Alien (Heighway Pinball, 2017)


Pinside rating

This game received 30 approved Pinsider ratings and currently rates 7.993 /10


Top 100 ranking

This game ranks #42 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.576

Artwork: 8.055

Sounds/Music: 8.225

Other Aspects: 7.96

Rating comments

There are 14 rating comments for this game.

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 14 ratings (with comment) on this game

There are 14 ratings (that include a comment) on this game.
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3 days ago
Cool game. Left ramp seemed slow to flow.
19 days ago
Great game but the artwork is such a missed opportunity. How this thing isn't a biomech masterpiece is beyond me. Looks like a modern Stern, photo-shopped and half assed. The playfield toys are really cool though.
25 days ago
I got a chance to play this on-location, and fed a lot of quarters into it only to find it's got significant bugs. The other Heighway game was in much better playing shape (the motorcycle game) and hands down I'd rather play that one.

It wasn't just the bugs that suddenly stopped the game from time to time, or left the machine thinking it had balls when it didn't; the game just stopped having flow of any sort, and while the playfield looks like it might as least be as good as your typical Stern, there just wasn't any consistent ball rhythm to the thing.

I will say the jaw-droppingly impressive back display nearly swayed me, or rather, it did inveigle me into putting a few more dollars into the machine. The theme allows you to pick from the first two Alien movies (sort of two games in one that way) (what, no love for Alien Resurrection?) and the animated video display on the back shows super well-done versions of the heads up displays and shooting style from the movie. It has real potential in that sense to be a great theme pin.

But in the end, it was deadly boring because of the failures and the multiple ball hiccups (particularly with the "plunger" and scoops). Not knowing exactly when the machine is going to burp and die is not the kind of tension one wants to build up with _Alien_.
49 days ago
The layout wasn't really working for me. The extra flippers didn't do much for adding value to the gameplay. The game was repetitive with the constant "find the acid" "find jonesy". Sounds and animations/video were great.
63 days ago
Great layout. Dynamic theming. Incredible sounds. Fun alien head toy. Color LCD and graphics. This game will settle in as a top 20 game and be enthusiastically embraced.
67 days ago
I had the chance to play many games on Alien. The engineering of the game is absolutely superb, probably the best ever to date. Modular design, with wire connectors everywhere. The artwork is impressive, even cabinet decals are interchangeable along with the playfield. No wonder they ran into financial problems considering the effort that went into each game and the money they charged. Hopefully that gets straightened out, I would hate to see a company that build such a wonderful machine go under.
The game play is fun with lots of good shots and the alien toy is coll when it picks up the ball. The upper left flipper is of marginal usage. The lighting is the only real complaint I have. The game is way too dark which makes it difficult to follow the ball. Some light mod could easily remedy this problem. The game is fairly difficult and the ball likes to drain in the outlanes. The bottom flippers are relatively close together and have a post in the middle, so drains rarely happen there. However, their up angle is very minimal which makes it challenging to cradle the ball. The flippers have the right amount of power to accomplish their task but not any more than necessary. I experienced little to none airballs and other unusual behavior that can put undo stress on playfield components. The ball didn't get stuck once during the entire time we played on it.
3 months ago
So, after playing an ALIEN this weekend a lot in a home environment with the volume up and an external subwoofer attached,
I must say that it lived up to much of the hype it may have, it lived up to most of what I wanted it to actually be and it left me
really wanting to play it more and if the planets and stars and craftmanship of the new management team aligns... I'd like one.

I truly enjoy some Early solid state era Wide body games.
I truly enjoy some 90s era solid state games.
It merges many great playfield characteristics of both eras.

The display in the backglass was very nice and very useful (I did enjoy how the clip artish inserts were utilized in the backglass
animation area to explain what shots to make, it was useful, tasteful and unique).
The movie clips grabbed were good and well implemented.
The mini display did add a fun flare and visual element to the playfield and actually makes more sense the a mini me version
of the queen alien that was to be there originally.
The display in the playfield on this variation of the game was inbetween un-required to semi helpful.
In a mega dark room, sure it could help, but in a kinda lit room it wasn't that helpful if at all.
But... if someone went with the small backglass screen or LE backglass, it would be required and helpful.
All of the shots are doable other than the inside ramp if the back legs are raised up.
The audio quality of the license assets were great as expected.
The code for me is enough where is sits and doesn't need too much added to be "finished".
The weapon selection option and usage functions were very unique, fun and fascinating to me.
The beacons are quite neat and aren't under or over used.
It'd kinda mean in the vein of BSD that you can have a really short game or a decently long and enjoyable one.

What I didn't care for...
The damn EXTRA Ball/Weapon selection button on the front left of the cabinet...
It's too damn close to the start button, it's the same sized and frankly why the hell isn't it on the left or right
side of the cabinet near the flipper buttons? Pinball people are accustomed to multiple buttons on a side or two at times.
It was missed just a little lighting in the middle area near the right ramp to me (no big deal).

I'll bite my ALIEN tongue from going on tangents about the game not being available to be and if/when...

But damn... I know this game would earn in the movie theater location I could put it at and many many many
non-pinball people would play it due to the theme and it's look...
4 months ago
It definitely plays different from others. It seems a bit slow and some of the shots are odd.

Absolutely fantastic theme and lighting effects. Cabinet is ugly and plain.

Probably gets better with time, but hard to spend the money if you only get a few games unless you REALLY love the theme.
4 months ago
Not a huge alien fan but an aesthetically great machine. The shots did not do it for me and I didn't realize there was an upper left flipper at first.
5 months ago
My game is a very early production (or very late pre-production) release. It was purchased at TPF in March 2017. The Xeno head currently does not eat the ball, but should when a new board arrives ETA: Two weeks :-)

The sounds, video and lightshow on this game rival anything I have seen. Heighway did an excellent job caturing the theme of both movies. I've been playing nearly every night for the past several weeks, and it still has that 'just one more game' feeling. The code/rules are well fleshed out even for such an early released game. Modes are not played in a specific order (determined by ramp shots), so it does not get repetitive. The shot layout is not your typical fan style, and some shots are very difficult to hit. While this may frustrate the beginning player, I think more experienced players will appreciate the challange. Overall, this is my new FAVORITE game of all time.
6 months ago
I have close to 30 plays on Alien and figured it was time to give a review. First off the game really stands out in a line-up and looks great! Love the way the cabinet glows and the playfield lighting and artwork just looks dark and eerie. The big display really draws you in and the game just flat out looks amazing! The game's playfield really takes great advantage of the real estate provided and the layout is really fantastic and has so many great shots and utilizes all 4 flippers to their full potential. The modes in the game all feel unique and are challenging. The Xenomorph toy is one of the coolest ball locks I've seen and the gameplay and modes really fit the theme well. I also like that the bottom of the playfield has an unconventional layout reminiscent of early SS games. Overall the game is already really fun and challenging and has solid rules for a brand new game which will get even better over time. I'm sure more sound clips, effects, and quotes will be added later too. I will re-rate the game again in the future.
9 months ago
Played it for 45min. Theme is great if you're an Alien(s) movie fan!
There are 14 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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