Weapons of Pindestruction!

Started 2 years ago by Apekop in forum TechTech: Generic.


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Weapons of Pindestruction!


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  • Started 2 years ago by Apekop
  • 8 Pinsiders participating in this thread.
  • Latest reply from LTG

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    2 years ago
    #

    I recently did a flipper rebuild and a playfield polish on my roadshow and am NOT liking the results.
    The flippers seem super strong now and the ball flies around like a bullet. It hasn't happened yet but
    I'm afraid broken plastics are in my near future.
    The main suspects now are the flipper coils.
    Whoever wrote the manual must have been confused as there are two different coils listed. It says they should be the orange FL15411 (which are installed) but elsewhere it says to use yellow FL11753's. The latter sound a little weak for the main flippers though.

    Has anyone ever used them or should I try something in between like the red FL11630's?


    2 years ago
    #

    Use the manufactures recommendations and go by the number not the color. Did you get the adjustment on the EOS switch right? Sounds like your getting high voltage the entire stroke...


    2 years ago
    #

    Good advice there from jrrdw... stick with stock configuration and check those EOS switches.

    RS is a great game ... a favorite in our house.


    2 years ago
    #

    This is flitronics so forget your EOS points.

    The manufacturers usually used coils too strong for the game. They knew they'd be dirty and not kept up.

    Now the collectors usually take better care of their games. New balls, playfield cleaned and waxed. So often you can go a coil size weaker and still get good performance and not break stuff.

    FL-11629 (blue) Strongest
    FL-15411 (orange)
    FL-11630 (red)
    FL-11722 (green)
    FL-11753 (yellow) Weakest.

    LTG


    2 years ago
    #
    Apekop said:

    I recently did a flipper rebuild and a playfield polish on my roadshow and am NOT liking the results.
    The flippers seem super strong now and the ball flies around like a bullet. It hasn't happened yet but
    I'm afraid broken plastics are in my near future.
    The main suspects now are the flipper coils.
    Whoever wrote the manual must have been confused as there are two different coils listed. It says they should be the orange FL15411 (which are installed) but elsewhere it says to use yellow FL11753's. The latter sound a little weak for the main flippers though.
    Has anyone ever used them or should I try something in between like the red FL11630's?

    Flipper coil strength table...
    http://www.pinwiki.com/wiki/index.php?title=Williams_WPC#Flipper_Problems

    roadshow is a FlipTronics game. The EOS switches have nothing to do with stroke power. The game will play the same with them forced closed or with them completely missing. Here is a description of how WPC FlipTronics games work...

    http://www.pinwiki.com/wiki/index.php?title=Williams_WPC#WPC_FlipTronics_I_.26_II_Boards

    Your choices are slim...weaker flippers or risky play...
    --
    Chris Hibler - CARGPB #31
    http://webpages.charter.net/chibler/Pinball.htm
    http://www.Team-EM.com
    http://www.PinWiki.com - The new place for pinball repair info


    2 years ago
    #

    Oops...flipper coil strength table is here...
    http://www.pinwiki.com/wiki/index.php?title=Williams_WPC#Flipper_Coils

    --
    Chris Hibler - CARGPB #31
    http://www.Team-EM.com
    http://webpages.charter.net/chibler/Pinball.htm
    http://www.PinWiki.com - The new place for pinball repair info


    2 years ago
    #

    you could try increasing the rear of the playfield by a degree or two


    2 years ago
    #

    Ok, so I'll order some FL-11630's and see how they do. Thanks for the help!


    2 years ago
    #
    JesseB said:

    you could try increasing the rear of the playfield by a degree or two

    That would help a little but would speed the ball up going downhill and make the game more
    difficult. And with my flipper skills difficulty is not something I need to increase.


    1 year, 11 months ago
    #
    LTG said:

    The manufacturers usually used coils too strong for the game. They knew they'd be dirty and not kept up.

    Now the collectors usually take better care of their games. New balls, playfield cleaned and waxed. So often you can go a coil size weaker and still get good performance and not break stuff.

    So, I got to install the red FL11630 coils last week and they work great. The balls are still easily making it up the far ramps but not moving so fast that my eyes can't track them.
    Their power is PLENTY on a well maintained machine.

    Thanks for the help, another case closed.


    1 year, 11 months ago
    #

    Do you need to do anything to the boards when upping or lowering flipper coil strength?


    1 year, 11 months ago
    #
    Anim8ormatt said:

    Do you need to do anything to the boards when upping or lowering flipper coil strength?

    My guess would be No, because it still pumps the same voltage to the coils. There is just more or less coil windings making it weaker or stronger.


    1 year, 11 months ago
    #
    Anim8ormatt said:

    Do you need to do anything to the boards when upping or lowering flipper coil strength?

    fattrain said:

    My guess would be No, because it still pumps the same voltage to the coils. There is just more or less coil windings making it weaker or stronger.

    I didn't do anything else, so that seems to be true.


    1 year, 11 months ago
    #
    Anim8ormatt said:

    Do you need to do anything to the boards when upping or lowering flipper coil strength?

    No.

    LTG



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