. The name is terrible of course, and the focus on the phone is weird, but it's a cool disaster themed table with lots of disaster. The toys I think look a little mismatched and out of place. I kind of don't like the look of the game in general, coming off Hobbit which might be the best looking game of all time in my book. The gameplay is great though. Things to shoot are clear, every shot feels good, and the lighting is great as is the JJP standard. It's a sweet layout. I think the magnets are kind of annoying, just my preference. I like how the game talks to you. It sounds like Safecracker.
49 days ago
Dialed In has been a controversial game from the moment it was released, but whether you like the theme or not, it is hard to deny what a fun machine this is to play.

The playfield layout has really nice flow to it - it is awesome when you string a really long combo together. There are lots of shots, some on the easier side, and some really hard (I am looking at you, SIM Card hole!). I really like the toys on this game - the QED moving target, Quantum Theater, 5 magnets, ramp diverter, drones with spinning propellers, physical ball lock, etc. It is a nice balance of stop and go, but mostly go.

As of version 1.13 (when this review was written), the code is not necessarily insanely deep (ala LOTR, TSPP, WoZ, etc), but there is still a lot here and it does not get boring. The main objective is to start disaster modes by charging up the phone via QED target, then hitting the phone scoop to start them. There are 11 modes, and they all feel unique. There are various other objectives - Bob modes/multiballs, collecting drone mystery packages at the theater, regular multiball, collecting SIM cards, and so on. Hitting the Big Bang shot while a mode is running has to be one of my favorite shots in all of pinball and it is SO satisfying! (it is even more satisfying when the ball immediately ricochets into the SIM card hole for an instant SIM collect). Again, the game is just a joy to play.

The machine is built incredibly well, the LCD is integrated nicely, and the art package is spot on for the theme. Regarding the theme - this is probably the games most divisive aspect. While there is a cell phone element, the game is more of a disaster theme, which I really enjoy. I get that it is not for everyone, but I feel sorry for anyone who refuses to give the game a chance based on theme alone.

Dialed In is one of the best games made in the last decade, and in my opinion one of the best of all time. Pat Lawlor is back in true form here. The game is just super fun to play, and I can't remember the last time I was this obsessed with playing one of my pinball machines.
52 days ago
Outstanding playfield layout (one of the best of all times!), Great flow and speed.
Lots of things to do.

Odd theme, ruleset is not intuitive, slow learning curve.
56 days ago
Played it many times at Manchester Exp. Can't get enough of it. Will be part of my collection for sure. One day!!
59 days ago
Just picked this up and have put on about 20 games. This is my first JJP game and I love it. The layout is great, the build quality is fantastic and it speakers are really nice. The game is so much fun to play. Still trying to pick up a bit of the rules. I will update the review once I have more plays on it.
60 days ago
As modern as it gets. A little too much for my taste.
64 days ago
Jersey Jack adds to their incredible lineup of games. Dialed In has many great shots to make and a decent rule set. The shots flow very nicely together and the sound effects are great. Can't go wrong playing it.
67 days ago
A very solid effort, layout plays nice and the game looks great! Some very irritating aspects, such as selfie or emoji modes. And lets face it a theme thats as bad as WOZ. Fun game, but I think it will be more remembered like Roller Coaster Tycoon (fun, good layout, terrible theme) than Twilight Zone etc 10yrs from now.
69 days ago
Pure pinball Heaven shooting around this deck!
A masterful design that has been executed to perfection!
An absolute flow monster, with just the right amount of stop & go.
Who knew collecting SIM cards to upgrade your phone would be this much fun!? Not me.
The modes are a blast, with a real sense of urgency to complete them, to have a shot at collecting your SIM card.
Honestly, the most fun I've ever had playing pinball, hands down. Thank You JJP & PLD! I hope we see this marriage continue to grow & produce more great pinball offspring.
72 days ago
Great game, love the layout, ramps offer great combo shots and is very fast. The Disaster non licensed theme is a real nice change of pace. I like all the references to some of Pats older games, especially the Quantum theatre mini P2K feature. The hand drawn artwork really captures the theme. Job well done to the group at JJP.
73 days ago
It play like a Lawlor from the older days !! Great !!
So TH has to go .... DI will be played more ....
73 days ago
What a pin! Jack & team can be proud of this one.
This one ticks all my boxes. I especially like the flipper area; they 'feel' right.

At first I thought the 'theme' was a little off, but now I see if is really about jamming up 'Big Brother', and not about a cellphone. Fitting theme for the times we live in.

This is worth the price. Best new release since I've joined the hobby. It sounds militant to say so, but I daresay that if a person doesn't like this game, they probably don't like pinball. So fun!
There are 96 ratings (that include a comment) on this game. Currently showing results page 1 of 4.

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