Cosmic Gunfight (Williams, 1982)

Cosmic Gunfight

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This game has been rated by 13 users. The game needs 2 more approved ratings to be eligible for the Pinside pinball top 100 list.

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Found 5 ratings (with comment) on this game

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1 year ago

As others have stated, there needed to be more of these produced...based on the machine itself and not the theming. TOUGH top of playfield ball lock shot is key, along with the sequential targets. I get to play this in tournament play and look forward to it every time it shows up. Great, underrated machine!

1 year ago

Very unique theme to to say the least, doesn't seem to translate into the table art though. Tough shots to lock balls, not easy at all...require some real skill. Overall not bad, wish it had a cooler theme and better and brighter artwork.

1 year ago

Very enjoyable old school SS, Fun game and very cool Backglass.

1 year ago

I like this game !!

2 years ago

Cosmic Gunfight is another game I got to play a few games on this weekend and I have to ask, why weren't more copies of this game made?

The Pros:

Skill is required on all shots and I have to say... they are all over the PF. The 3 sets of drop targets that need to be hit in sequence from one side to the next are well thought out. I don't remember a timer on these shots, but that would make it even better. The standup targets on the left need you to use the left flipper button to toggle the rows, it also lane changes the left lanes at the top of the PF. The right flipper changes the lanes on the top right of the PF... very nice. I got confused a few times and missed my lane change because I used the wrong flipper to change the lane at the top of te game. The lock lane and the lane to the upper right rollovers are narrow requiring precision shots. When this game is tuned with new rubbers, active pops and a waxed pf... wow.

The Cons:

Hard to find due to rarity.

The Takeaway:

This may be my new favorite single level Oursler table up there with the likes of Barracorra and Defender. A true skills playing game. It's amazing that all of this game fits into a single level PF. Some people do some people do not like the artwork. All I know is that I'd like to ride one of those horses...

Update V1:

After a bit of time with this game it comes down to the right orbit shot. Points for completing the 3 rollovers at the top and Points at the orbit shots themselves. The big whammy is the 2x PF after 6 shots. Once you have that, everything else on the PF is doubled for the rest of the ball as far as I can tell. If it was for 15-20 seconds, that may be a different matter (does someone who owns this game know if there is an adjustment for this?). Unfortunately what this really means is that an awesome design can be broken down to 1 shot. The funny thing is that the gameplay on the lower PF with all the sequential drops and the A-B-C arrow standups are now relegated to a secondary and tertiary scoring strategies. Gameplay and longevity scores are reduced accordingly. This is a damn shame, because the rest of this game is a winner.


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