Agent 777 is an unusual game with a few cool shots.
Nice shots to the saucers at the top of the PF and a satisfying spinner shot as well. The 1-2-3 standups are nicely placed and the 3 drops require that at least the bottom drop be hit by the upper flipper. the bonus x alley to the standup requires sniper like skills. Good action from the pops to the rest of the PF.
The upper left orbit to the top lanes is an incredibly difficult shot from the upper flipper, it's a luck shot really. The lower left orbit is another bounce/luck shot as well. The upper flipper is designed to have 3 shots, the drops, the upper left orbit and the multiplier alley. The drops are ok from the flippers, but the other 2 shots are nearly impossible to make with anything other than a hail mary shot. The art package is best described as "light hearted". Dick White must have been learning how to use the airbrush with this BG.
I didn't get enough time on this deck to understand the strobing bonus award in the middle of the PF. Would this be awarded from the drops? Even if I got to know this game, I'm not sure I'd really like it.