Looking amazing.
Awesome ! (edit: it's beyond words...)
Wish I could attend Chicago Pinball Expo to play that Pin !
(I understood it would be there?)
Yeah, uh... Really have no words. You have a true talent if it plays anywhere near as good as it looks.
This is awesome man! Don't sell yourself short I can imagine what goes into a project like this being a maker myself. Amazing job I'm a fan of the ramps its crazyiness I love it! Can't wait to see this at expo. Is there a plan to sell these or just a home project for now. Should maybe see if Jersey Jack would build it its already almost complete and you would collect royalties sweet.
Wish I could have made it to Chicago to see, hopefully plenty of video's will be taken. You should be totally chuffed with yourself Scott. Its an amazing feat to take on and it looks stunning. One hopes its something to hand down and keep in the family.
Quoted from mameman:Wish I could have made it to Chicago to see, hopefully plenty of video's will be taken. You should be totally chuffed with yourself Scott. Its an amazing feat to take on and it looks stunning. One hopes its something to hand down and keep in the family.
I'll take video and pictures if he allows
This weekend I plan on uploading a video walkthrough of the key game features that are programmed so far. Probably a quick vid of game play too.
Quoted from Renegade:Awesome! What material is the playfield made out of?
Baltic birch
I really like how all the ramps culminate into a trek up Mount Olympus. As a result, the game looks more three dimensional than most professional games. Nice work!
I was just looking at this on the P-Roc forum! It's so so good! I really hope you at least do a short run of these!
Quoted from 320Gigabytes:I really hope you at least do a short run of these!
Long or short...I don't care... in any case, count me in!
This looks real good! Though the middle habit trail looks like it came off of a Demo Man :p haha
I just find it amusing! Holy balls I can't wait for the videos!
Quoted from Skrippy:This looks real good! Though the middle habit trail looks like it came off of a Demo Man :p haha
I just find it amusing! Holy balls I can't wait for the videos!
Good catch That's probably because it did. Its much easier to use outright or modify existing wireforms than to make your own. Prime example would be the VUK wireform on Predator... also off of a DM
I guess that's how we know we're pinheads... we spot these things!
Either way, as I've told T-800, I'm loving the progress
Great observation Skrippy. You nailed it. It was really cheap off of marcospecialties and a heck of a lot easier than trying to make one from scratch! (Don't get me started on how tough it was to make those custom clear plastic ramps - would've bought those as well if I could have found ones that fit right.)
Wow! Wow again! Now only if the major pinball producers out there can make something this badass looking.
Friggen great work!
Quoted from T-800:Great observation Skrippy. You nailed it. It was really cheap off of marcospecialties and a heck of a lot easier than trying to make one from scratch! (Don't get me started on how tough it was to make those custom clear plastic ramps - would've bought those as well if I could have found ones that fit right.)
Heheh, Thats a good way to do it. I have a wireform ramp I need to make, gonna be fun times!
The game looks awesome man! I wish I could go to expo to play it. Maybe next year
I always thought that it wouldn't be too bad to make a wireform habit trails out of the real small diameter rebar at Home Depot. Since it's pretty flexible. It's not chrome, but it might work.
Check out the new video! Highlights shots, modes, layout, etc. along with a few minutes of gameplay. (Hopefully youtube's quality improves - original video is full HD but youtube keeps converting the video to crap quality everytime I upload - I'm open to suggestions on this!)
As a reminder, WOOLY will be at expo in the Multimorphic/P-ROC/P3 booth, come check it out, I can't wait to show off all the hard work.
#action=share
Looks like the youtube police do not like my background music... Uploading one with a generic music background shortly...
That looks amazing, really hope this game goes into production one day and at a price I can afford, Great job!
Looks like the previous video may be working for some people... In any case, here's the same video just with crappy youtube background music.
#action=share
Thanks for sharing (and congrats to the parents of the 5-weeks old! )
Awesome! The small upper Pf seems very challenging... the stand up targets are so close from the flippers you must have lightning reflexes to react in time.
One comment about return to the right flipper from rightmost outlane. Is there a way to avoid the bounce on the right slingshot, which delays the ball? A straight trajectory to the right flipper would make the game faster.
Quoted from jlm33:Thanks for sharing (and congrats to the parents of the 5-weeks old! )
Awesome! The small upper Pf seems very challenging... the stand up targets are so close from the flippers you must have lightning reflexes to react in time.
One comment about return to the right flipper from rightmost outlane. Is there a way to avoid the bounce on the right slingshot, which delays the ball? A straight trajectory to the right flipper would make the game faster.
Thanks! Baby has been almost as much fun as pinball... Thank goodness I have an understanding wife that doesn't mind me working on this hobby!
Upperplayfield - targets are close, but not as close as you think. So far the feel is very similar to TSPP in difficulty. My best is completing the Zeus targets four times before the ball slips by (idea is 1st time you'd get ZEUS multiball, then the second time you'd have to complete them twice before getting it, etc...) The gap between the flippers is less than 1.75" - I was worried it was going to be too small a gap, but I think the game play will be just fine. If you don't panic and hit right targets with the left flipper and vice versa the shots are actually pretty controllable.
Right outlane Safe Escape/Pandora Reward Shot - yeah, this still is going to need some tweaking to get right to try and keep the speed up. It's actually pretty difficult to find a solution that meets all ball speeds - if the ball is too fast it tends to hit the sling rubber on the back side, if the ball is too slow it might not clear the outlane gap. Next prototype will have this smoother though.
The game as is has really had no adjustments to the ball guides or rubber posts, no real tweaks to the layout or shots or anything. I pretty much have only had time to put things together and hope that it plays well in order to have something playable for expo. When I think that just a few months ago I had a piece of wood with a few pieces of metal on it and now I have a fully functional prototype I'm pretty stoked with how quickly it ended up coming together and how well it turned out. Designing ahead of time in Visual Pinball had it's advantages...
This is AWESOME!!!
I am sorry if I missed it, but had a few questions.
Where did you get your PF, plastics, and ramps made? Do you have details on the physical construction of those parts?
I am assuming everything else are standard mechs from other games that you used?
I ask because someday in the distant future I will be building my own game.
Quoted from Whysnow:This is AWESOME!!!
I am sorry if I missed it, but had a few questions.
Where did you get your PF, plastics, and ramps made? Do you have details on the physical construction of those parts?
I am assuming everything else are standard mechs from other games that you used?
I ask because someday in the distant future I will be building my own game.
Thanks Whysnow! If you dig through the P-ROC controller forums and the VP forums you'll see a lot of this background info. Here's a quick summary though (feel free to ask me any questions you want at expo at the booth or at the P-ROC panel seminar!):
-PF and Plastics were all designed in 3D CAD. I generated 2D line drawings of them and then rough cut my first prototype parts. Once I thought those were decent, I sent the real CAD data to Mameman who graciously helped me out with some awesome high quality CNC stuff. With all the inserts and funny shapes on the playfield this would have been a nightmare to do without the CNC available...
-Ramps were also all designed in 3D CAD and used to generate 2D line drawings of their profile. I used those as templates on 2x12 pieces of wood to make forms. Those forms were then used on a vacuum thermoformer and then hand cut to final size. They turned out pretty well for hand made prototype parts. If I wanted to abuse Mameman I may have asked him to CNC the forms as well, but the shapes were pretty easy to just cut by hand.
Hard part about projects like these is understanding how much money you want to spend on what part of it and whether or not it's worth it (I probably could have had all my ball guides, ramps, etc. made professionally for a few thousand bucks, but the hand made stuff IMO looks about 90-95% as nice and was dirt cheap). You'll find you'll sink enough of your hard earned money into just the wire, fasteners and other "stock" pinball parts - There's probably close to $3K in just parts into this custom build (you can do the math on cost for just flippers alone - $50 for a flipper assembly through marcospecialties x 6 flippers (actually a little (lot) cheaper at pinballlife...). Granted I certainly didn't get a "volume" discount on the stuff, but it's easy for me to see why pins cost as much as they do these days (especially when you factor in all of the intensive hand labor and testing that goes into each and every pinball build).
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