Black Rose, a game we all want to love…
But…
Anything with pirates is instantly cool. Even bad films, books, or video games get a slightly higher rating if pirates are involved, unless we’re talking about pirating said item, that’s not cool.
Black Rose has potential. Not just because of pirates but because it all almost comes together.
Keep in mind that I have a very difficult time talking about the negatives of the machines from the 1990’s WPC golden era. There is no doubt that pinball had reached a crescendo never seen before or since. It actually gets to the point where you feel you are comparing Michelangelo’s to Raphael’s. Not the turtles…
Black Rose isn’t as strong of a game as most others from this era.
There! I said it.
Doesn’t mean I wouldn’t love to own one, but I love all pinball.
Sound and music:
The music is really good, as is the sound quality. One of the problems lies in the callouts. “Shoot this! Do that! Nag nag nag!” First of all don’t tell me, I know! I get it! Secondly, either the voices and I have been married too long or they hired my mother back when ai was a teenager. Sure this isn’t as heavy handed as Cirqus Voltaire or Tales of the Arabian Nights, but it’s there just the same.
If your ruleset and shots are so confusing that you have to have an announcer tell the player where to shoot the ball, then your playfield is the problem, not the player.
Design:
There are problems with this playfield as well, the design is torn between instant reward no brainer shots and difficult hidden or obscured targets. The flow is interrupted by trick shots and stupid luck shots. It’s missing the middle type shots. A very unbalanced game that is challenging but loses its fun Good, but not great.
Artwork:
Here’s a shining example of a good art package. Although the toys are a bit cluttered, the game art is incredibly attractive. The side of the cabinet Black Rose logo stands out, sadly most pinballs have this area obscured by other nearby machines. Some of the art looks a bit cluttered but it all does what it’s supposed to do, attract attention.
Fun factor and lastabiliy:
Subjective opinion is up to the individual. I found the game to be a bit too shallow and repetitive. If the repetition is fun, this isn’t a problem, but many shots on this machine are somewhat a chore to build up to the next minor award. On the other hand, if you aren’t playing it frequently I’d assume this wouldn’t be a problem, but three games on this machine seems to be the limit until next time.
The big question would probably be is it a keeper. I can’t say. If I bought one, would I keep it forever or blast a few hundred games on it and then sell it on to the next person. Pirates of the Caribbean may be a better choice for some, others may prefer a non pirate containing licensed product like Terminator 2 or Whatever. The right theme helps drive the lastability factor quite a lot with many owners, This game is for someone who really loves pirates but really hates Disney pirates.
That’s me to be honest!
You won’t see people lining up to play Black Rose. This is a benefit because you don’t have to wait at a small show like you would to play the Indiana Jones. I once heard someone say “If it were a System 11 game, Black Rose would probably be forgotten.” Sad, but probably true. I still love the machine, but let’s be honest, it’s not one of the Holy Grail games everyone in general loves. Just a really good game that just happened to be a part of the golden era of pinball.