** - My rating is for the LED Pro edition, NOT the regular Pro edition - **
There's always something special about your first NIB. It is almost comparable to your first love; it signifies a milestone in pinball ownership, and it tells you the rabbit hole is getting deep in the hobby for you.
So in March 2015, I took the plunge and brought home an AC DC LED Pro edition. The LED Pro edition is distinct as this one actually does have a swinging bell mechanism the ball interacts with, as well as a metal speaker plate and a mixture of metal (on top) and wood (on the sides) backbox. All this being said, let's dive right in to this review.
We'll start with the cabinet art. I am a big fan of the cabinet art; it just looks the part - lightning bolts on each side with printed speaker panels in the backdrop and AC DC smack dab in the middle. There's "artificial" damage that gives the cabinet a rougher look, and the decals feel silk-screened finally - a MAJOR advantage of avoiding flipper button wear. Will still get lollipop rails when it's time...
The translite is kinda "meh". I really prefer what Metallica did - a hand-drawn image of the band in caricature format - that looks AWESOME. Here, it's just a generic montage of the band, and it really is very banal. Speaker panel looks solid with round cut holes and lightning protruding out and around the circumference of the speaker holes - looks really good!
A lot of people are really hard on the playfield art. To me, it really isn't THAT bad. When I am in a high-tempo game, and I am concentrating really hard on ball control, the last thing I really do see is Angus' face. It's not THAT big a deal. What's the stock alternative, the "devil" Iron Man lower playfield....? It's not that big of an improvement at all, and I never ever have utilized the lower playfield when playing a Prem/LE/Luci, so nothing really lost to me there.
Kind of a shame Stern gave the game plastic ramps. It should really have metal habit trails; it would have definitely looked the part in this game. Plastic ramps are always such upkeep once they get dirty, and if they get too bad; it is a losing battle to keep them looking nice. Jukebox in the back looks GREAT; Stern's attention to detail shows on this static piece.
PF layout is pretty solid; I am glad this game doesn't have the "pf divided by 2 ramps at nearly 60 degrees" look to it like a decent number of Stern games have had lately. Stationary targets in the middle have a bit of a BSD throwback to them - go for them at your own risk. Orbital to the left flows very well with spinner; right orbital lane stop prematurely at the jukebox which is not too bad as it is necessary to change songs when the time comes.
Outlanes can be BRUTAL on this game, especially with the cannon blocking nearly the entire right in/outlane area. I won't deny, this game has brought my level of nudging to a higher plateau. If you "hope" the ball will bounce your way rather than influencing it by nudging, you're going to have very quick ball times.
Sound effects are AWESOME. The train whistles on the left ramp vary slightly and are always a treat to hear. Fire sizzling and popping up the right orbital is a treat. The bell sound never, ever gets old. Cannon rickshaw wheels rolling when firing the cannon is a delight, and the BOOM of the cannon - especially with a subwoofer - when you hit the lit target is masterfully done. VERY few callouts in this game, but that's not a bad thing at all.
Music is audible ice cream. If you like AC DC, you'll never get old of this game. If you don't like AC DC, well, might want to keep moving .....
The toys....the toys...... Lately, it seems like Stern has been making "bash toys" games - especially with Metallica and TWD. Here though, they did it right. The LED Pro version has an actual swinging bell that pivots from the back instead of the side like the Prem/LE/Luci. It may not swing as wildly as the Prem/LE/Luci version, but it is very active, and this is a "bash toy" done right. It is a bell; it is SUPPOSED to swing like this. The implementation is just spot-on awesome, and it is executed nearly flawlessly.
The other main toy is the cannon. Now, the device is very cool; a motor rotates a horizontal solenoid that fires a shooter rod out and launches the ball somewhere on the playfield. What I didn't like was the "meh" acrylic plastics of the cannon - come on... I spent some money and got the Pinball Refinery cannon mod of an actual rickshaw wheel prop cannon with red LEDs in the barrel and the fuse area and yellow LEDs under the base that activate when it is time to fire the cannon. Now THAT is a cannon.
This game is a modder's haven, and there are no shortage of mods on mine. Quick run down:
1. Premium 3D train in plastic of "acrylic billboard" version
2. Previously mentioned Pinball Refinery cannon
3. ColorDMD
4. EL-glo wires for the TNT box in the middle
5. Metal plate for the shooter lane wall to keep the wooden lane safe from ball damage
6. Devil horns on the backbox that light up with the bumper pop flasher
7. Upgraded 4" Pyle speakers for the backbox, 8" Pyle mid-range cabinet speaker, and external Polk subwoofer. Plan to implement Boss equalizers in the future.
There are scores more of mods you can do - YMMV.
Bottom line, this game is awesome. Sounds are great, flow is pretty solid, animations are a great time on the DMD, and a ColorDMD is an absolute must-have. There is zero buyer's remorse; it is an overall excellent game. We are planning to move into our first house hopefully next year, and I will gladly welcome this game home to its upcoming gameroom, where I do not see it leaving for a very long time.