Dialed In

Pinside rating

This game received 271 approved Pinsider ratings and currently rates 8.582 /10


Top 100 ranking

This game ranks #7 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.926

Artwork: 8.367

Sounds/Music: 8.076

Other Aspects: 8.516

Rating comments

There are 117 rating comments for this game.

Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 2 of us have rated this game.


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Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 117 ratings (with comment) on this game

There are 117 ratings (that include a comment) on this game.
Currently showing results page 1 of 5.

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7 days ago
Must be slower to get this machine but I did not see the attraction got bored very quickly playing it even after my picture was on the backglass!!!!
14 days ago
I finally spent some time on this pin and it was exactly as advertised. Solid build quality. Great shots. Smooth. Very unique, original design. The theme is ok, it's better once you play it than it sounds. It's quirky and even silly, using humor and an offbeat attitude in contrast to the natural disaster theme. It's gimmicky, but mostly in a good way. When it comes down to the most important things, for me, it plays great, feels great and is very well designed. It only loses points because of the somewhat odd mix of ideas and concepts, but they definitely don't outweigh the fact that this pin was built with skill and talent and originality. I can see this one lasting a good, long while in a collection. But, I agree with those who wonder - will it age well? It's fun, and has that one-more-game feel.
18 days ago
I had the chance to play several games on a Dialed In LE this weekend. It is a interesting, attractive game with an unique theme. Problem for me is that I never really quite 'got it'. But, I was slow to fully appreciate the WOZ and TH too and now I own and love both. Given the reputation of JJP games I am sure that it will do well. It plays very fast and the targets and game rules will make it a challenge for most players. But, its theme just isn't for me. Now I am looking forward to playing a POTC and considering it for my next game. But, MBR is numero uno for me on my wish list. It has to be MBR and I believe fully that it will be. Just makes way too much sense!
22 days ago
Surprising pin. A pin based on our cellphone culture?? But it did it well. Feels like a Sim City pinball. Playfield is crowded, probably on the heavy side. Only issue I had was the charging guy target which will move around and can block ball straight down the middle. I get it-don’t make that shot.
The pin does a nice job of using the voice talent and animations to get you in the game. The selfie mode is hilarious but probably has triggered seizures. It might not age well, but for now is a solid addition to any game room.
28 days ago
Too many licensed theme junkies. This is Lawlor's most fun design by far. Way to go JJP for going against the grain and taking a risk with throwback custom theme that is intentionally cheesy and fun. What a game!
31 days ago
Is it good? Oh yes it is! It's awesome (And Jack Guarnieri did not pay me to tell that :P)! It reminds me of the 90ies, gameplay and feeling-wise. Solid Williams-Style build, premium feel for a premium price. I would say it's one of Lawlor's best games - if not the best. It's not as fast as some of the modern Sterns, but it has its own pace and it really delivers in terms of flow. The modes are diversified and fun - and to all of you out there thinking that this is about a cellphone - it is not - at least not exclusively. It's yet another disaster theme - disasters caused by your phone. Think of the phone as just a gimmick to start your modes - and the title "Dialed in" really shines in that context. I absolutely love this one - I might even get one. I consider it a masterpiece and I guess that this might well become a modern classic. Sure - one could argue about the theme, but it's a memorable one with a strong character. And yes, finally an original one - Something that I've been missing lately.
38 days ago
This game has flow for days, combos for weeks and a light show that is simply dialed in. If this game had callouts at the level of AF,TZ,AFM the game would be the single best game I have ever played. Hands down amazing game. The code isnt finished so neither are the rules but this is a drug I need more of.
38 days ago
Absolutely outstanding title!!! I liked pretty much everything about it. My only gripes really are that the rules/modes are kind of hard for me to keep up with and makes me feel like to much is going on all at once. I'd own one for sure if I had the room.
49 days ago
I played dialed in, and finally bought one. The theme doesn’t bother me at all. It is a really fun pin, that puts a smile on my face, and keeps me coming back for more...all the time. A really excellent pin.
52 days ago
I generally gravitate towards non-licensed original themes, but this theme sucks. The theme however is the only negative thing about the machine. Everything else on this machine is amazing. The flow, game play, lastibility, and rules are all 10 in my book. If my friend (a half mile away) didn't have one, it would be in my collection. After posting, I came back to note that I have rated this table higher than anything I have rated before. And No, I don't own one.
60 days ago
Fantastic pin ! Jersey Jack's best effort to date. Reminds me of the great Williams 90's pin's but with today's technology. Nothing i dont like about it. When your wife wants to play pinball you know it's a Winner.
62 days ago
played a few games , loved the flow
80 days ago
Great game with tons of cool toys, great feeling shots, and some innovations that truly are amazing. Love it.
84 days ago
For me the best Pin ever !
84 days ago
JJP's third game is one they can be extremely proud of.

All the hate about the theme at the time of release of this game, I find it laughable. "Oh, so it's about a phone? How lame." Oh come on. First of all, welcome to the 21st century. Second of all, look a bit further, will you? DI is not just -about- a phone. The phone is just a very cool way to ignite this game's top class features.

This game is just awesome. Exciting shots, original toys, great layout and immersive gameplay. Add to that the colorful artwork and the beautiful animations and you've got a clear winner.
85 days ago
It's probably the "game of the year" but I just don't have fun playing it. I don't like the theme or art at all and and I don't enjoy the game play style of Pat Lawlor other than Addams Family and Shrek. I greatly respect his work but prefer the gameplay style of Borg and Ritchie.
3 months ago
Dialed In represents the ultimate culmination of Pat Lawlor's design skills, refining all the good and ditching all of the bad. This game will go down as one of the best playing pins of all time. The game is just that good.


-- This game utilizes the standard playfield size as well as TOTAN, maybe better.
-- The ramps flow very nicely, even the side ramp.
-- The theatre is integrated well, as is the phone and mechanic diverter.
-- There is a trapdoor and real sewer! Thank god JJP didn't go with stern's cheap eject pothole strategy.
-- There are 5 magnets, but the center 3 can be adjusted to suit the player's preference. Medium (one above default) is a blast!
-- Flipper manipulation via "attacks" during multiball works very well and can prevent cradling, which is a nice change.
-- The selfie camera is great fun and doesn't get old. The high score images are a great idea.
-- When working correctly, the bluetooth app is super challenging and fun. Great for tournaments!
-- The precise adjustment of coils in the settings is a treat!


-- It's great to see a non-licensed theme in a high-investment pin. JJP is willing to take risks and push the market in new directions.
-- The theme of the player's crazy-Bob phone having issues and causing disasters is a cool idea. The disasters are great modes.
-- Crazy Bob's cheesiness adds a fun aspect to the game, and the channel 8 newscaster narration is perfectly integrated.
-- The cell phone dude is not the greatest art idea, but the playfield looks awesome, as well as the cabinet art and backglass.
-- The lighting for this game is close to the best, if not the best, in pinball. The use of RGB LEDs is top-notch.
-- The animations on the LCD and smartphone are amazing. These guys have a talented team of animators. Stunning.
-- The standard music suits the theme of "a day in Quantum City." The mode music is wonderful, especially EMP Strike.
-- The initial call-out and music in Chaos in Quantum City multiball is intense!


-- The modes are wonderful to play, and the integration of Big Bang is intelligent design, not natural selection.
-- Sim card is an intense carrot, seeing that it is worth so much. Avoid setting it to remain lit after drain to keep it intense!
-- Having the first multiball a 2-ball and easier to achieve is great for early momentum.
-- Crazy Bob modes and multiballs are a nice addition. The left loop is sometimes oddly difficult to hit when it counts.
-- The theatre modes and hurry-ups, if planned correctly, can coincide with important side ramp shots.
-- Chaos in Quantum City multiball is very, very intense, possibly the most intense multiball in all of pinball.


-- Theatre modes that release the ball downward (EMP etc.) can cause frustrating SDTM drains.
-- Phone can reject many shots with the JJP protector in place. This can be considered a good thing for difficulty.
-- Sim card shot is almost impossible to get dialed in. It is often based on fluke, which is not a good thing for skilled players.
-- There is an imbalance in scoring with the modes and all else. To crush: light bang, start mode, BANG!, get sim, rinse, repeat.
-- The wireform for the left ramp return is flawed in design and can cause the ball to bounce out in random directions.
-- The playfield is more difficult to seat than other pins due to design. It would be nice if it was like the old Williams machines.
-- The first version of the app worked great, but the new one is laggy. I Raised the bluetooth dongle, which helped.
-- Only half the character scenes in the phone are animated. Hopefully this will be fixed with new code.
-- The Crazy Bob plastic sign and lights do not face the player and are hard to see. I've already seen player mods for this.

In the end, the criticisms are very, very minor when compared to the positives. Dialed-in exceeds most if not all other pins out there, and the build quality of JJP exceeds all other manufacturers. Get out there and play Dialed In; you won't be disappointed.
3 months ago
This game is so fast and a great shooter.
If you can get over the theme you will have a lot of fun with this lawlor game.
3 months ago
Superb layout, smooth, with a nice variety of shots.

Great lighting, not too bright. Just right.

Theme is a bit of a miss really. And the guy holding the phone just doesn't look cool.

Game is fun to play but it feels strangely lack lustre as the call outs just aren't that inspiring. Music is not great either.

Enjoy playing it but no desire at all to own one.

Will update rating if I ever change my mind.
3 months ago
I honestly thought this game would be a dud given the theme of cell phones, but JJ hit a home run. It is a super fun game, that even in incomplete code, blows away the competition. In true Pat Lawlor fashion, the shot layout is unique and yet has amazing flow. Unique integration of phone-based play, a selfie camera, a functional cell phone, and natural disasters make this cheesy theme a smash hit. The modes and objectives are extremely fun, diverse, and non-repetitive. Lawlor brings back elements from past System 11 titles which makes it a great throwback to Whirlwind, Earthshaker, etc. Just a great fun, competitive game for kids and adults alike. Construction seems very solid, and unlike the long-playing WOZ and Hobbit, this is a superb on-location game as well.
3 months ago
Pat's best game yet.
4 months ago
As close to pinball perfection as humanly possible. Lawlor and Jersey Jack at their best!
4 months ago
Simply, one of the best games ever.
Modes are fun and varied, Sim Card just about the right amount of difficulty to hit for the reward, flutter flippers are clever and well implemented, looks beautiful.
The ONLY gripe I have is the callout for CRAZY starts to get annoying very quickly (I can see this becoming the modern version of OK,OK,OK on LW3).
4 months ago
Every time I play this game I often wonder what Pat Lawler was smoking when he thought of this title. Aside from the theme, which sucks ... game play is SLOW, flippers seem weak and just an all around boring game. The JJP large display don't do much for me either. My only question is what the F is this game doing in the top 10 (at the time of writing this). Holy crap ...
4 months ago
This game seems to really get it all right. The words that keep coming to mind are “immersion” and “integration”. “Immersion” because the game together with the large screen in the back box and the smart phone completely pull you in to the game play and never distract – you are in Quantum City. The layout seems new, yet so clever, the use of playfield space so economical. Tucking 3 different targets for the upper flipper (stand ups, a scoop and a ramp) under the left ramp basically leaves a full fan layout to shoot from with the lower flippers.
“Integration” because of how all the features, toys and shots affect game play. Firstly you have the Theatre which depending on what is being shown determines what the shot is – I know of no other game in which one shot has so many different functions. Then there’s the moving target QED – sometimes he’s the target, sometimes he is in the way of the shot you want to make so you have to knock ball to the other flipper or shoot something else. Or sometimes he’s moving so you have to wait till he’s out of the way to make your shot. He’s basically changing the layout of the game, depending on game situation.
Pretty much all the main shots also send the ball to different places depending on situation and/or how hard you hit it – this via diverters, magnets or trapdoors into the subway system. The layout is so flexible, sometimes offering up surprise shots like hitting the phone scoop with the upper flipper.
Then there’s the Sim Card shot. Really really hard to hit directly with the upper flipper when you are trying, but often it just rolls in when the ball is moving around in front of the Theatre when you’re not trying. Reminds me a bit of some EM games which have important shots which are extremely difficult to hit on purpose. Basically you try to keep the ball in play as long as possible and eventually the ball goes in by accident.
Personally I really like the theme and title – and especially that the game is unlicensed. This allowed the creativity of the designers to flourish unfettered and it really shows. From the amazing layout, to the original music to the backbox animations and everything else. The backbox is kind of like a normal lit backbox except the view of the city is changing slightly depending on situation. The game has a lot of tongue and cheek humor – like the anouncers of the disaster modes in the phone or the BOB modes – maybe not all completely cohesive with the main theme, but they are wacky and add to the charm.
There are 117 ratings (that include a comment) on this game. Currently showing results page 1 of 5.

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