Quoted from tracelifter:The game requires massive tweaking to get it to play properly, without it nobody is going to coin it up a second time.
When a solid hit to the center of the BW ramp is rejected over and over why would you keep putting money in it?
You would have to ask Gary why this game left the factory like this, I have no clue.
My experience playing two pros on location has been the opposite. They played mostly fine when new, but developed issues later due to lack of proper maintenance.
First off, to me, a regular location player, the ball getting stuck on Hulk is not a major problem. When it happens during multiball, it's a good thing. You get to play a virtual one ball multiball until the other ball gets knocked loose. If it happens in one ball play, you wait a few seconds and ball search kicks it out. I can see how a home buyer might not like balls getting stuck on Hulk, but to a location player, it's hardly a deal breaker. The ball getting stuck above the right in/outlane is lame. That should've never left the factory. Raising the post quickly solves that problem and surprisingly doesn't lead to significantly more right outlane drains.
I was pleasantly surprised to find that on both machines the BW and CA shots seemed to get somewhat easier as the games 'broke in'. On new games, I could nail the BW ramps on the fly three times in a row tops. On the broke in games, 5 or more loops at a time were doable. Part of it was definitely me getting more time on the games (getting the shots down), but no way did any shots get harder. Interestingly, the IM shot never got any easier (or harder) on either game.
Both games are in busy locations and are developing other issues. The plastic that blocks airballs on the BW ramp broke off on one. That was poor design IMO. One screw to hold that huge plastic. Without it, airballs off the ramp are common. The other game has developed issues locking balls. The floppy ball launch doesn't bother me in the least as I always short plunge.