at_t_2d said:
I really like the art work and the theme, but I just am not into the game play. Not sure, but it may have to do with only having two flippers on a wide body. To me it really limits the ability to use all of that space.
I thought the same when I first saw one, but the PF is like a traditional fan layout whith more levels. I think two flippers works just fine for this type of layout and I don't know where you would stick more to be honest? Look at MM or AFM. They do just fine with 2.
The game is so packed that I don't know how much more you'd want in it. In fact, I find the TZ playfield more sparse! IJ also uses its vertical real estate better than almost any game I can think of.
But, jalpert nailed it. This game stinks if certain things don't work right. I suffered with a dodgy PoA for two years until recently changing the opto board. I also padded the mode saucer. It's like a whole new game if those two are working properly and you can make that right ramp more than 25% of the time. I also love that the modes make sense. To use TZ for example again, its modes don't really seem to connect to the theme as well as IJ or TAF. IJ modes are a lot of fun. Get the Idol has to be one of the coolest modes ever and the Well of Souls 6-ball multi-ball is insane!
If well tuned and looked after, this game has a place in any collection.