(Topic ID: 86044)

WPC 2.0(tm) - Extensions to WPC 2.0 games (from TPF PPS seminar) ...

By PPS

10 years ago


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There are 547 posts in this topic. You are on page 1 of 11.
26
#1 10 years ago

fyi ... wanted to post and so that we don't get this merging into the MMR threads, but we are working on a number of things around a WPC 2.0 platform - extending code and playfield extensions for WPC/WPC95 games.

Attached in the next post are the three slides that I did at the TPF PPS seminar over the weekend, and notably that we are setting up a working relationship with John Popadiuk on doing a 2.0 version of either TOTAN or CV in addition to FH with another party.

We have now the formal framework (as used with the Dutch Pinball for BOP 2.0) for creating variations of games, so now we can move forward with our idea of collaborating with hardware, software, and game designers to get some enhanced games out in the market.

New hardware WPC controller has been announced from FAST Pinball as well as MMR controller which will run various software stacks of the WPC 2.0 games - which can be either emulated 6809 code or run on newer platforms such as Python, etc.

There is a 'remake' track as well as a WPC 2.0 track ... and we are looking as well as a next stage of 'remake WPC 2.0' as well ...

#2 10 years ago

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11
#3 10 years ago

Good stuff.

Let me get this out of the way: TOTAN needs a code update way more than CV does!

#4 10 years ago

Yeah that's sweet!
How much of a change will these make in game play on say CV or Totan?
Like bop 2.0 changes?

#5 10 years ago

Wow.. now THIS is a project I am excited about!

#6 10 years ago

Very cool project! This could really bring new life to a lot of already great games.

I've been patiently waiting over 10 years for a MM code update! lol

#7 10 years ago

oh my lord. now this is a bombshell!

How sweet would it be if they could get Ed Boon to record some new rudy callouts...

just the tip of the iceberg, of course.

#8 10 years ago

I looks like the Fast Pinball controller also uses the BeagleBone Black as its CPU. Are the two systems basically the same environment with different footprint / off-board connections?

#9 10 years ago

both MMR and FAST use beaglebone black ... MMR in it's current incarnation has an I/O bus structure for the new hardware setup as opposed to the classic WPC95 boards. The FAST controller specifically is setup to interface to existing WPC/WPC95 boards (power driver, sound, dmd (or lcd), etc). But the upper level software can be leveraged between the two ...

rick

11
#10 10 years ago

Also, for example with popadiuk, we are discussing a number of playfield features/extensions that he had for the games that got pulled out. We 'could' include those as playfield mods (similar to the saw blade on TOM), and insure that the software and rules are there as the John had envisioned.

rick

#11 10 years ago

This is great news Rick. What a way to breath new life into some great playing tables.

#12 10 years ago

So does this mean that funhouse will be a dmd kit or just a rules upgrade?

13
#13 10 years ago

Funhouse 2.0 would be a DMD kit, as well as some rules upgrade, and possibly some playfield extensions ...

rick

#14 10 years ago

What do you mean by "playfield extensions" Rick? It's hard to imagine what else you would add to Funhouse.

#15 10 years ago
Quoted from PPS:

Funhouse 2.0 would be a DMD kit, as well as some rules upgrade, and possibly some playfield extensions ...
rick

Rudy animations? That would be cool!

#16 10 years ago

The easy examples are the ones that got pulled out of the existing games (3rd magnet on TZ, rotating sawblade on TOM, etc) but could also be new features that either fit into the existing games either with or without rule extensions.

Hopefully we can get one or more designers to divulge some things that 'never were' as they are the best ones with the list of specific features that got removed ... but then do we want to share now?

rick

#17 10 years ago

Gotcha, thanks.

#18 10 years ago

Exciting news. Thanks! Also, I agree that TOTAN would benefit most from a software upgrade. That would be great!

#19 10 years ago

This is pretty cool. Is this going to be at all opened up for home developers to try to make some existing additions (even if only distribution point is via pps) without total code rewrites?

#20 10 years ago

Ver cool. I like how in one move Rick basically cratered the A list market, MM prices plunged, AFM and CC and MB all took hits, people wondered how it would work out. Next move? Raise the prices on CV, TOTAN and FH.

All we need now is a RICK WHERE IS THE NEW CODE? thread!

#21 10 years ago

This is insanely cool.

#22 10 years ago

Omg I wanted a Funhouse before, now I reallly need one

#23 10 years ago

This is a great service to the pinball community, way cool!

#24 10 years ago

This is better than the straight-up remakes. Good direction to go with the enhancements.

#25 10 years ago

Great news indeed opening up channels. Curious as to why this hasn't streamed through the P-ROC setup though I wonder if it has to do with maintaining a singular cpu setup rather than whatever is desired.

#26 10 years ago

Hmm new income for JPOP. Makes me wonder about Alice...

15
#27 10 years ago

Wait until System 11 2.0 as well ... but that is for another thread ...

rick

#28 10 years ago
Quoted from DCfoodfreak:

Hmm new income for JPOP. Makes me wonder about Alice...

Does Alice become a PPS machine?

#29 10 years ago

Wow wow wow ! Totally frickin awesome! I need more games now lol Thanks for doing this Rick!

#30 10 years ago

If Alice was under PPS I would send my money now. Love JPOP but need to know its under a tighter reign with more backing .
Back on topic : Rick is singlehandedly making this the best pinball year yet!

#31 10 years ago
Quoted from PPS:

Wait until System 11 2.0 as well ... but that is for another thread ...
rick

Wow, I'm more excited about this! Please oh please make pinbot's getting to the sun something worth going for!

#32 10 years ago
Quoted from FrankJ:

Does Alice become a PPS machine?

no, this is only about existing WMS/BLY games and extending them ... no new games allowed, other than of course this hardware can certainly run new games. Fast Pinball guys are interested in all sorts of games running on their hardware, but that is kindof separate.

rick

#33 10 years ago
Quoted from PPS:

Wait until System 11 2.0 as well ... but that is for another thread ...
rick

As if I wasn't excited enough already....

16
#34 10 years ago

We are just trying at PPS to leverage our own little corner of the pinball world of BLY/WMS stuff and extend, expand, remake, use, remake parts, create merchandise, etc, to to the best of what people want ... but we are more than happy to help others create their dreams using some of this stuff ...

rick

#35 10 years ago
Quoted from PPS:

no, this is only about existing WMS/BLY games and extending them ... no new games allowed, other than of course this hardware can certainly run new games. Fast Pinball guys are interested in all sorts of games running on their hardware, but that is kindof separate.
rick

That's alright. The future is so bright right now with new pins, updates, parts, etc. Thanks for all that you are doing.

Frank

#36 10 years ago

Let's not fight over which machine gets the 2.0 version (TOTAN or CV). Just create a 2.0 version for both.

Awesome news. Thanks Rick!

#37 10 years ago

I bought Funhouse on Friday. Talk about a strategic accident!

#38 10 years ago
Quoted from PPS:

Wait until System 11 2.0 as well ... but that is for another thread ...
rick

Rollergames DMD

#39 10 years ago

DESTROY SUPER CENTAUR !!!!!!!!!!!!

#40 10 years ago

Shaker kits and support for many games would be welcome.

#41 10 years ago

Funhouse Color DMD please!!

16
#42 10 years ago

It was great to finally share publicly what we have been working so hard at! The Texas Pinball Festival was an awesome experience and it was fun showing what we are doing and hearing about all the great ideas everyone has for new pinball. Big thanks to everyone who helped us out! Thanks Kevin for introducing us to David, David for loaning us his Dracula so we could demo the FAST Pinball WPC Controller and our FAST Pin Protocol live for visitors to the booth.

The opportunity to work with PPS very exciting and to work with designers like John Popadiuk is a big reason why we got into making our pinball platform. We were always intrigued by what features may have been cut due to time/budget/technology limitations and how great it would be to work with the original designers whenever possible to bring them to life.

We have worked very hard to develop a platform designed for streamline pinball design and programming, the development of new custom games and the eventual commercial release.

We have been hard at work on our hardware and have recently rebranded our efforts (you may have seen some of our previous efforts under the Skill Shot Pinball label), so our website will be getting updated over the next couple days. Please feel free to post any additional questions and I'll answer them as best as I can.

Aaron
FAST Pinball

PS: Huge thank you you to Brandon Bailey brendanbailey.net for our new logo design and to Rich Lindt thisoldgame.com for producing our new t-sheets and banners!

#43 10 years ago

This thread just gave me a giant semi...can't wait to see what you guys do!!!

#44 10 years ago
Quoted from FrankJ:

That's alright. The future is so bright right now with new pins, updates, parts, etc. Thanks for all that you are doing.
Frank

We are very interested in hearing from people who are working on games. We have worked hard to develop a platform that provides a direct path from custom pinball game development and beyond to a commercial release. The FAST Pin Protocol is intended to make pinball programming and game design appealing to game designers who may have thought that pinball game design was just not possible. With our hardware you can program your game in any language you like. (My first demo was done using javascript in a browser using a serial browser plug-in!)

Anyone interested in discussing early access to the hardware for their custom game already in development should send me a PM.

Aaron
FAST Pinball

#45 10 years ago
Quoted from PPS:

Wait until System 11 2.0 as well ... but that is for another thread ...
rick

For sure. More than a few people who experienced our FAST Pinball WPC Controller hardware in action in the booth asked when they can do the same for System 11 games. It will happen. We will have a lot more to show at the NW Pinball Show in June. nwpinballshow.com

#46 10 years ago

So FAST is basically a P-ROC alternative that does not require an additional computer? Is there a place I can read more about what FAST offers?

#47 10 years ago
Quoted from markmon:

So FAST is basically a P-ROC alternative that does not require an additional computer? Is there a place I can read more about what FAST offers?

fastpinball.com is our website. We are working on filling it up with content. Should be richer tomorrow evening.

Here is a shot of the FAST Pinball WPC Controller for those who did not see it at the show.

Aaron

fastpinball_wpc_controller.jpgfastpinball_wpc_controller.jpg
#48 10 years ago

Very interesting.

I have a question. If you got a totan at home. And this software 2.0 is out.

What do i need to do to make it playable on my totan?

I geuss

1 buy the software
2 buy the fast controller.

Game on?

Or do i need to do/buy more?

#49 10 years ago
Quoted from Plungemaster:

What do i need to do to make it playable on my totan?

That is a great question. I'd love to know exactly what I will need to do to be able to play these upgrades. I'd love to see additions to both TOTAN and CV. That said, jpop doesn't need any additional distractions getting RAZA completed.

This news about Rudy almost makes me sad I sold my sweet clearcoated Funhouse a few months ago...almost.

#50 10 years ago

It is good news that PPS and Fastpin are now making replacement WPC CPU boards. As so many have become roached from bad hacks and alkaline damage over the years. It seems like there will be a market for them.

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