I received my replacement motors yesterday and installed the one on the right last night.
All 3 doors use the same motor so I bought a spare, $17.99 ea + shipping.
JJP has flattened the already splined motor shaft for us, so loosening up and spinning will no longer be a problem in the future. See they listen to us! (The old motor was splined but not flattened)
The door works perfectly now.
Some tips on replacement:
When unplugging the connectors for the castle playfield go ahead and unplug the orange connector from the opto board as well as the brown. I think also #12 or #13 light cable wasnt listed in the manual, they both have to be disconnected.
The orange connector is for the left wire ramp opto. With this disconnected you can now remove the left wire ramp as well as the castle playfield to get it out of the way. Just fish it out and push it through its hole.
This is important if you want to re-attach the castle pf underneath while the main pf is raised for testing. It also helps to get it out of the way to avoid potential scratching of the main PF, or break any of the fine wires accidentally.
Removing the doors:
The lower screw to the right door might be flattened from ball strikes so much that you cant get a screwdriver into the head. Use a new #2 screwdriver for the other (non destroyed) door screws it works well.
I tried cutting new slots in the damaged screw head, its a very tight location and the head is so soft the new slots didnt work well.
I ended up just using my tiny 1" jaw channel lock plier, tiny vise grips might also work but also might crush the head more. All of the door screws had loc-tite applied from the factory so they were stuck firmly but not too bad once they start moving. The decal is very tough and didnt get damaged at all from using the pliers.
If you do get a decal scratch a sharpie will cover it easily.
When you order the replacement motor, order a few of each of the screws listed in the manual for the motor and the doors. They are so soft, and need to be very tight, I wouldnt trust them to be good enough for a second repair.
It would be really hard to extract one if it failed.
I also ordered replacement door springs.
Remember to push the orange connector back into its hole before installing the castle playfield.
Motor/door assembly removal:
I marked my motors L and R with a sharpie so I wouldnt get confused with the pf upside down.
There are 4 screws that have to be removed from the "feet" of the door assembly. After you remove both doors of course.
The wire harness intertwines the assembly a lot, cut off as many wire ties as it takes to get it free.
Take a close look or a picture of this harness as you will have to re tie it back up later.
*This is important. If you tie up the cabling too tightly when you are done, you might shorten the length of the cables and then they wont be long enough to re-attach under the main pf.
Remove the wires to the motor, put a "X" on the wire closest to the red dot, Im going to call this positive.
You can either cut them off or unsolder them.
There is a ton of extra wire, I just cut them off close to the terminals, and stripped off about 3/16" of insulation with heatshrink on it. Again make sure you know the wire that goes near the red dot.
Take notice of the gap between the door shaft and the motor. On my game it was about 3/32" if in doubt just match it to the other side.
Remove the 2 allen screws that hold the door shaft in place, remove the door shaft.
Take notice of the red dot on the bottom of the motor.
DC motors are polarized, if you wire them backwards they run backwards.
Look at the replacement motor and check for the red dot under the capacitor.
Remove the 2 M2.5 screws that hold the motor on.
Remove the old motor.
Install the new motor in exactly the same location of the old one, with the red dot in the same location.
Rotate the motor shaft so you can see the flattened area and install the door shaft so that the screw holes are above the flattened area.
Reinstall the shaft screws with blue loc-tite making sure the gap is correct.
Reinstall the assembly through the pf and screw it back down.
Slide a small piece of 3/16" heatshrink tubing onto each of the motor wires.
Solder the motor wires back on with your previously marked wire on to the terminal near the red dot.
Shrink down the tubing to cover the bare terminals. You do not want to ground out the bare terminals on to any metal in the game after or during re-assembly. Its a 20v system.
These motors get hot. If you are tempted to use electrical tape instead of the heatshrink tubing, you will have to wire tie the tape on after you install it, otherwise the heat will cause the tape to fail and fall off.
The rest is just to re-assemble everything in reverse of the way you took it apart.
This whole job took me about 90 mins start to finish.
While waiting for parts I rubbed out some ball tracks in the playfield.
I also ordered a couple adjustable magnet cores from JJP that I can install while sanding or polishing the existing ones.
I hope this helps anyone who is replacing the door motors on their WOZ !
Good luck.